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WarioWare, Inc.: Mega Microgame$!

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This page details one or more prototype versions of WarioWare, Inc.: Mega Microgame$!.

To do:

  • There's an alleged prototype that got a scene release in 2003 (No-Intro name: WarioWare, Inc. - Mega Microgame$! (USA) (Beta); scene release name: Wario_Ware_Inc_BETA_USA-TRaSHMaN / trm-wwbu; sha1 6a9dc96967e46c4c4ff138e73b45c031593c2a45)
  • Look at the demos in Gekkan Nintendo Tentou Demo 2003.3.1 and Gekkan Nintendo Tentou Demo 2003.5.1. The Spriters Resource has a sheet of the special "CM" sprites from what they list as the 2003.3.1 demo.

WarioWareIncMegaMicrogamesMicrogameDemos-TitleScreen.png

A number of microgame demos for WarioWare, Inc.: Mega Microgame$! were released: eight as unlockables in Wario World, and one as part of the Nintendo GameCube Preview Disc. All of them are downloadable to a Game Boy Advance.

These trials have a number of differences from the final game, most likely due to needing to fit within the GBA's 256kb of RAM.

Microgame Lists#

This is a list of all microgames featured across all ROMs.

Wario World Trial #1/
GameCube Preview Disc/
Gekkan Nintendo Tentou Demo 2003.3.1/
Gekkan Nintendo Tentou Demo 2003.5.1

Wario World
Trial #2

Wario World
Trial #3

Wario World
Trial #4

Crazy Cars

Log Chop

Paper Plane

Space Fighter

Wario Whirled

Heads Up

Dry Eye

Manic Mechanic

Saving Face

Boing!

Butterfingers

Hover for Cover

Dodge Balls

Batter Up

Gold Digger

Space Escape

Repellion

Ski Jump

Chicken Pinch

Munch a Bunch

The Maze That Pays

Jumpin' Rope

Right in the Eye

Lickety-Split

Mug Shot

Snowboard Slalom

Tilt-n-Tumble

Veggie Might

The other four trials in Wario World are singular microgames (Dodge Balls, Repellion, Munch a Bunch, and Jumpin' Rope) with additional difficulty levels.

General#

  • The logo text can be seen moving up and down upon booting up the game. This isn't the case for the trials in Wario World.
  • Dodge Balls, Repellion, and Munch a Bunch, when played via the standalone demos in Wario World, have extra difficulty levels not used in the final:
    • Dodge Balls can go as high as Level 6, where there are 7 balls to avoid.
    • Repellion can go as high as Level 10, where there are 10 UFOs to shoot.
    • Munch a Bunch can go as high as Level 7, where there are 24 shapes to eat.

"CM" Mode#

After reaching a score of 21 in the Nintendo GameCube Preview Disc trial, the screen on the boombox will say "CM" (likely standing for "commercial") and all of the available Introduction microgames will play, except the graphics and commands are changed to advertise the game.

Normal

"CM" Mode

Unused Levels#

  • The coding for Dodge Balls, Repellion, and Munch a Bunch in their trial demos can also support the higher levels where they are unused.
  • While Dodge Balls can go up to Level 6 in the Selected 1 demo, the microgame (in both the Trial 1 and Selected 1 demos) can actually handle Levels 7, 8, and 9 where up to 10 balls can be spawned. Any higher levels will result in corrupt graphics, and then a crash.
  • The coding for Repellion and Munch a Bunch, on the other hand, do not support any higher levels.

Graphical Differences#

Title Screen#

To do:
This is probably a special screen just for the demo, rather than an early title screen. Does it seem that way from looking at the code? And is the normal title screen code still in the ROM?

Demos

Final

Decidedly more basic. The prompt is "PRESS A BUTTON" instead of "PRESS START", and indeed the A button is used to start the game instead of Start.

Pause Screen#

Demos

Final

The screen is always dimmed whenever the game is paused. In the final, the screen is blacked out completely if the game is paused during a microgame.

Microgames#

  • Wario in Crazy Cars has no idle animation.
  • The instruction in Crazy Cars does not become "Dodge?" in situations where the car either drives away from Wario or is tiny.
  • The background in Wario Whirled is pure black instead of a very dark green:

Demos

Final

Boom Box#

Demos

Final

A few areas have less shading, like the screen and bars at the top. The outline for the screen on the boombox is also a dark grey rather than a lighter color based/dependent on what color the screen itself is (cyan, yellow, red). This was not changed for the final's start-up sequence.

Transition#

Demos

Final

Dr. Tongue's 3D House of Microgames

The transitions into and out of microgames use four frames of animation (the final uses eight) and have no dissolve effect on Wario's nose.

Audio Differences#

All of the audio uses a different soundfont, again likely due to the 256kb size restriction. Compared to the final, the audio used here ranges from identical to completely different.

The Preview Disc demo and Wario World demos have the exact same set of audio files.

Music#

Demos

Final

m_BGM_BOMB_READY_Turn_1_JC

m_BGM_BOMB_READY_Turn_1

m_BGM_BOMB_GOOD_0_JC

m_BGM_BOMB_GOOD_0

m_BGM_BOMB_BAD_0_JC

m_BGM_BOMB_BAD_0

m_BGM_Tutorial_READY_1_JC

m_BGM_Tutorial_READY_1

m_BGM_Tutorial_END_01_JC

m_BGM_Tutorial_END_01

m_BGM_BOMB_Demo_11_JC

m_BGM_BOMB_Demo_11

m_BGM_BOMB_01_JC

m_BGM_BOMB_01_AGB

m_BGM_BOMB_03_JC

m_BGM_BOMB_03_AGB

m_BGM_BOMB_17_JC

m_BGM_BOMB_17

m_BGM_BOMB_08_JC

m_BGM_BOMB_08

m_BGM_BOMB_12_JC

m_BGM_BOMB_12

m_BGM_BOMB_10_JC

m_BGM_BOMB_10

m_BGM_BOMB_07_JC

m_BGM_BOMB_07_AGB

Sounds#

Demos

Final

s_BASIC_BUTTON_A1_vg3

s_BASIC_BUTTON_A1_vg3

s_BASIC_BUTTON_B

s_BASIC_BUTTON_B

s_BASIC_PAUSE_ON

s_BASIC_PAUSE_ON

s_BASIC_PAUSE_OFF

s_BASIC_PAUSE_OFF

s_BOMB_Bomb_04_JC

s_BOMB_Bomb_04

s_BOMB_Bomb_05

s_BOMB_Bomb_05

s_BOMB_CAR_02

s_BOMB_CAR_02

s_BOMB_Catch_BAD_02

s_BOMB_Catch_BAD_02

s_BOMB_Catch_OK_01_JC

s_BOMB_Catch_OK_01

s_BOM_Fail_01_JC

s_BOM_Fail_01

s_BOM_Fail_02

s_BOM_Fail_02

s_BOM_Fail_03_JC

s_BOM_Fail_03

s_BOMB_Fall_01

s_BOMB_Fall_01

s_BOMB_Hit_08_JC

s_BOMB_Hit_08

s_BOSS_Bear_Bump_LOW_JC

s_BOSS_Bear_Bump_LOW

s_BOMB_KALI_02_JC

s_BOMB_KALI_02

s_BOMB_KALI_06_JC

s_BOMB_KALI_06

s_BOMB_PI_21

s_BOMB_PI_21

s_BOMB_PO_01

s_BOMB_PO_01

s_BOM_Shot_01_JC

s_BOM_Shot_01

s_BOMB_Success_01_JC

s_BOMB_Success_01

s_BOMB_Voice_Child_02_JC

s_BOMB_Voice_Child_02

s_wario_TURN_JC

s_wario_TURN

Wario Noises#

Demos

Final

s_v_wario_OK_01

s_v_wario_Yahoo_1

s_v_wario_OK_02

s_v_wario_Yahoo_2

s_v_wario_OK_03

s_v_wario_Yahoo_3

s_v_wario_OK_04

s_v_wario_Yahoo_4

s_v_wario_OK_05

s_v_wario_Laugh_HI_1

s_v_wario_OK_06

Corresponding file "s_v_wario_Laugh_HI_2" does
not exist, nor is there anything similar.

s_v_wario_OK_07

s_v_wario_HA_1

s_v_wario_OK_08

s_v_wario_Laugh_HA2_1

s_v_wario_NG_01

s_v_wario_No_1

s_v_wario_NG_02

s_v_wario_No_2

s_v_wario_NG_03

s_v_wario_No_3

s_v_wario_NG_04

s_v_wario_Ahh_1

s_v_wario_NG_05

s_v_wario_Ahh_2

s_v_wario_NG_06

s_v_wario_Ahh_3

s_v_wario_NG_07

s_v_wario_Ahh_eyeah_1

s_v_wario_NG_08

s_v_wario_Ahh_eyeah_2