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This is a sub-page of Paper Mario: The Thousand-Year Door/Unused Items.

Unused Badges#

This game contains several unused badges in various stages of completion. Use the PAR Code 02B07D5A XXXX to overwrite Badge #1 with the given badge (where X is the badge ID).

(Source: donny2112 (code))

Debug Badge#

Badge ID: 014B
Item Name: PMTTYDZapTap.png Invalid Item
Description: このメッセージが 見れるのは おかしいよ (It's strange that you can see this message)
Badge Points: 1
Selling Price: 50 Coins
Wearing this badge enables the following features in Battle:

  • Mario and his partner always perform the action command perfectly. They will also perform all Stylish Moves.
  • Mario and his partner will Superguard against all attacks.
  • The Run meter will fill by itself.

Warning: When this badge is equipped, Power Bounce will continue until reaching the targeted enemy's soft cap of bounces. For bosses this is around 5-9 bounces, but for normal enemies this is 9999 bounces.

(Source: jdaster64)

Paper Mario Badges#

Badges based on ones from the first Paper Mario game. Most of these were made redundant with the badge stacking system.

Mega Jump#

Badge ID: 014C
Item Name: Mega Jump Invalid Item
Description: Invalid Item
Badge Points: 3
Selling Price: 5 Coins
Allows Mario to perform a jump attack (also named Invalid Item) for 6 FP. This attack does ((Jump Power x 2) + 4) damage to one enemy.

Mega Quake#

Badge ID: 014E
Item Name: Mega Quake Invalid Item
Description: Invalid Item
Badge Points: 4
Selling Price: 5 Coins
Allows Mario to perform a hammer attack (also named Invalid Item) for 7 FP. This attack does (Hammer Power + 4) damage to all grounded enemies.

Mega Smash#

Badge ID: 014D
Item Name: Mega Smash Invalid Item
Description: Invalid Item
Badge Points: 1
Selling Price: 5 Coins
Allows Mario to perform a hammer attack (also named Invalid Item) for 6 FP. This attack does (Hammer Power + 4) damage to one enemy.

Triple Dip#

Badge ID: 0149
Item Name: Triple Dip Triple Dip
Description (menu): Invalid Item
Description (battle): During battle, become able to use three items in one turn.
Badge Points: 6
Selling Price: 5 Coins
Like equipping two Double Dip badges, but only enables Triple Dip. Triple Dip P isn't coded as a separate badge.

New Badges#

Badges unique to this game that just didn't make it.

All or Nothing P#

Badge ID: 0109
Item Name: All or Nothing P FP Drain P
Description: Hit Action Commands, up ally's Attack. Fail, it goes to 0.
Badge Points: 4
Selling Price: 50 Coins
Works as described

FP Drain P#

Badge ID: 012A
Item Name: FP Drain P FP Drain P
Description: Drop your ally's Attack by 1 but regain 1 FP per attack.
Badge Points: 2
Selling Price: 50 Coins
Works as described

Happy Flower P#

Happy Flower P
This badge was never coded. The only thing complete is the badge image.

Lucky Day P#

Badge ID: 0130
Item Name: Lucky Day P Lucky Day P
Description: When your ally's attacked, make foes miss more often.
Badge Points: 7
Selling Price: 250 Coins
Works as described

Lucky Start P#

Badge ID: 014A
Item Name: Lucky Start P Invalid Item
Description: このメッセージが 見れるのは おかしいよ (It's strange that you can see this message)
Badge Points: 2
Selling Price: 50 Coins
Works like Lucky Start, but for Mario's partner. There's no partner version of the Lucky Start badge's image.

Pity Flower P#

Badge ID: 0133
Item Name: Pity Flower P Pity Flower P
Description: When your ally takes damage, occasionally recover 1 FP.
Badge Points: 3
Selling Price: 100 Coins
Works as described

Unknown Badge 1#

Badge ID: 014F
Item Name: Unknown Badge 1 Invalid Item
Description: Invalid Item
Badge Points: 2
Selling Price: 25 Coins
No function, though unlike the other invalid badges, this does not sell for 5 Coins.

Unknown Badge 1 P#

Badge ID: 0150
Item Name: Unknown Badge 1 P Invalid Item
Description: Invalid Item
Badge Points: 2
No function, though unlike the other invalid badges, this does not sell for 5 Coins.

Unknown Badge 2#

Badge ID: Unknown Badge 2 0151
Item Name: Invalid Item
Description: Invalid Item
Badge Points: 2
Selling Price: 5 Coins
Allows Mario to perform PMTTYDSuperCharge.png Super Charge for 2 FP. This move is identical to Charge, giving a +2 to Attack. Super Charge has no description on the battle menu.

Unknown Badge 2 P#

Badge ID: 0152
Item Name: Unknown Badge 2 PInvalid Item
Description: Invalid Item
Badge Points: 2
Selling Price: 5 Coins
Allows Mario's partner to perform PMTTYDSuperCharge.png Super Charge for 2 FP. This move is identical to Charge, giving a +2 to Attack. Super Charge has no description on the battle menu.

Unknown Badge 3#

Unknown Badge 3
Whatever this badge was supposed to be, it was never coded.

Unused Important Items#

Key items that weren't used. Use the PAR code 02B31A68 0000XXXX to place the given item in the first key item slot, where X is the item ID.

(Source: donny2112 (code))

Blue Paper#

in_unknown_item

PMTTYDBlueNote.png Invalid Item

in_unknown_item

Invalid Item

Item ID: 0054
Unused blue documents. A yellow version of this image is used for the Goldbob's Guide item.

Magical Map#

in_treasure_map

PMTTYDMagicalMap.png Magical Map

msg_treasure_map

A map from Princess Peach.
It locates the Crystal Stars.

Item ID: 0032
While the Magical Map is always in Mario's possession, it's not stored as an item in the final game.

Mario Poster#

in_unknown_item

PMTTYDMarioPicture.png Invalid Item

in_unknown_item

Invalid Item

Item ID: 005A
Unused key item. Appears to be a poster of Mario. The graphic is used as a reference image of Mario by Shadow Sirens in Chapter 2.

Poisoned Cake#

in_poisoned_cake

PMTTYDPoisonedCake.png Poisoned Cake

msg_poisoned_cake

譎らおいしそうだけど どうして
こんなところに ケーキがあるの?

This is a dubious but delicious-looking cake. But why is it at a place like this?
Item ID: 0042
This cake can be found at the Glitz Pit, but it can't be placed in the player's inventory as it's automatically eaten. Judging by its placement in the item table, it was intended to be a key item.

Red Paper#

in_unknown_item

PMTTYDRedNote.png Invalid Item

in_unknown_item

Invalid Item

Item ID: 0053
Like the blue paper, but it's not blue, obviously.

Star Stone#

in_star_stone

PMTTYDStarKeyFinal.png 星の石

Star Stone

msg_star_stone

『星の石』で ございます
メッセージは かりで ございます

This is the "Star Stone". Temporary message.
(Note: This message uses "de gozaimasu", a more polite form of "desu" (it is / this is).
Item ID: 0069
Placeholder item for the Crystal Stars (called Star Stones in the Japanese version). This uses the same image as the Star Key. This is the only item with an untranslated inventory name.

Ultra Stone#

in_miracleorb

PMTTYDUltraStone.png Ultra Stone

msg_miracleorb

A stone that helps raise your
partners to the highest rank.

Item ID: 0058
This item is automatically taken by Merlon and never appears in Mario's inventory.

Unused Items#

A variety of unused item descriptions are in the game. Use the PAR code 02B07CF2 0000XXXX to place the given item in the first inventory slot, where X is the item ID.

(Source: donny2112 (code))

Cake#

in_cake

PMTTYDCake.png Cake

msg_cake

いわゆる 『ケーキ』
いわゆる うまい

It's what's called "cake". It's what's called delicious.
Item ID: 00A0
Selling Price: 5 Coins
This cake can be found at the Glitz Pit, but it's not placed in the player's inventory as it's automatically eaten. However, if hacked into the inventory, it does have a use! It will restore 10 HP and can be used in and out of battle.

Koopa Curse#

in_kame_no_noroi

PMTTYDZapTap.png Koopa Curse

msg_kame_no_noroi

『カメののろい』だよん

It's the "Turtle Curse!"
Item ID: 00B2
Selling Price: 5 Coins
This is functionally complete, though its image in the menu and in battle is the default Zap Tap image.
Pmttyd_koopa_curse.png
Which is odd, since there is an appropriate image in the game.
Using this item in battle will give one enemy the "Slow" status effect, forcing it to rest every other turn. This lasts for 3 turns and does not stack.

Trade Off#

in_teki_kyouka

PMTTYDTradeOff.png Trade Off

msg_teki_kyouka

Earns more Star Points than
usual after battles.

Item ID: 0091
Selling Price: 5 Coins
An interesting item that was very close to being completed, but was ultimately discarded. It even had its description translated! Unlike the Koopa Curse, it uses the appropriate image in all menus and in battle.
PMTTYDRankUp.png
Using it in battle will cause all enemies to "Rank Up!", and will add 2 or 3 (it alternates) Star Points per enemy after the battle. While the "Rank Up!" message (and the item's name) imply that the enemies would get tougher, the enemies' stats do not change.

Other Unused Item Images#

Items that weren't coded at all.

PMTTYDCoconutItem.png
An unused coconut recipe involving a spoon or something.

PMTTYDFireRod.png
Some sort of rod with a fire flower at the head. Probable combat item.

PMTTYDPillow.png
A pillow. It could have been an early version of the blanket that you need to get for the Excess Express' conductor.