the cutting room mirror

Unused Geometry

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This is a sub-page of Paper Mario: The Thousand-Year Door.

A lot of unused geometry can only be viewed by enabling "other root nodes" in https://noclip.website and looking out of bounds.

Prologue#

Rogueport#

Arrival Cutscene

Enabling other root nodes reveals a square of water over the map.

Unused

Unused + Used

Harbor

An extra set of crates and two bottles can be seen by enabling other root nodes. The crates fit perfectly next to the save block, but the bottles are floating over the ocean.

Unused

Unused + Used

Main Square

Enabling other root nodes reveals an unfinished wall with a small opening that can be found in the center of town.

Unused

Unused + Used

West Side

Enabling other root nodes reveals some more potted flowers placed in the tunnel leading to the Main Square, and some circular platforms for the inside of the Pianta Parlor.

Unused

Unused + Used

Unused

Unused + Used

Train Station

Enabling other root nodes reveals a long stretch of what appears to be grass, and what looks to be a billboard placed behind the train.

Unused

Unused + Used

Rogueport Sewers#

Thousand-Year Door Room

Enabling other root nodes reveals some gray walls that fit perfectly inside the iron bars on the right side of the room, with one small opening in the middle.

Unused

Unused + Used

Pit of 100 Trials Entrance

Enabling other root nodes reveals an older version of the room's wall.

Chet Rippo's House

Enabling other root nodes reveals some gray pillars to the left of Chet Rippo's house, and a TV, box of junk, and clothesline to the right.

Unused

Unused + Used

Empty House

Enabling other root nodes reveals a door handle outside of the room; this house doesn't have a door because you enter it through the background, so it's possible that it used to have a door.

Unused

Unused + Used

Chapter 1#

Petal Meadows#

Enabling other root nodes reveals a patch of flowers in the center of the room.

Unused

Unused + Used

Petalburg#

Enabling other root nodes reveals two gray walls on the west side of the town, and some extra plants around the mayor's house on the east side of town.

Unused

Unused + Used

Unused

Unused + Used

Hooktail's Castle#

Castle Moat

Enabling other root nodes reveals some untextured boxes over the rock platforms below the bridge.

Unused

Unused + Used

First Hallway

A single gray cylinder can be found in the center of the room by enabling other root nodes.

Unused

Unused + Used

Red Bones Room

Enabling other root nodes reveals some dust that would have gone on the floor, but isn't aligned with the floor properly.

Rising Block Hallway

Just like the previous room, enabling other root nodes reveals some more dust that isn't properly aligned.

Save Block Room

Once again, enabling other root nodes reveals more dust; this time, however, it's correctly placed over the floor.

Unused

Unused + Used

Hooktail's Lair

Enabling other root nodes reveals some cracks scattered all around the wall.

Unused

Unused + Used

Chapter 2#

Boggly Woods#

Western Field

Enabling other root nodes reveals flower patches in the shape of a triangle and star.

Unused

Unused + Used

Eastern Field

Enabling other root nodes shows an older version of the stump platforms.

Unused

Unused + Used

The Great Tree#

Outside the Great Tree

Enabling other root nodes reveals more sunlight, along with another plant and waterfall.

Unused

Unused + Used

Big Spider Room

Enabling other root nodes shows a small box in the center of the room.

Unused

Unused + Used

Ten-Jabbie Room

Enabling other root nodes shows an older version of the Jabbie hive outside of the room.

Blue Key Room

Enabling other root nodes shows some random platforms over the Puni pillars.

Unused

Unused + Used

Cage Room

Enabling other root nodes shows a lot of extra shrubs, along with what appears to be a fake wall with a tunnel behind it. Maybe this room used to have a path to the right that only Flurrie could reveal?

Unused

Unused + Used

Water Room

Enabling other root nodes shows a copy of the "bridge" you cross after moving the water to the lower level.

Unused

Unused + Used

101-Puni Room

Enabling other root nodes shows a rectangle with messed-up textures over the Puni panel.

Unused

Unused + Used

Chapter 3#

Glitzville#

Arrival Cutscene

Enabling other root nodes reveals some large pillars and an older design of Glitzville.

Unused

Unused + Used

Cheep Blimp Cutscene

Enabling other root nodes reveals some large pillars.

Unused

Unused + Used

Glitzville

Enabling other root nodes shows two small boxes placed inside the ground behind a poster of one of the Spike Tops from The Tiny Spinies.

Unused

Unused + Used

The Glitz Pit#

Glitz Pit Lobby

Enabling other root nodes shows two plants placed outside of the map.

Unused

Unused + Used

Backstage Corridor

Enabling other root nodes reveals another ceiling light behind the door to the storage room.

Unused

Unused + Used

Grubba's Jolene's Office

Enabling other root nodes shows two gray rectangles under the room.

Unused

Unused + Used

Major-League Locker Room

Enabling other root nodes reveals a gray rectangle and a locker with broken textures and no door.

Unused

Unused + Used

Major-League Locker Room (Locked)

Enabling other root nodes reveals another gray rectangle and another locker with slightly less broken textures, but still no door.

Unused

Unused + Used

Minor-League Locker Room

Enabling other root nodes reveals, yet again, a gray rectangle and a locker with broken textures and no door.

Unused

Unused + Used

Minor-League Locker Room (Locked)

Enabling other root nodes reveals the same gray rectangle and locker, and for some reason, a giant TV in the middle of the room.

Unused

Unused + Used

Chapter 4#

Twilight Town#

Enabling other root nodes reveals a bunch of random assets scattered around the area, like fences and stairs, along with a gray box in the shape of a house. These assets don't fit anywhere in the map, so it's possible the houses in Twilight Town, at least on the East Side, used to have a completely different layout.

Unused

Unused + Used

Unused

Unused + Used

Twilight Trail#

Shed Area

Enabling other root nodes reveals an old fence design in front of the shed.

Unused

Unused + Used

Long Path Area

Enabling other root nodes in the area with the Hyper Goombas reveals what is most likely an older design of the room; instead of being completely flat, this design goes up a slight incline.

Unused

Unused + Used

Fallen Tree Area

Enabling other root nodes reveals some gray pillars and a copy of the fallen tree.

Unused

Unused + Used

Twilight Woods

Enabling other root nodes reveals some really cool rocks.

Unused

Unused + Used

Huge Tree Area

Enabling other root nodes reveals a larger version of the tree that the player enters, and a copy of the background used in the area with the fallen tree. The background is only visible from one side.

Unused

Unused + Used

Chapter 5#

Grotto Entrance

Enabling other root nodes reveals some misplaced stuff like ropes and rocks; some of them are upside-down.

Unused

Unused + Used

Springboard Room

Enabling other root nodes reveals some rope fences and upside-down rock arches.

Unused

Unused + Used

Spike Trap Room

Enabling other root nodes reveals a crate, barrel, and bottle, lots of 2D rocks, and three rock arches that are correctly placed over all of the exits in the room.

Unused

Unused + Used

Sunken Gate Room

Enabling other root nodes reveals a large layer of water, an older waterfall splashing effect, more 2D rocks, and a flat gray square.

Unused

Unused + Used

Save Block Room

Enabling other root nodes reveals a gray arch over the lower tunnel and a gray arch over the tunnel you go through in a boat, along with a swing placed in the middle of the room.

Unused

Unused + Used

Black Chest Room

Enabling other root nodes reveals some water droplets dripping from the ceiling onto a puddle, and a really messed-up chair.

Unused

Unused + Used

Bullet Bill Corridor

Enabling other root nodes reveals some weird lights.

Unused

Unused + Used

Platform Room

Enabling other root nodes reveals a wall with a crack in it on the right side of the room. Normally the right side of this room has a tunnel with wood blocking it, and the player has to use Bobbery to remove the blockade; it looks like originally this boarded-up tunnel was just your average bombable wall with a crack in it. This tunnel leads to the Bullet Bill corridor, which leads to the sunken ship room that has an unused cracked-wall exit, so it's possible that the Bullet Bill corridor was placed between the two rooms later in development, at which point the cracked wall was changed into a boarded-up tunnel.

Also revealed is a bunch of rock arches with lanterns that blend in well with the room, and a crate, barrel, lantern, and bottle that are floating in the center of the room.

Unused

Unused + Used

2D Boat Room

Enabling other root nodes reveals a bunch of water droplets, some rocks, an older design of the ship in the background, and another 2D platform with a pipe.

Unused

Unused + Used

Chapter 6#

Excess Express#

Engineer's Car

At night, the lanterns in the Engineer's Car light up, but enabling other root nodes in the day and dusk versions of the map reveal some light over the lanterns.

Unused

Unused + Used

Unused

Unused + Used

Cabins 1-2

Enabling other root nodes in the day and dusk versions of this map reveals a transparent black rectangle; it's... pretty difficult to see on its own since the skybox in this room is black. It is not present in the night version of this map.

Unused

Unused + Used

Unused

Unused + Used

Dining Car

Enabling other root nodes in the night version of this map reveals some kind of object on the floor. It looks kind of like a cookie or a lifesaver; could this be... a clue?

Unused

Unused + Used

Freight Car

Enabling other root nodes reveals a generic poster that was used when this room had an older design; it's placed somewhere that makes it difficult to read.

Unused

Unused + Used

Engineer's Car (Returning to Rogueport)

Enabling other root nodes in the flipped version of the Engineer's Car that's used when traveling back to Rogueport has the same lights in the day and dusk version of the map, but this time they're placed incorrectly.

Unused

Unused + Used

Unused

Unused + Used

Freight Car (Returning to Rogueport)

Enabling other root nodes in the flipped version of the Freight Car that's used when traveling back to Rogueport has that same poster, but this time it's placed incorrectly.

Unused

Unused + Used

Riverside Station#

Outside

Enabling other root nodes reveals a lot of dust in the shape of Riverside Station, along with a ceiling sign placed in the tracks and metal doors on the wall of the building.

Unused

Unused + Used

Entrance

Enabling other root nodes reveals a lot of random assets that also appear in the room where you first encounter the Smorgs.

Unused

Unused + Used

Wooden Gates Room

Enabling other root nodes reveals two transparent light effects that go behind the wooden gates. It's not clear why this was removed, but it's probably because of transparency bugs or that the developers thought it looked off.

Unused

Unused + Used

Big Clock Room

Enabling other root nodes reveals a rotating gear, a stationary gear, and a fence, all placed in random locations.

Unused

Unused + Used

Poshley Heights#

Train Station

Enabling other root nodes reveals a train signpost that's blue instead of gold.

Unused

Unused + Used

Outside Poshley Sanctum

Enabling other root nodes reveals some flower planters up against the hedges.

Unused

Unused + Used

Chapter 7#

Fahr Outpost#

Pipe Entrance

Enabling other root nodes reveals what looks like an older design for the snowy mountains in the background, as well as the forest background used in Twilight Trail.

Unused

Unused + Used

Snowy Field 1

Enabling other root nodes reveals a lot of different mountains way in the background, and two brick structures.

Unused

Unused + Used

Snowy Field 2

Just like last time, enabling other root nodes reveals a lot of different mountains way in the background, but there are no brick structures this time.

Unused

Unused + Used

West Side of Town

Enabling other root nodes reveals a lot of different mountains, a tiny blue platform, and one part of the giant cannon.

Unused

Unused + Used

East Side of Town

Enabling other root nodes reveals—you won't believe this—a lot of different mountains in the background.

Unused

Unused + Used

X-Naut Fortress#

Escalator

Enabling other root nodes reveals a giant moon platform in the shape of an octagon, a copy of the fence that's under the escalator, a small gray cylinder, and some device that almost looks like it could be an early teleporter.

Unused

Unused + Used

Unused

Unused + Used

Entrance

Enabling other root nodes reveals some steel structures, as well as a copy of the back wall with closed windows.

Unused

Unused + Used

Electric Tile Room 1

Enabling other root nodes reveals some steel beams that go through the center of the room.

Unused

Unused + Used

Storage Room

Enabling other root nodes reveals a giant red beam.

Unused

Unused + Used

Thwomp Statue Room

Enabling other root nodes reveals more steel beams that go through the center of the room.

Unused

Unused + Used

Grodus's Lab

Enabling other root nodes reveals some yellow blocks behind the map and a cupholder.

Unused

Unused + Used

Teleporter Room

Enabling other root nodes reveals some small pipes with yellow and black textures; there's also an extra server under the map that doesn't require enabling other root nodes to see.

Unused

Unused + Used

Genetic Lab

Enabling other root nodes reveals a copy of the air vent cover with gray and black textures.

Unused

Unused + Used

Changing Room

Enabling other root nodes reveals two shirts, a copy of the tubes from the Genetic Lab, and a shelf with tubes inside. Maybe this room used to be another genetic lab?

Unused

Unused + Used

Shower Room

Enabling other root nodes reveals some pink bathmats, pink slippers, pink towels, pink toothbrushes, and a lot more bath supplies. The shower in the final game has none of this stuff. There's also a wall with a spot for a door.

Unused

Unused + Used

Peach's Room

Enabling other root nodes reveals some steel walls, a server farm, another pair of pink slippers, a chair and table with a drink on it, and two blue cameras.

Unused

Unused + Used

Unused

Unused + Used

TEC's Room

Enabling other root nodes reveals some high-tech panels with buttons, along with four more blue cameras.

Unused

Unused + Used

Card Key Room

Enabling other root nodes reveals two more blue cameras.

Unused

Unused + Used

Chapter 8#

Palace of Shadow#

Entrance

Enabling other root nodes reveals an upside-down pillar and two brown rectangles behind the Thousand-Year Door.

Unused

Unused + Used

Long Stairway

Enabling other root nodes reveals some long pillars behind the staircase bridge.

Unused

Unused + Used

Second Gear Room

Enabling other root nodes reveals some mistextured pillars.

Unused

Unused + Used

Third Gear Room

Enabling other root nodes reveals a door frame behind the right wall, so it's possible there used to be a fourth gear room.

Unused

Unused + Used

Room Before Grodus

Enabling other root nodes reveals an arch with slightly different textures placed directly over the current arch.

Unused

Unused + Used

The Final Staircase

Enabling other root nodes reveals some arches all along the staircase.

Unused

Unused + Used

Riddle Tower#

Outside Riddle Tower

Enabling other root nodes reveals a large gray platform and a copy of the Chain Chomp statue.

Unused

Unused + Used

Riddle Room 1

Enabling other root nodes reveals a gray cube and some star patterns.

Unused

Unused + Used

Riddle Room 2

Enabling other root nodes reveals another gray cube and more star patterns, but this time the star patterns are (mostly) aligned well with the room's walls.

Unused

Unused + Used

Unused

Unused + Used

Riddle Room 3

Enabling other root nodes reveals the usual gray cube and misaligned star patterns, but also a wooden table, wooden globe, a book with a notepad and pencils, and shelves that are crammed full of books.

Unused

Unused + Used

Unused

Unused + Used

Riddle Room 4

Enabling other root nodes reveals a gray cube and star patterns.

Unused

Unused + Used

Riddle Room 5

Enabling other root nodes reveals a gray cube and star patterns.

Unused

Unused + Used

Riddle Room 6

Enabling other root nodes reveals a gray cube and star patterns. Crazy, right?

Unused

Unused + Used

Riddle Room 7

Enabling other root nodes reveals yet another gray cube and star patterns, as well as some weird-looking tubes in the center of the map.

Unused

Unused + Used

Unused

Unused + Used

Riddle Room 8

And last but not least, enabling other root nodes reveals... a gray cube and some star patterns.

Unused

Unused + Used

Other#

Bowser Stages#

Outside Bowser's Castle

Enabling other root nodes shows some more rocks that would have appeared in the foreground.

Unused

Unused + Used

Pit of 100 Trials#

Floor 100

Enabling other root nodes reveals a duplicate of a pillar and a few rocks.

Unused

Unused + Used

Misc.#

Tube Game

Enabling other root nodes reveals an early version of the staircase section of the Tube Game.

Unused

Unused + Used

A-List Star Stage

Enabling other root nodes reveals some light effects over the stage lights.

Unused

Unused + Used

Creepy Steeple Stage Background

Enabling other root nodes reveals a copy of the pillars.

Unused

Unused + Used

Outside Rogueport (Night)

Enabling other root nodes reveals a square of water over the map.

Unused

Unused + Used

Outside Rogueport (Ending)

There's a light effect over the water, and enabling other root nodes reveals more light effects over the buildings in Rogueport. The square of water from other variations of this map is placed to the right of the town, but can be viewed without enabling other root nodes.

Unused

Unused + Used

The End

Enabling other root nodes reveals some rays of light over Mario and Peach's boat.

Unused

Unused + Used

Unused Stages#

rsh_05_b

Enabling other root nodes in this old version of the Excess Express freight car reveals some misplaced level assets. Hey look, it's that poster that's hidden in the final version of this room!

Unused

Unused + Used

rsh_05_c

This is an exact copy of rsh_05_b, so enabling other root nodes reveals the same misplaced level assets.

Unused

Unused + Used

rsh_06_b

Enabling other root nodes in this old version of the outside of the Excess Express reveals the moving background that would've appeared behind the train.

Unused

Unused + Used

rsh_06_c

This is an exact copy of rsh_06_b, so enabling other root nodes reveals the same moving background that would've appeared behind the train.

Unused

Unused + Used