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Unused Maps

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This is a sub-page of Paper Mario: The Thousand-Year Door.

Unused Maps#

To do:
The rest of the maps: tik_14, rsh_05_b, rsh_05_c, rsh_06_b, rsh_06_c (note that Zephiles says that these unused rsh maps don't have init scripts).

The unused field maps don't exist in the world_data struct, unlike the used field maps.

(Source: Ralf@gc-forever (discovery of unused train maps), PistonMiner and Zephiles (info on the world_data struct))

Demo Movie#

To do:
What specific character models are used?

Watch on YouTubePresent only in the Japanese Gekkan Demo and the PAL release, the "dig" stage loads demo.thp from the disc root and plays it as the stage background. Random characters pop up at random intervals from the sides of the screen. If START is pressed, it brings you to the title screen - likely was used for an attract mode akin to the one in Paper Mario 64.

Pit of 100 Trials#

These unused maps are named with the Rogueport Sewers prefix ("tik"), but appear to be intended to be in the Pit of 100 Trials. The used Pit of 100 Trials maps all have the "jon" prefix, except for the entrance room which is under "tik".

(Source: Original TCRF research)

tik_09#

Model/objects

Early

Final

Render

In-Game

Textures

Early

Final

jon_kanban_0

This appears to be an early map for the Pit of 100 Trials normal floors, which use jon_00 in the final game. The final game also uses differently-colored variations - jon_01 and jon_02. It has three warps in the form of pipes. It doesn't have any enemies in and the sign can't be read. The lower pipe activates itself, has glitchy collision, and doesn't seem able to be entered. Tattling produces the "no messages" error text. The only texture that differs is the one for the sign. Interestingly the sign texture is called "jon_kanban_0" in both maps. All the textures match between the early and final maps.

tik_10#

Model/objects

Early

Final

Render

In-Game

Textures

Early

Final

jon_kanban_0

doesn't exist

PMTTYD-unused_map-jon_00-jon_kanban_0.png
matches jon_00's jon_kanban_0

tik_ganban_0

tik_renga_05.5_0

doesn't exist

tik_tex_02_0

doesn't exist

This appears to be an early map for the Pit of 100 Trials intermediate floors, which use jon_03 in the final game. The lower pipe is already activated when you enter the map, and goes to tik_14. The right-hand pipe goes to the used Pit of 100 Trials entrance map, like the final intermediate floors. The chest contains a Mushroom, and tattling produces the "no messages" error text. All the textures other than the ones compared above match between the early and final maps.

Internal Map Group Names#

To do:
What is the internal order of these names?

In addition to the short abbreviated map group names, Japanese map group names exist as Shift-JIS text in the dol. Only "Abbreviated Name" and "Japanese Name" in the below table are from the game data. The rest of it is supplementary. These aren't necessarily in any internal order. Unused ones are in bold.

Maps

Abbreviated
Name

Japanese
Name

Romanisation

Translation

Notes

Test maps

kwb / tst

テスト用

Tesuto-yō

For testing

No maps under these prefixes exist in the final game. "kwb" may possibly stand for "Kawabe", as in Chie Kawabe, the game's art director.

Battle Stages

bti

舞台セット

Butai setto

Stage set

Coloured Battle Stages

stg

背景セット

Haikei setto

Background set

These exist, unused, in the final game.

Mario's House

aaa

マリオの家

Mario no ie

Mario's House

Maybe it's called this because its the first location that you see in-game, and "aaa" is the first abbreviation if they are ordered alphabetical.

Rogueport

gor

ゴロツキタウン

Gorotsukitaun

Rogue Town

Same as the in-game Japanese name.

Rogueport Sewers

tik

埋没した都市

Maibotsu shita toshi

Buried city

"tik" is likely from "chika" (underground), using the Kunrei-shiki romanization of "chi". The in-game Japanese name is ゴロツキタウンの地下 (Gorotsuki Town no chika, "Rogue Town Underground").

Hooktail Castle

gon

ゴンババ

Gonbaba

Hooktail

In-game Japanese name of Hooktail.

Petal Meadows

hei

平原

Heigen

Plain

Petalburg

nok

ノコ村

Noko-mura

Koopa Village

Differs from the in-game Japanese name of ハナハナ村 (Hanahana-mura, "Flowery Village"), but is similar to Paper Mario's Koopa Village (ノコノコ村, Nokonoko-mura).

Boggly Woods

win

ウィンディん家周辺

Windi n chi shūhen

Around Windy's house

Flurrie is referred to as "Windy" in the game files.

The Great Tree

mri

巨木の中

Kyoboku no naka

In the big tree

Possibly from mori (森), meaning "forest". 巨木 (kyoboku) differs from the Great Tree's in-game Japanese name of 大樹 (taiju), but is generally synonymous.

Glitzville

tou

闘技場

Tōgijō

Arena

Twilight Town

usu

ウスグラタウン

Usugurataun

Gloomy Town

Slightly different from the in-game Japanese name of ウスグラ村 (Usugura-mura), which refers to it as a village instead of a town.

Twilight Trail

gra

ウスグラの道

Usugura no michi

Gloomy Road

Same as the in-game Japanese name.

Creepy Steeple

jin

ダイム寺院

Daimu jiin

Dime Temple

Differs from the in-game Japanese name of オドローン寺院 (Odorōn Temple).

Keelhaul Key

muj

無人島

Mujintō

Uninhabited island

Pirate's Grotto

dou

洞窟

Dōkutsu

Cave

Poshley Heights

pik

ピカリーヒルズ

Pikarīhiruzu

Pikari Hills

Same as the in-game Japanese name.

Excess Express

rsh

列車

Ressha

Train

Train travel cutscenes/outside Riverside Station

hom

途中駅ホーム

Tochū-eki hōmu

Enroute-station platform

Riverside Station

eki

駅

Eki

Station

Fahr Outpost

bom

ボム村

Bomu-mura

Bomb Village

Differs from the in-game Japanese name of サイハテ村 (Saihate-mura, "Farthest Village").

The Moon

moo

月

Tsuki

Moon

X-Naut Fortress

aji

敵のアジト

Teki no ajito

Enemy hideout

Palace of Shadow

las

ラストダンジョン

Rasutodanjon

Last dungeon

Bowser Stages

kpa

クッパ編

Kuppa-hen

Bowser sections

The Pit of 100 Trials

jon

100階ダンジョン

100-kai danjon

100-Floor Dungeon

Same as the in-game Japanese name.

Pianta Parlor Minigames

yuu

遊技場

Yūgi-jō

Amusement center

Same as the Japanese name of the Toad Town Playroom in Paper Mario.

Chuck Quizmo Quiz

qiz

はてなむしクイズ

Hatena mushi kuizu

Chuck Quizmo Quiz

No maps under these prefixes exist in the final game, but a near-empty code file is present in the Japanese Gekkan demo and the PAL release. The presence of this entry suggests that Chuck Quizmo from Paper Mario was to appear in this game. He is referenced in the Japanese script and in translations other than English and French.

Game Over screen/chapter prologues

sys

システム

Shisutemu

System

Intro

dmo

オープニングデモ

Ōpuningudemo

Opening cutscene

Demo Movie

dig

ダイジェスト

Daijesuto

Digest

Ending credits

end

エンディング

Endingu

Ending

(discovery: JasperRLZ)

(analysis: Original TCRF research)