This is a sub-page of Paper Mario: The Thousand-Year Door.
Functional Unused Enemies#
Internal Name |
Enemy Name |
Log |
Notes |
Sprite |
In-Game |
|---|---|---|---|---|---|
btl_un_wanawana |
ワナワナー |
N/A |
The code for this enemy is found in tst.rel (Test Level) and tou2.rel (Glitzville). Appears in-battle as Goombella, using the early model with visible soles. |
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btl_un_hatty, |
ハッチー |
N/A |
An enemy from the original Paper Mario that doesn't appear in the sequel, as well as a small variant. (The ko prefix here means "child" or "small".) Found in tst.rel (Test Level), appears as a Paragloomba. Spawns tiny versions of itself, which resembles one of its attacks from the first game. |
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btl_un_ufo |
キャッチャン |
N/A |
This refers to the UFO-like flying enemies in Tubba Blubba's castle in Paper Mario. |
N/A |
|
btl_un_kanbu2 |
Lord Crump |
That's Lord Crump. |
An unused battle with Lord Crump, found in the Great Tree's level data. |
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btl_un_crimson_met |
Red Buzzy Beetle |
Red Buzzy Beetle |
Works the same as a regular Blue Buzzy Beetle, with adjusted stats. |
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btl_un_crimson_patamet |
R. Parabuzzy |
Red Parabuzzy |
Ditto. |
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btl_un_crimson_patatogemet |
Spiked R. Parabuzzy |
Red Spiked Parabuzzy |
Ditto. |
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btl_un_test |
テストキャラ (Test Chara) |
N/A |
Found in tst.rel (Test Level). |
N/A |
|
btl_un_okorl, |
オコール (Okooru), |
N/A |
Enemy entries for all three are found in tst.rel (Test Level), but they just act as a regular Goomba. |
N/A
N/A |
|
btl_un_mecha_kuri, |
メカクリ(Mechagoom), |
N/A |
Enemy entries for all of these are found in tst.rel (Test Level), but they just act as a regular Goomba. |
N/A |
|
btl_un_hotdog_master, |
N/A |
Found in tst.rel (Test Level). |
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btl_un_powan |
ポワン (Pennington) |
N/A |
Found in tst.rel (Test Level). |
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btl_un_yoshi |
チビヨッシー (Yoshi Kid) |
N/A |
Found in tst.rel (Test Level). |
Non-Functional Unused Enemies#
Hyper Bob-Omb#
File Name: c_bomhey_m
Internal Name: btl_un_hyper_bomhei
Enemy Name: Hyper Bob-Omb
btl_hlp_hyper_bomhei |
||||
|---|---|---|---|---|
That's a Hyper Bob-Omb.
Once you hit it, it'll get angry |
Ultra Bob-Omb#
File Name: c_bomhey_h
Internal Name: btl_un_ultra_bomhei
Enemy Name: Ultra Bob-Omb
btl_hlp_ultra_bomhei |
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|---|---|---|---|---|
That's an Ultra Bob-Omb.
Once you hit it, it'll get angry |
Dark Atomic Boo#
File Name: c_atmic_trs_p
The only thing ever completed of this boss was its texture and animation file. It doesn't have an assigned name or any code present on the disc.
Enemies Without Graphics#
Internal Name |
Enemy Name |
Log Name |
Log Entry |
Notes |
|---|---|---|---|---|
Battle Name + Log Entry |
||||
btl_un_bomzou |
BOMBZO GLOBAL 1701 |
menu_enemy_158 |
BOMBZO GLOBAL 1776 |
|
btl_un_christine |
Goombella |
menu_enemy_162 |
Goombella |
This is a test character. |
btl_un_chuchurina |
Ms. Mowz |
menu_enemy_168 |
Ms. Mowz |
This is a test character. |
btl_un_clauda |
Flurrie |
menu_enemy_165 |
Flurrie |
This is a test character. |
btl_un_koura |
Shell |
menu_enemy_161 |
Shell |
This is a test character. |
btl_un_kurikuri |
Goomba Bros. |
menu_enemy_138 |
クリクリ5兄弟 |
At one point in the game's development, the Goomba Bros in the Glitz Pit may have attacked as a single unit. |
btl_un_majolyne2 |
Beldam |
menu_enemy_105 |
マジョリン2 |
Given where the Shadow Sirens appear, there was meant to be a second battle in Chapter 4. |
btl_un_majolyne3 |
Beldam |
menu_enemy_106 |
マジョリン3 |
Given where the Shadow Sirens appear, there was meant to be a third battle in Chapter 6. |
btl_un_marilyn2 |
Marilyn |
menu_enemy_109 |
マリリン2 |
Probably meant to be fought in Chapter 4. |
btl_un_marilyn3 |
Marilyn |
menu_enemy_110 |
マリリン3 |
Probably meant to be fought in Chapter 6. |
btl_un_mario |
Mario |
menu_enemy_160 |
Mario |
This is a test character. |
btl_un_nokotarou |
Koops |
menu_enemy_163 |
Koops |
This is a test character. |
btl_un_sanders |
Bobbery |
menu_enemy_167 |
Bobbery |
This is a test character. |
btl_un_switch |
Switch |
menu_enemy_156 |
Switch |
This is a test character. |
btl_un_system |
System |
menu_enemy_159 |
System |
This is a test character. |
btl_un_testnpc |
TEST GLOBAL 1700 |
menu_enemy_157 |
Test Character |
This is a test character. |
btl_un_tree |
Odd Tree |
menu_enemy_155 |
きになるき |
|
btl_un_vivian |
Vivian |
menu_enemy_166 |
Vivian |
This is a test character. |
btl_un_vivian2 |
Vivian |
menu_enemy_113 |
ビビアン2 |
Probably meant to be fought in Chapter 4. |
Battle Name Only |
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btl_un_fighter |
Fighter |
N/A |
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Unused Enemy Groups#
Five enemy groups are defined in the game but aren't used. Most of these are in rooms that don't have enemies otherwise.
Twilight Trail#
Room: Twilight Trail Transitional Room
Empty Room?: Yes
Enemy List: 2 Hyper Goomba / 2 Paragoomba / 2 Paragoomba, Crazee Dayzee
Unique Formation?: Yes
Room: Boulder Area
Empty Room?: No
Enemy List: 2 Hyper Cleft
Unique Formation?: Yes
Pirate's Grotto#
Room: Sluice Gate Room
Empty Room?: Yes
Enemy List: Bill Blaster, Bulky Bob-omb
Unique Formation?: Yes
Riverside Station#
Room: Clock Room
Empty Room?: No
Enemy List: 2 Spiked Parabuzzy
Unique Formation?: No
X-Naut Base#
Room: Potion Laboratory
Empty Room?: Yes
Enemy List: 4 X-Nauts, X-Naut PhD
Unique Formation?: Yes
Unused Ceiling Behaviors#
Buzzy Beetle#
All grounded Buzzy Beetle variants have an unused behavior for being on the ceiling, as well as an unused attack where they drop from the ceiling and land on the player. After the attack they remain on the ground for the rest of the battle.
(Source: Jdaster64)
Piranha Plant#
Piranha Plants have a similar behavior, after attacking the player there is a chance they can reappear on the ceiling if there is one in the battle. Although this behavior is technically used, no Piranha Plant variants ever appear in battles where a ceiling appears.
(Source: Isocitration)
