the cutting room mirror

Unused Enemies

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This is a sub-page of Paper Mario: The Thousand-Year Door.

Functional Unused Enemies#

Internal Name

Enemy Name

Log

Notes

Sprite

In-Game

btl_un_wanawana

ワナワナー
(Wanawanaa)

N/A

The code for this enemy is found in tst.rel (Test Level) and tou2.rel (Glitzville). Appears in-battle as Goombella, using the early model with visible soles.

"Wanawana" is the onomatopoeia for trembling.

Watch on YouTube

btl_un_hatty,
btl_un_kohatty

ハッチー
(Bzzap!)
コバッチー
(Small Bzzap!)

N/A

An enemy from the original Paper Mario that doesn't appear in the sequel, as well as a small variant. (The ko prefix here means "child" or "small".) Found in tst.rel (Test Level), appears as a Paragloomba. Spawns tiny versions of itself, which resembles one of its attacks from the first game.
If the small version is defeated, it will spawn another one, but doesn't do anything other than that.

Watch on YouTube

btl_un_ufo

キャッチャン
(Sentinel)

N/A

This refers to the UFO-like flying enemies in Tubba Blubba's castle in Paper Mario.

Found in tst.rel (Test Level). Attempts to load non-existent models ufo and coin.

When spawned, it hovers around for a moment before droping a coin model onto a selected enemy, and then leaves.

Perhaps not an unused enemy as much as a stage effect.

N/A

btl_un_kanbu2

Lord Crump

btl_hlp_kanbu2

『ペケダー』よ
_
タイプ2よ

That's Lord Crump.
This is type 2.

{| style="margin: 1px 0px 1px 0; background-color: #e8e9e8; color: #000; line-height: 1.50; font-size: 120%; border: 2px #454645 solid; height: 96px; width: 288px;" | | さいだいHPは『15』で
こうげき力は『X』 ぼうぎょ力は『0』よ
|} Max HP is 15,
Attack is X, and Defense is 0.

An unused battle with Lord Crump, found in the Great Tree's level data.
Attacks just like the Lord Crump encountered in the prologue.

Once defeated, he jumps offstage and mentions getting into the Magnus Von Grapple.

btl_un_crimson_met

Red Buzzy Beetle

btl_hlp_crimson_met

アカメット

Red Buzzy Beetle

Works the same as a regular Blue Buzzy Beetle, with adjusted stats.

btl_un_crimson_patamet

R. Parabuzzy

btl_hlp_crimson_patamet

アカパタメット

Red Parabuzzy

Ditto.

btl_un_crimson_patatogemet

Spiked R. Parabuzzy

btl_hlp_crimson_patatogemet

アカパタトゲメット

Red Spiked Parabuzzy

Ditto.

btl_un_test

テストキャラ (Test Chara)

N/A

Found in tst.rel (Test Level).

An early version of Koopas, which attacks with jumps.
Tries to load a non-existent nokonoko model.

N/A

btl_un_okorl,
btl_un_yowarl,
btl_un_tsuyonarl

オコール (Okooru),
ヨワール (Yowaaru),
ツヨナール (Tsuyonaaru)

N/A

Enemy entries for all three are found in tst.rel (Test Level), but they just act as a regular Goomba.

This is an odd case. While Okooru does have a texture file, the only texture present is this reference image. He has not been broken up into parts like the other enemies, so he can't possibly function as one. This was one of the first image files to be entered into the game, and it hasn't been modified since it was first put in.

Okooru means "to get angry". It looks quite calm how it is now. The battle probably changed when the meter on its head got to red.

Yowaaru's name is taken from Yowaru, meaning "to weaken". Possibly was meant as a stronger version of Okooru.

Tsuyonaaru's name is taken from Tsuyomaru, meaning "to gain strength". Possibly was meant as a stronger version of Yowaaru.

PMTTYDOkooru.png

N/A



N/A

btl_un_mecha_kuri,
btl_un_minarai_kamec,
btl_un_mecha_kame,
btl_un_heiho,
btl_un_fire_heiho,
btl_un_dancing_heiho,
btl_un_command_heiho,
btl_un_black_heiho

メカクリ(Mechagoom),
みならいカメック(Magikoopa Apprentice),
メカカメ(Mechaturtle),
ヘイホー(Shy Guy),
ファイアヘイホー(Pyro Guy),
ダンシングヘイホー(Groove Guy),
コマンドヘイホー(Spy Guy),
ブラックヘイホー(Anti Guy)

N/A

Enemy entries for all of these are found in tst.rel (Test Level), but they just act as a regular Goomba.

N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A

btl_un_hotdog_master,
btl_un_nancy,
btl_un_master,
btl_un_marco,
btl_un_reporter

N/A

Found in tst.rel (Test Level).

Internal names refer to various NPCs: Mr. Hoggle, Zess.T, Podley (internal NPC name is masutaa, or "proprietor"), Flavio and Lakitu Reporter.

Their code is not complete, though, and they just appear as Doopliss transformed as Mario, who crashes when trying to execute an attack.

btl_un_powan

ポワン (Pennington)

N/A

Found in tst.rel (Test Level).

Appears to be a Toad wearing a Nibbles hat, which will try to bite the player every turn. The hat can be temporarily shaken off with superguards.

When defeated, another one spawns, falling from the ceiling and starts talking. Once 5 of them are defeated, the battle ends.

Watch on YouTube

btl_un_yoshi

チビヨッシー (Yoshi Kid)

N/A

Found in tst.rel (Test Level).

The internal ID of this entity is the same as the partner Yoshi Kid - but the other partners are not defined as enemies anywhere (the ones found in Doopliss' battles are separate entities entirely).

Watch on YouTube

Non-Functional Unused Enemies#

Hyper Bob-Omb#

PMTTYDHyperBomb.png

File Name: c_bomhey_m
Internal Name: btl_un_hyper_bomhei
Enemy Name: Hyper Bob-Omb

btl_hlp_hyper_bomhei

『ハイパーボムへい』よ
_
こうげきすると おこりだすよ

That's a Hyper Bob-Omb.
Attack it and it'll lose its temper.

おこっている時に こうげきすると
バクハツするから ちゅうい!

Once you hit it, it'll get angry
and explode, so watch out!

Ultra Bob-Omb#

PMTTYDUltraBomb.png

File Name: c_bomhey_h
Internal Name: btl_un_ultra_bomhei
Enemy Name: Ultra Bob-Omb

btl_hlp_ultra_bomhei

『ウルトラボムへい』よ
_
こうげきすると おこりだすよ

That's an Ultra Bob-Omb.
Attack it and it'll lose its temper.

おこっている時に こうげきすると
バクハツするから ちゅうい!

Once you hit it, it'll get angry
and explode, so watch out!

Dark Atomic Boo#

PMTTYDDarkAtomicBoo.png
File Name: c_atmic_trs_p

The only thing ever completed of this boss was its texture and animation file. It doesn't have an assigned name or any code present on the disc.

Enemies Without Graphics#

Internal Name

Enemy Name

Log Name

Log Entry

Notes

Battle Name + Log Entry

btl_un_bomzou

BOMBZO GLOBAL 1701

menu_enemy_158

BOMBZO GLOBAL 1776

btl_un_christine

Goombella

menu_enemy_162

Goombella

This is a test character.

btl_un_chuchurina

Ms. Mowz

menu_enemy_168

Ms. Mowz

This is a test character.

btl_un_clauda

Flurrie

menu_enemy_165

Flurrie

This is a test character.

btl_un_koura

Shell

menu_enemy_161

Shell

This is a test character.

btl_un_kurikuri

Goomba Bros.

menu_enemy_138

クリクリ5兄弟
(5 Goomgoom Bros.)

At one point in the game's development, the Goomba Bros in the Glitz Pit may have attacked as a single unit.

btl_un_majolyne2

Beldam

menu_enemy_105

マジョリン2
(Beldam 2)

Given where the Shadow Sirens appear, there was meant to be a second battle in Chapter 4.

btl_un_majolyne3

Beldam

menu_enemy_106

マジョリン3
(Beldam 3)

Given where the Shadow Sirens appear, there was meant to be a third battle in Chapter 6.

btl_un_marilyn2

Marilyn

menu_enemy_109

マリリン2
(Marilyn 2)

Probably meant to be fought in Chapter 4.

btl_un_marilyn3

Marilyn

menu_enemy_110

マリリン3
(Marilyn 3)

Probably meant to be fought in Chapter 6.

btl_un_mario

Mario

menu_enemy_160

Mario

This is a test character.

btl_un_nokotarou

Koops

menu_enemy_163

Koops

This is a test character.

btl_un_sanders

Bobbery

menu_enemy_167

Bobbery

This is a test character.

btl_un_switch

Switch

menu_enemy_156

Switch

This is a test character.

btl_un_system

System

menu_enemy_159

System

This is a test character.

btl_un_testnpc

TEST GLOBAL 1700

menu_enemy_157

Test Character

This is a test character.

btl_un_tree

Odd Tree

menu_enemy_155

きになるき
(Worrisome Tree)

btl_un_vivian

Vivian

menu_enemy_166

Vivian

This is a test character.

btl_un_vivian2

Vivian

menu_enemy_113

ビビアン2
(Vivian 2)

Probably meant to be fought in Chapter 4.

Battle Name Only

btl_un_fighter

Fighter

N/A

Unused Enemy Groups#

Five enemy groups are defined in the game but aren't used. Most of these are in rooms that don't have enemies otherwise.

Twilight Trail#

Room: Twilight Trail Transitional Room
Empty Room?: Yes
Enemy List: 2 Hyper Goomba / 2 Paragoomba / 2 Paragoomba, Crazee Dayzee
Unique Formation?: Yes

Room: Boulder Area
Empty Room?: No
Enemy List: 2 Hyper Cleft
Unique Formation?: Yes

Pirate's Grotto#

Room: Sluice Gate Room
Empty Room?: Yes
Enemy List: Bill Blaster, Bulky Bob-omb
Unique Formation?: Yes

Riverside Station#

Room: Clock Room
Empty Room?: No
Enemy List: 2 Spiked Parabuzzy
Unique Formation?: No

X-Naut Base#

Room: Potion Laboratory
Empty Room?: Yes
Enemy List: 4 X-Nauts, X-Naut PhD
Unique Formation?: Yes

Unused Ceiling Behaviors#

PMTTYD_BuzzyBeetle_Ceiling.mp4

Buzzy Beetle#

All grounded Buzzy Beetle variants have an unused behavior for being on the ceiling, as well as an unused attack where they drop from the ceiling and land on the player. After the attack they remain on the ground for the rest of the battle.

(Source: Jdaster64)

Piranha Plant#

Piranha Plants have a similar behavior, after attacking the player there is a chance they can reappear on the ceiling if there is one in the battle. Although this behavior is technically used, no Piranha Plant variants ever appear in battles where a ceiling appears.

(Source: Isocitration)