This is a sub-page of Paper Mario: The Thousand-Year Door.
E3 Text#
Text that was only used for the game's E3 Demo.
Tattles#
help_A_access
あたまの上に 『!』が出たら
瑛で その場所や物を
しらべてみましょう |
|
help_A_access
Hah! I'm not telling you my
secrets at the show!
Wait for the final version! |
|
help_door_access
とびらを あける時は 瑛よ
|
|
help_door_access
Hah! I'm not telling you my
secrets at the show!
Wait for the final version! |
|
Placeholder tattles for the E3 demo. These don't appear on the Interactive Multi-Game Demo disc version of the game.
Petalburg#
nok_01_for_E3
スペシャルステージへ レッツゴー!!
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nok_01_for_E3
To the Special Stage!
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Spoken by the gatekeeper Koopa. You were sent to a Bowser platforming stage afterwards. This also appears in the Interactive Multi-Game Demo disc version of the game, and was obviously created for demo purposes.
Hooktail Castle#
E3_stg1_gon_00_kur
ここが ゴンババ城ね
|
ところで マリオ
この先の はしは こわれているわ
|
まずは うしろにある たてものに 入って
ジャンプだいで 2階に あがりましょう
|
2かいにある だいの上で を おすと
紙ヒコーキに なれるから
それで むこうがわに わたりましょう |
|
E3_stg1_gon_00_kur
So, Hooktail Castle, huh?
|
Well... It sure is ominous,
that's for sure.
|
|
E3_stg1_gon_00_nok
ここが ゴンババ城なんですね
|
ところで マリオさん
この先の はしは こわれています
|
まずは うしろにある たてものに 入って
ジャンプだいで 2階に あがりましょう
|
2かいにある だいの上で を おすと
紙ヒコーキに なれますから
それで むこうがわに わたれますよ |
|
E3_stg1_gon_00_nok
Oh, man... Hooktail Castle...
|
The stories were all true...
This place is TERRIFYING...
|
By the way, Mario, the
bridge is out up ahead.
|
First, go in this building and
use the jump platform to go
to the second floor. |
Stand on the pedastal on the
second floor and press to
become a paper airplane. |
|

These messages (complete with misspelling) are in the final game, but end after the second block of text. The full message was used in the GameCube Interactive Multi-Game Demo discs, which presents a possibility that the extended message was never intended for the real game, and instead was made just so the people playing the demo would know what to do.
General Messages#
Placeholder#
Language-specific placeholder text that appears whenever the msgSearch function (which uses a key passed to it to try and find an appropriate message) fails to find a message. There is a copy for each language, though only the Japanese one is in its own language (which translates to maybe "There is no message"). These messages are not located inside the normal text files, which makes sense; the error message wouldn't be able to show up if the text files were corrupt. Instead, the messages are stored in boot.dol.
The message can also be triggered by forcing a partner active when they are not normally available during the time Doopliss has Mario's identity, and then confronting Doopliss with Vivian not the active party member, where Vivian's lines would normally play. The game has chances to softlock after the dialog finishes. 
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The promoter asks that you [No messages.[English]].
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The text can also be triggered if using a warp code to see the Rawk Hawk poster in the Champion Room, by reserving a match as Minor League status. The game softlocks after that, but if the code is used again, the message can be seen by interacting with the match reservation system again. An odd text behavior is that one right bracket and period are missing until the text is scrolled again, and are incorrectly colored as red. The message in red is supposed to be the requirement by Grubba or Jolene to advance a rank.
Test E-Mail#
msg_mail_test is a developer message (possibly from either Hitomi Nakano or Tokuko Hirose, as they're credited for both Map Design in this game and Graphic Design in the original Paper Mario) that was apparently used to test the e-mail system.
デザイナー
マリオストーリー2の
3Dマップしゅにんで
おもなさくひんは
マリオストーリー
かなりのゲームずきで
ゲームをしていないと
気がすまない
『かわで』と『かわべ』が
ややこしい
|
Designer
Paper Mario and Paper
Mario 2 3-D Level
Designer. Big gamer.
Gets restless when not
gaming. Can't tell
difference between
Brett and Bert.
|
Voilà un test de mail
et à quoi ça doit
ressembler pour que
tout le monde le sache.
Je tiens à remercier
Hélène pour le super
boulot qu'elle a fait.
Michaël
|
Translation |
Designer
Worked on 3D maps
for Paper Mario 2.
Biggest project was
Paper Mario.
Big gamer.
Gets restless when
not gaming. Can't tell
difference between
Kawade and Kawabe.
|
|
This is a mail test
and what it has to
look like so that
everyone knows.
I would like to thank
Hélène for the amazing
work she did.
Michaël
|
{|class=wikitable style="margin: auto;" !German !Spanish !Italian |- |
Designer
Verantwortlich für die
3D-Karten bei Paper Mario
2, Hauptwerk: Paper Mario.
Mag Spiele ziemlich gerne.
Wenn er nicht spielt, fühlt
er sich nicht gut.
"Am Fluss" und "Flussufer"
sind etwas kompliziert.
|
Soy el diseñador del
entorno tridimensional
de este juego.
Entre mis obras
anteriores destaca el
trabajo realizado en
la entrega anterior.
Cuando no estoy con
los videojuegos, siento
que me falta algo.
Será que juego
demasiado.
Kawade
|
Sono il disegnatore
delle mappe in 3D
di questo gioco.
Il lavoro è stato duro,
però la storia mi ha
davvero appassionato.
Non riesco a far
passare un giorno
senza che mi venga
voglia di giocarci
un po’!
Divertitevi anche voi!
Kawade
|- !colspan=3 | Translation |- |
Designer
Responsible for the 3D
maps in Paper Mario 2,
biggest project: Paper Mario.
Likes games a lot.
When he doesn't play, he
doesn't feel well.
"At the river" and "riverside"
are a little complicated.
|
I’m the designer
of the 3D environments
in this game.
Among my previous works
is the work I did for the
previous entry. When I'm not
with video games, I feel
like I'm missing something
I’ll play them so much.
Kawade
|
I’m the designer
of the 3D maps
in this game.
The work was hard,
but the story
really gripped me.
Not a day
goes by
without me feeling
like playing it
a little!
You have fun, too!
Kawade
|} In the French version, "Michaël" is Michaël Hugot and "Hélène" is Hélène Guillemain, both credited as the French localisation team.
Ghost T.'s Diary#
During a normal playthrough, players can choose to read Ghost T.'s diary for a brief period in Chapter 6, which results in an instant Game Over. If the diary is brought into another area via hacking, this dialogue prompt (which is still in English in the Japanese version) will appear. "Yes" and "No" appear to do nothing, while "Choose this option" triggers the Game Over sequence. See early fonts for why the font appears different for Latin characters.
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Japan
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International
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Unused Shopkeeper Dialogue#
Every shopkeeper in the game has an unused dialogue line meant for after you buy an item, which includes a readout of your new shop point total. In the final game, buying an item instead gives the same response as if you sell the last remaining item in your inventory.
Toad Bros. Bazaar |
これで お客さまの ショップポイントは
%dに なりました
|
|
gor_shop1_03
Hey, thanks very much, fella!
|
Oh, and I'll add %d shop
points to your total!
|
|
Westside Goods |
これで お客さまの ショップポイントは
%dに なりました
|
|
gor_shop2_03
Hey, thanks very much, fella!
|
Oh, and I'll add %d shop
points to your total!
|
|
Deepdown Depot |
これで あなたの ショップポイントは
%dに なりました
|
|
tik_shop_03
Hey, uh, thanks very much!
|
Oh, and I'll add %d shop
points to your total!
|
|
Niff T.'s Shop |
これで あなたの ショップポイントは
%dに なりましたな
|
|
shop_03
Thank you so much!
|
You earned %d shop point!
|
|
Pungent's Shop |
stg2_shop_03
ありがとうございやすっ!
|
これで あんたの ショップポイントは
%dに なりやした!
|
|
stg2_shop_03
Well, yippee-do-dah-day!
Thanks a million, bud!
|
You now got yourself a total
of %d shop points.
|
|
Glitzville Souvenir Shop |
これで お客さんの ショップポイントは
%dに なったアルよ
|
|
stg3_shop_03
Thanks plenty!
|
You now have... let's see...
%d shop points!
|
|
Twilight Shop |
usugurashop_03
ありがとうございま〜す!
|
これで お客さんの ショップポイントは
%dに なったよ
|
|
usugurashop_03
Thanks for that!
|
You now have... let's see...
%d shop points.
|
|
Keelhaul Galleria |
これで ヒゲ船長の ショップポイントは %dに なったね
|
|
Captain 'Stache, you now
have %d shop points.
|
|
Excess Express Sales Stall |
stg6_shop_03
ありがとうございまーす!
|
これで お客さまの ショップポイントは
%dに なりました
|
|
stg6_shop_03
Thanks a million!
|
Hey, so you now have exactly
%d shop points.
|
|
Northwinds Mart |
これで お客さんの ショップポイントは
%dに なりました
|
|
shop_03
I give thanks to you.
|
|
Additionally, every shopkeeper in the game has dialogue for explaining the shop-point system if it's the first time you've visited any shop, but shopping is normally required to access the west side of Rogueport (and by extension, Chapter 3), so the explanation dialogue for all shops only accessible after that point can never be seen without the use of glitches.
Westside Goods |
gor_shop2_30
いらっしゃいませ!
お客さまは ショップの ごりようは
はじめてですね? |
はじめての お客さまには
ショップポイントの せつめいを
しております |
gor_shop2_31
ショップポイントは お客さまが
お買い物を するたびに
1ポイントずつ たまっていきます |
ポイントが たまると
プレゼントを さしあげます
中には めずらしいものも ありますよ |
プレゼントの ないようは
お店の中に はり出していますので
そちらを 見てください |
いじょうが ショップポイントの
せつめいですが・・・
もういちど せつめいしましょうか? |
gor_shop2_33
それでは ゆっくりと
ショッピングを たのしんでください
|
|
gor_shop2_30
Hey there, cutie-pie!
Is this your first time in
my shop? Uh-huh, I knew it! |
I always like to explain our
shop-point system to new
customers, so listen, OK? |
gor_shop2_31
Customers get one shop
point for each purchase they
make, right? |
Save up enough shop points
and you can get prizes,
including some rare items. |
You'll find a list of prizes
posted in any shop, so be
sure to check it out, OK? |
It's a pretty simple promotion,
don't you think, cutie?
Need me to explain it again? |
gor_shop2_32
OK, in that case...
|
gor_shop2_33
Well, take your time, and
enjoy your shopping, cutie!
|
|
Deepdown Depot |
shop_30
いらっしゃいませ!
お客さまは ショップの ごりようは
はじめてですね? |
はじめての お客さまには
ショップポイントの せつめいを
させていただきます |
shop_31
ショップポイントは お客さまが
お買い物を するたびに
1ポイントずつ たまっていきます |
ポイントが たまると
プレゼントを さしあげます
中には めずらしいものも ありますよ |
プレゼントの ないようは
お店の中に はり出していますので
そちらを 見てください |
いじょうが ショップポイントの
せつめいですが・・・
もういちど せつめいしましょうか? |
shop_33
それでは ごゆっくりと
ショッピングを おたのしみください
|
|
shop_30
Uh, hi there. Welcome!
Is this your first time in
a shop? Yeah? |
Let me just explain our
shop-point system like I
do with all new customers. |
shop_31
Customers receive one shop
point for each purchase they
make, understand? |
Save up enough shop points
and you can get prizes,
including some rare items. |
You'll find a list of prizes
posted in any shop, so be
sure to take a look. |
It's a pretty simple promotion,
but a cool one too, y'know?
Need me to explain it again? |
shop_32
OK, uh, in that case...
|
shop_33
Well, uh, take your time,
and enjoy your shopping.
|
|
Glitzville Souvenir Shop |
stg3_shop2_30
ニイハオ
売店の ごりようは はじめてアルな?
|
はじめての お客さんには
ショップポイントの せつめいを
してるアルよ |
stg3_shop2_31
ショップポイントは お客さんが
買い物を するたびに
1ポイントずつ たまっていくアルよ |
ポイントが たまると
けいひんを あげるアルよ
中には めずらしいものも あるアルよ |
けいひんの ないようは
店の中に はり出してアルから
そちらを 見るヨロシ |
いじょうが ショップポイントの
せつめいアルよ
もういちど きくアルか? |
stg3_shop2_32
アイヤ〜
ちゃんと きくアルよ
|
stg3_shop2_33
ゆっくり 売店を 見ていくヨロシ
|
|
stg3_shop2_30
Hey, hey, hey there!
Wait... Is this your first time
in a store? |
Yeah, you had that first-time
customer look... Lemme tell
you about shop points. |
stg3_shop2_31
You collect 1 shop point
each time you buy something.
|
Collect enough points and I'll
give you a bonus gift, OK?
Some are reeeeally rare! |
I put all the bonus-gift details
up on the wall over there, so
take a look. |
Well, that's my spiel on shop
points. Do you want to hear
all that again? |
stg3_shop2_32
Well, OK... The customer's
always right, I guess...
But pay attention this time. |
stg3_shop2_33
Browse all you want!
|
|
Twilight Shop |
usugurashop_30
いらっしゃいませ!
お客さんは ショップ・USUGURAの
りようは はじめてだね? |
はじめての お客さんには
ショップポイントの せつめいを
しているんだよ |
usugurashop_31
ショップポイントは お客さんが
お買い物を するたびに
1ポイントずつ たまっていくんだよ |
中には ウチのダンナが 手に入れた
めずらしいものも あるんだよ
|
プレゼントのことは
お店の中に はり出してあるから
それを 見ておくれよ |
せつめいは これで おわりだよ
もういちど せつめいするかい?
|
usugurashop_32
よく きいておくんだよ
それじゃあ・・・
|
usugurashop_33
まあ ゆっくり 見ていって おくれよ
|
|
usugurashop_30
Greetings, and welcome!
Wait... Is this your first time
in a shop? EVER? |
Yeah, you had that first-time
customer look... Let me tell
you about shop points. |
usugurashop_31
You collect 1 shop point
each time you buy something.
|
Collect enough points and I'll
give you a bonus gift, OK?
Some are really rare! |
I put all the bonus-gift details
up on the wall over there, so
take a look. |
Well, that's my spiel on shop
points. Do you want to hear
all that again? |
usugurashop_32
Well, OK... The customer's
always right, I guess...
But pay attention this time. |
usugurashop_33
Browse all you want!
|
|
Keelhaul Galleria |
shop_30
はい はい いらっしゃい!
ヒゲ船長は ショップの りようは
はじめてかね? |
はじめての お客さんには
ショップポイントの せつめいを
しているんですよ |
shop_31
ショップポイントは ヒゲ船長が
買い物を するたびに
1ポイントずつ たまるんですよ |
ポイントが たまると
プレゼントを さしあげます
中には めずらしいものも ありますからね |
なお プレゼントに ついては
お店の中に はり出していますので
そちらを 見てくださいね |
せつめいは これで おわりですが・・・
もういちど ききますかね?
|
shop_33
では ゆっくり 見ていってくださいね
|
|
shop_30
Ahoy, Captain 'Stache!
Is this your first time
visiting a shop? |
Let me explain the shop-point
system for you, OK?
|
shop_31
You earn one shop point for
each item you buy.
|
Now, as you build up points,
you get rewarded with great
prizes, including rare items. |
Different stores have
different prizes, so stay on
the lookout, OK? |
Would you like to hear all
that again?
|
shop_32
All right, but listen more
closely this time, OK?
OK! Here we go... |
shop_33
Well, all righty, then.
Go ahead and shop, sell, or
store stuff! |
|
Excess Express Sales Stall |
stg6_shop2_30
いらっしゃいませ!
お客さまは 売店の ごりようは
はじめてですね? |
はじめての お客さまには
ショップポイントの せつめいを
させていただいております |
stg6_shop2_31
ショップポイントは お客さまが
お買い物を するたびに
1ポイントずつ たまっていきます |
ポイントが たまると
プレゼントを さしあげます
中には めずらしいものも ありますよ |
なお プレゼントの ないようは
お店の中に はり出していますので
そちらを ごらんください |
いじょうで ショップポイントの
せつめいは おしまいですが
もういちど せつめいしましょうか? |
stg6_shop2_32
はい
それでは・・・・
|
stg6_shop2_33
売店での ショッピングを
ごゆっくりと おたのしみください
|
|
stg6_shop2_30
How goes it, traveler?
Hang on... Is this your first
time in a shop? |
Yup, I thought so...
Lemme tell you about shop
points really quick. |
stg6_shop2_31
You collect 1 shop point
each time you buy something.
|
Collect enough points and I'll
give you a bonus gift!
Some are really rare, too! |
I put all the bonus-gift details
up on the wall over there, so
take a look. |
Well, that's my speech on
shop points. Do you want to
hear all that again? |
stg6_shop2_32
Well, OK... The customer's
always right, I suppose...
But pay attention this time. |
stg6_shop2_33
Take your time browsing!
|
|
Northwinds Mart |
shop_30
いらっしゃいませ!
お客さまは ショップ・北風の
ごりようは はじめてですね? |
はじめての お客さまには
ショップポイントの せつめいを
させていただいております |
shop_31
ショップポイントは お客さまが
お買い物を するたびに
1ポイントずつ たまっていきます |
ポイントが たまると
プレゼントを さしあげます
中には めずらしいものも ありますよ |
なお プレゼントの ないようは
お店の中に はり出していますので
そちらを ごらんください |
いじょうで ショップポイントの
せつめいは おしまいですが
もういちど せつめいしましょうか? |
shop_33
ごゆっくりと
ショッピングを おたのしみください
|
|
shop_30
Da, da, welcome, welcome.
Huh... Is this first time in
shop for you? |
Da, you look lost to me.
I tell you about shop points.
|
shop_31
You collect 1 shop point
each time you buy something.
|
Collect enough points and I
give you bonus gift, da?
Some are rare. |
I put bonus-gift details up
on wall over there, so look
at it. |
That is what I say about
shop points. You want to
hear it all again? |
shop_32
Da, da... Customer is always
right. But pay attention.
|
|
Debug Commands#
Mostly for status stuff.
btl_wn_debug_poison |
『どく』にする |
Poisoned |
btl_wn_debug_sleep |
『ねむる』にする |
Sleepy |
btl_wn_debug_stan |
『ストップ』にする |
Stop |
btl_wn_debug_guruguru |
『グルグル』にする |
Dizzy |
btl_wn_debug_confuse |
『こんらん』にする |
Confused |
btl_wn_debug_biribiri |
『ビリビリ』にする |
Stunned |
btl_wn_debug_dodge |
『ヨケヨケ』にする |
Dodgy |
btl_wn_debug_fire |
『ほのお』にする |
Burned |
btl_wn_debug_freeze |
『こおり』にする |
Frozen |
btl_wn_debug_big |
『デカデカ』にする |
Huge |
btl_wn_debug_small |
『ミニミニ』にする |
Tiny |
btl_wn_debug_tuyotuyo |
『つよつよ』にする |
Strong |
btl_wn_debug_yowayowa |
『よわよわ』にする |
Weak |
btl_wn_debug_hard |
『カチカチ』にする |
Brave |
btl_wn_debug_soft |
『フニャフニャ』にする |
Soft |
btl_wn_debug_charge |
『チャージ』にする |
Charged |
btl_wn_debug_charge9 |
『チャージ9』にする |
Charged 9 |
btl_wn_debug_trans |
『とうめい』にする |
Invisible |
btl_wn_debug_quick |
『はやい』にする |
Swift |
btl_wn_debug_slow |
『のろい』にする |
Cursed |
btl_wn_debug_counter |
『しかえし』にする |
Payback |
btl_wn_debug_regeneration_hp |
『じわじわHP』にする |
Gradual HP |
btl_wn_debug_regeneration_fp |
『じわじわFP』にする |
Gradual FP |
btl_wn_debug_allergy |
『アレルギー』にする |
Allergic |
btl_wn_debug_dead |
『そくし』にする |
Instant Death |
btl_wn_debug_iroiro |
ふくすうパラメータへんか |
Change Parameters |
btl_wn_debug_metya |
めちゃくちゃにする |
Mess 'Em Up |
btl_wn_debug_recover |
むりやりすっきりドリンク |
Instant Tasty Tonic |
btl_wn_default_confuse_attack |
こんらんこうげき |
Confuse Attack |
btl_wn_unknown_attack |
こうげきテスト |
Attack Test |
Early Status Messages#
Simpler, earlier status messages.
msg_st_chg |
N/A |
猥に なった! (You've become obscene!) |
msg_st_chg_poison_pr |
Poison |
どくに なった! (You've been poisoned!) |
msg_st_chg_charge_pr |
Charged |
チャージを した! (You've been charged!) |
msg_st_chg_sleep_pr |
Sleep |
ねむりに なった! (You've become sleepy!) |
msg_st_chg_stan_pr |
Stopped |
ストップに なった! (You've been halted!) |
msg_st_chg_guruguru_pr |
Dizzy |
グルグルに なった! (You've become dizzy!) |
msg_st_chg_confusion_pr |
Confused |
こんらんに なった! (You've been confused!) |
msg_st_chg_biribiri_pr |
Electrified |
グルグルに なった! (You've been electrified!) |
msg_st_chg_dodge_pr |
Dodgy |
ヨケヨケに なった! (You've become dodgy!) |
msg_st_chg_fire_pr |
Burn |
ほのおに なった! (You've been burned!) |
msg_st_chg_freeze_pr |
Frozen |
こおりに なった! (You've been frozen!) |
msg_st_chg_big_pr |
Huge |
デカデカに なった! (You've become huge!) |
msg_st_chg_small_pr |
Tiny |
ミニミニに なった! (You've become small!) |
msg_st_chg_tuyotuyo_pr |
POW-Up |
ツヨツヨに なった! (You've become macho!) |
msg_st_chg_yowayowa_pr |
POW-Down |
ヨワヨワに なった! (You've become feeble!) |
msg_st_chg_hard_pr |
DEF-Up |
カチカチに なった! (You've become sturdy!) |
msg_st_chg_soft_pr |
DEF-Down |
ふにゃふにゃに なった! (You've been softened!) |
msg_st_chg_allergy_pr |
Allergic |
アレルギーに なった! |
You're allergic! |
msg_st_chg_trans_pr |
Invisible |
とうめいに なった! (You've become transparent!) |
msg_st_chg_quick_pr |
Fast |
はやいに なった! (You've been hastened!) |
msg_st_chg_slow_pr |
Slow |
のろいに なった! (You've been slowed!) |
msg_st_chg_counter_pr |
Counter |
しかえしに なった! (You've become retaliative!) |
msg_st_chg_bombcounter_pr |
Hold Fast |
ボムカウンターに なった! |
You're a bomb counter! |
msg_st_chg_reg_hp_pr |
HP Regen |
じわじわHPに なった! (HP is now gradually recovering!) |
msg_st_chg_reg_hp_pr |
FP Regen |
じわじわFPに なった! (FP is now gradually recovering!) |
Font Tests#
font_test
がぎぐげご ざじずぜぞ だぢづでど
ばびぶべぼ ぱぴぷぺぽ
うぅ ☆♥♪ |
がぎぐげご ざじずぜぞ だぢづでど
ばびぶべぼ ぱぴぷぺぽ
うぅ ☆♥ |
|
font_test
ABCDEFGHIJKLM
NOPQRSTUVWXYZ
|
|
font_test1
ガギグゲゴ ザジズゼゾ ダヂヅデド
バビブベボ パピプペポ
|
ガギグゲゴ ザジズゼゾ ダヂヅデド
バビブベボ パピプペポ
|
|
font_test1
abcdefghijklm
nopqrstuvwxyz
|
|
Yep, font tests.
Save File Corruption#
msg_mcard_savefile_delete
スロットAの メモリーカードの
セーブデータは こわれています
データを けしても いいですか? |
The save file in Memory Card Slot A
has been corrupted. OK to erase the data? |
msg_mcard_savefile_delete_finish
データを けしました
|
The data was deleted.
|
A message for a corrupted save file. The final game doesn't allow an individually corrupted file to be deleted. The only option is to reformat the card.
Unused Battle Events#
No Gravity#
btl_msg_cant_move_zero_gravity
うまく 動けないぞ!
|
|
btl_msg_cant_move_zero_gravity
You can barely move!
|
|
An event that would most likely occur on the Moon.
Puni Gathering#
|
To do:
This text still exists in the remake, in global.msbt. Is it used there?
|
btl_msg_audience_puni_meeting
プニ族が たくさん あつまってきた!
|
|
btl_msg_audience_puni_meeting
Many Punies gathered!
|
|
Would fill the audience with Punies, obviously. Possibly meant for the Chapter 2 boss.
Shy Guy Prank#
btl_msg_escape_wall_close1
ヘイホーが いたずらをした!
|
The Shy Guy pulled a prank!
Unused action for the Shy Guy audience member; this would prevent the player from running away.
Battle Command Messages#
Do Nothing#
|
btl_cmd_op_wait
Do Nothing
|
|
btl_hlp_cmd_operation_donotmove
このターンは なにもしない
|
|
btl_hlp_cmd_operation_donotmove
Don't do anything this turn.
|
|
This command from the original Paper Mario was replaced by Defend in this game, but text strings for it still remain.
No Escape#
btl_msg_cmderror_no_escape
にげられない!
|
|
btl_msg_cmderror_no_escape
Can't run away!
|
|
In the final game, trying to select Run Away on a battle that can't be run from gives the more generic message "Can't select that!" instead.
Located among the party member name strings at the beginning of global.txt is one for an eighth "partner" named Ryouta. This is, of course, referring to the game's director, Ryota Kawade. The string is only present in the Japanese version, and was removed wholesale from the international releases. The name is also unique in that it is rendered in hiragana, while the other characters all have katakana names.
Rogueport#
Podley#
gor_01_016_01
いらっしゃいませ
どうぞ ごゆっくり
|
ここは ひとびとが かなしみを
分かち合う ハートフル・スペース
マスター・ビーンの店です |
|
gor_01_016_01
Welcome to you and yours!
Have a seat!
|
This is Podley's Place, a
friendly spot where folks
can cast off their troubles. |
|
gor_01_016_02
いらっしゃいませ
どうぞ ごゆっくり
|
ここは つかれた人生に うるおいを
あたえる いこいの オアシス
マスター・ビーンの店です |
|
gor_01_016_02
Welcome to you and yours!
Have a seat!
|
This is Podley's Place, an
oasis of refreshment in the
often bleak desert of life. |
|
gor_01_016_03
いらっしゃいませ
どうぞ ごゆっくり
|
ここは 小さな恋が 生まれる
ロマンス・スペース
マスター・ビーンの店です |
|
gor_01_016_03
Welcome to you and yours!
Have a seat!
|
This is Podley's Place, a
romantic spot where love
blooms in the shadows! |
|
gor_01_016_04
いらっしゃいませ
どうぞ ごゆっくり
|
ここは あしたの 元気を
つちかう パワフル・スペース
マスター・ビーンの店です |
|
gor_01_016_04
Welcome to you and yours!
Have a seat!
|
This is Podley's Place, a hip
spot that still retains the
nostalgic charm of yesterday! |
|
In the final game, Podley's dialogue remains unchanged from the Prologue all the way until after Chapter 4, but several additional variants exist in the files.
Grifty#
johoyaperfect_05
じゃあ・・・
前に いちど 話したことだけど
コイツは おぼえているかな・・・ |
|
johoyaperfect_05
Very well...
I've told you this one before.
Perhaps you remember it... |
|
An alternate version of Grifty's dialogue for asking him to retell a story you've already purchased. The used version is worded slightly differently and includes the story's name in the line.
align="top" |johoyaperfect_08
|
やあ マリオ
わたしが おしえられることは
一通り 話したと おもうよ |
I think I told you everything I could. |
|
ほかにも いろいろと じょうほうは
あったんだけど いまは わすれちゃった
|
There was something else too, but I forget what. |
|
また なにか おもいだしておくから
こんど きてくれよ
|
I might remember something later, so please come again. |
An odd message from Grifty. Since Grifty always has stories to tell, and he'll retell them to you, this message never has an opportunity to pop up.
(Source: GlitterBerri (Translation))
Pianta Syndicate#
gor_03_01_01
なんだ おめえは?
ここが モンテオーネ・ファミリーの
オフィスと しって 入ってきたのか? |
|
gor_03_01_01
What do you want, uh?
You do know dis is da
Pianta syndicate office? |
Unless you got business wit'
da Piantas, SCRAM |
!
|
|
gor_03_03_01
用が ねえヤツぁ
サッサと 出て行きな
|
|
gor_03_03_01
If ya gots no business here,
den SCRAM!
|
|
Alternate versions of Don Pianta's and Tony's dialogue (respectively) for visiting them before the plot requires it in Chapter 3.
gor_03_02_04
おう あんたか!
さいきん ボスのちょうしが
おかしいんだ・・・ |
|
gor_03_02_04
Hey! You again! How's tricks?
Listen, lately, da boss ain't
been doin' so well... |
|
ボスに あいさつして いってくれよ
このごろ 元気が ないんだ・・・
|
|
gor_03_03_04
Hey! It's you again!
|
How's about you pay your
respects to da boss? He ain't
been feelin' so hot lately... |
|
These lines are assigned to Vinny and Tony (respectively) during Chapter 5, but it's impossible to leave Keelhaul Key to visit them without glitches, so this can't be seen.
bunny_teresa_64
ごめんなさい
もう けいひんは ありません
|
|
bunny_teresa_64
I'm so completely sorry!
We're all out of prizes.
|
|
The Pianta Parlor can never run out of prizes, so this line from Lahla is left without a purpose.
Luigi#
gor_luigi1_00
やあ にいさん
ルイージへん1だよ |
Hey Big Bro! This is Luigi Story 1. |
gor_luigi2_00
やあ にいさん
ルイージへん2だよ |
Hey Big Bro! This is Luigi Story 2. |
gor_luigi3_00
やあ にいさん
ルイージへん3だよ |
Hey Big Bro! This is Luigi Story 3. |
gor_luigi4_00
やあ にいさん
ルイージへん4だよ |
Hey Big Bro! This is Luigi Story 4. |
gor_luigi5_00
やあ にいさん
ルイージへん5だよ |
Hey Big Bro! This is Luigi Story 5. |
gor_luigi6_00
やあ にいさん
ルイージへん6だよ |
Hey Big Bro! This is Luigi Story 6. |
|
gor_luigi7_00
やあ にいさん
ルイージへん7だよ |
Hey Big Bro! This is Luigi Story 7. |
|
|
|
|
Short menu messages that would appear when selecting an option from the Luigi's Stories menu. In the end, these weren't really needed.
Wonky#
Error Message
Self-explanatory. Luckily, this never pops up.
Chet Rippo#
powerdown_05
いま あんたの のうりょくは
ちょうせいできないな・・・
|
|
powerdown_05
I can't adjust your abilities
right now... Sorry.
|
|
This line was meant for if all of your stats are already maxed out, but the level cap is too low to make this possible.
Merluvlee#
|
To do:
- Maybe find a less obtrusive place for the STG comments, to make it clearer that they're not part of the internal name.
- Several of the comments contain map IDs associated with Petal Meadows/Hooktail Castle-- which maps do they correspond to? Could indicate early badge locations...
|
At the end of Merluvlee's data in tik_00.txt are a few of her badge hints from the original Paper Mario. Various quirks of the text indicate that these may have been placeholders for new hints and not simply leftovers, meaning that Merluvlee was at one point going to locate badges as she did in the first game:
- They use The Thousand-Year Door's formatting commands rather than Paper Mario's; except for the Mt. Lavalava copy-pastes, they also use furigana with ruby markup (which Paper Mario lacks). The Japanese lines have had the furigana left in to make this clear.
- The badge names are almost all different.
- As noted below, she has a unique line for locating badges owned by Dazzle, which was not reused from the first game.
Additionally, the text was retranslated in the English version (which introduced a few errors, like "Cold Cold Mountain" for Shiver Mountain). The new lines are more stiff and literal, possibly indicating they were only base translations that hadn't yet been "punched up" by the localization team. The equivalent Paper Mario text (both Japanese and English) has been included for comparison.
The un_badge entries are labeled from 0000 to 0006; un_badge_0006, however, is blank.
un_badge_shop <!STG0_00>
|
お城の門の ひろばの近く
ロテンのお店に うっているでしょう
|
|
|
I see...a Jump Charge Badge.
|
|
It is for sale at the open-air
shop in the plaza outside the
castle gate. |
|
|
お城の門の ひろばの近く
ロテンのお店に うっているでしょう
|
|
|
I see...a badge. It is called
%s.
|
|
It is on sale in Rowf's shop in
the plaza near the castle
gate. |
|
The Thousand-Year Door hint uses a string format specifier in place of the badge name. Paper Mario does not, since all badges are in limited supply in that game (the Rowf badge hints are simply duplicate messages with the name hardcoded in), so Jump Charge's hint is provided as an example.
un_badge_starmaniac <!STG0_00>
|
|
|
I see...a badge. It is called
%s.
|
|
Unlike the other messages, this is not from Paper Mario. Dazzle is referenced by name in both languages, and the Merlow hints are not nearly as barebones.
un_badge_0000 <!STG0_00,GSWF_GON_05_BADGE_PINCH_DE_LUCKY>
|
サムイサムーイ 山の中
しんでんへの かいだんのとちゅう
|
|
おくにむかって あるいていくと
赤い?ブロックが うかんでいます
それをたたけば あらわれるでしょう |
|
|
I see...a Mega Jump Badge.
|
|
You are ascending a frozen
mountainside, climbing icy stairs
to the Crystal Palace. |
|
At a flat platform, you continue
forward and find a red ? Block
floating in air. |
|
You smash it and the Badge
becomes yours.
|
|
|
サムイサムーイ 山の中
しんでんへの かいだんのとちゅう
|
|
おくにむかって あるいていくと
赤い?ブロックが うかんでいます
それをたたけば あらわれるでしょう |
|
|
I see the Close Call badge.
|
|
On the staircase from Cold
Cold Mountain to the
Sanctum... |
|
You go to the back and find
the red ? block there.
You hit it to get the badge. |
|
un_badge_0001 <!STG0_00,GSWF_GON_06_BADGE_PIKKYORO_A>
|
火山の中の ハンマーのあった部屋の近く
ようがんのかわを せきとめたところから
かいだんを おりたところに ある |
|
メタルブロックに ふさがれた道のおく
ようがんの ながれる 部屋の
たからばこの中に かくされています |
|
|
I see...a Dizzy Stomp Badge.
|
|
Inside a volcano, close to where
a strong Hammer hides, the lava
flow has been slowed. |
|
From there, you descend the
stairs to find a metal block
in your way. |
|
You smash the block with your
new Hammer and enter the room
beyond. There lies the Badge. |
|
|
火山の中の ハンマーのあった部屋の近く
ようがんのかわを せきとめたところから
かいだんを おりたところに ある |
|
メタルブロックに ふさがれた道のおく
ようがんの ながれる 部屋の
たからばこの中に かくされています |
|
|
I see an Attack FX A badge.
|
|
In the volcano, near the room
with the hammer, you go
down stairs from the dam. |
|
The path blocked beyond the
metal block... Hidden in the
chest where the lava flows... |
|
un_badge_0002 <!STG0_00,GSWF_GON_08_ITEM00>
|
フラワーランドの 雲の上
マメの木をあがった そのおくの
ふわふわうごく 雲の上に のりなさい |
|
ひろい 雲に わたったならば
そこで 見つけられるでしょう
|
|
|
I see...an S. Jump Charge Badge.
|
|
You climb up the Beanstalk into
the Flower Fields sky and ride
on a small cloud floating at the
top. |
|
You jump across to a bigger
cloud and find your prize.
|
|
|
フラワーランドの 雲の上
マメの木をあがった そのおくの
ふわふわうごく 雲の上に のりなさい |
|
ひろい 雲に わたったならば
そこで 見つけられるでしょう
|
|
|
I see a Flower Saver badge.
|
|
On the clouds above Flower
Fields, at the top of the
bean tree, on a cloud... |
|
You reach the wide cloud
and see it there.
|
|
The English Thousand-Year Door hint says Flower Saver, but the Japanese one refers to Happy Flower.
un_badge_0003 <!STG0_00,GSWF_HEI_13_BADGE_RENZOKU_JUMP>
|
火山の中の ハンマーのあった部屋の近く
ようがんのかわを せきとめたところから
かいだんを おりたところに ある |
|
メタルブロックに ふさがれた道のおく
ようがんの ながれる 部屋の
たからばこの中に かくされています |
|
|
I see...a Dizzy Stomp Badge.
|
|
Inside a volcano, close to where
a strong Hammer hides, the lava
flow has been slowed. |
|
From there, you descend the
stairs to find a metal block
in your way. |
|
You smash the block with your
new Hammer and enter the room
beyond. There lies the Badge. |
|
|
火山の中の ハンマーのあった部屋の近く
ようがんのかわを せきとめたところから
かいだんを おりたところに ある |
|
メタルブロックに ふさがれた道のおく
ようがんの ながれる 部屋の
たからばこの中に かくされています |
|
|
I see a Power Bounce badge.
|
|
In the volcano, near the room
with the hammer, you go
down stairs from the dam. |
|
The path blocked beyond the
metal block... Hidden in the
chest where the lava flows... |
|
un_badge_0004 <!STG0_00,GSWF_HEI_13_BADGE_GATUN_NAGURI>
|
キノコタウンの ドカンに 入り
地下の道を 右へと すすむ
ブロックを こわした そのむこう |
|
たからばこの中に それは あるでしょう
それを まもっている てきも 見えます
たおさなければ とれませんよ |
|
|
I see...a Shrink Stomp Badge.
|
|
You descend into the Private
pipe in Toad Town, then head
right on the underground path. |
|
You break a block and continue.
You find a treasure chest
containing the Badge. |
|
But beware! For I see a nasty
enemy protecting the chest.
You must defeat this dreaded
creature to reach the Badge. |
|
|
キノコタウンの ドカンに 入り
地下の道を 右へと すすむ
ブロックを こわした そのむこう |
|
たからばこの中に それは あるでしょう
それを まもっている てきも 見えます
たおさなければ とれませんよ |
|
|
I see a Quake Hammer badge.
|
|
Down the pipe in Toad Town...
Down below, to the right...
Past the broken block. |
|
It is in the chest there.
I also see an enemy there
that you must defeat. |
|
Gatsūn Nagūri (Power Smash) was mistranslated as Quake Hammer in the Thousand-Year Door hint. Interestingly, there is a Power Smash badge in Toad Town Tunnels in Paper Mario, but the hint for it is different from Shrink Stomp's.
un_badge_0005 <!STG0_00,erradr>
|
火山の中の ハンマーのあった部屋の近く
ようがんのかわを せきとめたところから
かいだんを おりたところに ある |
|
メタルブロックに ふさがれた道のおく
ようがんの ながれる 部屋の
たからばこの中に かくされています |
|
|
I see...a Dizzy Stomp Badge.
|
|
Inside a volcano, close to where
a strong Hammer hides, the lava
flow has been slowed. |
|
From there, you descend the
stairs to find a metal block
in your way. |
|
You smash the block with your
new Hammer and enter the room
beyond. There lies the Badge. |
|
|
火山の中の ハンマーのあった部屋の近く
ようがんのかわを せきとめたところから
かいだんを おりたところに ある |
|
メタルブロックに ふさがれた道のおく
ようがんの ながれる 部屋の
たからばこの中に かくされています |
|
|
I see a Dizzy Stomp badge.
|
|
In the volcano, near the room
with the hammer, you go
down stairs from the dam. |
|
The path blocked beyond the
metal block... Hidden in the
chest where the lava flows... |
|
Dizzy Stomp does not appear in The Thousand-Year Door.
Additionally, one of Merluvlee's Shine Sprite fortunes is unobtainable:
un_supercoin_0035
『シャイン』が 見えます
|
ピカピカ光る ゴウカな列車の中
8号室にいる 小さきボムへいの体が
かがやいて見えます |
そのものの のぞみを かなえてやると
手に入ります
|
|
un_supercoin_0035
I see... a Shine Sprite.
|
On a beautiful, shiny train...
The small Bob-omb in cabin
8 has it... |
You fulfill his request to
get it.
|
|
Obtaining the Shine Sprite in question is required to progress the story in Chapter 6, and it isn't possible to leave the train to go talk to Merluvlee in the middle of the chapter.
Other#
badgeshop_03
ありがとうございましたーっ!!
|
|
badgeshop_03
Thank you very much!
|
|
A simple unused line for the Lovely Howz of Badges shopkeeper, possibly meant for after purchasing a badge (which doesn't have any associated dialogue line in the final game).
gor_01_023
しってるかい?
この宝箱の中には はるか むかし
おそろしい魔物を たおした えいゆうが・・・ |
使っていたという すんごい
きょうりょくな ぶきが
入っているという話なんだ |
|
gor_01_023
Hey! Hey! Did ya know?
Tales claim that locked away
in that very chest... |
Is the mighty weapon a great
man used to defeat a huge,
frightening beast! |
|
Dialogue from an unknown NPC in Rogueport's main square, presumably referring to the Ultra Hammer chest.
|
ep_19
Yup! Here's one for Peach!
|
|
A cut line from the Rogueport Harbor section of the ending cutscenes, meant for when Petuni gives Peach a mushroom.
Petalburg#
stg1_nok_31_02
え!?
石のカイブツが 出たって?
ウワサは 本当だったんだ・・・ |
それなら 用心のために
アイテムでも 買っていきなよ
きっと やくに たつよ |
それに・・・
お店の おっちゃんも
よろこぶと おもうからさ |
|
stg1_nok_31_02
Huh? Did I hear that right?
The stone monster appeared?
So, the stories were true... |
You'd better go and buy some
items then. You know, just to
be on the safe side. |
Yup, that'd be a smart move.
And the shopkeeper will be
psyched to see you, too. |
|
Alternate dialogue for the gatekeeper Koopa on the east side of town, likely referring to the enemies in Shhwonk Fortress given the context of his used dialogue.
Unknown Event#
Yaaaah, don't touch me!!
Unknown. This text is embedded directly into nok.rel, instead of being in the text files the game typically uses for dialogue.
Petal Meadows and Shhwonk Fortress#
stg1_hei_14
マリオ
あたしたちの こうげきは
アイツらには きかないみたい |
なにか もっと きょうりょくな方法で
こうげきしないと・・・
|
|
stg1_hei_14
Not to be a total downer,
but our attacks don't seem
to be working, Mario! |
If we don't attack with more
powerful moves...
|
|
This line is assigned to the screen before Shhwonk Fortress, which is the first appearance of an enemy with a nonzero defence stat (Koopa Troopas), so it may have been meant as a tutorial on that.
stg1_hei_13
あたしたちの こうげきでは
コイツらに ダメージを
あたえられないみたいよ |
|
stg1_hei_13
Wow, what's the deal, here?
Our attacks don't seem to be
doing any damage at all! |
I think maybe we ought to
retreat for the time being,
Mario. C'mon, let's go. |
|
Another bit of signposting regarding high-defense enemies, this time referring to the Bald Clefts in the first room of Shhwonk Fotress.
Boggly Woods#
Doe T.#
irai_28_006
これが 大樹・・・
|
この木は いままでに どれだけの
れきしを 見てきたのか・・・
|
そして これから どれだけの
れきしを 見つづけるのか・・・
|
人の いのちを こえたところにある
この木の うつくしさは
きょうふすら かんじさせる・・・ |
|
irai_28_006
So, this is the Great Tree...
|
How much history has this
grand tree witnessed in its
many long years? |
And how many more amazing
events will it witness in the
coming years? Indeed... |
So beautiful... This tree, that
has surpassed the lives of
many creatures... Scary... |
|
The Toad that stands outside the Great Tree once you solve his trouble has two sets of dialogue, but this one is never used.
Unused Lord Crump Defeat Dialogue#
After this, I'm getting into the Magnus Von Grapple!
Spoken by Lord Crump after being defeated in the unused boss battle in Boggly Woods. This text is embedded directly into mri.rel, instead of being in the text files the game typically uses for dialogue.
The Great Tree#
stg2_mri_e24_13
げへっぇ
なかなか やりおるわ!
|
こうなったら ひっさつわざを
見せてくれよう!!
|
|
stg2_mri_e24_13
Oog! Hey, you guys aren't
too shabby...
|
Well, sorry, but you've left
me no choice! Prepare for my
finishing blow, chumps! |
|
stg2_mri_e24_14
エネルギーじゅうてん
120パーセント
|
|
stg2_mri_e24_14
Power reserves are at
120 percent... Hmm... OK.
|
|
Some additional mid-battle dialogue for Magnus Von Grapple.
Glitzville#
Arena Dialogue#
stg3_tou_118_60_02
ウイナー!
選手21
|
|
stg3_tou_118_60_02
We got ourselves a winner!
Fighter 21!
|
|
stg3_tou_118_60_03
ウイナー!
選手22
|
|
stg3_tou_118_60_03
We got ourselves a winner!
Fighter 22!
|
|
Filler text for two fighter slots that never made it into the game.
stg3_tou_118_36_01
われら 兄弟の チカラを
見くびったようだな・・・
|
|
stg3_tou_118_36_01
Guess you underestimated
our Bros. power, huh, punks?
|
|
The Goomba Bros. have an unused alternate victory line...
stg3_tou_118_19
カオを あらって 出直してくるんだな・・・
|
|
stg3_tou_118_19
Better work out and bring
it again next time!
|
|
stg3_tou_118_38
ハッハッハ!
やはり オレたちの アイアンボディは
さいきょうだ! |
|
stg3_tou_118_38
Bluh huh huh huh huh...
No one can match the power
of pure IRON! |
|
stg3_tou_re_198
カオを あらって 出直してくるんだな・・・
|
|
stg3_tou_re_198
Go home, put some ice on
those bruises, and come on
back sometime! |
|
...And the Armored Harriers have a whopping three of them.
stg3_tou_366
さあ こんどの バトルは
『じごくからきた しょけいにん』
グレート・ゴンザレスと・・・ |
stg3_tou_367
ムテキの ボディを ほこる
『パーフェクト アイアンボディ』こと
こうてつウォリアーズの バトルだ! |
|
stg3_tou_366
Our next battle is between
the Merciless Executioner
Great Gonzales and... |
stg3_tou_367
The metal monsters, the
surly, sculpted savages...
The Iron Adonis Twins! |
|
Speaking of the Armored Harriers/Iron Adonis Twins, they have some other miscellaneous bits of alternate text as well. This one's for Grubba's fight intro.
|
stg3_tou_re_223
Spike time.
|
|
stg3_tou_re_224
ああ トゲトゲしいね
|
|
stg3_tou_re_224
Spike time,
all right.
|
|
stg3_tou_re_225
トゲトゲしてやるっ
|
|
stg3_tou_re_225
Prepare for
spikage!
|
|
Judging by the smaller size, these lines might've been from the audience as the Harriers enter the arena.
stg3_tou_261_00
おおっとぉ!
おつぎは『パーフェクト アイアンボディ』
こうてつウォリアーズの 入場だ!! |
|
stg3_tou_261_00
Whoa! On stage right, folks!
The metal monsters arrive!
THE IRON ADONIS TWINS! |
|
stg3_tou_265
うんめいの バトル!
いよいよ ゴングだ!
|
|
stg3_tou_265
The fateful battle's here!
The bell's finally rung!
|
|
And these two lines, likely from Grubba, are placed among those of the longer match intro that plays before battling the Harriers for the first time.
stg3_tou_re_217
センパイの むねを
かりるつもりで ぶつかるッス!
|
|
stg3_tou_re_217
I know you're ranked higher
than me, but I'll try!
|
|
stg3_tou_re_218
センパイに 勝った!
つぎも よろしく おねがいしまッス!
|
|
stg3_tou_re_218
Hey, I beat someone ranked
higher than me! Wow! Cool!
See you next time in the ring! |
|
The Wings of Night have both an alternate pre-battle line and victory line...
stg3_tou_re_219
おれたちに 当たったことを
こうかいするんだな
|
|
stg3_tou_re_219
You'll be sorry you drew
us for this match!
|
|
stg3_tou_re_220
あんたも ウンが わるいな・・・
いや 相手が わるいな!
ハッハッハ! |
|
stg3_tou_re_220
Awwwwww, bad luck, huh...
Or maybe you've just got a
bad partner! Hahaha! |
|
...As do the Destructors.
stg3_tou_re_221
アナタに おそろしい ユメを
見させてあげましょう・・・
|
|
stg3_tou_re_221
Now I'll give you some
nightmares...
|
|
stg3_tou_re_222
いかがでしたか?
なかなか たのしい ユメでは
ありませんでした? |
|
stg3_tou_re_222
How was that for you?
Pretty sweet dreams, huh?
|
|
There's also an extra set of pre-battle and victory lines that doesn't match any existing team in the final game.
Unused Audience Members#
stg3_tou_143
むかしの クリクリブラザーズは
よわくても 正せいどうどうと
たたかって いたのにな・・・ |
勝てない 長い時間が
かれらを かえてしまったのかなあ
|
|
stg3_tou_143
The Goomba Bros. used to
fight fair...but poorly...
|
Then that long losing streak
changed them for the worse.
|
|
stg3_tou_144
じつは ぼくも かつては
この とうぎ場の 選手だったんだ
|
なあ ゴンザレス
きみは 自分が チャンピオンに
なれると おもうかい |
|
stg3_tou_144
I used to be a fighter here.
|
Hey there, Gonzales.
You think you can be champ?
|
|
stg3_tou_145
ウーロン街には でんわボックスが
あるんだ
|
なあ チャンピオン
でんわボックスが なぜ とうめいなのか
しっているかい? |
|
stg3_tou_145
There's a phone booth in
Glitzville, you know.
|
Hey, Champ... Any idea why
phone booths are always
see-through? |
|
stg3_tou_146
よっ たのしんでるかい?
|
負けない試合を やったって
チャンピオンには なれないんだよな〜
|
ハデに たたかって ハデに 勝つ!
これが できなきゃ
上には 行けないね そうだろ? |
|
stg3_tou_146
You havin' fun?
|
Just bein' unbeatable doesn't
make you a champion.
|
You gotta fight hard and win
hard! If not, you'll never
climb the ranks! |
|
stg3_tou_147
よっ きたいの ルーキー!
|
あんた いい試合するけど
もっと 観客に アピールしなきゃ
それじゃ ファンは はなれちゃうよ? |
|
stg3_tou_147
Hey, star rookie!
|
You're an OK fighter, but you
gotta thrill the crowd more.
If not, you'll lose the fans! |
|
stg3_tou_148
よっ チャンピオンじゃないか!
|
とうとう やったな おめでとう
もっと もっと
観客に アピールしてくれよな |
|
stg3_tou_148
Hey, if it isn't the champ!
|
Congratulations on finally
making it. But you gotta keep
that crowd happy, hear me? |
|
stg3_tou_149
なあ あんた
キセキを しんじるかい?
|
|
stg3_tou_149
Hey, you. Tell me something...
You believe in miracles?
|
|
stg3_tou_150
なあ あんた 選手だな
勝つことと 目だつことと
どっちが 大事だ? |
|
stg3_tou_150
Hey, fighter. What do you
think is more important,
winning or getting noticed? |
|
stg3_tou_151
なあ あんた
自分が ホンモノの チャンピオンだと
おもっているのかい? |
|
stg3_tou_151
Hey, you. Do you think you're
a REAL champion?
|
|
stg3_tou_152
わたしは 一見 ぜんりょうな
とうぎ場ファンに 見えますが
じつは・・・ |
アンビリーバボーな きじで おなじみ
『ウーロン スポーツ』 りゃくして
『ウースポ』の きしゃなんです |
ムッ! ムムムッ! きたーー!!
今日の ウースポ 見出しは コレ!
|
『チャンピオン ホーク
うちゅうじん説 ふじょう!?』
うーん グッドですね!! |
|
stg3_tou_152
I may look like a die-hard
fight fan, but...
|
I'm actually the star reporter
for "Glitzville Sports," which
we shorten to "GLISPO!" |
Whoa! Hey! Hold on!
I've got the morning headline
for the GLISPO front page! |
"Rumors of Rawk Hawk's
Extraterrestrial Origins
Unconfirmed |
" That's GOLD! |
|
stg3_tou_153
わたしは 一見 ぜんりょうな
とうぎ場ファンに 見えますが
じつは・・・ |
アンビリーバボーな きじで おなじみ
『ウーロン スポーツ』 りゃくして
『ウースポ』の きしゃなんです |
ムッ! ムムムッ! きたーー!!
今日の ウースポ 見出しは コレ!
|
『ヒゲの ゆうわく ゴンザレス
ファンを ナンパしまくり!?』
うーん グッドですね!! |
|
stg3_tou_153
I may look like a die-hard
fight fan, but...
|
I'm actually the star reporter
for "Glitzville Sports," which
we shorten to "GLISPO!" |
Whoa! Hey! Hold on!
I've got the morning headline
for the GLISPO front page! |
"Mustached Marauder
Gonzales in Romantic Tangle
With Fans!" That's GOLD! |
|
stg3_tou_154
わたしは 一見 ぜんりょうな
とうぎ場ファンに 見えますが
じつは・・・ |
アンビリーバボーな きじで おなじみ
『ウーロン スポーツ』 りゃくして
『ウースポ』の きしゃなんです |
ムッ! ムムムッ! きたーー!!
今日の ウースポ 見出しは コレ!
|
『ゴンザレス 大チョンボ!
チャンピオンベルト ふんしつ!?』
うーん グッドですね!! |
|
stg3_tou_154
I may look like a die-hard
fight fan, but...
|
I'm actually the star reporter
for "Glitzville Sports," which
we shorten to "GLISPO!" |
Whoa! Hey! Hold on!
I've got the morning headline
for the GLISPO front page! |
"Gonzales Cheated to the
Championship? Will He Lose
the Belt?" That's GOLD! |
|
stg3_tou_155
わたくし 一見 とうぎ場に 通う
タダの人に 見られますが・・・
|
じつは わたくし
『しんじつ スポーツ!』 りゃくして
『シンスポ!』の きしゃなんです |
ウソばっかりの ウースポなんかに
負けられませんよ!
ちなみに 今日の 見出しは コレ! |
『じつは クリクリブラザーズは
4兄弟だった!?』
ベリー ナイスです!! |
|
stg3_tou_155
I may look like a die-hard
fight fan, but...
|
I'm actually the star reporter
for "True Sports," which
we just shorten to "TRUSPO!" |
We're way better than that
gossip rag GLISPO! Listen
to tomorrow's headline... |
"Goomba Bros. Are Actually
Quadruplets?!?" SCORE!
|
|
stg3_tou_156
わたくし 一見 とうぎ場に 通う
タダの人に 見られますが・・・
|
じつは わたくし
『しんじつ スポーツ!』 りゃくして
『シンスポ!』の きしゃなんです |
ウソばっかりの ウースポなんかに
負けられませんよ!
ちなみに 今日の 見出しは コレ! |
『ホットドッグ屋 タマゴの みつゆで
きんきゅう タイホ!?』
ベリー ナイスです!!! |
|
stg3_tou_156
I may look like a die-hard
fight fan, but...
|
I'm actually the star reporter
for "True Sports," which
we just shorten to "TRUSPO!" |
We're way better than that
gossip rag GLISPO! Listen
to tomorrow's headline... |
"Hot Dog Vendor Arrested in
Egg-Smuggling Ring!" SCORE!
|
|
stg3_tou_157
わたくし 一見 とうぎ場に 通う
タダの人に 見られますが・・・
|
じつは わたくし
『しんじつ スポーツ!』 りゃくして
『シンスポ!』の きしゃなんです |
ウソばっかりの ウースポなんかに
負けられませんよ!
ちなみに 今日の 見出しは コレ! |
『ゴンザレス クリスチーヌと
あいの とうひこう!?』
ベリー ナイスです!! |
|
stg3_tou_157
I may look like a die-hard
fight fan, but...
|
I'm actually the star reporter
for "Glitzville Sports," which
we shorten to "GLISPO!" |
Whoa! Hey! Hold on!
I've got the morning headline
for the GLISPO front page! |
"Gonzales and Goombelle
Elope!" That's GOLD!
|
|
stg3_tou_158
たたかいの中で えられるものは
なんだろうか・・・
|
|
stg3_tou_158
What does one gain by
fighting...?
|
|
stg3_tou_159
ケガをして 勝つのと
ケガをしないが 勝てないのは
どちらが しあわせだろうか・・・ |
|
stg3_tou_159
Is it better to be wounded
and win or to be healthy
and not win? |
|
stg3_tou_160
選手の よろこびと
観客の よろこびは
ことなるが おなじところに ある |
|
stg3_tou_160
Fans and fighters are after
different things, but desire
comes from the same place. |
|
stg3_tou_161
キミは ダレの ファン?
ボクは ウォリアーズの ファンさ!
|
むてきの ボディに
すべてを つらぬく するどいトゲ
サイコーに カッコイイよ! |
|
stg3_tou_161
Who do you root for?
I'm an Adonis Twins fan!
|
They've got invincible bodies
and super-sharp spikes!
They're the best! |
|
stg3_tou_162
キミは 選手だよね
キミも ウォリアーズみたいに
トゲを つけたらどうかな? |
|
stg3_tou_162
You're a fighter, right?
Why don't ya get some spikes
like the Iron Adonis Twins? |
I bet that would help!
Yeah, do it!
|
|
stg3_tou_163
ホークとの たたかい
サイコーに こうふんしたよ!
ボクは すっかり キミのファンだよ |
つぎの 試合も 見に行くから
観客せきに 手を ふってよね!
|
|
stg3_tou_163
Watching that fight with
Rawk Hawk totally moved me!
I'm your biggest fan. |
I'll be at your next match,
so wave at the stands!
|
|
stg3_tou_164
みんな スキな選手に
自分を かさねて いるのさ
|
だけど みんな 自分が イタイのは
イヤなのさ
もちろん ボクも イヤだね |
|
stg3_tou_164
Everybody wants their
favorite fighter to win.
|
But these fans would never
get into the ring for fear
of getting hurt. Me neither. |
|
stg3_tou_165
キミは あたらしい選手だね
がんばれよ
|
だけど ほどほどに しときなよ
だって ホークには ゼッタイに
勝てっこ ないんだから |
|
stg3_tou_165
You're a new competitor,
right? Well, good luck.
|
But don't get any ideas...
Because you'll never beat
Rawk Hawk. |
|
stg3_tou_166
キミの ファイトは おおくの人の
キモチを かえたと おもう
|
だって ボクは いま
とても つよくなりたくて
しかたがないからね |
|
stg3_tou_166
I think that watching you
fight has actually changed
people's lives. |
Like me! I've decided to
become a stronger person!
|
|
stg3_tou_167
ウースポの きじ 見たかい?
今日も しびれるネタが
いっぱい あったぜ! |
|
stg3_tou_167
Catch the GLISPO today?
They had some hilarious
headlines |
|
stg3_tou_168
ウースポの きじ 見たぜ〜
あんた 見かけによらず・・・
へへっ なんでもないぜ・・・ |
|
stg3_tou_168
I saw the GLISPO today...
You're really something!
What? Ha ha... Nothing... |
|
stg3_tou_169
ウーズポの きじ 見たぜ〜
大いそがしだな!
チャンピオンを 代わってやりたいぜ |
|
stg3_tou_169
I saw that GLISPO article!
You've been busy, huh?
Maybe we need a new champ. |
|
stg3_tou_170
コシぬけは 家に かえって
おとなしく TVゲームでも
あそんでいるがいい! |
へへへ どうだい?
ホークの マネさ
なかなか サマに なってるだろ? |
|
stg3_tou_170
Listen, you puny wimp, you'd
better run home and wrestle
your cat! |
Heh heh... How was it?
That was my impersonation of
Rawk Hawk. Not bad, huh? |
|
stg3_tou_171
ドリームが 人間を
ビッグに するのだよ!
|
へへへ
プロモーター ガンスの マネさ
カレには ホレボレするよ |
|
stg3_tou_171
Dreams are what make us
feel alive! Hooo-WEEEE!
|
Heh heh... That was my
Grubba impersonation!
Not bad, right? |
|
stg3_tou_172
オマエには カンケイない!
へへへ
グレート・ゴンザレスの マネさ |
あ コレ! ゴンザレスの コスプレ?
そのボウシ どこで ゲットしたの?
おしえてよ! |
|
stg3_tou_172
Stay out of my private life!
Heh heh... That was my Great Gonzales impersonation!
|
By the way, great costume!
Where'd you get that hat?
It looks just like his! |
|
stg3_tou_173
あれは イタそうだよな・・・
|
|
stg3_tou_173
That looks painful...
|
|
stg3_tou_174
キミも いつかは ああなるのかな?
|
|
stg3_tou_174
I wonder if you'll end up
like that someday?
|
|
stg3_tou_175
オレは ウースポの きじを
しんじているよ
|
|
stg3_tou_175
I believe everything I read
in GLISPO. Because I am very,
very stupid. |
|
|
stg3_tou_176
I don't wanna end up like
that, no sir.
|
|
stg3_tou_177
ときは カネなり だよな
|
|
stg3_tou_177
Time is money, man.
|
|
stg3_tou_178
オレは シンスポ!の きじを
しんじてるよ
|
|
stg3_tou_178
I believe everything I read
in TRUSPO. Because I happen
to be a blithering idiot. |
|
There are a total of 8 NPCs you can talk to in the Glitz Pit audience in the final game, but dialogue sets for an additional 12 of them exist in the files. For each NPC, the first line is for when you're unranked or in the minor leagues, the second is for when you're in the major leagues, and the third is for after becoming champion.
The Major Leagues#
stg3_tou_294_01_kur
ん〜・・・
あたしたち あまり
かんげいされてないのかしら |
stg3_tou_294_03_kur
どうしたの マリオ?
え? チャンピオンベルトが・・・
|
stg3_tou_294_05_kur
本当だわ!
この スターストーンは・・・
ニセモノよっ!! |
stg3_tou_294_07_kur
ごめんなさい
ベルトのことを ニセモノって
いったわけじゃないのよ |
stg3_tou_294_09_kur
あらら おこらせちゃったわね
|
stg3_tou_294_10_kur
でも 魔法の地図は たしかに
この ウーロン街の とうぎ場を
しめしていたわ |
|
あの チャンピオンベルトの かざりが
スターストーンじゃないとすると・・・
|
|
いったい ホンモノの スターストーンは
どこに あるのかしら・・・
|
stg3_tou_294_11_kur
マリオ!
メールが きてるみたいよ
ダレからかしら? |
stg3_tou_294_13_kur
Xって ダレなのかしら?
まるで スターストーンの ありかを
しっているような いいかたね |
|
あたしたちに スターストーンの
じょうほうを くれるのかしら?
なんだか あやしい カンジね・・・ |
|
stg3_tou_294_01_kur
Uh, yeah... What, no hellos?
These guys are totally
freezing us out, Mario. |
stg3_tou_294_03_kur
What? What's wrong, Mario?
WHAAAAT? Are you saying
the champ's belt... |
stg3_tou_294_05_kur
You're totally right, Mario!
This Crystal Star...is a fake |
|
stg3_tou_294_07_kur
Sheesh, sorry, Mr. Birdie.
I didn't mean to say your
belt was fake. Take it easy. |
stg3_tou_294_09_kur
I think I tweaked him out
a little bit.
|
stg3_tou_294_10_kur
Anyway, we have a problem
now. The map definitely
pointed to Glitzville... |
|
If that thing on the champ's
belt ISN'T the Crystal Star,
then... |
|
Where the heck is the REAL
one, huh?
|
stg3_tou_294_11_kur
Mario! Your Mailbox SP just
went off! Who'd you get mail
from? |
stg3_tou_294_13_kur
What? Who's this X guy?
You think he really knows
about the Crystal Star? |
|
Whoever he is, why would he
want to give us information?
I don't trust this guy... |
|
stg3_tou_294_01_nok
ん〜・・・
もしかして ボクたち
きらわれているのでしょうか |
stg3_tou_294_03_nok
どうしたんですか マリオさん?
え? チャンピオンベルトが・・・
|
stg3_tou_294_05_nok
本当だあ!
この スターストーンは・・・
ニセモノですよっ!! |
stg3_tou_294_07_nok
ごめんなさい
ベルトのことを ニセモノって
いったわけじゃないのです |
stg3_tou_294_09_nok
ああ おこらせちゃいましたね
|
stg3_tou_294_10_nok
でも 魔法の地図は たしかに
この ウーロン街の とうぎ場を
しめしていましたよ |
|
あの チャンピオンベルトの かざりが
スターストーンじゃないとすると・・・
|
|
いったい ホンモノの スターストーンは
どこに あるのでしょう・・・
|
stg3_tou_294_11_nok
マリオさん!
メールが きてるみたいですよ
ダレからでしょう? |
stg3_tou_294_13_nok
Xって ダレなんでしょう?
まるで スターストーンの ありかを
しっているような いいかたですね |
|
ボクたちに スターストーンの
じょうほうを くれるのでしょうか?
なんだか あやしい カンジですね・・・ |
|
All four possible partners have dialogue when first entering the major league locker room. Because Yoshi is required to beat the Iron Clefts, and partners can't be changed before this cutscene, only his dialogue is used.
Other NPC Dialogue#
|
|
irai_24_004
では もういちど いいますよ
|
|
irai_24_004
Alright, I'll say it again.
|
|
irai_24_005
それでは たいへんですが
よろしく おねがいしますね
|
|
irai_24_005
I know that's a lot to ask,
but you've got to help me.
|
|
Extra lines for the dialogue where the Ratooey businessman is explaining the briefcase code for his trouble; it seems there was originally a choice prompt to ask him to repeat the explanation.
stg3_npc_01_08_19
チャンピオン やめちゃったの?
|
|
stg3_npc_01_08_19
Did you quit as the champ?
|
|
stg3_npc_01_08_20
じゃあ ケッコンしな〜い
|
|
stg3_npc_01_08_20
Hey, wanna get married?
|
|
stg3_npc_01_08_21
キャーキャー ヒゲさわらせて!
|
|
stg3_npc_01_08_21
Can I touch your mustache?
|
|
stg3_npc_re_009
あ チャンピオンが かえってきた!
|
|
stg3_npc_re_009
It's the champion! He's back!
|
|
stg3_npc_re_010
やっぱり ゴンザレスよね〜
|
|
stg3_npc_re_010
Gonzales is the MAN!
|
|
stg3_npc_re_011
キャーキャー ヒゲさわらせて!
|
|
stg3_npc_re_011
Can I touch the 'stache?
|
|
stg3_npc_re_012
やっぱり チャンピオンだ!
|
|
stg3_npc_re_012
Here comes the champ!
|
|
stg3_npc_re_013
やっぱり ケッコンして!
|
|
stg3_npc_re_013
Let's get married...for real!
|
|
stg3_npc_re_014
やっぱり ヒゲさわらせて!
|
|
stg3_npc_re_014
Please, that 'stache...
|
|
Traveling Sisters 3 dialogue for after having completed Chapter 3, after rejoining the Glitz Pit, and after reclaiming the champion title, respectively. In the final game, the Sisters leave town upon completing the chapter, so these lines can't be seen.
stg3_npc_re_014_1
さんにんむすめ28
|
stg3_npc_re_014_2
さんにんむすめ29
|
stg3_npc_re_014_3
さんにんむすめ30
|
Some untranslated placeholder lines that were also meant for the Traveling Sisters 3, judging by the text (which is just part of their Japanese name) and placement.
stg3_npc_01_12_07
ああ ヒゲのムッシュ
|
どういうわけか わからないけど
あの うつくしい マドモアゼルの
心の あなは うまったようだ・・・ |
ザンネンだけど どうやら
ボクの 手に負えない
マドモアゼルのようだね・・・ |
|
stg3_npc_01_12_07
Ah, Monsieur Le Moustache!
|
I do not know 'ow, but the
hole in young mademoiselle's
'eart 'as already been filled... |
How unfortunate that she
eez so resistant to my
fabulous charms... |
|
Dupree dialogue for after having completed Chapter 3; he also leaves town upon completing the chapter.
stg3_npc_02_10_06
こんにちは ステキなヒゲの チャンピオン♥
サスガは ワタクシの みこんだミスター
あっというまに チャンピオンですわね |
でも チューいが ひつようですわよ
ダレかが アナタを ねらっている・・・
そんな気が いたしますわ |
それは ワタクシなのかもしれませんわ
アナタのハートを ねらっている
ハートドロボー・・・ ですものね |
|
stg3_npc_02_10_06
Hello, my mustached hero! ♥
I had a feeling you'd win,
and you proved me right! |
But I still smell something
foul... Someone's after you.
I can just feel it, sweetie. |
Know why? Because it's me!
I'm after your heart, sugar!
I will steal your love! |
|
stg3_npc_02_10_07
さすがは ステキなヒゲの ミスター♥
見事に 事件を かいけつしましたわね
ますます ホレてしまいましたわ・・・ |
ワタクシのミスター フフフ・・・
ではまた あう日まで ごきげんよう・・・
|
|
stg3_npc_02_10_07
You did it, Mr. Mustache! ♥
Way to put things right!
You are SUCH a man! |
My little Mr. Mustache...
Until we meet again...
|
|
Ms. Mowz dialogue for having become the Champion during Chapter 3 and for after having completed the Chapter, respectively; she disappears before that point.
Twilight Town#
Shopkeeper#
align="top" |stg4_gra_18
|
Huh? Now what was I doing..." |
|
店で 売るための やくそうを とりに
この森に きたところだったが・・・
|
I came to the forest to gather herbs to sell at the store. |
A message that would have been spoken by the Twilight Town shopkeeper after the pig curse was broken. In the final game, he's already back at the shop by the time you beat Doopliss.
(Source: GlitterBerri (Translation))
Leaving Town#
stg4_usu_156_kur
さあ マリオ
ゴロツキタウンへ もどりましょう
|
|
stg4_usu_156_kur
All right, Mario! Let's get
back to Rogueport, OK?
|
|
Text when leaving Twilight Town after Chapter 4. Since all of Mario's other partners were turned against him at this point, the player can't change partners, so only Vivian's dialogue is used.
Keelhaul Key#
Shores#
Whew! Stop spinning me~!
This is an unused message for hitting poor Whacka.
stg5_muj_117_02
ひぃぃ~!
どうなってんの この島は〜!
オバケのあとは ホンモノの海賊〜!? |
Eeeeek!
What is up with this island?!
First ghosts, and now REAL pirates?! |
stg5_muj_117_03
メガネの ヤロウ~!
おれたちを ダマしやがって!
うぎゃぁ~! |
That spectacled scoundrel!
He tricked us all!
Gaaah! |
Messages that would have popped up from the people on the shore during the battle between Cortez and Lord Crump.
Jungle#
align="top" |stg5_muj_28_01
|
What are you waiting for?!
|
|
なコイツらは ワシに まかせろ!
ワシに かまわず さっさと 行け!!
|
Leave these fellows to me!
Don't worry about me, hurry up and leave |
'' |
An extended bit of dialogue from Bobbery while he's being attacked by ghosts.
Excess Express#
Train Rooms#
stg6_rsh_193 |
stg6_rsh_193
ふふふ・・・ わがはいに かかれば
ズバッと こんなものです!!
|
Hehehe...If you get near me,
I'll slice you like this |
'' |
Messages from the businessman and possibly Heff T. These would have appeared after the Nitro Honey Syrup / Galley Pot mysteries were solved.
stg6_rsh_c_00
ベッドで 休みますか?
|
Sleep in the bed?
This prompt for resting in bed appears for Day 3. It's not possible to rest at this point, so this was never used or translated.
Freight Car#
stg6_rsh_276 |
This crate is full of bottles. |
Maybe they're drinks served in the dining car. |
|
stg6_rsh_277 |
This crate is full of bottles. |
! |
There's something lying between two of the bottles. |
stg6_rsh_280 |
The teacart is empty. |
|
|
stg6_rsh_281 |
|
マリオが じゅうぶん
入れそうなぐらい とても大きな箱だ
|
It's an enormous box that looks big enough
to fit Mario inside. |
|
箱の中に なにが 入っているのか
外からは サッパリ わからない
|
From the outside, it's impossible to tell
if there's anything in it. |
|
|
|
|
|
(Source: N. Onymous (translation))
There's a lot of descriptive text in the freight car that is never used. It seems the player would have been able to look through the crates in the room, likely while in search of Ghost T.'s diary. The third set of messages is likely for when the player finds the diary, as a book would be able to fit between drink bottles. It could also apply to the missing Gold Ring or Shell Earrings, but none of the passengers' missing items are found in the freight car.
Riverside Station#
align="top" |stg6_hom_01
|
Boohoohoo...
|
|
しかし マジョリンは つぎなる
手を うっていた みたいだぜ
|
But it looks like Beldam's
been making the next move. |
|
アンタも あきらめた方が
いいんじゃないのか?
|
Shouldn't you give up too?
|
|
しかし・・・
オレは マジョリンに ハナから
あてに されてなったのか・・・ |
But...it seems I haven't been counting on Beldam
since the beginning. |
Boohoohoo...
|
|
Completely unknown who would have spoke this dialogue. The only likely candidate is Doopliss, since he knows who Beldam is.
(Source: GlitterBerri (Translation))
Inside Station#
align="top" |stg6_eki_00
|
このエレベーターを 使ったら
きりかえスイッチが ある部屋まで
まっすぐ 行けるんですけど・・・ |
If you use this elevator,
you can go straight to the room
where the changeover switch is... |
|
エレベーターを 動かすキーが
じむ室に あるのです・・・
|
But the key to turn it on
is in the office... |
|
わるいヤツらに せんりょうされて
手も あしも 出ないのです・・・
|
Bad guys have taken it over.
I can't do a thing against them...
|
(Source: N. Onymous (translation))
An additional note from the people who once occupied the station. This might have been removed because it gives away the location of the key.
While holding the A Button, rotate the Control Stick,
then release to do an Ultra Jump!
(Source: N. Onymous (translation))
A simplied version of the Ultra Boots tutorial. Possibly a temporary message.
Poshley Sanctum#
stg6_pik_26
いまは もう だいざの上に
ガーネットスターは ない
|
The Garnet Star is no longer on the pedestal.
This should appear when examining the pedestal where the Garnet Star was placed. A similar message pops up when examining the pedestal of the fake Star.
X-Naut Base#
stg7_aji_34
シンニュウシャ ハッケン!
|
INTRUDERS ALERT! |
stg7_aji_35
タダチニ ハイジョスル!!
|
ELIMINATE IMMEDIATELY |
'' |
This appears in the main X-naut control room. The use of Katakana here is meant to convey a robotic voice.
Palace of Shadow#
Throne Room#
stg8_las_106_kur
あかないわ マリオ!
|
It won't open, Mario! |
stg8_las_106_nok
マリオさん あきません!
|
Mario, it's not opening! |
stg8_las_106_win
マリオちゃん あかないわン!
|
Mario, dear, it isn't opening! |
stg8_las_106_yos
ダメだ あかないぜ!
|
No good--it ain't opening! |
Vivian |
Bobbery |
Ms. Mowz |
|
stg8_las_106_viv
あかないわ マリオ!
|
It won't open, Mario! |
stg8_las_106_bom
マリオ あかないぞ!
|
Mario, it won't open! |
stg8_las_106_chu
ひらきませんわ マリオ!
|
It won't come open, Mario! |
|
An odd message for all partners. There's nothing to open in the throne room in the final version, unless they're talking about the door out.
Pit of 100 Trials#
msg_jon_shopper
ぎょうしょうにんです
|
|
msg_jon_shopper
Hey, I'm a peddler. I peddle.
|
|
Dialogue for a generic, well, peddler, with no other surviving data. In the final game, Charlieton appears in the Pit to sell items instead.
msg_jon_trick_1
このフロアの しかけが はつどう!
バトル中に なかまを かえることが
できなくなった! |
|
msg_jon_trick_1
The devices on this level are
now active. You can no longer
change allies during battle! |
|
msg_jon_trick_2
このフロアの しかけが はつどう!
バトル中に ハンマーを 使うことが
できなくなった! |
|
msg_jon_trick_2
The device on this level is
now active. You can no longer
use your hammer in battle! |
|
msg_jon_trick_3
このフロアの しかけが はつどう!
バトル中に ジャンプこうげきを
することが できなくなった! |
|
msg_jon_trick_3
The device on this level is
now active. You can no longer
use your jump in battle! |
|
msg_jon_trick_4
このフロアの しかけが はつどう!
バトル後に もらえる コインが
2ばいに なるぞ! |
|
msg_jon_trick_4
The device on this level is
now active. You now receive
double coins after battle! |
|
Messages for four different traps/devices that would have made the Pit of 100 Trials harder to complete. Less monotonous, though.
irai_30_009
ラクガキは ねんいりに かかれていて
きえない!!
|
The graffiti is carefully written. It won't erase!!
This is a shorter version of a message seen when examining the graffiti on floor 50 of the pit.
(Source: GlitterBerri (Translation))
tik_boss_03
な・・・ なに コイツ!?
|
|
tik_boss_03
Wh-What's this guy's beef?
|
|
|
tik_boss_06
What's with this dude?
|
|
tik_boss_07
な・・・ なに コイツ!?
|
|
tik_boss_07
Wh-Who is this person?
|
|
tik_boss_08
な・・・ なんだ コイツ!?
|
|
Alternate lines for each partner reacting to Bonetail, like the ones used at the start of the battle.
Post-Game Partner Text#
There are lines in the game hinting that after you beat the Shadow Queen and return to Rogueport, you'd have to gather up all of your partners again. This feature was changed to have all of your partners come back immediately.
Three of these exchanges were localized, three were dummied out, and the last one was simply left untranslated.
Translated#
nok_01_aed_nok_01
マリオさん!
また あえて うれしいですっ!!
|
nok_01_aed_nok_02
また ぼうけんに 行くんですね
ええ もちろん ついていきます!
|
nok_01_aed_nok_03
_ ノコタロウが なかまに なった!
|
nok_01_aed_nok_04
さあ 行きましょう!
|
|
nok_01_aed_nok_01
Mario! I'm so glad I got to
see you again!
|
nok_01_aed_nok_02
So, you're off on another
adventure, eh? Yes, of
course I'll go with you! |
nok_01_aed_nok_03
Koops has joined your party!
|
nok_01_aed_nok_04
Come on! Let's go!
|
|
gor_02_aed_win_01
あらン マリオちゃん
ゴ・ブ・サ・タ!
|
|
このあいだの ステージが おわって
いまは きゅうかを
たのしんでいるところよン |
gor_02_aed_win_02
また ぼうけんに 行くのねン!
もちろん 行くわよン
|
|
だって もっと 自分の さいのうに
みがきを かけなくっちゃねン
|
gor_02_aed_win_03
_
クラウダが なかまに なった!
|
gor_02_aed_win_04
こんどは どんな しげきが
まっているのかしらン!
|
|
Untranslated - Vivian (Twilight Town)#
usu_00_aed_viv_01
マリオ!
また あなたに あえるなんて
ユメみたいだわ! |
Mario! It's like a dream come true to see you again.
usu_00_aed_viv_02
もちろん いっしょに いくわ
あなたになら どこへでも ついていくわ
|
Of course I'll go with you! I'll follow you wherever you want to go.
usu_00_aed_viv_03
ビビアンが なかまに なった!
|
Vivian has joined your party!
usu_00_aed_viv_04
またまた ヨロシクね
|
Nice to see you again.
(Source: Imajin, N. Onymous (translation))
Blanked#
Goombella (Professor Frankly's House)
gor_02_aed_kur_01
あら マリオ! きてくれたのね!!
|
''Whoa, Mario! You're back |
'' |
|
That's awesome!
でも また あなたに あえると おもっていたから・・・
|
Y'know, I was just thinking of meeting you again...
また ぼうけんに いくんでしょ ええ もちろん あたしも ついていくわ
|
So, like, why don't we go do some more adventuring?
Yeah, totally! Count me in! |
gor_02_aed_kur_02
Machi #1620
|
|
gor_02_aed_kur_03
クリスチーヌが なかまに なった!
|
Goombella has joined your party! |
gor_02_aed_kur_03
Machi #1621
|
|
gor_02_aed_kur_04
また よろしくね マリオ!
|
Great to see you again, Mario! |
gor_02_aed_kur_04
Machi #1622
|
|
Admiral Bobbery (Keelhaul Key Town)
muj_01_aed_bom_01
おおっ! マリオでは ないか!
|
Well now! Is that you, Mario?
きぐうだな! ワシも たまたま この島に きていたのだ!!
|
Fancy meeting you here! Even I have found myself
paying a visit to this island on occasion |
'' |
muj_01_aed_bom_02
なに!? また ぼうけんに 出るだと?
|
What!? You're venturing forth once more?
Hrm... well, isn't that fortunate? Take me along, then.
オマエには たっぷりと おんが ある ワシに できることが あれば なんでも いうがいい
|
I'm simply overflowing with gratitude towards you!
If there's any task I can accomplish, just say the word! |
muj_01_aed_bom_02
stg5 218
|
|
muj_01_aed_bom_03
バレルが なかまに なった!
|
Bobbery joined your party! |
muj_01_aed_bom_03
stg5 219
|
|
muj_01_aed_bom_04
さあ 行くぞ マリオよ!
|
Now then, let us away, Mario! |
muj_01_aed_bom_04
stg5 220
|
|
Ms. Mowz (Lovely Howz of Badges)
gor_02_aed_chu_01
あら おひさしぶりですわね! ステキなヒゲの ミスター
|
Oh, my! It's been so long, my handsome
mustachioed mister!
もういちど アナタに あいたいと ずっと おもってましたわ
|
I've been yearning for a reunion ever since we parted! |
gor_02_aed_chu_01
Machi #1539
|
|
gor_02_aed_chu_02
ひょっとして また ぼうけんに でかけますの? カオに かいてありますわ
|
Could it be you're re-embarking on an adventure?
That's what your expression tells me.
ええ わかってますわ よろこんで いっしょに 行きますわ
|
You needn't say a thing! I'll happily go along with you! |
gor_02_aed_chu_02
Machi #1540
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gor_02_aed_chu_03
チュチュリーナが なかまに なった!
|
Ms. Mowz joined your party! |
gor_02_aed_chu_03
Machi #1541
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gor_02_aed_chu_04
では まいりましょう!
|
Now, shall we depart? |
gor_02_aed_chu_04
Machi #1542
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Test Level#
Pennington Battle Text#
After first hit
あいたた
ひどいじゃないか
でもいまのは カゲムシャ |
Owww! That's cruel, you know! That wasn't the real me, though! |
Ouch... |
If I'm not mistaken... |
After second hit 3
このまえきみを
はんにんあつかいしたことを
うらんでいるのかね |
You're mad I treated you like a culprit earlier, right? |
After third hit
うそろそろやばいって
しゃれにならんて
|
Keep it up, and you'll be sorry! I'm serious! |
|
Oof! |
After fourth hit 2
もうこれいじょうはあかんて。
いや、ほんまに。
|
Come on, I can't do this anymore! |
Come on! My body can't take this! |
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Spoken by the unused Pennington enemy. This text is directly embedded into the test level rel and isn't in the text files the game used for most dialogue.