This is a sub-page of Paper Mario: The Thousand-Year Door/Unused Text.
Sub-Pages#
E3 Text#
Text that was only used for the game's E3 Demo.
Tattles#
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Placeholder tattles for the E3 demo. These don't appear on the Interactive Multi-Game Demo disc version of the game.
Petalburg#
To the Special Stage! |
Spoken by the gatekeeper Koopa. You were sent to a Bowser platforming stage afterwards. This also appears in the Interactive Multi-Game Demo disc version of the game, and was obviously created for demo purposes.
Hooktail Castle#
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This is a duplicate of a message used in the final version.
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This message is in the final game, but it ends after the second block of text. Full message was used in the GameCube Interactive Multi-Game Demo discs, which presents a possibility that this message was never intended for the real game, and instead was made just so the people playing the demo would know what to do.
General Messages#
Placeholder#
No messages.[English] |
メッセージがありません |
Language-specific placeholder text that appears whenever a text string cannot be found in memory. There is a copy for each language, though only the Japanese one is in its own language (which translates to maybe "There is no message"). These messages are not located inside the normal text files, which makes sense; the error message wouldn't be able to show up if the text files were corrupt. Instead, the messages are stored in boot.dol.
Debug Commands#
Mostly for status stuff.
Internal Name |
Message |
|---|---|
btl_wn_debug_poison |
Poisoned |
btl_wn_debug_sleep |
Sleepy |
btl_wn_debug_stan |
Stop |
btl_wn_debug_guruguru |
Dizzy |
btl_wn_debug_confuse |
Confused |
btl_wn_debug_biribiri |
Stunned |
btl_wn_debug_dodge |
Dodgy |
btl_wn_debug_fire |
Burned |
btl_wn_debug_freeze |
Frozen |
btl_wn_debug_big |
Huge |
btl_wn_debug_small |
Tiny |
btl_wn_debug_tuyotuyo |
Strong |
btl_wn_debug_yowayowa |
Weak |
btl_wn_debug_hard |
Brave |
btl_wn_debug_soft |
Soft |
btl_wn_debug_charge |
Charged |
btl_wn_debug_charge9 |
Charged 9 |
btl_wn_debug_trans |
Invisible |
btl_wn_debug_quick |
Swift |
btl_wn_debug_slow |
Cursed |
btl_wn_debug_counter |
Payback |
btl_wn_debug_regeneration_hp |
Gradual HP |
btl_wn_debug_regeneration_fp |
Gradual FP |
btl_wn_debug_allergy |
Allergic |
btl_wn_debug_dead |
Instant Death |
btl_wn_debug_iroiro |
Change Parameters |
btl_wn_debug_metya |
Mess 'Em Up |
btl_wn_debug_iroiro |
Instant Tasty Tonic |
btl_wn_default_confuse_attack |
Confuse Attack |
btl_wn_unknown_attack |
Attack Test |
Early Status Messages#
Simpler, earlier status messages.
Internal Name |
Status |
Message |
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msg_st_chg |
N/A |
猥に なった (You've become obscene) |
msg_st_chg_poison_pr |
Poison |
どくに なった (You've been poisoned) |
msg_st_chg_charge_pr |
Charged |
チャージを した (You've been charged) |
msg_st_chg_sleep_pr |
Sleep |
ねむりに なった (You've become sleepy) |
msg_st_chg_stan_pr |
Stopped |
ストップに なった (You've been halted) |
msg_st_chg_guruguru_pr |
Dizzy |
グルグルに なった (You've become dizzy) |
msg_st_chg_confusion_pr |
Confused |
こんらんに なった (You've been confused) |
msg_st_chg_biribiri_pr |
Electrified |
グルグルに なった (You've been electrified) |
msg_st_chg_dodge_pr |
Dodgy |
ヨケヨケに なった (You've become dodgy) |
msg_st_chg_fire_pr |
Burn |
ほのおに なった (You've been burned) |
msg_st_chg_freeze_pr |
Frozen |
こおりに なった (You've been frozen) |
msg_st_chg_big_pr |
Huge |
デカデカに なった (You've become huge) |
msg_st_chg_small_pr |
Tiny |
ミニミニに なった (You've become small) |
msg_st_chg_tuyotuyo_pr |
POW-Up |
ツヨツヨに なった (You've become macho) |
msg_st_chg_yowayowa_pr |
POW-Down |
ヨワヨワに なった (You've become feeble) |
msg_st_chg_hard_pr |
DEF-Up |
カチカチに なった (You've become sturdy) |
msg_st_chg_soft_pr |
DEF-Down |
ふにゃふにゃに なった (You've been softened) |
msg_st_chg_allergy_pr |
Allergic |
You're allergic! |
msg_st_chg_trans_pr |
Invisible |
とうめいに なった (You've become transparent) |
msg_st_chg_quick_pr |
Fast |
はやいに なった (You've been hastened) |
msg_st_chg_slow_pr |
Slow |
のろいに なった (You've been slowed) |
msg_st_chg_counter_pr |
Counter |
しかえしに なった (You've become retaliative) |
msg_st_chg_bombcounter_pr |
Hold Fast |
You're a bomb counter! |
msg_st_chg_reg_hp_pr |
HP Regen |
じわじわHPに なった (HP is now gradually recovering) |
msg_st_chg_reg_hp_pr |
FP Regen |
じわじわFPに なった (FP is now gradually recovering) |
Font Tests#
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Yep, font tests.
Panel Tattles#
''That's a Plane Panel. |
''That's a Boat Panel. |
The Boat and Plane Panels cannot be tattled, so these messages can't be seen.
Save File Corruption#
The save file in Memory Card Slot A |
The data was deleted. |
A message for a corrupted save file. The final game doesn't allow an individually corrupted file to be deleted. The only option is to reformat the card.
Unused Battle Events#
No Gravity#
You can barely move! |
An event that would most likely occur on the Moon.
Puni Gathering#
Many Punies gathered! |
Would fill the audience with Punies, obviously. Possibly meant for the Chapter 2 boss.
Shy Guy Prank#
ヘイホーが いたずらをした |
The Shy Guy pulled a prank!
Unused action for the Shy Guy audience member, this would prevent the player from running away.
Rogueport#
Grifty#
I think I told you everything I could. |
There was something else too, but I forget what. |
I might remember something later, so please come again. |
An odd message from Grifty. Since Grifty always has stories to tell, and he'll retell them to you, this message never has an opportunity to pop up.
(Source: GlitterBerri (Translation))
Luigi#
Hey Big Bro! This is Luigi Story 1. |
Hey Big Bro! This is Luigi Story 2. |
Hey Big Bro! This is Luigi Story 3. |
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Hey Big Bro! This is Luigi Story 4. |
Hey Big Bro! This is Luigi Story 5. |
Hey Big Bro! This is Luigi Story 6. |
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Hey Big Bro! This is Luigi Story 7. |
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Short menu messages that would appear when selecting an option from the Luigi's Stories menu. In the end, these weren't really needed.
Wonky#
エラーメッセージ |
Error Message
Self-explanatory. Luckily, this never pops up.
Glitzville#
Fighter Filler Text#
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Filler text for two fighters that never made it into the game.
The Major Leagues#
Goombella |
Koops |
Flurrie |
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All four possible partners have dialogue when first entering the major league locker room. Because Yoshi is required to beat the Iron Clefts, and partners can't be changed before this cutscene, only his dialogue is used.
Twilight Town#
Shopkeeper#
Huh? Now what was I doing..." |
I came to the forest to gather herbs to sell at the store. |
A message that would have been spoken by the Twilight Town shopkeeper after the pig curse was broken. In the final game, he's already back at the shop by the time you beat Doopliss.
(Source: GlitterBerri (Translation))
Leaving Town#
Goombella |
Koops |
Flurrie |
Yoshi |
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Text when leaving Twilight Town after Chapter 4. Since all of Mario's other partners were turned against him at this point, the player can't change partners, so only Vivian's dialogue is used.
Keelhaul Key#
Shores#
フニャ~ |
Whew, don't spin me~
This is an unused message for hitting poor Whacka.
Eeeeek! |
That spectacled scoundrel! |
Messages that would have popped up from the people on the shore during the battle between Cortez and Lord Crump.
Jungle#
What are you waiting for?! |
Leave these fellows to me! |
'' |
An extended bit of dialogue from Bobbery while he's being attacked by ghosts.
Excess Express#
Train Rooms#
stg6_rsh_192 |
Thank you very much. |
If this vanished, my family would be left out in the cold. |
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stg6_rsh_193 |
Hehehe...If you get near me, |
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Messages from the businessman and possibly Heff T. These would have appeared after the Nitro Honey Syrup / Galley Pot mysteries were solved.
ベッドで 休みますか? |
Sleep in the bed?
The prompt for resting in bed appears for Day 3. It's not possible to rest at this point, so this was never used or translated.
Freight Car#
stg6_rsh_275 |
Looks like there's food inside. |
Maybe it's used for the meals in the dining car. |
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stg6_rsh_276 |
This crate contains bottles. |
Maybe they're drinks used for the dining car. |
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stg6_rsh_277 |
This crate contains bottles. |
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Something's fallen between the bottles. |
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stg6_rsh_280 |
The wagon is empty. |
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stg6_rsh_281 |
It's an enormous box that looks big enough |
From the outside, it's impossible to tell |
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There's a lot of descriptive text in the freight car that is never used. It seems the player would have been able to look through the crates in the room, likely while in search of Ghost T.'s diary. The third set of messages is likely for when the player finds the diary, as a book would be able to fit between drink bottles. It could also apply to the missing Gold Ring or Shell Earrings, but none of the passengers' missing items are found in the freight car.
Riverside Station#
Outside Station#
That's the Zip Toad impersonator. |
''Just as I thought. It's an IMPOSTER. |
An unused tattle for the fake Zip Toad / Doopliss, who runs away immediately after getting to Riverside Station.
(Source: GlitterBerri (Translation))
Boohoohoo... |
But it looks like Beldam's |
Shouldn't you give up too? |
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But...it seems I haven't been counting on Beldam |
Boohoohoo... |
Completely unknown who would have spoke this dialogue. The only likely candidate is Doopliss, since he knows who Beldam is.
(Source: GlitterBerri (Translation))
Inside Station#
If you use this elevator, you'll be taken |
I put the key that moves the elevator |
Bad guys have taken over. |
An additional note from the people who once occupied the station. This might have been removed because it gives away the location of the key.
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Hold down the A button and rotate the control stick.
Then, release A to do the Ultra Jump!
A simplied version of the Ultra Boots tutorial. Possibly a temporary message.
Poshley Sanctum#
いまは もう だいざの上に |
The Garnet Star is no longer on the pedestal.
This should appear when examining the pedestal where the Garnet Star was placed. A similar message pops up when examining the pedestal of the fake Star.
X-Naut Base#
INTRUDERS DETECTED! |
LEAVE IMMEDIATELY |
'' |
This appears in the main X-naut control room. The use of Katakana here is meant to convey a robotic voice.
Palace of Shadow#
Throne Room#
Goombella |
Koops |
Flurrie |
Yoshi |
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It won't open, Mario! |
Mario, it's not opening! |
Mario, dear, it isn't opening! |
No good--it ain't opening! |
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Vivian |
Bobbery |
Ms. Mowz |
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It won't open, Mario! |
Mario, it won't open! |
It won't come open, Mario! |
An odd message for all partners. There's nothing to open in the throne room in the final version, unless they're talking about the door out.
Pit of 100 Trials#
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Messages for four different traps/devices that would have made the Pit of 100 Trials harder to complete. Less monotonous, though.
ラクガキは ねんいりに かかれていて |
The graffiti is carefully written. It won't erase!!
This is a shorter version of a message seen when examining the graffiti on floor 50 of the pit.
(Source: GlitterBerri (Translation))
Post-Game Partner Text#
There are lines in the game hinting that after you beat the Shadow Queen and return to Rogueport, you'd have to gather up all of your partners again. This feature was changed to have all of your partners come back immediately.
Three of these exchanges were translated, one is in Japanese, untranslated, and three of them are temporary messages.
Translated#
Koops (Koops' House) |
Flurrie (Flurrie's House) |
Yoshi Kid (Glitz Pit Entrance Hall) |
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Untranslated - Vivian#
マリオ! |
Mario! I've been dreaming of meeting you again~
もちろん いっしょに いくわ |
Of course I'll go with you! If it's you, I'll go anywhere, even against my better judgment.
ビビアンが なかまに なった! |
Vivian has joined your party!
またまた ヨロシクね |
Nice to meet you again.
(Source: Imajin (translation))
Placeholder Text#
Goombella (Professor Frankly's House) |
Admiral Bobbery (Keelhaul Key Town) |
Ms. Mowz (Lovely Howz of Badges) |
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