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Pac-Man World 2 (Game Boy Advance)

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Just three years late, it's the handheld adaptation of Pac-Man World 2!

(At least it's better than the five-year gap on the original Pac-Man World.)

Sub-Pages#

Unused Levels#

Galaxian Maze #4#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Cheat codes to force the last door to open or at least jump straight to the final maze?

Hidden in four of the game's levels are Galaxian Keys, each of which unlocks a maze in the style of Pac-Mania. That's the theory, anyway. Collecting the fourth Galaxian Key fails to actually unlock the final maze, leaving it unused.

(Source: FlutterBug)

Unused Graphics#

To do:
A few more graphic sets, mainly other generic-looking loading bars and leftovers from Pac-Man World.

What appears to be graphics for a loading screen resembling the one from the PlayStation Pac-Man World. The game doesn't have much loading time at all, which is likely why it was scrapped.

Unused Text#

(See the Notes page for the massive slog of dull error and debug text.)

Starting at 0x9E5B0 in the US ROM is all of the game's text. The user-facing text is localized into five languages for the European market, even in the outwardly English-only US release; only the English text is shown here.

Offset

Text

Notes

0x9EBEC

(%s) isPasswordCorrect password %d level %d currentLevel %d completion %d maze %d checksum %d current level is over the opened levels. special spooky check

0x9EE44

Saving.
Do NOT remove the GAME PAK.
Do NOT turn off power.
Save successful.
Save failed.

Text related to saving. The game uses passwords for saving, but this and the below indicate that it was to have battery-backed saves at one point in development.

0x9F074

Time #
#% Complete
Lives
Score
- Empty -
Cancel
Load Game
Load Which Game?
- Game 1 -
- Game 2 -
- Game 3 -
# Lives
Score #
Continue
Save Game
Overwrite slot?
00:
go back to intro menu ?
You will not be able to save your progress without overwriting an existing saved game.
WARNING.

Text for a save/load menu.

0x9F5C8

(%s) level %d assigned bit %d
packFullyCompletedLevel
(%s) unpack level %d
unpackFullyCompletedLevel
cheat enabled all level open
level %d completed next level unlocked
we want to go backward
level %d is not completed, can't move further

Some debug display text about levels. "cheat enabled all level open" sure sounds interesting...

References#


  1. GameFAQs↩︎