Super Pac-Man is basically Pac-Man except the maze has doors and you can get HUGE.
Sub-Pages#
Unused Graphics#
A miniature version of the battle station from Bosconian is found with the rest of the game's graphics. It may have been intended to be one of the collectables. Interestingly, while it is unused in-game, it does appear for a split-second on the boot-up screen.
Like the "Blast" graphic from the original Pac-Man, this graphic appears with what may be its correct palette in the game's Character Slideshow in Namco Museum Vol. 2, labeled "BOSCONIAN".
Hidden Developer Credits#
Present at MAME's tile viewer at A0 are what appears to be jumbled graphics. Rotating them, mirroring them, and placing them in order reveals them to be developer credits for Fukatani Shouichi, Yamashita, and Na mco. Yes, there's a space in that tile.
フカ
タニ
正一
YA山
MA
下
NA MCO
(Source: biggestsonicfan)
Hidden Text#
If service mode is on, a secret message can be displayed. Hold the Super Speed button and press Right, Down, Down, Left, Left, Left, Left, Up on the joystick. If entered correctly, this message will appear at the bottom.
©℗ 1982 NAMCO LTD.
This text is present in the Midway version as well.
Hidden Level-Skip Code#
During gameplay, toggle DIP switch #8 on bank SW2 to the ON position. As soon as gameplay has paused, press the Super Speed button, and the level will advance; you can continue pressing the button to advance levels. Once you reach your desired level, toggle the DIP switch back to OFF, and gameplay will resume.
Regional Differences#
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This needs some investigation. |
As with several previous games, Midway made some minor changes when they brought Super Pac-Man overseas.
Title Screen#
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Namco |
Midway |
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Oddly, Namco's text was left in for the service mode Easter egg (see above).
Super Speed#
In the Bally Midway version, Super Pac-Man is much slower than the Namco version when holding down the Super Speed button.
Gate Phase-Through Glitch#
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Namco |
Midway |
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In the Namco version, it is possible for the ghosts to phase through the right tunnel gate if it is closed. In addition, Pac-Man can break through this gate, despite not being Super Pac-Man. This oddly doesn't seem to be the case for the left tunnel gate, as it blocks travel as intended. The Bally Midway version fixes this so that both tunnel gates block Pac-Man and the ghosts from travelling through.
Oddities#
Most of Pac-Man's sprites have an outline around them; though this is briefly visible during the power-on self test, it is set to the same yellow color as the rest of his body during normal gameplay, rendering it invisible. However, outlines are used in Namco Museum Vol. 2, albeit the outlines are a darker yellow. This is what the graphics would look like with the outline enabled (colored blue).
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The Pac-Man series | |
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Arcade |
Pac-Man • Super Pac-Man • Pac & Pal • Jr. Pac-Man • Pac-Mania |
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Atari 5200 |
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DOS |
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Intellivision |
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NES |
Pac-Man (Prototype) • Pac-Mania • Pac-Man Championship Edition |
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Famicom Disk System |
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Game Boy (Color) |
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Genesis |
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Neo Geo Pocket Color |
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Windows |
Pac-Man Championship Edition DX • Pac-Man Championship Edition 2 |
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PlayStation 3, Xbox 360 |
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GameCube |
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DoJa, J2ME |
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iOS |
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Handheld |
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Nintendo Switch |
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Ms. Pac-Man | |
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Arcade |
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Atari 5200 |
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NES |
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Game Boy (Color) |
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Sega Master System |
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Genesis |
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SNES |
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PlayStation |
Ms. Pac-Man: Maze Madness (Prototype) |
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Nintendo 64 |
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Game Boy Advance |
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Windows |
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iOS |
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Handheld |
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Pac-Man World | |
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PlayStation |
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GameCube, PlayStation 2, Windows |
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Xbox |
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PlayStation Portable |
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Game Boy Advance |
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Nintendo DS |
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Compilations | |
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Arcade |
Ms. Pac-Man & Galaga: 20 Year Reunion • Pac-Man: 25th Anniversary Edition |
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Game Boy Advance |
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Plug & Play |
Ms. Pac-Man Collection • Retro Arcade featuring Pac-Man • Pac-Man Connect & Play |
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Handheld |
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PlayStation 4, Xbox One, Nintendo Switch, Windows |
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Spin-Offs | |
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Arcade |
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DOS |
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NES |
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TurboGrafx-16 |
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Game Boy (Color) |
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Game Gear |
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Genesis |
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SNES |
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Mac OS Classic |
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CD-i |
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Windows |
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