Namco's NES Ms. Pac-Man is a port of an unofficial-made-official hack. Also featuring the world's first video game heroine!
Developer Credit#
Located at ROM address $C0F7 is a string "NAOKI HIGASHIO". It is stored to RAM during reset, but not referenced. Naoki Higashio was a programmer from Now Production, the company that developed this port.
Unused Mazes#
Of the seventeen maze layouts stored in the ROM, only eight are actually referenced in the maze pointer table, leaving a whopping nine mazes unused and inaccessible via normal means. Several of these mazes have very strange, asymmetrical designs, and one has no internal walls at all. For some reason, the data for the seventeenth maze (at $A926) is not compressed, perhaps indicating that it is a fairly old leftover.
The Game Genie codes listed below will replace the first maze with the corresponding unused maze. If you'd prefer to modify the ROM instead, change the pointer at $896A (0x97A in the ROM file) to the appropriate address.
Maze |
Game Genie code |
ROM address |
|---|---|---|
SATEXP + EPTEUO |
$9885 |
|
LGTEXP + XPTEUO |
$9A43 |
|
SATEXO + UPTEUO |
$9B8D |
|
UITEXO + VPTEUO |
$9EDB |
|
ELTEXP + EZTEUP |
$A0B0 |
|
YTTEXP + XZTEUP |
$A267 |
|
AZTEXP + KZTEUP |
$A420 |
|
YYTEXO + NZTEUP |
$A77F |
|
TZTEXP + OZTEUO |
$A926 |
(Source: Original TCRF research)
Debug Mode#
Use Game Genie code EEOGAAAA (0x40A0 = 80 in a headered ROM) to enable the debug mode. This unlocks a variety of features:
|
Debug Menu#
Press Select + A at the title screen to open the debug menu.
CHR TEST#
Use the D-Pad to scroll the screen vertically or horizontally. You can also change the colors, though it's a bit tricky: while holding Select, press Up or Down to select a background palette entry, and then press A or B to change it. You can edit all 16 background palette entries, though only the first palette is actually visible. Press Start to return to the main menu.
While the final game doesn't use any mappers, the CHR viewer does have some extra functionality that only works if the game is running on an MMC3 board: you can press A or B to cycle through the game's CHR banks.
OBJ TEST#
Use the D-Pad to move the object around the screen. Press A or B to cycle through objects, or Start to exit to the main menu. Note that most of the object values are invalid and may crash the game.
SOUND TEST#
Press Up or Down to change the sound number, and A to play it. Selecting any value above 20 will crash the game.
(Source: Original TCRF research)
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The Pac-Man series | |
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Arcade |
Pac-Man • Super Pac-Man • Pac & Pal • Jr. Pac-Man • Pac-Mania |
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Atari 5200 |
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DOS |
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Intellivision |
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NES |
Pac-Man (Prototype) • Pac-Mania • Pac-Man Championship Edition |
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Famicom Disk System |
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Game Boy (Color) |
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Genesis |
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Neo Geo Pocket Color |
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Windows |
Pac-Man Championship Edition DX • Pac-Man Championship Edition 2 |
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PlayStation 3, Xbox 360 |
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GameCube |
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DoJa, J2ME |
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iOS |
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Handheld |
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Nintendo Switch |
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Ms. Pac-Man | |
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Arcade |
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Atari 5200 |
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NES |
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Game Boy (Color) |
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Sega Master System |
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Genesis |
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SNES |
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PlayStation |
Ms. Pac-Man: Maze Madness (Prototype) |
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Nintendo 64 |
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Game Boy Advance |
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Windows |
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iOS |
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Handheld |
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Pac-Man World | |
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PlayStation |
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GameCube, PlayStation 2, Windows |
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Xbox |
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PlayStation Portable |
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Game Boy Advance |
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Nintendo DS |
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Compilations | |
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Arcade |
Ms. Pac-Man & Galaga: 20 Year Reunion • Pac-Man: 25th Anniversary Edition |
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Game Boy Advance |
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Plug & Play |
Ms. Pac-Man Collection • Retro Arcade featuring Pac-Man • Pac-Man Connect & Play |
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Handheld |
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PlayStation 4, Xbox One, Nintendo Switch, Windows |
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Spin-Offs | |
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Arcade |
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DOS |
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NES |
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TurboGrafx-16 |
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Game Boy (Color) |
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Game Gear |
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Genesis |
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SNES |
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Mac OS Classic |
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CD-i |
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Windows |
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