The eighth installment of the Might and Magic series.
Sub-Page#
Debug Options#
Debug configuration remained unchanged from the previous game. Instructions and available commands can be found here.
Unused Sound Effects#
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This page or section needs more audio. |
Tip |
Sound differs from sound from M&M6 and 7. It's very likely that tips were also planned for M&M8 |
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title |
Possibly part of the Arcomage game. Also present in M&M7, but unused. |
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victory |
Possibly part of the Arcomage game. Also present in M&M7, but unused. |
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defeat |
Possibly part of the Arcomage game. Also present in M&M7, but unused. |
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female scream |
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male scream |
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PanFlute |
Possibly meant for the flute from Lord Brinne's Tomb. |
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wolf howl (distance) |
Another wolf sound possibly meant for the Dire Wolves. |
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drip01 |
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drip02 |
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drip03 |
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Event41_01a |
Wererat Boat Greeting. Due to a bug it's not used and Wererat is just broodily looking at sunset. |
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Event41_01b |
Wererat Boat Travel. Like above. |
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Event41_01c |
Wererat Boat Not Enough Gold. Like above. |
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Event42_011 |
Regnan Boat Greeting |
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Event42_01b |
Regnan Boat Travel |
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Event42_01c |
Regnan Boat Not Enough Gold |
Player Character 25
Dragons cannot be taught spells and their voices are not available for starting hero, so this is unused.
Player Character 26
Same deal with the other dragon's voice.
Unused Locations and Videos#
Oracle (Indoors Cinematics)
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Unused |
Used |
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Unused |
Used |
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Unused portrait of the Oracle from cinematic. Looks like a representative of a new, tiger-like race, previously unseen in the world of Enroth.
Regnan Spell Shop (Indoors Cinematics)

Regna does not have a spell shop, so this appears to be unused. The shop's name is "Protective Magic", the owners name is Quiana. Selling Elemental Spells at a master level. For some reason shopkeeper has a female voice.
Sub in a Pirate Outpost Watch on YouTube
Unused video of a sub. There are two copies of this cinematic, so it's very probable that it was going to be played in two places, when player attempted to get into the sub: in the Pirate Outpost on the Dagger Wound Island and in the Small Sub Pen on Regna Island. In a final release no video shows when player is asked about traveling between islands.
The Adventurer's Inn Watch on YouTube
The Adventurer's Inn has this unused cinematic, so it looks like menu for hiring new heroes had on some stage of development layout similar to the one known from the other locations.
Concepts of Locations
Sounds.txt contains these strings with description "unused", suggesting that there were plans for more locations in the game. Interestingly, there were no plans for Wererats shops. Regnan Captain has unused sound files that can be found above.
Lizardman Ship
Lizardman Stables
Minotaur Alchemist
Minotaur Ship
Minotaur Stables
Dragon Hunter Alchemist
Dragon Hunter Spell Shop
Dragon Hunter Bank
Dragon Hunter Ship
Dragon Hunter Stable
Necromancer Ship
Necromancer Stable
Wererat Trainer
Wererat Bank
Wererat Stable
Regnan Boat
Cut Videos
In .exe file there are mentioned these videos, that can't be found in the game files:
rrchss2 - alternative rich Regnan house
derchss2 - alternative rich Dark Elf house
nrchss2 - alternative rich Necromancer house
lmedhs2 - alternative medium Lizardman house
trporhs2 - alternative poor Troll house
lporhs2 - alternative poor Lizardman house
Unused NPC#
Wandering NPCs#
NPC |
Unused/Swapped Portrait |
In-Game Portrait |
Comment |
|---|---|---|---|
Trolls Guards |
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The unused Troll portrait shall be a common portrait of a Trolls that guard a village on Ironsand Desert - however in .exe file it's swapped with unused friendly Ogre Warriors portrait that should guard Zog's Fortress (it's still possible to talk to them after casting "charm" spell). They will tell the player: |
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Unused Group of Ogres |
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.Exe file is pointing to a second unused Ogre portrait. Might it be that there were plans for another group of friendly Ogre Peasants or maybe Ogre Shamans? |
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Alternative Ogre Peasants portrait from NPCdata.txt. |
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NPCdata also has strings related to friendly wandering creatures, however they seem to be unused. One of such portraits is described just as "Ogre Peasant" |
Alternative Minotaur Peasants portrait from NPCdata.txt. |
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Alternative Shadowspire Peasants portrait from NPCdata.txt. |
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Alternative Elven Guards portrait from NPCdata.txt. |
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Unused Murmurwoods Peasants |
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NPCdata shows that this portrait was going to be commonly used by both peasants and Clerics of the Sun in Murmurwoods. There are no peasants in a final release and Clerics have different portrait. A two unused pieces of texts that were meant to be used by peasants remains in NPCNEWS.txt:
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Unused Friendly Vampires |
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Looks like developers were going to add more inhabitants to the city of Twilight? |
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Arion Hunter's Wererats |
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These portraits are coded in .exe as a graphics of friendly Wererats and Animalists that roam Smuggler's Cove, however they're noninteractive. NPCDATA.txt describes the right portrait as "Wererat Peasants". When interrogated, they would say |
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Friendly Elementals |
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Exe file contains these NPCs images among the other interactable creatures; it looks like at some point developers were planning to add friendly elementals outside their homes. |
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Pirates |
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The .exe file mentions also these portraits, so maybe some pirates were going to be non-agressive? NPCnews.txt has this piece of text alligned with pirates from Dagger Wound Island: |
Indoor NPCs#
Unused Portraits from Indoor Cinematics#
These portraits were clearly taken from existing and non-existent in the game files animations of merchants, instructors etc. Their ordinal numerals are 2000s.
NPC |
Unused Portrait |
In-Game Portrait |
Comment |
|---|---|---|---|
Lizardman Captain/Stableman |
It's hard to tell where did he work. However, Sounds.txt hints that he was Captain or Stableman. There is no matching animation in the game files. |
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Magic Shop Elf Merchant |
This portrait is clearly a merchant from "Arcane Items" and "Caori's Curios". His portrait is too small to be displayed properly, so probably this is the reason why it was swapped with a portrait of Elf woman from Merchant Guildhouse in Alvar (where she would shows next to Bastian Loudrin portrait, but she was scrapped for some reason). |
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Necromancer's Instructor |
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This portrait resembles a necromancer at the back of Shadowspire training hall. However, he was kicked from his job by some Vampire girl. |
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Dragon Hunter's Priest |
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...and fate of this dude is not so different from the guys above. He can be found in "Sacred Steel" in Garrote Gorge and "Sanctum" in Ravenshore. |
Dragon Hunter's Innkeeper |
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Poor guy, he was kicked off from the business by some girl too! He owned "Dragon's Blood Inn" in Garrote Gorge. His portrait on the left was eventually used for Xanthor. |
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Edgar Fellmoon |
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Hmmm, doesn't he use portrait of Xanthor from a cinematic? |
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Masul |
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NPCtopic.txt shows that Minotaur Heard Leader was planned to be a hireable hero and probably because of that he has a portrait of playable Minotaur. However, game files also contains his portrait cut from a cinematic of his throne room. |
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Oscar Tyre |
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Looks like the guy sitting in a throne room of the leader of the Temple of the Sun is nothing more than yellow-coloured necromancer. His portrait was probably changed to avoid confusion and to add him more character. |
Unused NPCs#
NPC |
Portrait |
Comment |
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Zanthora |
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Zanthora entry in 2DEvents.txt suggests, that she could be found in Mad Necromancer's Lab. |
Alliane Frelsig |
Elf merchant, that was scrapped from Merchant Guildhouse in Alvar. She was planned to be found there together with Bastian Loudrin as an NPC connected with a main plot. Her portrait was eventually used for Magic Shop shopkeeper. |
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Hirelings |
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These heroines can't join party and can be only chosen as a starting hero, thus their NPC portraits remain unused. |
Zog the Jackal |
2DEvents.txt entry contains one string with his name without further info, so we only know that he was planned to be an interactive NPC. |
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Dartin Dunewalker |
Troll, who shall give a clue to a player, that Ancient Troll Home is in Murmurwoods, not in Ravage Roaming; for unknown reason his bit of text is used by Volog Sandwind in Ironsand Desert, who is sending us to Ravage Roaming to look for Dartin. Of course there is no Dartin in Ravage Roaming. There are also two completely unused dialogues from GLOBAL scripts, that belongs to him:
Why does he want to return to Alvar? Was Troll promotion quest primarily a part o the main quest instead of placing Vilebite's ashes in a Troll Tomb?
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Reginald Dorray |
Charles Quixote tells the party, that when he will leave to the leaders meeting, Reginald Dorray will step in for him. Garret Deverro will jump onto his place instead, so player will never meet him in the game. He can be found in NPCData, but even doesn't have assigned portrait.
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NPCs with nothing but names
From NPCdata.txt:
Aori Derrisai - "(3) Drk Elf Rch House, pc"
Icarus Dire - "(6) Necromancer Rich House, pc"
Helius
Harry Merit
Unused Texts#
Unused Volog Sandwind's text, should be used before giving "Find Ancient Troll Home" quest:
Ancient Troll legends tell of a time when we did not live here in this desolate region. They tell of a place that was quiet and tranquil. We were driven from this place by the Curse of the Stone. So for many hundred years we have dwelt here upon the Sand of Iron. Now it seems we will be forced from this place as well. The growing sea of fire has destroyed most of my village. Many friends and family have perished. This may indeed be the end of my Clan.
There is a saying amongst my people, ""a thing lives only as long as it is remembered."" As long as I remember our homeland, then it will always be there for us to return too. It just needs to be found."
And this one, once again pointing that Troll promotion quest was a part of the main plot:
"The Alliance must be completed, and a unified course of action decided upon. Return to Alvar and consult the Merchant Council." TROLL PROMO
Unused Graphics#
Random NPCs#



















































































































Just like in two previous M&M games, M&MVIII came with a lot of unused portraits. Probably artists were told to prepare more of them to choose the best. They could also be a portraits of hireable companions.
Arcomage#
Unused Menu Elements

Unused Wall Fragment
Unused Card
Developers probably just forgot to add it.
Paperdolls#
Paperdolls of Frederic Talimere and Dyson Leyland have older, unused graphics of right and left hand in both vanilla and unusual positions. Moreover Dyson Leyland has unused darker paperdoll and specific paperdoll's background - looks like he would use it after betraying the Church of Sun and string along Necromancers.
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Unused |
Used |
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Unused Dyson's paperdoll with exemplary unused hands. Is he holding in his right hand some kind of wooden haft?
Miscellaneous#
Loading Screen
Apparently by Steve Jasper1.
Lizardman alternative death
Sprites.lod contains last three frames of dying Lizardman from five perspectives. It's different from the final animation (it has tail!), but sadly it has broken palette.
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Unused example |
Used |
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Pirate with broken palette
Sprites.lod again contains full animation of Pirate, probably the same as final, but with broken palette.
Placeholders
If the game can't load a sprite graphic, it will resort to using this placeholder graphic. It is named PENDING in the game files. |
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A placeholder NPC portrait. |
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Possibly this was meant for a custom cursor graphic. But the final game uses the regular Windows cursor. |
Unused Items#
Name |
Graphic in equipment |
Graphic on adventure map |
Description and comment |
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Big Brass Ring |
Quest Item: A large ring of polished brass. It seems to be part of a door knocker. |
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Arcane Key |
Quest Item: A gem containing an unfocused magical energy. Probably both Arcane and Ogre Keys were meant to be a normal keys using unused keys' graphics shown below; their placeholder graphics of a gems are rather Power Stones used for activating portals on Dagger Wound Island - in the game there are four portals (one doesn't need activation) and three Stones (two of them use the same graphic), so it's very likely these graphics are unused Power Stones. |
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Ogre Key |
Quest Item: A gem containing an unfocused magical energy. See above. |
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Pirate Hat |
Quest Item: A sea raider captain's hat. Inside the band are stitched the words "D. P. Stanley." Probably meant to be used as a proof of finding a treasure of Dread Pirate Stanley, that have to be brought to a questgiver? |
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Enchanted Amulet |
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A pretty bauble favored by the Pirates of Regna for it appearance, not for any magical enchantment it may have. When used, it grants your hero +1 Might permanent. |
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Berserker Belt |
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An artifact called Berserker Belt uses some generic belt's icon, so probably this is it's true look. |
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Prophecies of the Sun |
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In vanilla Prophecies graphic is generic 1st level spellbook; probably an author forgot to change graphic. |
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History of the Vault of Time |
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In-game type of the History of the Vault of Time is "Scroll", so developers by mistake might have left placeholder image. |
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Amulet |
The model can be seen in crate of Pirate Amulets, but icon itself remain unused. |
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Unused Keys |
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Rose |
M&M7 leftover, also unused in M&M VII. |
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Unused Ore |
M&M7 leftover, also unused in M&M VII. |
Druid Circlet of Power
The item Druid Circlet of Power can be found in the Druid Circle in Murmurwoods, but it is of no use in the game. Possibly part of a second Druid promotion quest that was cut from the game when it was decided to replace Druid class with Dark Elf and after removal of second promotion. 
Armors Unavailable for Trolls and Minotaurs
There are two artifacts that can be worn by only one specific class: Glomenmail, that can be worn only by Dark Elves and Supreme Plate, that can be worn only by Knights, but here is what can be found in icons.lod:
Louis Henderson's old portfolio contained a Minotaur paperdoll with firbidden armor on it2:
Unused and Broken Objects#
Cask
In "Global" script there is an event associated with cask similar (but with new items) to the one from M&MVII, however the game files don't contain it's sprite, thus it doesn't appear in the game. It looks like it would give a hero one of random items or make him drunk or poisoned.
event 288 -- "Empty Cask"
0: StatusText {Str = 739} -- "Empty Cask"
end
event 289 -- "Cask"
0: RandomGoTo {jumpA = 1, jumpB = 1, jumpC = 1, jumpD = 8, jumpE = 8, jumpF = 8}
1: RandomGoTo {jumpA = 2, jumpB = 2, jumpC = 2, jumpD = 5, jumpE = 5, jumpF = 5}
2: Set {"PoisonedGreen", Value = 0}
3: StatusText {Str = 728} -- "Poisoned!"
4: GoTo {jump = 17}
5: Set {"Drunk", Value = 0}
6: StatusText {Str = 738} -- "Drunk!"
7: GoTo {jump = 17}
8: RandomGoTo {jumpA = 9, jumpB = 9, jumpC = 11, jumpD = 11, jumpE = 13, jumpF = 15}
9: Add {"Inventory", Value = 202} -- "Phial of Gog Blood"
10: GoTo {jump = 17}
11: Add {"Inventory", Value = 210} -- "Poppy Pod"
12: GoTo {jump = 17}
13: Add {"Inventory", Value = 212} -- "Sulfur"
14: GoTo {jump = 17}
15: Add {"Inventory", Value = 218} -- "Mercury"
16: GoTo {jump = 17}
17: ChangeEvent {NewEvent = 288} -- "Empty Cask"
end
"Thirsty Trees"
In Ravenshore, Regna and Dagger Wound Island there are secret "thirsty trees" that on a click empty a bottle in an active hero equipment. It's a bug however, because there are events explaining that these objects shall give random reagents, for example on Dagger Wound Island:
event 494
Hint = str[41] -- "Palm tree"
0: Cmp {"QBits", Value = 270, jump = 16} -- Reagent spout area 1
1: Cmp {"RepairSkill", Value = 3, jump = 3}
2: GoTo {jump = 16}
3: RandomGoTo {jumpA = 5, jumpB = 7, jumpC = 9, jumpD = 11, jumpE = 13, jumpF = 0}
4: GoTo {jump = 16}
5: SummonObject {Item = 200, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Widowsweep Berries" : "Widowsweep Berries"
6: GoTo {jump = 15}
7: SummonObject {Item = 205, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Phima Root" : "Phima Root"
8: GoTo {jump = 15}
9: SummonObject {Item = 210, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Poppy Pod" : "Poppy Pod"
10: GoTo {jump = 15}
11: SummonObject {Item = 215, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Mushroom" : "Mushroom"
12: GoTo {jump = 15}
13: SummonObject {Item = 220, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Potion Bottle" : "Potion Bottle"
14: GoTo {jump = 15}
15: Add {"QBits", Value = 270} -- Reagent spout area 1
16: Exit {}
end
Unused Drunk Status Ailment#
This status ailment was present in the previous game and the devs seem to have planned for this to be in Might & Magic VIII as well, but then scrapped it. There exist drunk finished portraits and voice lines for all the playable characters.
Global.txt:
Drunk
Hic...
Have a Drink first...
Portrait |
Voice Lines |
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The same as male Necromancer. |
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The same as female Necromancer. |
Miscellaneous#
Path Leftovers#
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When northwest in Garrote Gorge, a small piece of path can be seen out of bounds on the minimap. It can also be seen in the field of view after increasing one's z-Position by memory editing. Possibly the developers intended for there to be a path coming from the West (which leads to Ravage Roaming). |
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Second path as seen in Grayface's M&MEditor. It can be found out of northern bonds of Garrote Gorge, it's also visible on a minimap. |
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Similar piece of path can be found near the western bound of Dagger Wound Island map. Its purpose is unknown, as it definitely can't lead to any other map. Here shown thanks to Grayface high resolution patch. |
Places Removed from the Maps#
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West of the small piece of path in Garrote Gorge a zoomed in minimap shows a blue pixel pointing out a removed river. |
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Northwest corner of the minimap hides probably automatically generated building plan. The building itself was completely removed from the game and the minimap corner can't be seen during normal gameplay. |
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Southeast corner overwent the same way, but the building was much smaller or placed behind the world's borders. |
Leftover Demo Text#
Global.txt:
This copy of Might and Magic VIII is unregistered.
Please call Peter Ryu at New World Computing: 818-889-5600 ext: 219
Unused Tutorial Level#

"mapstats.txt" contains information about each area and dungeon, including this entry:
Tutorial Out15.odm
You can edit the game's files and access Out15.odm in-game, but it seems to be just a copy of the Plane of Water - although there are no buildings, objects nor monsters and ground is of dirt type instead of sand. Southern edge leads to a non-existent map "out10.odm", three others go to Garrote Gorge.
A proper tutorial level has been added in the PlayStation 2 version - see the Version Differences section.
Unused Weather Conditions#
M&M VIII was going to have rain and snow falls in some lands - rain was even shown on some of prerelease images and used in preview version of the game that was present to reviewers. Plane of Fire has also active RedFog condition - however it does nothing in-game, but it looks like it was going to be similar to underwater "fog" known from the Plane of Water.
Monsters#
Unused Monster Spawns#
Mapstats.txt reveals some additional monsters spawns in some lands and dungeons:
- Dagger Wound Island was going to have a spawn of Couatls
- Ravenshore was going to have a spawn of Human Mercenaries
- Alvar was going to have a spawn of Dark Elf Warriors
- Pirate Outpost has set of Pirate Crossbowman (Female), Pirate Warrior Male and Wimpy Pirate Mage Male spawns, while in vanilla all the pirates are wimpy versions.
Thunder Lizards#
In several places in the game files Basilisks are called "Thunder Lizards" - it's the name of a similar hostile creatures in Might and Magic VI. Where there plans to make these reptiles roam deserts of Jadame just like their cousins?
Lizardmen Casting Spells#
"MONSTERS.txt" has "spell attack use%" cell filled with number "40" next to the strongest Lizardmen variant - Lizardman Captain. It means that he had 40% chance to cast some unknown spell.
Development Text#
Developers' Hard Drive
These strings can be found in MM8-Rel.exe.
F:\MM8src\MM8\Code\am_nw.cpp F:\MM8src\MM8\Code\Bitmap16.cpp
F:\MM8src\MM8\Code\Core3D.cpp F:\MM8src\MM8\Code\Damage.cpp
F:\MM8src\MM8\Code\DirectInputKeyboard.cpp F:\MM8src\MM8\Code\DirectInputMouse.cpp
F:\MM8src\MM8\Code\Events.cpp F:\MM8src\MM8\Code\Font.cpp
F:\MM8src\MM8\Code\Game.cpp F:\MM8src\MM8\Code\GammaControl.cpp
F:\MM8src\MM8\Code\Generate.cpp F:\MM8src\MM8\Code\itemdata.cpp
F:\MM8src\MM8\Code\KeyboardAsync.cpp F:\MM8src\MM8\Code\Light.cpp
F:\MM8src\MM8\Code\LoadSave.cpp F:\MM8src\MM8\Code\MobileLightStack.cpp
F:\MM8src\MM8\Code\Mouse.cpp F:\MM8src\MM8\Code\MouseAsync.cpp
F:\MM8src\MM8\Code\Odbuild.cpp F:\MM8src\MM8\Code\Odmap.cpp
F:\MM8src\MM8\Code\Odspan.cpp F:\MM8src\MM8\Code\Party.cpp
F:\MM8src\MM8\Code\Polydata.cpp F:\MM8src\MM8\Code\PolyProjector.cpp
F:\MM8src\MM8\Code\Screen16.cpp F:\MM8src\MM8\Code\screen16_3d.cpp
F:\MM8src\MM8\Code\screen16blt.cpp F:\MM8src\MM8\Code\seffects.cpp
F:\MM8src\MM8\Code\Show.cpp F:\MM8src\MM8\Code\StationaryLightStack.cpp
F:\MM8src\MM8\Code\Town.cpp F:\MM8src\MM8\Code\Video.cpp
F:\MM8src\MM8\Code\Vis.cpp F:\MM8src\MM8\Code\Weather.cpp
Error Handler
These are some error messages possible to receive, especially when doing certain variations of the Spell Scroll glitch (using a spell scroll when indoors or when trying to enter a dungeon).
Miscellaneous
MM8-Rel.exe contains these strings, they are the names of the standard EAX/OpenAL reverb effect presets. Possibly for communicating with EAX enabled audio cards for real-time reverb effects:
PSYCHOTIC DIZZY DRUGGED UNDERWATER SEWERPIPE CITY CARPETEDHALLWAY ARENA
PARKINGLOT PLAIN QUARRY MOUNTAINS FOREST ALLEY STONECORRIDOR HALLWAY HANGAR
CAVE CONCERTHALL AUDITORIUM STONEROOM LIVINGROOM BATHROOM ROOM PADDEDCELL GENERIC
NPCNEWS.txt contains this string in the 0th entry. The Lead Level Designer by the name Riki Corredera might have written this, seeing as how placeholder strings in some files read for riki and Misc Group for Riki. The message probably refers to Designer James Dickinson.
If you see this text tell James. Ooops text
NPCGROUP.txt contains this string as the 0th entry. Might also have been written by Riki.
I don’t work! Tell James!
pcnames.txt (meaning Player Character Names) contains this peculiar string in the last column.
To make excel work right
quests.txt contains certain debugging messages. Some of them are interesting:
You have Pissed off the Necros
You have Pissed off the clerics
You have Pissed of the Dragons
You have Pissed of the Dragon hunters
Placeholder Entries#
File |
Placeholder |
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"NPCDATA.txt" shows that all placeholder NPCs have this odd name: |
Boob |
Playable characters placeholders in "NPCDATA.txt" are simply names of races: |
troll minotaur darkelf vampire dragon necromancer cleric knight |
"class.txt" contains descriptions of all the races and their promotions. Placeholders here are simply: |
Delete me |
All empty messages in "scroll.txt" have number 739: |
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"Spells.txt" placeholder: |
Unused!!! |
"Sounds.txt" placeholder: |
/Unused |
Placeholder dungeon transition descriptions in "trans.txt": |
Placeholder text |
Items
IDs for items are sorted by item type. For some item types, these placeholders have been inserted until the next hundred.
_misc190
_misc191
_misc192
(...)
_misc197
_misc198
_misc199
_potion/reagent272
_potion/reagent273
_potion/reagent274
(...)
_potion/reagent297
_potion/reagent298
_potion/reagent299
artifact 543
artifact 544
artifact 545
(...)
artifact 597
artifact 598
artifact 599
quest item 663
quest item 664
quest item 665
(... 686~691 is occupied by ores ...)
quest item 697
quest item 698
quest item 699
message scroll 751
message scroll 752
message scroll 753
(...)
message scroll 797
message scroll 798
message scroll 799

If any of these is edited into the game, it will show up with the placeholder graphic and occupy 2x2 space in the inventory. Right-clicking on such an item crashes the game for the _misc items, but seems to work fine for all the other ones. Though it will only show an item description that matches the item's name, and it will say the item's value is 0. Some, but not all of the items can be sold. If thrown away, a placeholder item will show up as a sword.
Developer Credits#
The Tomb of Lord Brinne#
Lord Brinne was an online name of Bill Iburg, a Might and Magic fan who was active on the 3DO forums. When he died during the development of Might and Magic VIII, the dungeon was created as a tribute to him and Guild of the Wooden Flute, a group of fans who formed in celebration of the wooden flute item in Might & Magic VI. It didn't have any in-game use, what lead to many speculations and debates on the purpose of existence of this item. The flute in Might & Magic VIII has the secret use of allowing players to enter the hidden developer dungeon. Lord Brinne received similar tributes in other RPGs developed at the time. His ashes can be found in Morrowind, his tombstone in Deus Ex, and his grave in Ultima IX: Ascension. The guild, as well as Lord Brinne are name-dropped.
Name of guard of the Tomb |
Occupation |
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Cool Jerk, Chlala, Elara, Gamegurl, HodgePodge, Just-A-Brain, King Louise, Kyberkisu, Lord Kilburn, TenErnieFord |
Guild of the Wooden Flute member |
Guthwulf |
Board moderator of old 3DO website |
DaveO |
Owner of Guild of the Wooden Flute website |
Steve Jaqvaar |
Helped moderating Guild of the Wooden Flute website |
Ribannah |
Owner of Castle Gobs website, cocreator of Might and Magic Tribute; Guild of the Wooden Flute member |
Developer Dungeon#
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There is a hidden dungeon named NWC and New World Computing (the company who developed the game). It can be accessed by having the flute from Lord Brinne's Tomb in Ravenshore in your possession and then clicking at the Giant's Sword in the Plane between the Planes. Inside, you mostly find large hallways and small rooms that have allied pirate characters in them that are named after the developers.
Version Differences#
The game was released for Windows in the US and in Europe and later got ported to the PlayStation 2 for a release in Japan.
Windows |
PlayStation 2 |
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All of the HUD elements have been overhauled.
Tutorial Level
Watch on YouTubeThe Japanese PS2 version added a small dungeon where you are taught the basics of the game. After clearing the dungeon, you can then take a ship to Dagger Wound Island. The Windows version started you off in Dagger Wound Island right away.
Music Changes
The background music has been swapped for most if not all areas.
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The Might and Magic series | |
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NES |
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Mac OS Classic |
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DOS |
III: Isles of Terra • IV: Clouds of Xeen (Demo) • V: Darkside of Xeen (Demo) • IV + V: World of Xeen • Swords of Xeen |
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SNES |
II: Gates to Another World • Book II • III: Isles of Terra (Prototype) |
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Windows |
VI: The Mandate of Heaven • VII: For Blood and Honor (Prototypes) • VIII: Day of the Destroyer • IX: Writ of Fate (Prototype) |
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PlayStation 2 |
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Heroes of Might and Magic | |
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Windows |
A Strategic Quest (Demo) • II: The Succession Wars • III: The Restoration of Erathia • IV • V • VI • VII • Olden Era |
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Dreamcast |
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Other | |
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Windows |
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Game Boy Color |
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PlayStation 2 |
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Xbox 360 |
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