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Dark Messiah of Might and Magic: Elements

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Two prototype builds from [https://hiddenpalace.org/Dark_Messiah_of_Might_and_Magic:_Elements_(Oct_18,_2007_prototype) October 2007] and [https://hiddenpalace.org/Dark_Messiah_of_Might_and_Magic:_Elements_(Dec_21,_2007_prototype) December 2007] respectively.

Dark Messiah of Might and Magic: Elements is the Xbox 360 re-release of Dark Messiah of Might and Magic, featuring a brand-new UI, simplified progression, and overhauled levels. Join Sareth as he embarks on a slightly-changed adventure to become the Dark Messiah, while kicking everyone who gets in his way off of cliffs and onto crates, barrels, fireplaces and even spikes.

Regional Differences#

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The blood and gore effects in the German version were heavily toned down in both gameplay and cutscenes, notable examples being the blood shower that occurs when killing a Cyclops, as well as all the Adrenaline-induced Fatalities. Other changes include:

  • Melee weapons don't get bloody after attacking an enemy with them.
  • Corpses disappear almost immediately after killing an enemy.
  • Blood decals and scorch marks don't appear when attacking corpses. They also can't be moved by any means.
  • Frozen enemies can't be killed.

(Source: Schnittberichte)

References#


  1. Dark Messiah: Might and Magic - Elements - MobyGames↩︎