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Might and Magic VII: For Blood and Honor

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The seventh installment in the Might and Magic series.

Unused Sound Effects#

title.ogg Possibly part of the Arcomage game.

victory.ogg Possibly part of the Arcomage game.

defeat.ogg Possibly part of the Arcomage game.

Dwarf_Boat_01.ogg

Dwarf_Boat_02.ogg

Dwarf_Boat_03.ogg

Dwarf_Stable_01.ogg

Dwarf_Stable_02.ogg

Dwarf_Stable_03.ogg

Evil_boat_01.ogg

Evil_boat_02.ogg

Evil_boat_03.ogg

Warlock_Boat_01.ogg

Warlock_Boat_02.ogg

Warlock_Boat_03.ogg

Wizard_Boat_01.ogg

Wizard_Boat_02.ogg

Wizard_Boat_03.ogg

Elf_Boat_01.ogg

Elf_Boat_02.ogg

Elf_Boat_03.ogg

M&M6 Gong item leftover.

M&M6 Memory Crystal sound leftover.

A placeholder sound.

Unused Actors#

Manticores#

Manticore

Manticores can only appear randomly on Arena. Supposedly invisible and crash the game if clicked on.

Minicore

Tier 1

Walk

Taunt

Attack

Manticore

Tier 2

Walk

Taunt

Attack

Scorpicore

Tier 3

Walk

Taunt

Attack

Morcarack#

Red Dragon on the Emerald Isle should has his name set as Morcarack, but due to a bug it's swapped with simply "Red Dragon".

Megadragon#

The Megadragon in the Dragon Caves in the Land of the Giants was going to have fortified statistics and a special animation, however probably due to a bug this features were cancelled. In the game files one can find his full animation, that was later reused for all of the dragons in Might and Magic VIII: Day of the Destroyer.

Statistics

True MegaDragon (unused)

Broken MegaDragon (used also for Morcarack)

Red Dragon

Special Animation

Yes

No

No

Level

100

100

100

Hit Points

1300

1300

1300

Armor Class

100

100

100

Experience

11000

11000

11000

Move

Short

Short

Short

AI Type

Suicidal

Aggressive

Aggressive

Speed

300

300

300

Bonus

Eradication

Broke Armor

Broke Armor

Attack Type

Energy

Fire

Fire

Damage

20D8

16D8

16D8

Fire res.

Immune

0

Immune

Air res

70

0

70

Water

70

0

70

Earth

70

0

70

Mind

70

0

70

Spirit

15

0

15

Body

Immune

0

Immune

Light

30

0

30

Dark

30

0

30

Phys

70

0

70

Special

Summoning Dragon

None

None

Super Vampire#

Used to be a resident of the Wine Cellar in Tatalia in M&M7 1.0. Killing him was a quest objective, but somehow it was broken and mission was impossible to accomplish. Thus he was removed from the game in later patches. He had the same stats as Elder Vampire, except for his weaker mind immunity - average Vampire is immune to mind spells, while Supervampire has only 30 points of immunity. He was also probably an owner of Vampire's Cape that is described below, but it never found it's way to the final release.

Small Trolls#

The game files contains fully animated smaller version of a Troll. It's statistics are not present in monsters.txt and thus it can't be placed on a map, but they were found in a Dwarven Barrows in the March 1999 prototype of Might and Magic VII.

Unused small Troll

Used big Troll

Animals#

There were plans to add a bit of life to the cities by placing there cats, dogs, small rats and chickens, they even have full animations of walking in all directions and dying.

M&M7_Sprites_m500wa1.png M&M7_Sprites_m504sa2.png M&M7_Sprites_m509wb2.png M&M7_Sprites_m514wa2.png

Statistics

Armor Class

Hit Points

Damage

Experience

Move

1

3

2D2

11

Long

Unused Cinematics & Locations#

Dungeons#

Eofol Tunnel Entrances

Most of the tunnels connected to Eofol / Thunderfist don't have any entrance cutscene (in the release version of the game). The ones that have use the Thunderfist Mountain cutscene.

MightAndMagic_7-Out12_Connecting_Tunnel_Cave_-1.mp4

Temple of the Light

Due to restrictions of the game mechanics it wasn't possible to add transition screen to a dungeon with entrance inside house or institution - and because Temple of the Light is inside Celeste Temple, it lacks this beautiful cinematic.

M&M7_Might7vid_Out07_Temple_of_the_Light.mp4

The Temple of the Light is one of the most beautiful and serene places in the world.  Any follower of the Light can feel their troubles slipping away as they walk in these hallowed halls.

Temple of the Dark

The same as above applies to the Temple of the Dark.

M&M7_Might7vid_Out08_Temple_of_the_Dark.mp4

The Temple of the Dark is still in use by the forces of evil.  Sacrifices are held monthly, and foul rites are performed routinely on the front steps.

Breeding Zone

Not sure why it wasn't used, Walls of Mist cinematic in Celeste works just fine.

Traitors and prisoners of war are frequently thrown in this horrible pit as object lessons in cruelty.  All Necromancers must also enter the pit and escape before they can complete their apprenticeships.

Mount Nighon#

Warlock Stables

There're no stables at Nighon therefore it is unused.

M&M7_icons_npc776.png

Warlock Leader's Throne Room

Warlocks were going to play much bigger role than we've seen in a final release. In 2Devents.txt one can find a name of dead and burried Warlock Castle:

Castle Deadwood

M&M7_Might7vid_Warlock.mp4

Warlock Bank

M&M7_icons_npc927.png

Warlock Alchemist

M&M7_icons_npc771.png

Warlock Town Hall

According to videos names, Necromancers' Town Hall was primarily used for Nighon, but videos were swapped when developers decided that Nighon will be a smaller city. There is also unused Warlock clerks voice - game uses Necromancers clerk voice.

Houses Cinematics#

Human Poor House 3

M&M7_Might7vid_Human_Poor_House_3.mp4

Dwarven Rich House 2

M&M7_Might7vid_Dwarven_Rich_House_2.mp4

Armsmaster House

His portrait was used for a human banker.

Unused Items#

Name

Graphic in equipment

Graphic on adventure map

Description and comment

The DeathBlade of Vigor

For testing... remove before final release.

Value: 666

Type: Special, Two-Handed Sword

Damage: 4d5

Attack: 2

Health points +50

It's graphics are actually used for a Great Sword.

Flower (Rose)

A red, red, rose.

Empty Message Scroll, Lich Jar Placeholder, Elixir Placeholder, Final Part Placeholder, Level Design Placeholder, Artifact Placeholder (Elf vs. Human), Riverstride Plans Placeholder, False Plans Placeholder, Neutral Bow Placeholder, Elf/Human Artifact Placeholder, Orders from Snergle (M&M6 leftover), Name of Message

A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen.

Missing Scroll Text 727-739

The graphics of a scroll itself are present in the game

Thigh Bone

A human(?) thigh bone.

Sealed Letter 2-7

M&M7_sprites_OBJ251.png

(Used for Letter from Johann Kerrid to the Faerie King)

A sealed letter.

Value: 0, 4000, 1000, 1200, 2200, 1400

Newname Key

M&M7_sprites_OBJ205.png

(Used also by the other keys in the game)

A small key.

Unused Case of Soul Jars

Alternatively coloured Case of Soul Jars, apparently not present in-game. Looks like blue version was going to be placed in Castle Gloaming and green in Thunderfist Mountain.

Unused spell book

Unused long dagger artifact of Elf/Human slaying

Every type of weapon in the game has at least one powerful artifact. Except for a long dagger, so this is probably the lacking artifact. Placeholder entries in Items.txt tells that it was going to be "of Elf/Human slaying".

Another unused rose

Unused Ore

Dagger with Broken Palette

This dagger with broken colours was left for some reason among adventure map graphics of items:

Vampire's Cape

Looks like it belongs to a Super Vampire from Wine Cellar, but it doesn't appear in the in 1.0 version of the game nor in the official patches. Internally it's set as "of the Moon" enchantment, thus it would give + 10 to Intellect and Luck.

Unused Quests#

Events.lod contains these peculiar strings:

Killed specific monster (Armsmaster GM quest) - important for Bob
Completed fountain quest (Water Magic GM) - important for Bob

Both grandmaster teachers don't require finishing these quests to teach heroes new skills. However it looks like the first mission was scrapped on late stages of development, because Armsmaster Grandmaster has unused unique cinematic of his house and in the Dragon Caves there is a special Megadragon that could fulfil requirement of being "specific monster".

Developer Dungeon#

Watch on YouTubeLike in the preceding and the following games, there is a hidden dungeon that resembles the offices of New World Computing, the studio behind the game, populated by characters referencing the development team.

To get there, go to the Shoals, and look for a sunken pirate ship in the middle-right side of the map. Behind some rocks at the bottom of the ship is a chest with a Temple in a Bottle item inside. Use this item to get warped to The Strange Temple.

To do:
Add information on any interesting sights there.

Revisional Differences#

Uppercase text in during character creation#

Version 1.1

Preview and version 1.0

Right image is taken from 15.IV 1999 IGN preview, but it's also true for a vanilla 1.0 version.1 This was altered in patch 1.1.

1 - Many interesting unused content in Russian.

References#

References#


  1. Might and Magic 7 Preview - rpgvault.ign.com, Apr. 15th, 1999↩︎