The seventh installment in the Might and Magic series.
Unused Sound Effects#
title.ogg Possibly part of the Arcomage game. |
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victory.ogg Possibly part of the Arcomage game. |
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defeat.ogg Possibly part of the Arcomage game. |
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Dwarf_Boat_01.ogg |
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Dwarf_Boat_02.ogg |
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Dwarf_Boat_03.ogg |
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Dwarf_Stable_01.ogg |
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Dwarf_Stable_02.ogg |
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Dwarf_Stable_03.ogg |
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Evil_boat_01.ogg |
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Evil_boat_02.ogg |
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Evil_boat_03.ogg |
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Warlock_Boat_01.ogg |
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Warlock_Boat_02.ogg |
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Warlock_Boat_03.ogg |
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Wizard_Boat_01.ogg |
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Wizard_Boat_02.ogg |
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Wizard_Boat_03.ogg |
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Elf_Boat_01.ogg |
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Elf_Boat_02.ogg |
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Elf_Boat_03.ogg |
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M&M6 Gong item leftover. |
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M&M6 Memory Crystal sound leftover. |
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A placeholder sound. |
Unused Actors#
Manticores#
Manticore
Manticores can only appear randomly on Arena. Supposedly invisible and crash the game if clicked on.
Minicore
Tier 1
Walk |
Taunt |
Attack |
|---|---|---|
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Manticore
Tier 2
Walk |
Taunt |
Attack |
|---|---|---|
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Scorpicore
Tier 3
Walk |
Taunt |
Attack |
|---|---|---|
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Morcarack#
Red Dragon on the Emerald Isle should has his name set as Morcarack, but due to a bug it's swapped with simply "Red Dragon".
Megadragon#
The Megadragon in the Dragon Caves in the Land of the Giants was going to have fortified statistics and a special animation, however probably due to a bug this features were cancelled. In the game files one can find his full animation, that was later reused for all of the dragons in Might and Magic VIII: Day of the Destroyer.
Statistics |
True MegaDragon (unused) |
Broken MegaDragon (used also for Morcarack) |
Red Dragon |
|---|---|---|---|
Special Animation |
Yes |
No |
No |
Level |
100 |
100 |
100 |
Hit Points |
1300 |
1300 |
1300 |
Armor Class |
100 |
100 |
100 |
Experience |
11000 |
11000 |
11000 |
Move |
Short |
Short |
Short |
AI Type |
Suicidal |
Aggressive |
Aggressive |
Speed |
300 |
300 |
300 |
Bonus |
Eradication |
Broke Armor |
Broke Armor |
Attack Type |
Energy |
Fire |
Fire |
Damage |
20D8 |
16D8 |
16D8 |
Fire res. |
Immune |
0 |
Immune |
Air res |
70 |
0 |
70 |
Water |
70 |
0 |
70 |
Earth |
70 |
0 |
70 |
Mind |
70 |
0 |
70 |
Spirit |
15 |
0 |
15 |
Body |
Immune |
0 |
Immune |
Light |
30 |
0 |
30 |
Dark |
30 |
0 |
30 |
Phys |
70 |
0 |
70 |
Special |
Summoning Dragon |
None |
None |
Super Vampire#
Used to be a resident of the Wine Cellar in Tatalia in M&M7 1.0. Killing him was a quest objective, but somehow it was broken and mission was impossible to accomplish. Thus he was removed from the game in later patches. He had the same stats as Elder Vampire, except for his weaker mind immunity - average Vampire is immune to mind spells, while Supervampire has only 30 points of immunity. He was also probably an owner of Vampire's Cape that is described below, but it never found it's way to the final release.
Small Trolls#
The game files contains fully animated smaller version of a Troll. It's statistics are not present in monsters.txt and thus it can't be placed on a map, but they were found in a Dwarven Barrows in the March 1999 prototype of Might and Magic VII.
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Unused small Troll |
Used big Troll |
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Animals#
There were plans to add a bit of life to the cities by placing there cats, dogs, small rats and chickens, they even have full animations of walking in all directions and dying.
Statistics |
Armor Class |
Hit Points |
Damage |
Experience |
Move |
|---|---|---|---|---|---|
1 |
3 |
2D2 |
11 |
Long |
Unused Cinematics & Locations#
Dungeons#
Eofol Tunnel Entrances
Most of the tunnels connected to Eofol / Thunderfist don't have any entrance cutscene (in the release version of the game). The ones that have use the Thunderfist Mountain cutscene.
Temple of the Light
Due to restrictions of the game mechanics it wasn't possible to add transition screen to a dungeon with entrance inside house or institution - and because Temple of the Light is inside Celeste Temple, it lacks this beautiful cinematic.
The Temple of the Light is one of the most beautiful and serene places in the world. Any follower of the Light can feel their troubles slipping away as they walk in these hallowed halls.
Temple of the Dark
The same as above applies to the Temple of the Dark.
The Temple of the Dark is still in use by the forces of evil. Sacrifices are held monthly, and foul rites are performed routinely on the front steps.
Breeding Zone
Not sure why it wasn't used, Walls of Mist cinematic in Celeste works just fine.
Traitors and prisoners of war are frequently thrown in this horrible pit as object lessons in cruelty. All Necromancers must also enter the pit and escape before they can complete their apprenticeships.
Mount Nighon#
Warlock Stables
There're no stables at Nighon therefore it is unused.
Warlock Leader's Throne Room
Warlocks were going to play much bigger role than we've seen in a final release. In 2Devents.txt one can find a name of dead and burried Warlock Castle:
Castle Deadwood
Warlock Bank
Warlock Alchemist
Warlock Town Hall
According to videos names, Necromancers' Town Hall was primarily used for Nighon, but videos were swapped when developers decided that Nighon will be a smaller city. There is also unused Warlock clerks voice - game uses Necromancers clerk voice.
Houses Cinematics#
Human Poor House 3
Dwarven Rich House 2
Armsmaster House
His portrait was used for a human banker.
Unused Items#
Name |
Graphic in equipment |
Graphic on adventure map |
Description and comment |
|---|---|---|---|
The DeathBlade of Vigor |
For testing... remove before final release. Value: 666 Type: Special, Two-Handed Sword Damage: 4d5 Attack: 2 Health points +50 It's graphics are actually used for a Great Sword. |
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Flower (Rose) |
A red, red, rose. |
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Empty Message Scroll, Lich Jar Placeholder, Elixir Placeholder, Final Part Placeholder, Level Design Placeholder, Artifact Placeholder (Elf vs. Human), Riverstride Plans Placeholder, False Plans Placeholder, Neutral Bow Placeholder, Elf/Human Artifact Placeholder, Orders from Snergle (M&M6 leftover), Name of Message |
A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen. Missing Scroll Text 727-739 The graphics of a scroll itself are present in the game |
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Thigh Bone |
A human(?) thigh bone. |
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Sealed Letter 2-7 |
(Used for Letter from Johann Kerrid to the Faerie King) |
A sealed letter. Value: 0, 4000, 1000, 1200, 2200, 1400 |
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Newname Key |
(Used also by the other keys in the game) |
A small key. |
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Unused Case of Soul Jars |
Alternatively coloured Case of Soul Jars, apparently not present in-game. Looks like blue version was going to be placed in Castle Gloaming and green in Thunderfist Mountain. |
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Unused spell book |
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Unused long dagger artifact of Elf/Human slaying |
Every type of weapon in the game has at least one powerful artifact. Except for a long dagger, so this is probably the lacking artifact. Placeholder entries in Items.txt tells that it was going to be "of Elf/Human slaying". |
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Another unused rose |
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Unused Ore |
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Dagger with Broken Palette
This dagger with broken colours was left for some reason among adventure map graphics of items:
Vampire's Cape
Looks like it belongs to a Super Vampire from Wine Cellar, but it doesn't appear in the in 1.0 version of the game nor in the official patches. Internally it's set as "of the Moon" enchantment, thus it would give + 10 to Intellect and Luck.
Unused Quests#
Events.lod contains these peculiar strings:
Killed specific monster (Armsmaster GM quest) - important for Bob
Completed fountain quest (Water Magic GM) - important for Bob
Both grandmaster teachers don't require finishing these quests to teach heroes new skills. However it looks like the first mission was scrapped on late stages of development, because Armsmaster Grandmaster has unused unique cinematic of his house and in the Dragon Caves there is a special Megadragon that could fulfil requirement of being "specific monster".
Developer Dungeon#
Watch on YouTubeLike in the preceding and the following games, there is a hidden dungeon that resembles the offices of New World Computing, the studio behind the game, populated by characters referencing the development team.
To get there, go to the Shoals, and look for a sunken pirate ship in the middle-right side of the map. Behind some rocks at the bottom of the ship is a chest with a Temple in a Bottle item inside. Use this item to get warped to The Strange Temple.
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To do: |
Revisional Differences#
Uppercase text in during character creation#
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Version 1.1 |
Preview and version 1.0 |
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Right image is taken from 15.IV 1999 IGN preview, but it's also true for a vanilla 1.0 version.1 This was altered in patch 1.1.
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The Might and Magic series | |
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NES |
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Mac OS Classic |
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DOS |
III: Isles of Terra • IV: Clouds of Xeen (Demo) • V: Darkside of Xeen (Demo) • IV + V: World of Xeen • Swords of Xeen |
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SNES |
II: Gates to Another World • Book II • III: Isles of Terra (Prototype) |
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Windows |
VI: The Mandate of Heaven • VII: For Blood and Honor (Prototypes) • VIII: Day of the Destroyer • IX: Writ of Fate (Prototype) |
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PlayStation 2 |
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Heroes of Might and Magic | |
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Windows |
A Strategic Quest (Demo) • II: The Succession Wars • III: The Restoration of Erathia • IV • V • VI • VII • Olden Era |
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Dreamcast |
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Other | |
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Windows |
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Game Boy Color |
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PlayStation 2 |
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Xbox 360 |
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Links#
1 - Many interesting unused content in Russian.
References#
References#
- Might and Magic 7 Preview - rpgvault.ign.com, Apr. 15th, 1999↩︎






