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Unused Graphics

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This is a sub-page of Might and Magic VII: For Blood and Honor.

Unused Graphics#

Unused NPCs portraits#

The Oldest Tree

Alternative autumn portrait of the Tree.

Elven Clerk

Unused

Used

Elven Stableman

Unused

Used

Warlock Armorsmith

Unused

Used, he is also used for Necromancer Alchemist

Warlock Innkeeper

Used for Instructor in Celeste

Used

Celeste Instructor

Unused

Should be used as Warlock Inkeeper, but he's here

Warl... Eeer, Necromancer Clerk

Unused

Used here and also for Healer in Nighon

Warl... Eer, Wizard Magician

Unused

Used here and also for Healer in Temple of Dark

Nighon Blacksmith

Unused

Used and also used for Armorsmisth in the Pit

Healer in Temple of Light in Bracada and Celeste

Unused

Used

Celeste Armormith

Unused

Used for Armorsmith and Clerk in Celeste

Blacksmith in Celeste

Unused

Used for Blacksmith and Light Guildmaster

Alchemist in Bracada and Celeste

Unused

Used

Book Backgrounds#

These do not seem to appear in the game. Most of the book backgrounds in the release version are in color.

Chests, Crates Textures and Bottoms#

Textures

All of the unused chests have their own bottom texture. Because chests aren't opening on a world map, we can assume that there were plans for such feature for all of the unused chest types. Vanilla chest for comparison:

Vanilla crate is made of chest inside bottom texture. Here are crates for all of the chest types made out of unused bottoms, but we can assume that not all of the chests were going to have crate counterpart. Vanilla crate for comparison:

Bottoms Backgrounds Original background for comparison:

Arcomage#

Unused Menu Buttons

In the end Arcomage has no menu at all.

M&M8_Arcomage1.png

Unused Wall Fragment

Probably unused top of the player's wall.

Old Map of Emerald Island#

Both dungeons seem to be missing on the early map. The marsh area was composed of grass tiles. The docks were absent as well as the ship on top of the map.

The areas from the early map can be seen on the screenshots on the pre-release page.

Unused

Used

Walls Textures#

Looks like player could gather gems and other items from mother lode, just like in M&M6:

M&M7_Bitmaps_C2bS7.png M&M7_Bitmaps_C2bS8.png M&M7_Bitmaps_C2bS3.png There are also some unused cave walls:

M&M7_Bitmaps_C2b1.png M&M7_Bitmaps_C2b2.png M&M7_Bitmaps_C2bS2.png M&M7_Bitmaps_C2bS5.png M&M7_Bitmaps_C2bS6.png

Unused

Used

Decorations#

Dinnerware

M&M7_Sprites_dec41.png M&M7_Sprites_dec42.png M&M7_Sprites_dec43.png M&M7_Sprites_dec44.png M&M7_Sprites_dec45.png M&M7_Sprites_dec46.png M&M7_Sprites_dec47.png M&M7_Sprites_dec48.png M&M7_Sprites_dec49.png M&M7_Sprites_dec50.png M&M7_Sprites_dec51.png M&M7_Sprites_dec52.png M&M7_Sprites_dec53.png

HoMM3 Graphics

Batlefield obstacles that were earlier used in Heroes of Might and Magic III.

M&M7_Sprites_dec89.png

- the only graphic that gone completely unused

M&M7_Sprites_dec92.png

- present in H3 as a part of a bigger obstacle, lower part cut

M&M7_Sprites_dec93.png

- similar to the previous obstacle and also mushroom looks like a slightly reworked graphic from below

M&M7_Sprites_dec91.png

- used as a part of bigger obstacle, placed differently

M&M7_Sprites_dec86.png

- a small version of a bigger obstacle from HoMM3, lower part cut

M&M7_Sprites_dec88.png

- present in HoMM3 as a part of bigger obstacle

M&M7_Sprites_dec90.png

- present in HoMM3, lower part slightly cut and some pixels around the skull were removed

M&M7_Sprites_rock22.png

- present in HoMM3, slightly cut lower part

M&M7_Sprites_dec40.png

- present in HoMM3, lower part slightly cut and made a log is positiones more horizontally

Dry Wood

M&M7_Sprites_Dec12.png M&M7_Sprites_Dec13.png M&M7_Sprites_Dec14.png M&M7_Sprites_Dec15.png M&M7_Sprites_Dec16.png M&M7_Sprites_Dec17.png

Enrothian Alphabet#

It reads: "WIZARDS FIRST RULE MAY BE HAZARDOUS TO YOUR HEALTH."

Signs#

Dock

M&M7_icons_sgDOCK.png

Moon

MM7_bitmaps_sgMOON.png

Stars

Stolen Paintings#

The bitmaps with paintings in the game are shown only partially; surrounding walls are hidden. Here are listed places with corresponding walls:

  • Roland and Angel pictures:
    • Lord Markham's Manor
    • Grand Temple of the Moon.
  • Archibald painting:
    • The Small House
    • Temple of the Light
    • Grand Temple of the Sun
    • The Hall of the Pit
    • Thunderfist Mountain
    • the Titans Stronghold.

It's rather likely that they were supposed to be found in Grand Temple of the Moon, Grand Temple of the Sun respectively and Lord Markham's Manor.

M&M7_Bitmaps_T3S2B1E.png M&M7_Bitmaps_T3S2B1F.png M&M7_Bitmaps_T5S1BG.png M&M7_Bitmaps_T5S1BH.png M&M7_Bitmaps_T5S1BD.png M&M7_Bitmaps_T5S1BE.png

Dialogue Box#

Unused Sprites of Treants#

In-game Treants use only one idle sprite, different from the sprites below

Unused

Used

Corpses#

Some of the corpses sprites in the game have a set of 5 rotations just like in M&M8, though the game always displays the same one regardless of angle. Only the first angle from each set in gallery below was used. Moreover unused small Troll enemy also had all lying sprites, big version had only one in the game files.

Placeholders#

MightAndMagic8_PlaceholderItem.png M%26M8_cursor.png M%26M7_pending.png

Leftovers from M&M6#

M&M7_Bitmaps_IC_KNIG.png M&M7_Sprites_LEFTHAND.png Dungeons and Locations Entrances from M&M6

M&M8_Icons_Castle.png M&M8_Icons_Dungeon.png M&M8_Icons_ISTAIRDN.png M&M8_Icons_ISTAIRUP.png M&M8_Icons_ITRAP.png M&M6_Sprite_ISECDOOR.png Trees from M&M6 with Broken Palette

M&M7_Sprites_Ntree5.png M&M7_Sprites_Swptree1.png M&M7_Sprites_swptree2.png M&M7_Sprites_swptree3.png M&M7_Sprites_swptree4.png