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Might and Magic VII: For Blood and Honor

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This page details pre-release information and/or media for Might and Magic VII: For Blood and Honor.

Sub-Pages#

Concept Art#

Sketches from Polish Version of Manual#

Early Concepts of Bracada by Brian Kemper1#

Box Art and Main Menu by Boris Vallejo#

In high resolution.

Renders#

Monsters#

By Tracy Iwata2#

From Ubi-Soft Digital Press Kit Fall Winter 19993#

Items#

Heroes#

Interface#

Release

Preview

Slightly different colors of Wyvern's wings.

Release

Preview

Dwarven Lady without her head?!

Mockups#

First promo images, made without user interface. Composed of character renders and in-game environment shots.

Unknown Map#

These 2 images are composed of creature renders for Heroes of Might and Magic 3 and some area which looks like as if it is from Might and Magic VI. It is hard to tell whether it is an existing area or something custom, made for testing purposes.

There are screenshots combining these images with the early version of the user interface.

Old User Interface4#

One of the earliest states in the development of the title. The user interface is completely different which makes it really easy to distinguish it from the other stages. The color palette is also much more vibrant and more similar to the tones of Might and Magic VI. The promo screenshots showcase only the Emerald Island areas including Temple of the Moon. This can mean that these two maps were made first.

It seems that knights are the only NPCs on the map.

Release

Preview

Different tree graphics, missing shop signs.

Release

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Release

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Different spellbook layout.

March 3rd 1999#

From preview by IGN (IGN Vault) April 15th, 1999.56 A slightly later stage of the development. The date is taken from the IGN's screenshot library. The date of the screenshots may vary since some of them have user interface differences. However it is not clear how to surely split them up for now.

Release

Preview

The tree graphics are not present in the release build files. It may be not visible on the screenshot but it seems that the shipyard area was a bit different. The wooden parts that are visible are of different size and using different textures. The minimap also shows the difference.

Release

Preview

Different wall and floor textures.

Release

Preview

No castle guards. No decorations like trees and rocks. The minimap is also different and seems to not have a road. Some castle textures are different.

Release

Preview

The NPCs seen on the preview screenshot do not spawn in Erathia in the release version. The conversation background seems to be using a different texture.

Release

Preview

Missing conversation topic, different background cutscene, different house name. The exit house button is from Might and Magic VI and the layout in general is more similar to it.

Release

Preview

Entrance model for The Hall Under the Hill is completely different. Some decorations are missing.

Release

Preview

Well and training houses have different textures. Tree graphics are different.

Release

Preview

Another example of the starting area but some things seem to be different: UI for auras is brighter and the tree graphics are different.

Release

Preview

Dungeon entrance UI layout similar to the one in Might and Magic VI. Button graphics are from Might and Magic VI as well. Slight change in the map name - from "Dragon's Lair" to "The Dragon's Lair".

Release

Preview

The Dragon's Lair on Emerald Island had additional caves prior to the main room with the dragon. In the release version that section is not present and the party appears in the dragon room right away.

Release

Preview

Different wall and floor textures.

Release

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The ship is pointing into the opposite direction. Some textures are different.

Release

Preview

Different conversation topic - Castle Harmondy.

Release

Preview

Different decorations on the background.

Preview by PCPlayer#

Video preview made by the German magazine PCPlayer showcasing the game before release. The game seems to be on the similar stage as the screenshots above.

Watch on YouTube

Spellbook Concept Art#

Spellbook concept art by Brian Kemper features some spell previews not present in the release version of the game, some layouts are different as well.

The spell names written in Erathian are altered as well.

Mind magic school is missing from the concept art.

Release

Preview

Release

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Different images for air magic spells like Sparks and Implosion.

Release

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Release

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Release

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Image for bless spell is slightly different - the archer's armor is of blue color in the release.

Release

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Vampiric weapon and Armageddon are swapped in the release.

Trailer#

Watch on YouTube

Trailer uses the early voice-over which differs from the release version. The release version starts with a contest on an island while in the trailer the story seems to be about finding Lord Markham's daughter, who was kidnapped. The party of 3 is also mentioned which explains why there are only 3 characters in the intro instead of 4.

Cutscenes#

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Art by Tracy Iwata.

Release

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Art by Rebecca Christel7.

Release

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Eraly Erathian Sewers by Jeff Bigman8.

Release

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Early middle class Wizard house by Jeff Bigman.

Release

Preview

Early temple by Jeff Bigman.

Release

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Art by Tracy Iwata.

Release

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Early temple by Jeff Bigman.

Release

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Art by Tracy Iwata.

Release

Preview

Early Clanker's Laboratory Cinematic by Brian Kemper.

Release

Preview

By Brian Kemper

- Slideshow program from the 3DO Demos kit CD with the Might and Magic VII promo materials, 1999

References#


  1. Brian Kemper's old portfolio↩︎
  2. Art by Tracy Iwata - oldpage.150m.com↩︎
  3. Ubi Soft Digital Press Kit Fall-Winter 1999 - archive.org, 1999↩︎
  4. GameSpot's Preview of Might and Magic VII - gamespot.com, May. 8th, 1999↩︎
  5. Might and Magic 7 Preview - rpgvault.ign.com, Apr. 15th, 1999↩︎
  6. Images for Might and Magic VII: For Blood and Honor - pc.ign.com, Jun. 18th, 1999↩︎
  7. [https://web.archive.org/web/20040901103124/http://illustratz.com/ Rebecca Christel's portfolio↩︎
  8. Jeff Bigman's portfolio↩︎