The other version of Might and Magic II, with reworked graphics and sound that made the game feel much more like a traditional console RPG.
Debug Mode#
There is a small debug menu which can be accessed by using the Pro Action Replay codes 01B37AF4, 01B37B89, and 01B37C1B. Once you've entered the codes, press A and the debug menu will appear instead of the regular menu. From here, press A to select any of the four menu options, use the D-Pad to change its value, then press A again to confirm. Press B to exit the menu.
The monster option allows you to battle against any monster type. The text next to the monster's name indicates whether or not a battle will occur against the selected monster after exiting the menu.
Mode7 Test doesn't work properly when the debug menu is accessed this way. It is not known if there still exists a way to use this feature as intended.
(Source: Original TCRF research)
Unused Music#
Track 22#
This track doesn't appear in any location in the game, and there is no code which explicitly references it. It sounds like it may have been used as battle music, such as in the final battle against Sheltem, which just uses the regular boss music. While it may be played under a single option in the soundtest menu, it is stored in the game data as two completely different songs: (#1) A 15 second non-looping intro, immediately followed seemlessly by (#2) a 0:57 looping segment.
Placeholder Track#
This simple placeholder takes up several track numbers in the sound test; it may have been used to replace music which may have been deleted or never finished during development.
Here is a chart showing which numbers are filled by the Placeholder Track, giving us hints at what this music might have been:
Debug |
Internal |
Music Usage |
Notes |
|---|---|---|---|
00 |
01 |
Opening Theme |
|
01 |
34 |
Main Menu |
|
02 |
30 |
Town |
|
03 |
44 |
PLACEHOLDER |
Another town BGM? |
04 |
31 |
Inn |
|
05 |
44 |
PLACEHOLDER |
A shop BGM? |
06 |
44 |
PLACEHOLDER |
A shop or castle BGM? |
07 |
35 |
Luxus Palace Royale |
|
08 |
36 |
Castle Pinehurst |
|
09 |
37 |
Castle Hillstone |
|
10 |
44 |
PLACEHOLDER |
Another castle BGM? |
11 |
38 |
Castle Dungeon |
|
12 |
39 |
Dark Keep & |
|
13 |
32 |
Natural Cavern |
|
14 |
40 |
Square Lake Cavern |
|
15 |
33 |
Outdoors & |
|
16 |
44 |
PLACEHOLDER |
Another outdoors BGM? |
17 |
41 |
Artificial Cavern |
|
18 |
44 |
PLACEHOLDER |
Another cavern BGM? |
19 |
44 |
PLACEHOLDER |
Another cavern BGM? |
20 |
44 |
PLACEHOLDER |
Another cavern BGM? |
21 |
29 |
Battle 1 (Normal) |
|
22 |
45, |
Final Battle (intro), |
Unused in the game. |
23 |
42 |
Battle 2 (Boss) |
|
24 |
25 |
Victory Fanfare |
|
25 |
43 |
Party Dead |
|
26 |
47 |
Ending Theme |
|
27 |
44 |
PLACEHOLDER |
(Source: Original TCRF research)
|
The Might and Magic series | |
|---|---|
|
NES |
|
|
Mac OS Classic |
|
|
DOS |
III: Isles of Terra • IV: Clouds of Xeen (Demo) • V: Darkside of Xeen (Demo) • IV + V: World of Xeen • Swords of Xeen |
|
SNES |
II: Gates to Another World • Book II • III: Isles of Terra (Prototype) |
|
Windows |
VI: The Mandate of Heaven • VII: For Blood and Honor (Prototypes) • VIII: Day of the Destroyer • IX: Writ of Fate (Prototype) |
|
PlayStation 2 |
|
|
Heroes of Might and Magic | |
|
Windows |
A Strategic Quest (Demo) • II: The Succession Wars • III: The Restoration of Erathia • IV • V • VI • VII • Olden Era |
|
Dreamcast |
|
|
Other | |
|
Windows |
|
|
Game Boy Color |
|
|
PlayStation 2 |
|
|
Xbox 360 |
|