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Leftovers from Previous Games

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This is a sub-page of Might and Magic VIII: Day of the Destroyer.

Leftovers from Previous Games#

All the unused sounds from M&M6 were also present in M&M7

Leftover Sounds#

Death

Possibly meant for when all your party members die. (from MM6)

Pending

A placeholder sound. (from MM6)

flute

Possibly meant for the flute from Lord Brinne's Tomb. (from M&M6)

HesGone

(from MM6)

WOLFHowl

Possibly meant for the Dire Wolves in Ravenshore. (from M&M6, please check if used)

Gong

Gong item from M&M6.

MemoryCrystal

Memory Crystal from M&M6.

shoot_blaster01

Meant for the Blaster item which has gone unused.

Going Down

(from MM7)

Going Downb

(from MM7)

Going Up

(from MM7)

Going Upb

(from MM7)

door01_open

(from MM7)

door02_open

(from MM7)

locked_door01

(from MM7)

locked_door02

(from MM7)

Leftover Items from M&M VII#

Name

Graphic in equipment

Graphic on adventure map

Comment

Blasters

M%26M8_sprite_obj065.png M%26M8_sprite_obj064.png

What we can see are leftover sprites of blasters as seen when dropped on the ground. There are no icons for equipment menu nor the description in the game's files

Soul Jars

M%26M8_icon_ITEM351.png M%26M8_icon_item352.png

(not present in M&M7 game files)

Green Soul Jars also remain unused in M&M VII, however green version of jars for adventure map doesn't appear in M&M7

Genie's Lamp

Tapestry

Altar Pieces

M%26M8_icon_item364.png M%26M8_icon_item363.png

(combined altar graphic isn't present in M&M7 files)

The combined altar graphic is not present in M&M7, however in ITEMS.txt next to altar pieces exists item called Final Part Placeholder.

Oscillation Overthruster

Graphics#

Chests Backgrounds#

Paperdoll's Hands#

Dungeons and Locations Entrances from M&M6 and 7#

M&M8 doesn't have new graphics for dungeons and locations, it uses just 2 images from M&M7; however the rest of the icons from M&M6 and 7 is still there:

M&M8_Icons_Castle.png M&M8_Icons_Dungeon.png M&M8_Icons_IDOOR.png M&M8_Icons_ISTAIRDN.png M&M8_Icons_ISTAIRUP.png M&M8_Icons_ITRAP.png M&M6_Sprite_ISECDOOR.png M&M8_Icons_Ticon02.png M&M8_Icons_Ticon04.png

Might & Magic VI Intro#

INTRO.txt contains this introductory text of the previous game.

Having cheated death during the Night of Shooting Stars, you find yourself as far from your village of 
Sweetwater as old Falagar’s magic could take you.
 
Three years have passed while Falagar imparted what knowledge he could to train you in your chosen professions.
 
But the time came at last when he could teach you no more, and you have ventured into the world to seek your fame 
and fortune.
 
Now, a world away from your lost home, you have stumbled across evidence of a terrible conspiracy involving a new 
religious cult.
 
Five letters from King Roland to his wife Catherine, and a letter from the King of the Devils to a wicked traitor 
named Sulman, have turned up in an abandoned Goblin camp.
 
Your fate seems inextricably bound to these letters and that awful Night, and your role in the events to come may 
be larger than anyone could imagine.
 
The tools you have are but a small sum of gold, your wits, and a lot of potential. The roads ahead are infinite, 
and all the choices are yours to make, so choose wisely.
 
Good Luck!

Followers#

Global.txt contains this string, which hints that the concept of followers might have been planned for Might & Magic 8.

You found %lu gold (followers take %lu)!

There are also followers names from both M&M VI and M&M VII

Noble, Official, Peasant, Scholar, Thief, Smith, Armorer, Guide, Tracker, Pathfinder, Sailor, Navigator, Expert Healer, Master Healer, Teacher, Arms Master, Weapons Master, Apprentice, Mystic, Spell Master, Trader, Scout, Counselor, Barrister, Tinker, Locksmith, Fool, Chimney Sweep, Porter, Quarter Master, Factor, Banker, Cook, Chef, Horseman, Bard, Enchanter, Cartographer, Wind Master, Water Master, Gate Master, Acolyte, Piper, Explorer, Pirate, Squire, Psychic, Gypsy, Negotiator, Duper, Burglar, Serf, Tailor, Laborer, Farmer, Cooper, Potter, Weaver, Cobbler, Ditch Digger, Miller, Carpenter, Stone Cutter, Jester, Trapper, Beggar, Rustler, Hunter, Scribe, Missionary, Follower of Baa, Gambler, Chaplain, Diplomat, Fallen Wizard, Prelate, Sage, Child

Imprisoning#

Apparently it was planned that you could get imprisoned.

For your numerous crimes and evil deeds,
you have been sentenced to one year in prison.
You have an outstanding fine of %lu gold.
Pay your fine now or be sentenced to jail for 1 year?
Served %u prison terms.

Reputation#

When clicking on the magnifying glass icon at the top while playing, you are presented a summary screen for all the characters in your party. The screen will also show your reputation (which is "Neutral") but it is completely useless as it will not change at all during gameplay. It is a remnant of the older games in the series and judging from the information below, it was possibly going to be used if the concept of stealing had been implemented. Global.txt contains these leftover strings from M&M VI:

510    Saintly                                 
511 Angelic                                 
512 Glorious                                    
513 Honorable                                   
514 Respectable                                 
515 Average                                 
516 Bad                                 
517 Vile                                    
518 Despicable                                  
519 Monstrous                                   
520 Notorious

Old Classes and Races#

In Global.txt there are mentioned all the classes and races from M&M VII together with Zombie hero status:

Human, Dwarf, Elf, Goblin, Zombie
Spy, Black Knight, Assassin, Monk, Initiate, Ninja, Villain, Priest of Light, Priest of Dark, Warlock, Rogue, Master Archer, Sniper, Knight, Cavalier, Champion, Cleric, Priest, Sorcerer, Wizard, Archmage, Paladin, Crusader, Hero, Archer, Warrior Mage, Druid, Greater Druid, Arch Druid

Stables and Boats Travel Directions from M&M VI#

158    Bootleg Bay East
545 Castle Ironfist
546 New Sorpigal
547 Free Haven
548 Arena
549 Blackshire
550 Kriegspire
551 White Cap
552 Silver Cove
553 Darkmoor
554 Mist
555 Bootleg Bay West
556 Volcano
557 Hermit's Isle
559 Island North
560 Island South

Time in Erathia#

This string can be found in Global.txt. - obvious leftover from M&M VII:

186    Time in Erathia

Leftover Skills#

Stealing#

Skilldes.txt:

Stealing allows you to take items that don't belong to you from shops, or to steal money or items from 
people.  Being caught, however, can lead to severe fines - and outstanding debt is a punishable offense in 
castles.

Normal : Skill gives chance to steal
Expert : Double effect of skill
Master : Triple effect of skill
Grand : Quintuple effect of skill

MERCHANT.txt:

I don't buy stolen merchandise; 
it's against the policies 
of the merchant guild.
I don't repair stolen items.  
Why don't you try kidnapping 
someone to repair it?
I don't identify stolen items.  
Why don't you try kidnapping 
someone to identify it?

Global.txt:

Stolen
%s stole %d gold!
%s was caught stealing!
%s failed to steal anything!
You've been banned from this shop!
Thievery
Steal %24
Steal item

Autonote.txt contains text detailing the whereabouts of each skill's teacher. But only this placeholder text can be found for this and the other skills. gm means Grand Master.

stealing expert unused
stealing master unused
stealing gm unused

Dodging#

M&M8_dodgingskill.png

Skilldes.txt:

Dodging skill can be used only when you are not wearing armor or using a shield.  Additional ranks of dodging 
will increase your armor class while not wearing armor. 

Normal : Skill added to Armor Class
Expert : Skill added to Armor Class (double effect)
Master : Skill added to Armor Class (triple effect)
Grand : Skill is usable while wearing leather armor

Autonote.txt. gm means Grand Master.

dodging expert unused
dodging master unused
dodging gm unused

Unarmed#

M&M8_unarmedskill.png

Skilldes.txt:

Unarmed skill is your ability to use only your hands and feet in combat, no weapons.  This skill only works with
your hands empty.  Additional ranks of unarmed skill will increase your chance to hit.

Normal : Skill added to Attack Bonus
Expert : Skill added to damage.
Master : Skill added to Attack Bonus and damage (double effect)
Grand : Chance to evade an incoming attack equal to skill

Autonote.txt. gm means Grand Master.

unarmed expert unused
unarmed master unused
unarmed gm unused

Blaster#

A weapon from before the Silence, their making has long since been lost. Expert and master blasters gain double
and triple accuracy with these awesome weapons.

Normal : Skill added to Attack Bonus
Expert : Skill added to Attack Bonus (double effect)
Master : Skill added to Attack Bonus (triple effect)
Grand : Skill added to Attack Bonus (quintuple effect)

Autonote.txt. gm means Grand Master.

blaster expert unused
blaster master unused
blaster gm unused