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Metal Gear 2: Solid Snake

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The canonical sequel to the original Metal Gear, Metal Gear 2: Solid Snake is basically what Metal Gear Solid would've been if it was 2D and came out exclusively on a Japanese 8-bit computer instead of a console most of the world actually owned. Konami would later include this, along with the first MSX2 game, in Metal Gear Solid 3: Subsistence with a full English localization in 2006, but at the expense of the original likeness-infringing character portraits.

Sub-Page#

Unused Text#

Offset

Text

0x67461

COP

An unused name tag assigned as a value to the byte variable D6. This was a name tag likely intended for "Maniac Cop", a scrapped enemy character mentioned in the liner notes for the official soundtrack. According to an early draft of the game's map, he would've been encountered on the first floor of Zanzibar Building, most likely after the first boss battle, since this name tag is stored right after Black Color's (D5), but before Running Man's (D7).

Offset

Text

Translation

0x67483

へいし

Soldier

Another unused name tag, obviously intended for enemy soldiers. The enemy soldiers in the game have a few lines of dialogue, but none of them ever use this name tag. It's assigned to the byte variable DD.

Offset

Text

Translation

0x67317

ワイヤー

Wire

This appears among text strings used for weapon pickups between the lighter and the silencer. Wires were likely intended placed traps similarly to land mines and plastic explosives. There are wired traps in certain areas of the final game (such as the spiral staircase chase and the final escape sequence), but they're used exclusively as obstacles against the player.

Transcript

Translation

サーチライトは動きをよみとり,タ
イミングをはかってモノカゲからモ
ノカゲへすばやくイドウしろ
・・・OVER

Searchlights can expose where you're going.
Measure their timing and move quickly
from one cover to the next.
...Over

This is located at offset 0x61834. It's codec advice given by Campbell on how to avoid searchlights, an obstacle that was cut from the final game. Searchlights were intended to be used by the enemy in the very first area of the game (similarly to the ones present on the heliport in the original Metal Gear Solid).

Transcript

Translation

おじちゃん,スネークさん?・・
わたし,キャリー。
パパはつりにいっちゃったの。

Mister, are you Snake?
It's me, Carrie.
Daddy went fishing.

大ジョウブ・・・ムセンキ,もっ
ていったから。
シュウハスウは140・99・・
こんどあそびにきてね。バーイ

But it's alright...
He took the codec with him.
The number is 140.99.
Come and play with me next time. Bye.

This appears among Campbell's codec dialogue at offset 0x61D50, but he's obviously not the intended speaker (despite the dialogue being assigned to his name tag). The character of Carrie (キャリー) was most likely Master Miller's daughter, Catherine (キャサリー), who is mentioned in the game's manual. This conversation would've likely been used for a frequency number change, similarly to the ones Campbell and Holly go through, but Miller sticks with the same number throughout the final game.

Sound Test#

Equip the cigarettes and then go to the radio screen. Set the frequency to 140.07 and the game will play a random music track. Change to another frequency and then switch back to 140.07 to play a different track.

Debug Mode#

Metal Gear 2 has an extensive debug feature that's been made inaccessible in the retail version. The only way to unlock it is by opening the ROM image with a hex editor and changing the value placed at offset 7F801 to a 0, which will remove the instruction preventing its access.

This can also be done on an actual MSX2 with a MegaRAM cartridge containing the ROM, although the procedure is a bit different. Go to page 3F of the ROM and change the value placed at position B801 to a 0.

(Source: Manuel Pazos)

Controls#

Key

Function

x

Adds all the standard card keys to Snake's inventory.

r

Adds all three types of rations to Snake's inventory, with 20, 40 and 60 units in that order.

z

Adds all the other items (including the master card keys) and weapons to Snake's inventory.

Insert

Enables Stealth Mode. Snake will be rendered invisible to enemy soldiers and security cameras until he touches someone.

Delete

Disables Stealth Mode.

Backspace

Unlocks the path in the Jungle Maze without having to stalk the Green Beret.

p

Displays Snake's X and Y co-ordinances atop the item and weapon display, respectively.

;

Promotes Snake to the next level (it won't be reflected on his life gauge).

'

Demotes Snake to the previous level.

=

Skips to the ending sequence.

t

Changes the shape of Natasha's brooch. The change will not take effect if the brooch is equipped.

. (numeral key)

Skips the initial radio conversation with Campbell when the game starts.

2 (numeral key)

Jump one screen south.

4 (numeral key)

Jump one screen west.

6 (numeral key)

Jump one screen east.

8 (numeral key)

Jump one screen north.

STOP (or Page Up)

Enters Stop Mode.

Stop Mode#

Key

Function

Up

Causes the screen to scroll up.

Down

Causes the screen to scroll down.

0, 1, 2 or 3

Shows graphics currently loaded in the RAM.

Tab

Shows a currently loaded character graphic atop the item/weapon display. Press the Up or Down keys to change the sprite shown.

Home

Displays the co-ordinances of the screen. Use the arrow keys to move the blinking cursor.

Esc

Resume normal play.

Warp Keys#

The following keys will transport the player to the indicated location when the game is running on debug mode.

Key

Function

0

Entrance Point

1

Zanzibar Building 1F

2

Zanzibar Building 2F (jump one screen north)

3

Zanzibar Building 3F

4

Zanzibar Building 4F

5

Zanzibar Building B1

6

Zanzibar Building B2

7

Jungle Maze

8

Zanzibar Building B3

9

Tower Building Southern Entrance

a

Tower Building Northern Entrance

b

Tower Building 1F (jump one screen north)

c

Tower Building glitched area

d

Tower Building glitched area

e

Tower Building glitched area

f

Sealed Door to the roof of Tower Building (jump one screen north)

g

Tower Building glitched area

h

Final Getaway

i

Detention Camp B2 (in front of Metal Gear D)

j

Detention Camp B1

Revisional Differences#

Metal Gear 2 was released on the Wii Virtual Console in Japan in 2010. This version has some graphical and text changes that were made to bring it more in-line with the 2004 mobile phone port that the versions included in Metal Gear Solid 3: Subsistence and HD Edition were based on.

Graphic Changes#

Opening#

Original

Virtual Console

The Balmal-branded cigarettes pack (an obvious pastiche of the real life Pall Mall brand) was changed to Gator brand and the palette used for the rest of the image is slightly different as a result. Oddly enough, the Lucky Strike-like design used for the cigarettes icon on the inventory screen and HUD went unchanged, despite being replaced with a different icon in all the other versions.

Original

Virtual Console

The close-up of Solid Snake's face at the end of the opening prologue (which is also used for the ending cast roll) was changed from the original Mel Gibson-like design to a stylized design more akin to Yoji Shinkawa's promotional artwork in the later games.

Portraits#

All of the character portraits used for the game's conversation sequences were similarly replaced as well. Most, if not all, of the original portraits were traceovers of actual celebrities at the time, with some of them being pretty blatant, such as Colonel Campbell's (who is obviously based on Colonel Trautman from the Rambo movies), and Big Boss's (basically Sean Connery with an eyepatch drawn over him), which may had necessitated their replacement when the game was ported to other platforms in later years.

The revised character portraits are drawn in a style similar to Metal Gear Solid series illustrator Yoji Shinkawa's (as well as somewhat resembling the style of the character portraits seen in Metal Gear: Ghost Babel), in order to more closely resemble how the characters looked in the later games, with Gray Fox and Master Miller in particular no longer resembling how they originally looked on the MSX2 version. However, the revised portraits lack the eye and mouth animations that the original versions have, with the sole exception of Natasha. Natasha (who was renamed Gustava in all re-releases) was given an alternate portrait with her eyes closes used for her death scene in the other ports, but the Virtual Console version uses it to give her a blinking animation.

The blood on Fox's face after he is wounded from his fistfight with Snake are sprites that are layered over his portrait. However, the blood pattern was not changed to better suit his new portrait, unlike the other versions (which all use an alternate portrait instead).

Original

Virtual Console

Solid Snake

Mel GibsonMel Gibson

Mg2vc_snake.pngMg2vc_snake_cigs.png

Roy Campbell

Holly White

Master Miller

Yozev Norden
(Johan Jacobsen)

George Kasler

Natasha Marcova
(Gustava Heffner)

Mg2msx_natasha.pngMg2msx_natasha_blinking.png

Mg2vc_natasha.pngMg2vc_natasha_blinking.png

Kio Marv

Dr. Madnar

Gray Fox

Tom BerengerTom Berenger

Mg2vc_fox.pngMg2vc_fox_bloodied.png

Big Boss

Ending#

The romanized names used for the ending cast roll were also changed to match the other versions, with some rather interesting results.

Original

Virtual Console

Roy Campbell's last name was originally given the rather Engrish-sounding romanization of "Kyanbel" in the MSX2 version. They tried changing it to the way it's normally spelled on the Virtual Console release, but they were one letter short, so we get "Campbel" instead (the fan-translation patch by G&T Soft managed to use the full spelling, but apparently Konami didn't think it was worth the effort to code-in an extra letter).

Original

Virtual Console

Similarly, Horry became the more natural-sounding Holly...

Original

Virtual Console

...while Kesler became Kasler.

Original

Virtual Console

Petorovich was changed to Pettrovich (the manual uses Petrovich, without the extra 't', which is how the actual name is normally spelled). His full name was actually changed to "Drago Pettrovich Madnar" in the re-releases, which the revised script for the Virtual Console version also uses, but they obviously didn't try to fit it in here.

Original

Virtual Console

Yozev Norden was renamed Johan Jacobsen for some reason, but they didn't have enough room for the full name, so they simply shortened the first name to its initial.

Original

Virtual Console

The spelling of both, Fox's real name and his code name, were changed to match the ones used in the original Metal Gear Solid.

Original

Virtual Console

Natasha Marcova became Gustava Heffner in the re-releases, possibly to avoid confusion with the similarly-named Nastasha Romanenko from Metal Gear Solid, but also because her last name was taken from a character in the J.C. Pollock novel Crossfire (which is where some of the plot elements in the game were drawn from, including Natasha's doomed romance with Frank).

Metal Gear D#

The screen-flashing effect that occurs when Metal Gear D is being damaged or destroyed during its boss battle was removed in the Virtual Console version in order to reduce the risk of seizure.

General Text Changes#

Names#

In addition to the name changes from the ending shown above, all the bosses, most of which had reference-themed names in the MSX2 version (such as Black Color, whose name is a mistransliteration of Blackcollar) were renamed except for the Running Man and Red Blaster. The spelling for FOX HOUND was also changed to the one word style used in the later games.

Original

Japanese

Romanization

ヨセフ・ノルデン

Yozev Norden

ナターシャ・マルコヴァ

Natasha Marcova

ペトロビッチ・マッドナー

Petorovich Madnar

GREY FOX

BLACK COLOR

ULTRABOX

PREDATOR

NIGHT SIGHT

FOX HOUND

The name change of Dr. Madnar is particularly a special case. Originally he was simply called Dr. Pettrovich in the first MSX2 game, with the initial idea being that this was the character's surname, only to be given the full name of Dr. Pettrovich Madnar in this game, as well as in Snatcher. Despite this, he is still addressed as Dr. Pettrovich in the script like he was in the first game, creating a bit of an inconsistency. In the re-releases of both games, he's addressed exclusively as Dr. Madnar and his full name was further changed to "Drago Pettrovich Madnar", establishing Pettrovich to be his patronym. On a side note, the original MSX2 version was inconsistent over the transliteration of Dr. Pettrovich's name, switching between ペトロビッチ and ペトロヴィッチ depending on the line.

Items#

The names of some of the items displayed on the weapon and equipment selection screens were changed. Most of the changes were done to omit the proper names of weapons (such as the Beretta M92F and Ingram M11), as well as references to real-life products (such as Lucky Striker, a pastiche of the Lucky Strike cigarette brand), while other changes were just transliteration-related (such as Plastic Explosives and the Hang Glider).

Original

Japanese

Translation

ハンドガン  【ベレッタM92F】

Handgun (Beretta M92F)

サブマシンガン 【イングラムM11】

Submachine Gun (Ingram M11)

グレネード  【M68】

Grenades (M68)

タイクウミサイル 【スティンガー】

Anti-Air Missiles (Stinger)

リモコンミサイル 【M47ドラゴン】

Remote Control Missiles (M47 Dragon)

プラスチック・バクダン

Plastic Explosives

ジライ  【M 78】

Landmines (M78)

カモフラージュ・マット 【ファントム07】

Camouflage Mat (Phantom 07)

ムリョク化ガス 【ABC M25A2】

Incapacitating Gas (ABC M25A2)

ライター  【JR TOKAI】。

Lighter (JR Tokai)

サイレンサー

Silencer

タバコ  【ラッキー・ストライカー】

Cigarettes (Lucky Striker)

ナイトビュア

Night Viewer

ボディ・アーマー  【S・P・S】

Body Armor (S.P.S.)

ガスマスク【ライアット・フェイス・マスク】

Gas Mask (Riot Face Mask)

ソウガンキョウ 【ニコス F500】

Binoculars (Nicos F500)

ハングライダー

Hang Glider

カゼグスリ 【PLカル ホワイト】

Cold Medicine (PL Cal White)

スプレー  【ミセス・スプレー】

Spray (Mrs. Spray)

Cレーション  【B1ユニット】

C. Rations (B1 Unit)

Cレーション  【B2ユニット】

C. Rations (B2 Unit)

Cレーション  【B3ユニット】

C. Rations (B3 Unit)

Similar changes were also applied to the shortened names used for item pickups and dialogue. ムリョクカガス (Incapacitating Gas) became ガス・グレネード (Gas Grenades), タイクウミサイル (Anti-Air Missiles) became スティンガーミサイル (Stinger Missiles) and ボデイ・アーマー (Body Armor) was corrected to ボディ・アーマー. The B1 ユニット (B1 Unit) was changed to B1 レーション (B1 Rations) and likewise for the B2 and B3 ration types. Despite this, the typo for the Green Card (which is displayed as グレーン カード when picked up as an item instead of the correct グリーン カード) was left unchanged.

Original

Virtual Console

Translation

タッキュウビンのどこにでもあるようなダンボ
ールのハコ。ザンジバーランドいきのデンピョ
ウがはられている。シヨウホウホウはフメイ。

タクハイビンのどこにでもあるようなダンボー
ルのハコ。ザンジバーランドいきのデンピョウ
がはられている。シヨウホウホウはフメイ。

A cardboard box for express delivery.
According to the label, it's bound for
Zanzibar Land. Its use is unknown.

The description for the cardboard box was slightly changed. The term takkyūbin (タッキュウビン) used in the original description is a reference to an express delivery service used by the Yamato Transport company in Japan. Since the term is trademarked, it was replaced with the more generic takuhaibin (タクハイビン).

Script Changes#

Roy Campbell#

Original

Japanese

Translation

「これよりさきはシュウハスウをヘ
ンコウする。」
「次のシュウハスウはパッケージの
ウラのシャシンにのっている。
・・・OVER」

I'm changing my frequency
number from here on.
The new number is in a picture
on the back of the packaging.
...Over.

「シュウハスウをヘンコウする。
シュウハスウはタップコードでお
くる。カイドクしろ。
・・・OVER」

I'm changing my frequency number.
I'm sending the new number with tap codes.
Decode it.
...Over

The MSX2 version originally required you to look up in the back of the game's case to learn Campbell's second frequency number (apparently intended as a copy protection gimmick, later reused in the original Metal Gear Solid). But since the Virtual Console version was a digital download, he tells you to look up for a screenshot in the digital manual instead. Likewise, he helpfully reminds you of the tap code deciphering chart in the manual during his next frequency change. The original versions of the lines are still present in the game's ROM.

Original

Japanese

Translation

タップ・コードだ。ベトナムのハノ
イ・ヒルトン【北ベトナムの収容所
】でよくつかわれたツウシン法だ

It's a tap code. They were used
to communicate in the Hanoi Hilton,
a North Vietnamese prison camp.

ミノフスキーリュウシのノウドが
たかいのでレーダーがきかないは
ずだ・・・OVER

You cannot use the radar
in areas with high density of
Minovsky particles. ...Over

References to the Hanoi Hilton and Minovsky particles were removed.

Holly White#

Original

Virtual Console

Subsistence

タワービルはたかさ600メートル
,地下1F,地上1F,10F,
20 F,30F,40F【R】。

タワービルはたかさ600メートル
,地下1F,地上1F,10F,
20 F,30F,オクジョウ【R】
。

The tower building is 600 meters tall.
You can go to the basement floor,
floors 1, 10, 20, and 30,
and the roof (R).

The original text says that the rooftop is the 40th floor, but it´s actually the 31st. The manual also made this mistake.

Original

Virtual Console

Subsistence

「エレベーターは3本あるわ。北エレ
ベーターがB1,1F,10Fにと
ま り。」
「中央エレベーターが1F,20F,
南エレベーターが1F,30Fにと
まるわ・・・じゃあね」

「エレベーターは3本あるわ。北エレ
ベーターが1F,10Fにとまり。」 「中央エレベーターがB1F,1F,
20F。
南エレベーターが1F,30 Fにと
まるわ・・・じゃあね」

There are three elevators in the tower building.
The north elevator stops at floors 1 and 10.
The central elevator stops at floors B1, 1, and 20.
The south elevator stops at floors 1 and 30
...See ya.

The original text incorrectly stated that the northern elevator stops at the basement (the B1 floor), when it's actually the central elevator that does that.

Original

Virtual Console

Subsistence

ジライタンチキなら3Fにあるわ
・・・じゃあね

ジライタンチキなら
ザンジバービルの3Fにあるわ
・・・じゃあね

There's a mine detector
on the 3rd floor of
the Zanzibar building...See ya.

Holly originally did not specify on which building the mine detector was located. Not that she needed to, since the 3rd floor on Tower Building is inaccessible, but it helps a bit.

Master Miller#

Original

Virtual Console

Subsistence

さいごまであきらめず生きのびびる
ためにサイダイゲンのドリョクをし
ろ!・・・OVER

さいごまであきらめず生きのびるた
めにサイダイゲンのドリョクをしろ
!・・・OVER

Whatever happens, don't give up.
Do whatever it takes to survive! ...Over and out.

生きのびびる was corrected to 生きのびる (survive).

George Kasler#

Original

Japanese

Translation

「RED BLASTERか…
あかいバクハマとしてしられるソ
ビエトのルムンバ大学出のアンサ
ツ専門エリートだ。」

Red Blaster huh?
He's an elite assassin
from the Soviet Union's Lumumba
University known as the Red
Bomber.

The Patrice Lumumba University was an actual university in Moscow that was established in 1960. However, the organization changed their name to the Peoples' Friendship University of Russia in 1992 following the dissolution of the Soviet Union, which dated the game's story. At any rate, it's doubtful that "elite assassination" was ever part of their curriculum, as the Lumumba University is just a regular college, which would've necessitated the line change anyway.

The reason for the redundant translation for both versions of the line is due to the fact that he's explaining what the name Red Blaster means in Japanese (赤い爆破魔). This was naturally unnecessary for the English localization, so the line was slightly rewritten.

Original

Japanese

Translation

「BIG BOSS・・・」
「ウイリアム・モーガンとならぶデン
セツ的軍人。かれのソンザイはヨウ
兵たちの間でシンワと化している」

Big Boss...
A legendary soldier
alongside William Morgan.
He's a living legend among mercenaries.

The William Morgan mentioned by Kasler was likely a reference to the U.S.-born Cuban revolutionary known as the Comandante Yankee, whose life has a few parallels with Big Boss's backstory due to the fact they're both Americans who fought as revolutionaries for third world countries. The comparison was likely removed due to being too obscure.

Dr. Madnar#

Original

Transcript

Translation

ペトロ「ひしぶりだな,
SOLID SNAKE!」
SNAKE「ペトロビッチ博士?
・・・どうして!」

Petro: "It's been a while,
Solid Snake"
Snake: "Dr. Pettrovich?
...but how!?"

Snake now uses Dr. Madnar's full name during their first encounter in the Virtual Console version of the game.

Original

Transcript

Translation

「やつらはペトロビッチ・マッドナー
のSNATCHERケイカクを
いそがせ,かれをそのジッケンバイ
タイとしてえらんだ。」

"They used him as an experimental
subject in order to accelerate
Pettrovich Madnar's Snatcher project"

As a result, Kasler's later use of Dr. Madnar's full name when talking about Big Boss's rumored involvement in the Snatcher project was omitted.

Kio Marv#

Originally Dr. Marv's dialogue was written in what was apparently either, broken Russian or Russian-sounding gibberish, that was passed off as Czech. In the later ports his dialogue was completely rewritten into something actually resembling Czech in both, the Japanese and English versions. The Virtual Console version used a transliterated version of the new dialogue. The script from the Subsistence version has been provided as well along with corresponding translations for reference purposes.

Original

Virtual Console

Subsistence

Transcript

Translation

マルフ「メニャー ザビート マルフ。
シュトー ナム ジェラーチ?ムィ
ハチーム ミーラ。」
「ムィ イスラルニャー エム
スボィ ドルト。ナジョー 
ユースィ,シュトー アン
イリジョート。」
「モィ タヴァーリシィ・・・」

マルフ「タディ イエ マルフ。
ツォ マーム ヂェラット?
フツェメイエノム ミール。」
「ヂェラーメ ポウゼ スヴーイ
ウーコル。ペヴニェドウファーム
ジェ ムニェ ザフラーニーテ。
ムーイ プシーテリ。」
「ドラヒー プシーテリ!」

Marv: Tady je Marv. Co mám dělat?
Chceme jenom mír.
Děláme pouze svřj úkol.
Pevně doufám, že mě zachráníte.
Mřj půíteli.
Drahý půíteli!

ナターシャ「メニャー ザヴート ナターシャ」
マルフ「メニャー ザヴィート マルフ」
ナターシャ「マルフ!カク ヴィ セジャー
シューフスト ヴェチェ?」
マルフ「スパシーバ,ハラショウ モイ 
タバーリシィ,ナターシャ アナ 
セゴドニャ アソベンナ
クラシーヴァ?」
ナターシャ「スカジィーチェ,パジャルイスタ,
マルフ?」
マルフ「タワーヴィル,クレブスキュール
ムコヴァ シュシュノワ 
シリバシュ イケタニ」
ナターシャ「ムエェ ナーダ
ナダズシ イアチ」
マルフ「ヤ エム オダガダーレン
シアシアーダ」

グスタヴァ「タディ イエ グスタヴァー。」
マルフ「マルフ。」
グスタヴァ 「パネドクトレ!
ヤク セ チーチーテ?」
マルフ「ジェクイ。チーチーム セ
ドブジェ。グスタヴァー。
ヴィパダーテ ヴェルミ
ドブジェ。」
グスタヴァ「グデ ステ?
パネ ドクトレ?」
マルフ「ナセヴェル ヴィェジャークー
イエ ロズセドリナ。ザニー
マイー コンツェントラーク。
タム セム。」
グスタヴァ「ウルチーチェ ヴァース
ザフラーニーメ。」
マルフ「イセム ヴヂェチュニー。
ジェクイ。」

Gustava: Tady je Gustavá.
Marv: Marv.
Gustava: Pane doktore! Jak se cítite?
Marv: Děkuji. Cítim se dobůe. Gustavá.
Vypadáte velmi dobůe.
Gustava: Kde jste? Pane doktore?
Marv: Na severu věžákř je rozsedlina.
Za ní mají koncentrák. Tam jsem.
Gustava: Určitě Vás zachráníme.
Marv: Jsem vděčný. Děkuji.

Natasha Marcova#

Original

Virtual Console

Subsistence

SNAKE,今のところマルフはブジよ。
タワービルの北に大きなクレバスがあるんだけ
ど・・・そのさきの収容所にいるらしいわ。

SNAKE,今のところマルフ博士はブジよ。
タワービルの北に大きなクレバスがあるんだけ
ど・・・そのさきの収容所にいるらしいわ。

Snake, Dr. Marv is safe... for now.
He says there's a large crevice to the north of the tower building.
The prison is on the other side.

The title 博士 was added to Marv's name.

Snake's Fan#

Original

Japanese

Translation

SNAKE「NIGHT SIGHT・・・」
「サイシンのカモフラージュ・スーツ
をきてステルス。」
「おまけに全くジュウセイのしないジ
ュウ,ウェイ・ション・ショウ・シ
ャンでコウゲキしてくる。」

Snake: "Night Sight..."
Fan:"He's wearing the latest
in stealth camouflage."
"Moreover he's armed with a
Wēi Shēng Shǒuqiāng,
a silent gun.

Aside from the obvious name change from Night Sight to Night Fright, the name of the gun mentioned in the original line, the Wēi Shēng Shǒuqiāng (微声手枪), is just a Chinese word meaning "silent handgun".

Bosses#

Original

Virtual Console

Subsistence

ふふ・・・おろかな,
FOX HOUNDER!

ふふ・・・おろかな,
FOXHOUNDブタイ!

Heh heh heh...
Foolish FOXHOUND!

こいっ!FOX HOUNDER

こいっ!FOXHOUND

Show me what you've got, FOXHOUND!

その通りだ。
キツネを生けどるトラップさ。
FOX HOUNDER

その通りだ。
キツネを生けどるトラップさ。
FOXHOUND

That's right.
A trap clever enough to catch a fox.
Or should I say, a FOXHOUND?

Every instance of "FOX HOUNDER" (all three of them), a term for FOXHOUND members used in the two MSX2 games that felt into disuse in the later games, were replaced in the revised script.