Metal Gear Solid: Snake Eater 3D is a Nintendo 3DS version of Metal Gear Solid 3: Snake Eater with some new platform-specific features, including (as one would expect) stereoscopic 3D support. Also, they added the crouch-walk from Metal Gear Solid 4.
Debug Menu (aka Dev Menu)#
Main Menu#
Name |
Description |
|---|---|
Auto Playable Test |
|
Auto Demo Test |
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hx001a |
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collision_test |
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DISC 2 |
|
DISC 3 |
|
kyle_op |
|
title |
|
title(before clear) |
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title(after clear) |
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option |
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story_select(virtous) |
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story_select(snakeeater) |
|
stage_select(virtous) |
|
stage_select(snakeeater) |
|
demo |
|
theater |
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sound_test |
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radio_test |
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vox_test |
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memcard_test |
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cdda_test |
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guysv_test |
|
tgs_demo |
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sound test |
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movie test |
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camera test |
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prim_test |
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Yarikomi |
|
Data Overflow Check |
Download Metal Gear Solid: Snake Eater 3D - DevMenu save File: Metal-Gear-Solid-Snake-Eater-3D-DevMenu-save.zip (814 B) (info) |
(Source: Original TCRF research)
Ops Menu#
A strange menu, most of its options are empty. This menu looks like it should be related to the main Dev Menu but at some stage of development it was abandoned. You can get to the main Dev Menu from here but can not return back.
Extra OPS
List of Extra OPS missions:
Mission name |
Description |
|---|---|
eIC01 Ingredient Capture |
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eIC02 Ingredient Capture |
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eIC03 Ingredient Capture |
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eIC04 Ingredient Capture |
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eAC01 Animal Capture |
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eAC02 Animal Capture |
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eAC03 Animal Capture |
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eAC04 Animal Capture |
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eEE01 Eliminate Enemy Soldiers |
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eEE02 Eliminate Enemy Soldiers |
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eEE03 Eliminate Enemy Soldiers |
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eEE04 Eliminate Enemy Soldiers |
|
eET01 Eliminate Enemy in the Time Limit |
|
eET02 Eliminate Enemy in the Time Limit |
|
eET03 Eliminate Enemy in the Time Limit |
|
eET04 Eliminate Enemy in the Time Limit |
|
eOS01 One Shot |
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eOS02 One Shot |
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eOS03 One Shot |
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eOS04 One Shot |
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ePD01 Pantry Demolition |
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ePD02 Pantry Demolition |
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ePD03 Pantry Demolition |
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ePD04 Pantry Demolition |
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ePD05 Pantry Demolition |
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eAD01 Armory Demolition |
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eAD02 Armory Demolition |
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eAD03 Armory Demolition |
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eAD04 Armory Demolition |
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ePS01 Perfect Stealth |
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ePS02 Perfect Stealth |
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ePS03 Perfect Stealth |
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ePS04 Perfect Stealth |
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ePS05 Perfect Stealth |
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eTS01 True Perfect Stealth |
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eTS02 True Perfect Stealth |
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eTS03 True Perfect Stealth |
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eTS04 True Perfect Stealth |
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eTS05 True Perfect Stealth |
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eHU01 Hold Up |
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eHU02 Hold Up |
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eHU03 Hold Up |
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eHU04 Hold Up |
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eCD01 Claymore Disarmament |
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eCD02 Claymore Disarmament |
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eCD03 Claymore Disarmament |
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eCD04 Claymore Disarmament |
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eCD05 Claymore Disarmament |
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eCB01 Attack Chopper Battle |
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eCB02 Attack Chopper Battle |
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eCB03 Attack Chopper Battle |
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eCB04 Attack Chopper Battle |
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eCB05 Attack Chopper Battle |
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eBB01 Ocelot Extension |
|
eBB02 The Pain Extension |
|
eBB03 The Fear Extension |
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eBB04 The End Extension |
|
eBB05 The Fury Extension |
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eBB06 Volgin Extension |
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eBB07 Volgin2 Extension |
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eBB08 The Boss Extension |
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eBB09 Ocelot Extension 2 |
|
eBB10 The Pain Extension 2 |
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eBB11 The Fear Extension 2 |
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eBB12 The End Extension 2 |
|
eBB13 The Fury Extension 2 |
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eBB14 Volgin Extension 2 |
|
eBB15 Volgin2 Extension 2 |
|
eBB16 The Boss Extension 2 |
Unused Theater Mode#
Original Snake Eater Camera#
Turns out that the original camera angles are still left inside the game.
Watch on YouTube
(Source: SolidSnake11)
Unused Cutscenes#
Unused Ending Cutscenes#
In the 3DS version, the cutscene that begins with Snake waking up begins to play as a pre-rendered animation, so the hidden view of later cutscenes cannot be triggered. However, the real-time rendered version of it remains in the game, just with a few issues with the audio.

Guy Savage#
Guy Savage's cutscenes still remain in the game, as most of this game is a port from Metal Gear Solid 3: Subsistence.

Peep Show#
Peep Show is still in the game, and all features have been completed (including 3D stereoscopic vision) except for the sound effects, which cannot be played properly, and because the Demo Theater feature has not been completed, Peep Show cannot be viewed in the game in the normal way either.
Unused Levels#
hx001a#
Unused Difficulty#
In the 3DS version, the lowest difficulty is "Easy" and the highest difficulty is "Extreme". They correspond to the original game's "Very Easy" and "European Extreme". However, the "Easy" and "Extreme" difficulties from the original game remain in the game and work perfectly. It is unclear why these two difficulties were not enabled.
Unused Graphics#
E3 2011 Demo Leftovers#
Unused Item Icons#
Snake vs. Monkey Codec Images#
Unused Music#
A bunch of situational music from different Metal Gear games (MGS 1–3, Twin Snakes, and MG 1–2) remains in the game's files, likely remnants of the initial iteration of Metal Gear Online, where you could choose music from a specific game. Also present is the Snake vs. Monkey theme from Subsistence.
Sound File |
Comments |
|---|---|
Leftover RSF Files#
JP Version#
MGS3D_Release.rsf
BasicInfo:
Title: "MGS-SE3D" # アプリケーションタイトル
CompanyCode: "A4" # 会社コード
ProductCode: "CTR-P-AMGJ" # 製品コード
MediaSize: 4GB # メディアのサイズ
Logo: Licensed # ロゴデータの指定
BackupMemoryType: 128KB # バックアップメモリ種別
CardInfo:
CardDevice: NorFlash # NorFlash か None を設定
TitleInfo:
Category: Application # タイトルのカテゴリ
UniqueId: 0x007A0 # タイトルコードのユニーク ID
AccessControlInfo:
FileSystemAccess:
- DirectSdmc # SDカードへの直接アクセスを許可する(ImageDbライブラリ内からアクセスします)
UseExtSaveData: true # 拡張セーブデータを使用する場合は true を指定
ExtSaveDataNumber: 0x007A0 # ユニークIDを拡張セーブデータ番号として使用する
Rom:
HostRoot: "romfilesRelease" # ROM ファイルシステムのルートとなるパス
Reject: # ROM ファイルシステムから除外するファイルとディレクトリ名の指定
- .svn
- ndpack.log
US Version#
MGS3D_Release.rsf
BasicInfo:
Title: "MGS-SE3D" # アプリケーションタイトル
CompanyCode: "A4" # 会社コード
ProductCode: "CTR-P-AMGP" # 製品コード
MediaSize: 4GB # メディアのサイズ
Logo: Licensed # ロゴデータの指定
BackupMemoryType: 128KB # バックアップメモリ種別
CardInfo:
CardDevice: NorFlash # NorFlash か None を設定
TitleInfo:
Category: Application # タイトルのカテゴリ
UniqueId: 0x00824 # タイトルコードのユニーク ID
AccessControlInfo:
FileSystemAccess:
- DirectSdmc # SDカードへの直接アクセスを許可する(ImageDbライブラリ内からアクセスします)
UseExtSaveData: true # 拡張セーブデータを使用する場合は true を指定
ExtSaveDataNumber: 0x00824 # ユニークIDを拡張セーブデータ番号として使用する
Rom:
HostRoot: "romfilesRelease" # ROM ファイルシステムのルートとなるパス
Reject: # ROM ファイルシステムから除外するファイルとディレクトリ名の指定
- .svn
- ndpack.log
Leftover Debug Config#
debug.cnf
" SYSTEM" "ALL PRINT" 0 # ログ表示 0=OFF 1=ON
" SYSTEM" "DEBUG INFO" 0 # デバッグ情報表示 0=OFF 1=ON
" SYSTEM" "DEBUG PAD" 0 # デバッグパッド番号 0=1P 1=2P
" SYSTEM" "VIEWER" 0 # 開発用表時OFF
" SYSTEM" "MENU 1P KEY" 1 # 1Pデバッグパッド時のメニュー起動 0=UP+START 1=X+A+START
#" SYSTEM" "GCL PRINT" 0 # GCL Print表示 0=OFF 1=ON
#"ENEMY" "EYE" 1 # 敵の視界 0=OPEN 1=CLOSE
#"ENEMY" "EAR" 1 # 敵の耳 0=OPEN 1=CLOSE
#"PLANTS" "GRASS" 2 # 草セット 0=PS2 1=3DS 2=OFF
#"PLANTS" "TREES" 1 # 木セット 0=NORMAL 1=ALL_OFF 2=ALL_ON 3=NAME 4=CAMERA
References#
|
The Metal Gear series | |
|---|---|
|
MSX2 |
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NES |
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DOS |
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Metal Gear Solid | |
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PlayStation |
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Game Boy (Color) |
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GameCube |
|
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PlayStation 2 |
Metal Gear Solid 2: Sons of Liberty (Prototype) • Metal Gear Solid 3: Snake Eater (Prototype) |
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PlayStation 3 |
Metal Gear Solid 4: Guns of the Patriots • Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
|
Xbox 360 |
Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
|
Windows |
Metal Gear Solid 2: Substance • Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain • Metal Gear Solid Δ: Snake Eater |
|
PlayStation Portable |
Metal Gear Solid: Portable Ops • Metal Gear Solid: Portable Ops Plus • Metal Gear Solid: Peace Walker |
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Nintendo 3DS |
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PlayStation 4, Xbox One |
Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
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PlayStation 5, Xbox Series X and S |
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Other | |
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PlayStation Portable |
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Windows, PlayStation 3, Xbox 360 |
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GameCube |
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