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Metal Gear Solid: Snake Eater 3D

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Metal Gear Solid: Snake Eater 3D is a Nintendo 3DS version of Metal Gear Solid 3: Snake Eater with some new platform-specific features, including (as one would expect) stereoscopic 3D support. Also, they added the crouch-walk from Metal Gear Solid 4.

Debug Menu (aka Dev Menu)#

Name

Description

Auto Playable Test

Auto Demo Test

hx001a

collision_test

DISC 2

DISC 3

kyle_op

title

title(before clear)

title(after clear)

option

story_select(virtous)

story_select(snakeeater)

stage_select(virtous)

stage_select(snakeeater)

demo

theater

sound_test

radio_test

vox_test

memcard_test

cdda_test

guysv_test

tgs_demo

sound test

movie test

camera test

prim_test

Yarikomi

Data Overflow Check

Download Metal Gear Solid: Snake Eater 3D - DevMenu save

File: Metal-Gear-Solid-Snake-Eater-3D-DevMenu-save.zip (814 B) (info)

(Source: Original TCRF research)

Ops Menu#

A strange menu, most of its options are empty. This menu looks like it should be related to the main Dev Menu but at some stage of development it was abandoned. You can get to the main Dev Menu from here but can not return back.

Extra OPS

List of Extra OPS missions:

Mission name

Description

eIC01 Ingredient Capture

eIC02 Ingredient Capture

eIC03 Ingredient Capture

eIC04 Ingredient Capture

eAC01 Animal Capture

eAC02 Animal Capture

eAC03 Animal Capture

eAC04 Animal Capture

eEE01 Eliminate Enemy Soldiers

eEE02 Eliminate Enemy Soldiers

eEE03 Eliminate Enemy Soldiers

eEE04 Eliminate Enemy Soldiers

eET01 Eliminate Enemy in the Time Limit

eET02 Eliminate Enemy in the Time Limit

eET03 Eliminate Enemy in the Time Limit

eET04 Eliminate Enemy in the Time Limit

eOS01 One Shot

eOS02 One Shot

eOS03 One Shot

eOS04 One Shot

ePD01 Pantry Demolition

ePD02 Pantry Demolition

ePD03 Pantry Demolition

ePD04 Pantry Demolition

ePD05 Pantry Demolition

eAD01 Armory Demolition

eAD02 Armory Demolition

eAD03 Armory Demolition

eAD04 Armory Demolition

ePS01 Perfect Stealth

ePS02 Perfect Stealth

ePS03 Perfect Stealth

ePS04 Perfect Stealth

ePS05 Perfect Stealth

eTS01 True Perfect Stealth

eTS02 True Perfect Stealth

eTS03 True Perfect Stealth

eTS04 True Perfect Stealth

eTS05 True Perfect Stealth

eHU01 Hold Up

eHU02 Hold Up

eHU03 Hold Up

eHU04 Hold Up

eCD01 Claymore Disarmament

eCD02 Claymore Disarmament

eCD03 Claymore Disarmament

eCD04 Claymore Disarmament

eCD05 Claymore Disarmament

eCB01 Attack Chopper Battle

eCB02 Attack Chopper Battle

eCB03 Attack Chopper Battle

eCB04 Attack Chopper Battle

eCB05 Attack Chopper Battle

eBB01 Ocelot Extension

eBB02 The Pain Extension

eBB03 The Fear Extension

eBB04 The End Extension

eBB05 The Fury Extension

eBB06 Volgin Extension

eBB07 Volgin2 Extension

eBB08 The Boss Extension

eBB09 Ocelot Extension 2

eBB10 The Pain Extension 2

eBB11 The Fear Extension 2

eBB12 The End Extension 2

eBB13 The Fury Extension 2

eBB14 Volgin Extension 2

eBB15 Volgin2 Extension 2

eBB16 The Boss Extension 2

Unused Theater Mode#

Watch on YouTube

Original Snake Eater Camera#

Turns out that the original camera angles are still left inside the game.
Watch on YouTube

(Source: SolidSnake11)

Unused Cutscenes#

Unused Ending Cutscenes#

In the 3DS version, the cutscene that begins with Snake waking up begins to play as a pre-rendered animation, so the hidden view of later cutscenes cannot be triggered. However, the real-time rendered version of it remains in the game, just with a few issues with the audio.

MGS3D_END1.png MGS3D_END2.png

Guy Savage#

Guy Savage's cutscenes still remain in the game, as most of this game is a port from Metal Gear Solid 3: Subsistence.

Guy_savage_1.png Guy_savage_2.png

Peep Show#

Peep Show is still in the game, and all features have been completed (including 3D stereoscopic vision) except for the sound effects, which cannot be played properly, and because the Demo Theater feature has not been completed, Peep Show cannot be viewed in the game in the normal way either.

Unused Levels#

hx001a#

Unused Difficulty#

In the 3DS version, the lowest difficulty is "Easy" and the highest difficulty is "Extreme". They correspond to the original game's "Very Easy" and "European Extreme". However, the "Easy" and "Extreme" difficulties from the original game remain in the game and work perfectly. It is unclear why these two difficulties were not enabled.

Difficulty_1.pngDifficulty_2.png

Unused Graphics#

E3 2011 Demo Leftovers#

Metal-Gear-Solid-Snake-Eater-3D-SemoSplash.png Metal-Gear-Solid-Snake-Eater-3D-DemoEnding.png

Unused Item Icons#

Metal-Gear-Solid-Snake-Eater-3D-icon_itm_boxd_alp_ovl.png Metal-Gear-Solid-Snake-Eater-3D-icon_itm_spsncr_alp_ovl.bclim.png Metal-Gear-Solid-Snake-Eater-3D-icon_itm_sarumask_alp_ovl.bclim.png Metal-Gear-Solid-Snake-Eater-3D-icon_itm_gako_alp_ovl.bclim.png Metal-Gear-Solid-Snake-Eater-3D-icon_itm_kerotan_alp_ovl.bclim.png Metal-Gear-Solid-Snake-Eater-3D-icon_itm_ol_radio_alp_ovl.bclim.png Metal-Gear-Solid-Snake-Eater-3D-icon_itm_monitor_alp_ovl.bclim.png Metal-Gear-Solid-Snake-Eater-3D-icon_itm_ol_map_alp_ovl.bclim.png

Snake vs. Monkey Codec Images#

Metal-Gear-Solid-Snake-Eater-3D-SnakeMon0.png Metal-Gear-Solid-Snake-Eater-3D-SnakeMon1.png

Unused Music#

A bunch of situational music from different Metal Gear games (MGS 1–3, Twin Snakes, and MG 1–2) remains in the game's files, likely remnants of the initial iteration of Metal Gear Online, where you could choose music from a specific game. Also present is the Snake vs. Monkey theme from Subsistence.

Sound File

Comments

Leftover RSF Files#

JP Version#

MGS3D_Release.rsf

BasicInfo:
  Title: "MGS-SE3D"           # アプリケーションタイトル
  CompanyCode: "A4"           # 会社コード
  ProductCode: "CTR-P-AMGJ"   # 製品コード
  MediaSize: 4GB              # メディアのサイズ
  Logo: Licensed              # ロゴデータの指定
  BackupMemoryType: 128KB     # バックアップメモリ種別

CardInfo:
  CardDevice: NorFlash        # NorFlash か None を設定

TitleInfo:
  Category: Application       # タイトルのカテゴリ
  UniqueId: 0x007A0           # タイトルコードのユニーク ID

AccessControlInfo:
  FileSystemAccess:
    - DirectSdmc              # SDカードへの直接アクセスを許可する(ImageDbライブラリ内からアクセスします)
  UseExtSaveData: true        # 拡張セーブデータを使用する場合は true を指定
  ExtSaveDataNumber: 0x007A0  # ユニークIDを拡張セーブデータ番号として使用する

Rom:
  HostRoot: "romfilesRelease" # ROM ファイルシステムのルートとなるパス
  Reject:                     # ROM ファイルシステムから除外するファイルとディレクトリ名の指定
   - .svn
   - ndpack.log

US Version#

MGS3D_Release.rsf

BasicInfo:
  Title: "MGS-SE3D"           # アプリケーションタイトル
  CompanyCode: "A4"           # 会社コード
  ProductCode: "CTR-P-AMGP"   # 製品コード
  MediaSize: 4GB              # メディアのサイズ
  Logo: Licensed              # ロゴデータの指定
  BackupMemoryType: 128KB     # バックアップメモリ種別

CardInfo:
  CardDevice: NorFlash        # NorFlash か None を設定

TitleInfo:
  Category: Application       # タイトルのカテゴリ
  UniqueId: 0x00824           # タイトルコードのユニーク ID

AccessControlInfo:
  FileSystemAccess:
    - DirectSdmc              # SDカードへの直接アクセスを許可する(ImageDbライブラリ内からアクセスします)
  UseExtSaveData: true        # 拡張セーブデータを使用する場合は true を指定
  ExtSaveDataNumber: 0x00824  # ユニークIDを拡張セーブデータ番号として使用する

Rom:
  HostRoot: "romfilesRelease" # ROM ファイルシステムのルートとなるパス
  Reject:                     # ROM ファイルシステムから除外するファイルとディレクトリ名の指定
   - .svn
   - ndpack.log

Leftover Debug Config#

debug.cnf

" SYSTEM"   "ALL PRINT"     0   # ログ表示 0=OFF 1=ON
" SYSTEM"   "DEBUG INFO"    0   # デバッグ情報表示 0=OFF 1=ON
" SYSTEM"   "DEBUG PAD"     0   # デバッグパッド番号 0=1P 1=2P
" SYSTEM"   "VIEWER"        0   # 開発用表時OFF
" SYSTEM"   "MENU 1P KEY"   1   # 1Pデバッグパッド時のメニュー起動 0=UP+START 1=X+A+START
#" SYSTEM"  "GCL PRINT"     0   # GCL Print表示 0=OFF 1=ON
#"ENEMY"    "EYE"           1   # 敵の視界  0=OPEN 1=CLOSE
#"ENEMY"    "EAR"           1   # 敵の耳   0=OPEN 1=CLOSE
#"PLANTS"   "GRASS"         2   # 草セット 0=PS2 1=3DS 2=OFF
#"PLANTS"   "TREES"         1   # 木セット 0=NORMAL 1=ALL_OFF 2=ALL_ON 3=NAME 4=CAMERA

References#


  1. Gamefaqs.com↩︎
  2. HEXADRIVE Inc.↩︎
  3. https://www.konami.com/games/eu/en/products/mgs3d/↩︎