This DOS port of Metal Gear wasn't based on the MSX2 version, but rather the NES version. This port also features characters skeletonizing upon death, be it Snake or any of the enemies he faces. It also appears to be extremely glitchy, to the point it's almost impossible to even beat the game without using cheats.
Debug Cheats#
The game checks for a file called delete.me. This file was removed from the shipped game. However, by creating a new file named that with CE written in it, the player can unlock a few things:
- The ability to skip the copy protection
- Ctrl + Esc to get all the items
- Ctrl + F1 for invincibility
It should also be noted that "CE" is the initials for the port's developer, Charles Ernst.
(Source: S&F Productions)
Display Prompt#
Originally, it seems the game would have allowed the player to choose display modes within the game's overlay code. However, this is handled by a separate program in the final game. The text remains at 633AB in the decompressed overlay.
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The Metal Gear series | |
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MSX2 |
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NES |
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DOS |
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Metal Gear Solid | |
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PlayStation |
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Game Boy (Color) |
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GameCube |
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PlayStation 2 |
Metal Gear Solid 2: Sons of Liberty (Prototype) • Metal Gear Solid 3: Snake Eater (Prototype) |
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PlayStation 3 |
Metal Gear Solid 4: Guns of the Patriots • Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
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Xbox 360 |
Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
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Windows |
Metal Gear Solid 2: Substance • Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain • Metal Gear Solid Δ: Snake Eater |
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PlayStation Portable |
Metal Gear Solid: Portable Ops • Metal Gear Solid: Portable Ops Plus • Metal Gear Solid: Peace Walker |
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Nintendo 3DS |
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PlayStation 4, Xbox One |
Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
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PlayStation 5, Xbox Series X and S |
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Other | |
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PlayStation Portable |
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Windows, PlayStation 3, Xbox 360 |
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GameCube |
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