This page details one or more prototype versions of Metal Gear Solid: The Twin Snakes.
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This prototype is documented on Hidden Palace. |
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To do: |
Prototype version with debug features.
Main Screen#
Controls:
- D-Pad/Analog Stick: Navigate through the menus.
- A: Select option.
- B: Jump to last option in the current menu.
- Start+B: Display version information.
Menu |
Sub-Menu |
Notes |
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start game |
Starts the game on the first Codec call. Skips the opening cutscene. |
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main menu (n_title) |
Starts the game normally on the copyright screens. |
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poly demo preview |
Conditions |
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01_THRU_05 |
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06_THRU_10 |
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11_THRU_15 |
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16_THRU_20 |
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21_THRU_25 |
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26_THRU_28 |
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BRIEFING |
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SK Test |
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Sk Place Holder |
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return to main menu |
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area99a_briefing_room |
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area99b_hind preview |
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preview mode |
Empty debug room. |
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change difficulty |
veryeasy |
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easy |
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normal |
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hard |
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extreme |
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debug |
Gives all items and equipment. Normal difficulty. |
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costume change |
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return to main menu |
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jump to bossfight |
ocelot |
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tank |
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ninja |
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mantis |
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sniper wolf 1 |
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hind |
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sniper wolf 2 |
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raven |
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metal gear |
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liquid |
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jeep |
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return to main menu |
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advance story |
post ocelot |
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post tank |
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post ninja |
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post mantis |
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post sniper wolf 1 |
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post hind |
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post sniper wolf 2 |
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post raven |
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post metal gear |
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post liquid |
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post jeep |
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return to main menu |
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jump_area00a_art_test |
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Cargo Dock (Start) |
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Heliport |
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Tank hanger v1 |
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Holding Cells ("Looking for DARPA") |
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Holding Cells (Before "Holding Cell" Battle) |
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Armory North |
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Armory South (Before "Ocelot Boss Battle") |
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Armory South (After "Ocelot Boss Battle") |
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Tank hanger v2 |
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Canyon (Before "Tank Boss Battle") |
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Canyon (After "Tank Boss Battle") |
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Nuke Building (After "Tank Boss Battle") |
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Nuke Building B2 (Before "NIKITA" Event) |
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Laboratory Hall (Before "Ninja kills soldiers") |
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Laboratory Main (Before "Ninja Boss Battle") |
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Laboratory Main (After "Ninja Boss Battle") |
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Laboratory Hall (Clean Hallway "for polydemo") |
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Nuke Building B1 (Before "Looking for Meryl" Event) |
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Nuke Building B1 (After "Looking for Meryl" Event) |
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Commanders Room (Before "Mantis Boss Battle") |
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Commanders Room (After "Mantis Boss Battle") |
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Caves (After "Mantis Boss Battle") |
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Underground Passage (Before "Wolf Shoots Meryl") |
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Underground Passage (Before "Wolf Boss Battle") |
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Underground Passage (After "Wolf Boss Battle") |
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Medical Room (Before "Torture" Event) |
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Holding Cells (After "Torture" Event) |
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Tower A inside Stairs (Before "Spiral Stairs Battle") |
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Tower A Roof (Before "Rappelling" Event) |
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Tower A Roof (Destroyed) (Before "Rappelling") |
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Tower AB Exterior (Rappelling wall) |
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Tower AB Exterior (Before "Snipers Battle") |
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Tower B inside Stairs (Before "Meet Otacon" Demo) |
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Tower B Roof (Before "Hind D Boss Battle") |
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Tower B inside Stairs (Before "Stealth Soldiers Battle") |
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Snow Field (Before "Wolf Boss Battle") |
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Snow Field (After "Wolf Boss Battle") |
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Blast Furnace |
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Cargo Elevator Top Portion (Before "Elevator Battle") |
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Cargo Elevator Tile ("Elevator Battle") |
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Cargo Elevator Middle Portion (After "Elevator Battle") |
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Cargo Elevator Bottom Portion (After "Elevator Battle") |
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Warehouse (Before "Raven Boss Battle") |
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Warehouse Underground Base Passage |
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Underground Base |
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Underground Base B |
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Metal Gear REX Fight Room (Before "REX Boss Battle") |
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Liquid Snake Fight Platform (Before "Liquid Boss Battle") |
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Escape Route (Before "Jeep Battle - Meryl") |
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Escape Route (Before "Jeep Battle - Otacon") |
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Escape Route ("Jeep Battle - Meryl") |
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Escape Route ("Jeep Battle - Otacon") |
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Escape Route after polydemo ("Jeep Battle - Meryl") |
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Escape Route after polydemo ("Jeep Battle - Otacon") |
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Demo Theater |
snake |
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meryl |
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meryl change |
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otacon |
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otacon change |
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return to main menu |
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Text / Language Debug |
CODEC_motion_debug |
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demo_theater_text |
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mission_log_text |
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vox_test |
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disk1 |
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disk2 |
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ending |
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main menu (n_title) |
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select_english |
Change subtitles language. |
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select_french |
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select_german |
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select_italian |
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select_spanish |
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select_japanese |
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return to main menu |
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Clear Otacon |
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Clear Meryl |
Differences from final version#
Music#
- Pressing Start on the main menu mutes the title screen music.
- The Briefing Files menu does not have music.
- The background music that plays during the first Codec call is different, and it's completely absent from the final game. Notably this track does not have a loop point, rather it has a baked-in fade out effect and then repeats.
- The Underground Passage theme is the same as the final version but without sound effects.
Items#
Leftover items from Metal Gear Solid 2: Sons of Liberty, although they're lacking all functionality.
Weapons#
AKS-74u
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RGB6
Equipment#
Camera / Digital Camera
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Cardboard Box 4 (Action Figures)
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Scope
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Sensor A (Bomb Detector)
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Shaver
References#
(Source: Original TCRF research)
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The Metal Gear series | |
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MSX2 |
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NES |
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DOS |
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Metal Gear Solid | |
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PlayStation |
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Game Boy (Color) |
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GameCube |
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PlayStation 2 |
Metal Gear Solid 2: Sons of Liberty (Prototype) • Metal Gear Solid 3: Snake Eater (Prototype) |
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PlayStation 3 |
Metal Gear Solid 4: Guns of the Patriots • Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
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Xbox 360 |
Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
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Windows |
Metal Gear Solid 2: Substance • Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain • Metal Gear Solid Δ: Snake Eater |
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PlayStation Portable |
Metal Gear Solid: Portable Ops • Metal Gear Solid: Portable Ops Plus • Metal Gear Solid: Peace Walker |
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Nintendo 3DS |
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PlayStation 4, Xbox One |
Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
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PlayStation 5, Xbox Series X and S |
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Other | |
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PlayStation Portable |
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Windows, PlayStation 3, Xbox 360 |
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GameCube |
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