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Metal Gear Solid: The Twin Snakes

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This page details one or more prototype versions of Metal Gear Solid: The Twin Snakes.

This prototype is documented on Hidden Palace.

To do:

  • More MGS2 leftovers

Prototype version with debug features.

Main Screen#

Version info

Controls:

  • D-Pad/Analog Stick: Navigate through the menus.
  • A: Select option.
  • B: Jump to last option in the current menu.
  • Start+B: Display version information.

Menu

Sub-Menu

Notes

start game

Starts the game on the first Codec call. Skips the opening cutscene.

main menu (n_title)

Starts the game normally on the copyright screens.

poly demo preview

Conditions

01_THRU_05

06_THRU_10

11_THRU_15

16_THRU_20

21_THRU_25

26_THRU_28

BRIEFING

SK Test

Sk Place Holder

return to main menu

area99a_briefing_room

area99b_hind preview

preview mode

Empty debug room.

change difficulty

veryeasy

easy

normal

hard

extreme

debug

Gives all items and equipment. Normal difficulty.

costume change

return to main menu

jump to bossfight

ocelot

tank

ninja

mantis

sniper wolf 1

hind

sniper wolf 2

raven

metal gear

liquid

jeep

return to main menu

advance story

post ocelot

post tank

post ninja

post mantis

post sniper wolf 1

post hind

post sniper wolf 2

post raven

post metal gear

post liquid

post jeep

return to main menu

jump_area00a_art_test

Cargo Dock (Start)
area01a

Heliport
area02a

Tank hanger v1
area04a

Holding Cells ("Looking for DARPA")
area05a

Holding Cells (Before "Holding Cell" Battle)
area05a

Armory North
area06a

Armory South (Before "Ocelot Boss Battle")
area06b

Armory South (After "Ocelot Boss Battle")
area06c

Tank hanger v2
area07a

Canyon (Before "Tank Boss Battle")
area08a

Canyon (After "Tank Boss Battle")
area08b

Nuke Building (After "Tank Boss Battle")
area09a

Nuke Building B2 (Before "NIKITA" Event)
area11a

Laboratory Hall (Before "Ninja kills soldiers")
area12a

Laboratory Main (Before "Ninja Boss Battle")
area12b

Laboratory Main (After "Ninja Boss Battle")
area12b

Laboratory Hall (Clean Hallway "for polydemo")
area12c

Nuke Building B1 (Before "Looking for Meryl" Event)
area10a

Nuke Building B1 (After "Looking for Meryl" Event)
area10a

Commanders Room (Before "Mantis Boss Battle")
area13a

Commanders Room (After "Mantis Boss Battle")
area13a

Caves (After "Mantis Boss Battle")
area14a

Underground Passage (Before "Wolf Shoots Meryl")
area15a

Underground Passage (Before "Wolf Boss Battle")
area15a

Underground Passage (After "Wolf Boss Battle")
area15a

Medical Room (Before "Torture" Event)
area16a

Holding Cells (After "Torture" Event)
area16a

Tower A inside Stairs (Before "Spiral Stairs Battle")
area17a

Tower A Roof (Before "Rappelling" Event)
area17b

Tower A Roof (Destroyed) (Before "Rappelling")
area17c

Tower AB Exterior (Rappelling wall)
area17d

Tower AB Exterior (Before "Snipers Battle")
area17e

Tower B inside Stairs (Before "Meet Otacon" Demo)
area18a

Tower B Roof (Before "Hind D Boss Battle")
area19a

Tower B inside Stairs (Before "Stealth Soldiers Battle")
area18b

Snow Field (Before "Wolf Boss Battle")
area20a

Snow Field (After "Wolf Boss Battle")
area20a

Blast Furnace
area21a

Cargo Elevator Top Portion (Before "Elevator Battle")
area22a

Cargo Elevator Tile ("Elevator Battle")
area22b

Cargo Elevator Middle Portion (After "Elevator Battle")
area22c

Cargo Elevator Bottom Portion (After "Elevator Battle")
area22d

Warehouse (Before "Raven Boss Battle")
area23a

Warehouse Underground Base Passage
area23b

Underground Base
area24a

Underground Base B
area24b

Metal Gear REX Fight Room (Before "REX Boss Battle")
area25a

Liquid Snake Fight Platform (Before "Liquid Boss Battle")
area26a

Escape Route (Before "Jeep Battle - Meryl")
area27a

Escape Route (Before "Jeep Battle - Otacon")
area27a

Escape Route ("Jeep Battle - Meryl")
area27b

Escape Route ("Jeep Battle - Otacon")
area27b

Escape Route after polydemo ("Jeep Battle - Meryl")
area27b

Escape Route after polydemo ("Jeep Battle - Otacon")
area27b

Demo Theater

snake

meryl

meryl change

otacon

otacon change

return to main menu

Text / Language Debug

CODEC_motion_debug

demo_theater_text

mission_log_text

vox_test

disk1

disk2

ending

main menu (n_title)

select_english

Change subtitles language.

select_french

select_german

select_italian

select_spanish

select_japanese

return to main menu

Clear Otacon

Clear Meryl

Differences from final version#

Music#

  • Pressing Start on the main menu mutes the title screen music.
  • The Briefing Files menu does not have music.
  • The background music that plays during the first Codec call is different, and it's completely absent from the final game. Notably this track does not have a loop point, rather it has a baked-in fade out effect and then repeats.
  • The Underground Passage theme is the same as the final version but without sound effects.

Items#

Leftover items from Metal Gear Solid 2: Sons of Liberty, although they're lacking all functionality.

Weapons#

AKS-74u
RGB6

Equipment#

Camera / Digital Camera
Cardboard Box 4 (Action Figures)
Scope
Sensor A (Bomb Detector)
Shaver

References#

(Source: Original TCRF research)