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Kirby's Star Stacker (Game Boy)

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A Kirby puzzle game. It was an inevitability, really.

Leftover Super Game Boy SOUND#

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There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Post rips.

A list of Super Game Boy SOUND commands that is directly taken from Kirby's Dream Land 2 are located at 0xBC00. The only used sounds are the wind blowing during the intro and the clapping crowd played when a massive combo is achieved. Game Genie code ??3-01B-E6A will play any of the unused sound commands when the mute flag is called. The names used are from the official Game Boy programming manual following whether it is used or unused in either Kirby's Dream Land 2 or Kirby's Star Stacker.

Sound Effect Stopper#

ID 00

Used to stop internal sound effects in both games.

Air-Sucking Sound#

ID 10

Used for mounting Rick in Kirby's Dream Land 2.

Sound of Picture Floating Into View#

ID 20

Used when mounting Kine in Kirby's Dream Land 2.

Sword Wielding#

ID 30

Used when mounting Coo in Kirby's Dream Land 2.

Wind#

ID 40

Used as a sound effect for Level 1 stage selection in Kirby's Dream Land 2.

Wave#

ID 50

Used as a sound effect for Level 3 stage selection in Kirby's Dream Land 2.

Applause#

ID 60

Used when clearing a massive combo in Kirby's Star Stacker.

Wind#

ID 70

Used when selecting a level in Kirby's Dream Land 2.

Hurricane#

ID 80

"Hurricane". Used as the opening sound effect in Kirby's Star Stacker.

Thunder#

ID 90

Used as a sound effect for Level 7 stage selection in Kirby's Dream Land 2.

(Source: nensondubois)

Regional Differences#

Dialogue#

Japan

International

There's a border around game dialogue in the Japanese version. These border tiles were eliminated to make room for the extended alphabet.

Round Clear#

Japan

International

The stars in the clear screen are larger and flipped in the Japanese game.

Easy Mode Clear#

Japan

International

These strange foodstuffs...I don't understand.

Kirby's Star Stacker takes a stand against multiculturalism, Kirby's pose was changed, Rick's eyes were closed, butterflies were added to the picture, and some of the leaves on the trees were very slightly changed.

Challenge Mode#

Japan

International

The Japanese game's challenge pictures look more like a photo reel. Again, the borders were removed to make space for new graphics.

Vs. Mode#

Japan

International

I won, that's pretty cool I guess.

Kirby's rapturous expression was toned down in the international versions. The background was changed as well, most likely due to its resemblance to the imperial war flag, which is far more contentious outside of Japan due to its association with fascism.

Tutorial#

Japan

International

The usual border change. The Japanese text, "Explanation of rules", was replaced with an open book.

Records#

Japan

International

The boxes of text were expanded, and the odd shading by the difficulty icons was erased.

(Source: Original TCRF research)

References#


  1. カービィのきらきらきっず/Kirby’s Star Stacker | HAL Laboratory↩︎
  2. Nintendo Source Book 1997↩︎
  3. カービィのきらきらきっず - nintendo.co.jp↩︎
  4. Super Smash Bros. Brawl Chronicle↩︎
  5. www.NINTENDO.se. "Kirby's star stacker Mind Game Nintendo 1997-08-28"↩︎
  6. KIRBY'S STAR STACKER | Australian Classification. "Classification date: 14 April 1997"↩︎
  7. Nintendo Magazine System (AU) 50 May 1997, p. 32. "REVIEWS: LUFIA, GAME BOY GALLERY 2, KIRBY'S STAR STACKER AND MORE..." "JUNE ISSUE ON SALE MAY 29TH"↩︎