Unused CharactersThere's enough unused characters to populate a whole new state!
Unused ClothingStuff that didn't make the fashion trends.
Version Differences#
"Hot Coffee"#
The following content is |
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In the dating sequences of the game, you normally conclude proceedings by choosing to leave your girlfriend at her home or entering her house for "coffee," which is depicted with a tasteful fade to black along with the sounds of intense "coffee" making. However, the development team had originally implemented a mini-game which allowed you to control what happened inside, ultimately cut from the finished product. In the final version of San Andreas, this mini-game was disabled with a simple flag instead of being scrapped from the game data outright. The mini-game was not declared to the ESRB, since it's effectively cut content and there is no way for a player to experience it through the normal course of gameplay. Once San Andreas was released and curious modders started to delve into the game files, the coffee started dripping. Animations, models, textures, sound files, and even the code for the sequence were discovered. It wasn't long before the flag to switch the feature back on was found as well, leading to the Hot Coffee mod - at which point the coffee truly hit the fan, and the rest is history. You can use this little tool to patch your save game on any platform to switch the flag and thus enable this functionality. |
Skateboard#

Within the game files are textures, a model, a HUD icon, 6 sound files, and related text for a skateboard item that would have acted as a combination weapon and vehicle. According to programmer Obbe Vermeij, the skateboard would ultimately be dropped due to it requiring too much work to get finished to a sufficient quality level. The idea stuck around, though, and it eventually made its way into Rockstar's later game Bully.
The following text from the AMERICAN.GXT file describes how it would have been used. From the naming convention of these text strings, it can be assumed that the item would first appear instead of the bicycle when leaving Madd Dogg's mansion towards the end of the mission Madd Dogg's Rhymes.
To use the skateboard pick it up and select it from the weapons inventory items.
Press ~k~~PED_ANSWER_PHONE~ whilst over it to pick it up if your inventory is full.
To use the skateboard, select the it from your weapons inventory. Use the movement
controls to steer the skateboard. Tapping ~k~~PED_SPRINT~ helps you pick up speed and
~k~~PED_JUMPING~ makes you jump.
There are no animations or supported functionality to re-enable the skateboard as a true weapon and vehicle combination, although some very elaborate scripting can give the impression of it as a vehicle you can carry with you. Natively, it can be coded as a weapon (some of the original code remains in the DEFAULT.IDE and WEAPON.DAT files) provided it replaces an existing melee weapon as seen in this mod.
The game also alludes to an unused skateboarder pedestrian who would have likely used the skateboard along with dropping it upon death. Only voice lines for this pedestrian exist in the files, which can be heard by assigning VOICE_GEN_WMYSKAT to any existing character in the PEDS.IDE file.
Big Bear#
Big Bear himself is obviously not unused, present in a couple cutscenes in the game. However, there is plenty of leftover content from when he played a bigger role.
For starters, there are models of a much fatter Big Bear in both gta3.img and cutscene.img, presumably models that would have been used some time after Beat Down on B-Dup and after his recovery. There is another cutscene model named "csbigbear2", which is a copy of csblue3, which in itself is an unused homie model.

There is much more than unused models for Big Bear, however, as there are also many voice lines and mission dialogue/references that go unused, not only making his mitigated role even more obvious, but also implying he would have been recruitable in some way, with several lines regarding him being back with the Families and engaging enemy gang members.
Unused Big Bear's Voice Lines |
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(Source: Vadim M)
Unused Weapons#
III/Vice City Leftovers#
In default.ide is a section mentioning "old removed weapon models". They seem to be Vice City leftovers.
# OLD REMOVED WEAPON MODELS
#332, screwdriver, screwdriver, null, 1, 50, 0
#337, hammer, hammer, null, 1, 50, 0
#338, cleaver, cleaver, null, 1, 50, 0
#339, machete, machete, null, 1, 50, 0
#351, buddyshot, buddyshot, buddy, 1, 50, 0
#353, tec9, tec9, colt45, 1, 30, 0
#355, ingramsl, ingramsl, colt45, 1, 50, 0
#358, laser, laser, rifle, 1, 50, 0
#361, M60, M60, m60, 1, 50, 0
#365, fingers, fingers, null, 1, 50, 0
#366, minigun2, minigun, null, 1, 50, 0
end
There is also a landmine that has been left in the game's files since III. While there is a TXD file, it has no texture in it.
(Source: Vadim M)
Unused Vehicles#
Bloodring Banger B#
Seemingly a Vice City leftover, another version of the Bloodring Banger is present in gta3.img. This was likely used as a placeholder for the Bloodring Banger actually used in-game. All that remains of it is a model (with a glitched interior) and a handling line.
FBI Truck#
Even though it's called FBI Truck in its DFF/TXD and in-game name, a few references make this vehicle seem like it was supposed to be used by the SWAT, including an entry in the BradyGames strategy guide showing an earlier version of this truck with a mounted gun, claiming it's "for SWAT members only". There are SAPD POLICE markings on it, and the cop radio addresses it as a Police Van, like the Enforcer. Unlike the Bloodring Banger B, this car is fully functional.
FBI Car#
Another cut FBI vehicle is the FBI Car from GTA Vice City, completely redesigned. The overall look of this vehicle would be recycled for the LVPD police car, but some interesting notes about this car is that the siren is located in the back, there are lights on the grille, and it still uses the VCPD police car interior and rims from Vice City. It only exists as a model located in cutscene.img which would mean it would appear in at least one cutscene. It's unknown if this car would have made an appearance in-game or not.
Rancher (Lure)#
A copy of the Rancher known as "rnchlure" exists. It's the same as the normal Rancher, but the windows are heavily tinted to obscure the occupants and can't be tuned at all. It can't be obtained by normal means, but can be acquired through a in-game cheat. Note that in the mission Lure itself, a normal Rancher is used.
RC Cam#

A small flowerpot that, based on leaked strings in the Definitive Edition, is actually a tiny RC car with a camera in it. It would have been intended for a cut mission of the casino heist. It can be spawned with trainers/mods in the original version, and it can actually hold up to two people. It will go through other cars, but operates like a normal vehicle otherwise.
{-------------------------- HEIST8.SC --------------------------------------}
[HEI8_1:HEIST8]
~s~Go and pick up the RC camera.
[HEI8_2:HEIST8]
~s~Photograph the guard using the keypad.
[HEI8_3:HEIST8]
~s~Get the camera out in one piece
[HEI8_4:HEIST8]
~r~The RC camera has been destroyed!
[HEI8_5:HEIST8]
~r~The RC camera has gone out of range!
[HEI8_6:HEIST8]
~s~Park outside the Mafia casino.
[HEI8_7:HEIST8]
~s~The RC camera is going out of range! Get it back to the casino.
[HEI8_8:HEIST8]
~s~Get back in the topfun van!
[HEI8_9:HEIST8]
~r~You were spotted by one of the guards!
[HEI8_10:HEIST8]
~s~You need to wait until he's entering the code!
[HEI8_11:HEIST8]
~s~You can take a picture by pressing the R3 button.
[HEI8_12:HEIST8]
~s~You won't get a clear shot from there, you need to be able to see the keypad!
[HEI8_13:HEIST8]
~s~ Be careful though, the camera wont stand up to close inspection and a moving plant is a dead giveaway.
[HEI8_14:HEIST8]
Camera Health
[HEI8_15:HEIST8]
That's not a plant, it a camera! Don't let it get away!
[HEI8_16:HEIST8]
~s~Lose the guards!
[HEI8_17:HEIST8]
~r~The only security guard that knows the code has been killed!
[HEI8_18:HEIST8]
~s~This looks like a good spot, wait until the guard is using the keypad before pressing the R3 button to record him entering the code.
[HEI8_19:HEIST8]
~s~You need to be able to see the keypad!
[HEI8_20:HEIST8]
~s~SECURITY GUARD: What's that?
[HEI8_21:HEIST8]
~s~SECURITY GUARD: Something weird is going on around here.
[HEI8_22:HEIST8]
~s~SECURITY GUARD: Must of imagined it.
[HEI8_23:HEIST8]
Press the SELECT button to switch camera view
[HEI8_24:HEIST8]
Press the SELECT button to switch to 1st person view
[HEI8_25:HEIST8]
Press the SELECT button to switch to behind car view
(Source: Vadim M)
Test Cutscene#
In cuts.img there is a test cutscene called "cuttest" which, as the name implies, is a cutscene made for testing purposes. Watch on YouTube
Cut Throat Business Cutscene Cut-off#
Watch on YouTubeThis cutscene ends early as soon as Madd Dogg picks up his rhyme book, but there is a more few seconds of the cutscene. As well as stuff that is never meant to be seen by the player, such as the models suddenly glitching out, and Madd Dogg having more animation (Such as after he picks up his rhyme book, it looks like he is patting CJ on the shoulder.)
Unused Text#
The MAIN bank in the AMERICAN.GXT file contains the main bulk of the in-game text, while the mission text is separated into their own. The following text in particular is taken from the original PlayStation 2 version.
Placeholder names for the radio stations. Notably, K-Rose seems to not have been added at this point, with an "early rave" station in its place.
CLASSIC ROCK
DISCO FUNK
RARE GROOVE
HOUSE CLASSICS
EARLY RAVE
NEW JACK SWING
CLASSIC HIP HOP
MODERN ROCK
REGGAE
MODERN HIP HOP
No caller is ever specified, but there is text for when any of the girlfriends are calling.
It's a call from Denise. Press ~K~ to answer your cell phone.
It's a call from Michelle. Press ~K~ to answer your cell phone.
It's a call from Helena. Press ~K~ to answer your cell phone.
It's a call from Barbara. Press ~K~ to answer your cell phone.
It's a call from Katie. Press ~K~ to answer your cell phone.
It's a call from Millie. Press ~K~ to answer your cell phone.
Text reminding you that Cesar's and Catalina's missions must be completed. While true, it's never used since you have to first complete the missions for any new missions to appear on the map.
~s~You must complete the Catalina missions.
~s~You must complete the Cesar missions.
Leftovers from the previous two games.
Highest score for Shooter
Best Percentage of hits for Shooter
Number of drug deals made
Highest score with Keepie-Uppy beach ball
Hotring Best Result
Fastest time in Hotring
Fastest lap time in Hotring
~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds.
Bling-bling Scramble:
Most checkpoints
Gang Cars Totaled:
Diablo destruction
Mafia Massacre
Casino Calamity
Rumpo Wrecker
Hidden Packages found
Greetings from...
WELCOME TO
Trails
KILL FRENZY PASSED!
NETWORK PLAY
SELECT CONFIGURATION
HOST GAME
JOIN GAME
PROTOCOL:
HARDWARE:
ISP NAME:
Gridref.dat#
##################################################
# gridref.dat #
# stores which artist deals with map grid areas. #
# These names must be the artist's user id #
##################################################
# these names MUST!!!! be the artist's bugstar userid any questions see Alex !!!!!!!!!!
A1 GARY
A2 GARY
A3 GARY
A4 GARY
A5 WAYLAND
A6 WAYLAND
A7 WAYLAND
A8 STUARTM
A9 STUARTM
A10 STUARTM
B1 GARY
B2 GARY
B3 GARY
B4 GARY
B5 WAYLAND
B6 WAYLAND
B7 WAYLAND
B8 STUARTM
B9 STUARTM
B10 STUARTM
C1 STUARTM
C2 STUARTM
C3 STUARTM
C4 GARY
C5 WAYLAND
C6 WAYLAND
C7 STUARTM
C8 STUARTM
C9 STUARTM
C10 STUARTM
D1 STUARTM
D2 STUARTM
D3 STUARTM
D4 STUARTM
D5 STUARTM
D6 SCOTT
D7 STUARTM
D8 STUARTM
D9 STUARTM
D10 STUARTM
E1 STUARTM
E2 STUARTM
E3 STUARTM
E4 STUARTM
E5 SCOTT
E6 SCOTT
E7 STUARTM
E8 STUARTM
E9 STUARTM
E10 STUARTM
F1 STUARTM
F2 STUARTM
F3 STUARTM
F4 STUARTM
F5 SCOTT
F6 SCOTT
F7 SCOTT
F8 NIK
F9 NIK
F10 NIK
G1 ADAMC
G2 ADAMC
G3 ANDREWSO
G4 ANDREWSO
G5 SCOTT
G6 SCOTT
G7 NIK
G8 NIK
G9 JIMA
G10 JIMA
H1 ADAMC
H2 ADAMC
H3 ANDREWSO
H4 ANDREWSO
H5 SCOTT
H6 SCOTT
H7 SIMONL
H8 STEVEM
H9 STEVEM
H10 STEVEM
I1 ANDREWSO
I2 ANDREWSO
I3 ANDREWSO
I4 ANDREWSO
I5 SCOTT
I6 SCOTT
I7 SIMONL
I8 SIMONL
I9 STEVEM
I10 STEVEM
J1 ANDREWSO
J2 ANDREWSO
J3 ANDREWSO
J4 ANDREWSO
J5 SCOTT
J6 SCOTT
J7 JIMA
J8 JIMA
J9 STEVEM
J10 STEVEM
# -eof-
This dat file is found in the data folder. It is a list of which environment artists are responsible for which portions of San Andreas, as split up in a 10x10 grid. The list includes each artist using their Bugstar ID, with Bugstar being Rockstar's internal bug and defect tracking software. This is a list used with debug builds and internal tools to automatically assign a newly created environment bug to the artist responsible for the area it was found in, which is why it is important for the file to use correct Bugstar IDs. Below is a list of the Bugstar IDs used in the file and who they map to.
Bugstar IDs#
- ADAMC - Adam Cochrane (Lead Artist: Las Venturas)
- ANDREWSO - Andrew Soosay (Artist: Las Venturas)
- GARY - Gary McAdam (Lead Artist: San Fierro)
- JIMA - James Allen (Artist: Los Santos)
- NIK - Nik Taylor (Lead Artist: Los Santos)
- SCOTT - Scott Wilson (Artist: Countryside)
- SIMONL - Simon Little (Artist: Los Santos)
- STEVEM - Steven Mulholland (Artist: Los Santos)
- STUARTM - Stuart Macdonald (Artist: Countryside)
- WAYLAND - Wayland Standing (Artist: San Fierro)
Oddities#
Parachute's Special Type#
While most of the melee weapons are classified either of two types Melee or Gifts (which is based on Melee). The parachute is the only melee weapon in the game to have its own weapon type: Special.
It's unknown the reason why the parachute is the only weapon in the game to have this type, since the jetpack doesn't even use it for its primary function of flying. But this class has its own side-effect of ignoring two key proof flags that entities may have (All-proof & Melee-proof), due to them not accounting for the Special weapon type.
This means that you can damage and destroy a big majority of the mission-specific vehicles that may be melee-proof or all-proof while wearing the Parachute, one example being able to destroy Cesar's Savanna in "High Stakes, Low Rider".
(Source: Wallmit)
Developer Oversights#
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Like many games of this scale, there are a myriad of discrepancies and errors present. Nothing game breaking (for the most part), but still annoying to see.
- The CHOPCOPX texture shows up on the bike officer's gibs when he gets chopped up by the helicopter in the mission Reuniting the Families.
- The texture of the dumbbells present in gyms uses the wrong texture, making it appear golden. This was fixed in the iOS/Android port.
- Kendl's in-game model is completely different, being identical to BFYST, except the 81 is grey instead of purple. This may be her old design, as this model also shows up on a picture in CJ's house featuring Sweet's old design.
Orange Grove Families#
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To do: |
The name of CJ's gang is inconsistent throughout the game, with several instances of switching between their actual name, Grove Street Families, or an earlier name, Orange Grove Families.
- Several of CJ's positive responses to gangs asking what gang he's in have him refer to "OGF", "Orange Grove Street Families", and similar variants.
- The "Orange 12" pedestrian will sometimes say "Come on, man. Ain't we the same set?" when threatened by the player.
- OGF graffiti decals can be found in Los Santos.
- CJ can get an OGF tattoo.
Misplaced Pedestrian#
- WMYLG, a blonde male lifeguard, does not spawn on any beaches due to not being listed in
pedgrp.dat, but he does show up in the Cobra Martial Arts Gym...for some reason. He'll also rarely show up in the Vigilante side mission due to it pulling random peds frompeds.ideto be the criminals.
(Source: Vadim M)
Silent Pedestrians#
- The pimp in San Fierro, BMYPI, is completely silent in-game due to a simple spelling error for his voice bank (BMYPI instead of BYMPI).
(Source: Vadim M)
- Similarly, WMYSGRD, a security guard ped, is also silent due to a voice bank spelling error (WMYSGRAD instead of WMYSGRD).
(Source: Vadim M)
Leftover Solair wheels#
- Las Venturas has an auto garage located in Redsands West with a stack of tires on top of its roof, the textures being simply reused from GTA III/Vice City. However, upon inspecting the TXD file containing all of the textures used in the garage, the texture names state it belonging to the Solair.
Interesting enough, a very obscure screenshot exists of the solair with these rims. It appears to be an alternate shot of a very widespread screenshot of fat CJ walking away from a removed donut shop in LS after having his fill. The beta Linerunner from the 1st shot can be seen as well.
Location Oddities#
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Transfender Garage#
- The interior used in Transfender garages is zoomed into see the car, but there is a lot more detail present; it's even an exact copy of Joey's Garage from Grand Theft Auto III!
Liberty City#
While the location itself isn't unused in the Saint Mark's Bistro mission, there are various chunks of Liberty City not normally seen, including the hospital, Luigi's Club, and some stores. A higher quality version of this was used in The Introduction.
External Links#
- GTA San Andreas on Grand Theft Wiki
- GTA:SA Hidden Text FAQ on GameFAQs
- Things To Do In San Andreas: Overall Improvements - a mod that recreates/restores a ton of unused content
- PS2 to PC Index for GTA San Andreas - a mod that restores a lot of missing or changed elements from the console ports (mostly PS2) to the PC version.
- Rockstar Games' Official Grand Theft Auto: San Andreas website
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The Grand Theft Auto series | |
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2D Universe | |
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Windows |
Grand Theft Auto • London 1969 • Grand Theft Auto 2 (Prototype) |
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PlayStation |
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Game Boy Color |
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Dreamcast |
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3D Universe | |
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Windows |
Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) |
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PlayStation 2 |
Grand Theft Auto III • Vice City (Prototype) • San Andreas • Liberty City Stories • Vice City Stories |
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Xbox |
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Game Boy Advance |
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PlayStation Portable |
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Android, iOS |
Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) • Liberty City Stories |
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PlayStation 3, Xbox 360 |
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HD Universe | |
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Nintendo DS |
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PlayStation Portable |
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PlayStation 3, Xbox 360 |
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Windows |
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