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Grand Theft Auto: London 1969

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To do:

  • Extend the article. This is a bit unfinished, to be honest.
  • Check the PlayStation port, does it have anything of interest? And what about London 1961?
  • A prototype exists. We have an image of the disk here.

Grand Theft Auto: London 1969 is an expansion pack of the original Grand Theft Auto set in 1960s London, developed by Rockstar Canada.

Debug Mode#

Start a new game with any character but change the character's name to ROMMEL. A set of debug commands will be available in the game.

If you quit the game, this debug mode will not work when you play the game again. You have to delete the player's name and enter it again to reactivate it.

Core debug controls:

Key

Effect

R

Restart level

C

Show coordinates

F12

Change screen

Camera controls:

Key

Effect

D

zoom in, aerial camera

[

zoom out, aerial camera

L

zoom in, ground camera

K

zoom out, ground camera

Camera movement:

Key

Effect

8

move camera up

2

move camera down

6

move camera right

4

move camera left

Extra:

Key

Effect

D

Saves a screenshot as a .tga file.

Alternate Graphics Set#

Like the original game, London 1969 has two graphic sets and was developed for both, Windows and DOS. The 8 bit "low colour version" is for worse computers. It makes the game look more, muddy.

To do:
provide the image for the low color mode

Unused Weapon#

To do:
Provide the image for the petrol bomb.

Also like the original, there is reference to a "Petrol Bomb". It has a graphic as well as an entry in enguk.txt.

Unused graphics#

To do:
document the unused graphics like the barricade

Internal Project Name#

The EXE file for Windows (not the DOS versions) contains the following strings as part of unstripped debug data.

gta2.exe

e:\gta\gtawin\gta2.exe

D:\version.115\source\WINO\gta\Debug\gta2.pdb

Although the second game and this were being developed at about the same time, this suggests either the team developing London probably planned to call the game GTA2, or GTA2 was an internal code name.

Leftovers#

Plenty of leftovers from the original Grand Theft Auto.

Leftover Bonuses#

text string for the "Bitch slappin' Bonus" ( Rasta Blasta phone 9 ) remain unused from the original game

[3828]SLAP THEM BITCHES!

[3829]BITCH SLAPPIN' BONUS!

[3830]SLAP BONUS... 50,000

[3831]SLAP BONUS... 40,000

[3832]SLAP BONUS... 30,000

[3833]SLAP BONUS... 25,000

[3834]SLAP BONUS... 20,000

[3835]SLAP BONUS... 15,000

[3836]SLAP BONUS... 10,000

text string for the "Boot Camp Bonus"

[3846]BOOT CAMP BONUS!

text string for the "Insane Stunt Bonus"

[2514]INSANE STUNT BONUS!

text string for the "Gratuitous Violence Bonus" ( Mandarin Mayhem phone 8, mission 1 )

[2516]GRATUITOUS VIOLENCE BONUS!

text string for the "Bad Loser Bonus" ( Mandarin Mayhem phone 6, mission 1 )

[2517]BAD LOSER BONUS!

Hud Zones#

The map was developed using the liberty map as base, all zones and textures are replaced with the london map, the San Andreas and Vice city maps are missing. The area names are unused in the "ENGUK.FXT" file.

[002area001]Telephone Hill

[002area002]Wood Hill

[002area003]Soviet Hill

[002area004]Sunrise

[002area005]Richman

[002area006]Atlantic Heights

[002area007]Aye Valley

[002area008]Chinatown

[002area009]Eagleside

[002area010]Woodside

[002area011]Potato

[002area012]Excalibur

[002area013]Glen Wood

[002area014]Market

[002area015]Marina

[002area016]Sailors Wharf

[002area017]Sunview

[003area001]Vice Beach

[003area002]Banana Grove

[003area003]Felicity

[003area004]Richman Heights

[003area005]Little Bogota

[003area006]Greek Heights

[003area007]Little Dominica

[003area008]Coral City

[003area009]Miramire

[003area010]Vice Shores

[003area011]Vice City

Manchester Zone Text#

A new zone entry for the Manchester multiplayer map is included in "ENGES.FXT" the hud is disabled in multiplayer, so in normal gameplay the text is unused. "Manchester" is displayed when loading the multiplayer map.

[001area001]Manchester

Phone mission test#

Pretty Charlie's quote from the intro of "Mods and Bods, Phonebox 1" is repeated 20 times in "ENGUK.FXT", the last line is unfinished.

[2300]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2301]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2302]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2303]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2304]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2305]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2306]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2307]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2308]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2309]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2310]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2311]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2312]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2313]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2314]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2315]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2316]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2317]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2318]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bow.

[2319]Allo, gorgeous. Harold said you should talk to Keith. He'll be your contact on this one. He's over in Northwest Bo

Vehicles#

Vehicles from Grand Theft Auto are left unused, without any sprites. This includes the boat:

[car13]Boat

And the train. There are no trains in Gta london 1969.

[on_foot]on foot [bytrain]by train [bycar]by car

Version Differences#

  • The PlayStation version lacks parked cars, only parked cars that are mission triggers remain, also less peds, collectibles, weapons, vehicles.
  • The PlayStation version has downgraded graphics, lighting effects are not present.
  • No multiplayer is present in the PlayStation version.