the cutting room mirror

Grand Theft Auto: Vice City Stories

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Unused Vehicles#

Coastguard Maverick#

The Coastguard Maverick appears to have been cut again, as the same remnants from Vice City are present.

FBI Rancher#

GTA-VCS_FBIRancher.png
Vehicle 268, an FBI variant of the Rancher. Seems to have been cut very late, as all coding needed to be driven still exists. It can be spawned by the debug menu or trainers.

Slide Door Police Maverick#

GTA-VCS_VCPD_Maverick.png
Vehicle 279, a Police Maverick with slide doors goes unused. It can be spawned with the debug menu or trainers and has Vice City's green and white color scheme.

VCN Maverick#

GTA-VCS_VCN_Maverick.png
Vehicle 260, the VCN Maverick as seen in the original Vice City. It can be driven perfectly when spawned with the debug menu or trainer.

Kuruma#

The Kuruma from Liberty City Stories was to return, but was cut. All that remains is the name in the files.

(Source: Grand Theft Wiki)

Ambassador#

Mentioned in the official BradyGames strategy guide, but with the incorrect screenshot. Only the name seems to exist in the final game.

Unused Weapons#

Land Mines#

An unused and fully-functioning weapon, which can be accessed via trainers.

Phone#

A phone that has no use when equipped, which may have been replaced with the pager. Ironically, the icon resembles more of a newer phone model that matches up with the earlier Liberty City Stories weapon icons.

Tear Gas#

Like most games in the Grand Theft Auto series, Tear Gas is not available normally, but is fully functional. Interestingly, the model and texture is completely different from the other games!

(Source: Grand Theft Wiki)

Other Weapons#

In addition to the above-mentioned Tear Gas and Land Mine, the weapon table in GAME.DTZ contains entries for the screwdriver, hammer and cleaver, most likely as leftovers from the original Vice City. Along with them is also an entry for a seamine; judging by the unused audio for the mission The Colonel's Coke it might have been intended as an obstacle for that mission.

weapon

dwType

iFire
Type

fRa
nge

iFiring
Rate

iRel
oad

iAmountOf
Ammunition

iDam
age

fSpe
ed

fRa
dius

fLife
Span

fSp
read

dwPadding

vFire
Offset.x

vFire
Offset.y

vFire
Offset.z

SCREW
DRIVER

1134784

0

30

250

100

1000

45

-1

0.5

-1

-1

$AAAAAAAA

0

0.7

0.2

HAMMER

1056960

0

30

450

100

1000

21

-1

0.8

-1

-1

$AAAAAAAA

0.1

0.8

0.3

CLEAVER

1134784

0

30

250

100

1000

24

-1

0.6

-1

-1

$AAAAAAAA

0

0.9

0.2

LANDMINE

9252

2

30

100

1

1

75

0.25

-1

800

1

$AAAAAAAA

0

0

0

SEAMINE

9252

2

30

100

1

1

75

0.25

-1

800

1

$AAAAAAAA

0

0

0

TEARGAS

9252

2

30

100

1

1

75

0.25

-1

800

1

$AAAAAAAA

0

0

0

weapon

dw
Zero

dw
Anim_id

_f44

vTime
Strc1.a

vTime
Strc1.b

vTime
Strc2.a

vTime
Strc2.b

vTime
Strc2.c

dw
ModelID

dwweapon
_slot

dwFlags

dwPadding

SCREW
DRIVER

$0

8

$3E2AAAAB

3.3

0.467

0.1

0.567

0.367

3.3

$14C

$FFFFFFFF

1 $AAAAAAAA

HAMMER

$0

10

$3E2AAAAB

0.667

0.467

0.1

0.567

0.533

3.3

$151

$FFFFFFFF

1 $AAAAAAAA

CLEAVER

$0

9

$3E2AAAAB

3.3

0.467

0.1

0.567

0.367

3.3

$152

$FFFFFFFF

1 $AAAAAAAA

LANDMINE

$0

22

$0

3.3

0.333

0

3.3

0.2

3.3

$170

$FFFFFFFF

2 $AAAAAAAA

SEAMINE

$0

22

$0

3.3

0.333

0

3.3

0.2

3.3

$171

$FFFFFFFF

2 $AAAAAAAA

TEARGAS

$0

22

$0

3.3

0.333

0

3.3

0.2

3.3

$157

$FFFFFFFF

2 $AAAAAAAA

Unused Models#

Just like Liberty City Stories, a model called CSTESTER exists here as well, and is an earlier design of Vic Vance, looking much more like his brother, Lance. Also of note is that according to this old uniform, he was originally in the navy, not the army.

Unused (CSTESTER)

Used (CSPLR)

An unused in-game model of Louise in her aerobics getup, which depicts an earlier design. She was taller, thinner, had black hair and a different face.

Unused (LOUA)

Used (CSLOUA)

  • gd_rocket is, well, a rocket. Meant for the mission Farewell to Arms, an early version of which would have had you shoot down seeking missiles. This can actually be seen in action in the BradyGames strategy guide. A warning text about an incoming rocket was in the game's text files.
  • CS_CANE is a bamboo cane meant for a cutscene, but no such prop is ever used.
  • dt_gspot_stairs is, as the name suggests, a leftover from the mission G-Spotlight from the original Vice City.
  • CS_RIFLEM16 is an odd unused model consisting of two M16s, one textured, two untextured sniper rifles and four untextured planes.
  • The adrenaline and camera pickups are both present here, neither of which are used.
  • A set of test ramps, aptly named TestRamp1-5.
  • A set of three placeholder character models, FRANK, MARYJ and JANET. Frankie, Mary-Jo and Janet are all minor characters in the game.

Unused Graphics#

HUD Icons#

HUD icons for a phone, a property and a clothing store, none of which are used.

Earlier Textures#

Early textures for Blista Compact can be found in the PlayStation 2 version.

The texture sheets for Vic (where his arms are exposed) feature a tattoo, which is never seen in-game. VCS_Vic_Tattoo.png

SPLASH4-10.XTX are unused splash screens, which are just lower quality copies of the loading screens, two of which seem to be early versions. The one featuring Diego Mendez has a different skyline in the background and Diaz's face was touched up a bit.

Early

Used

Unused Save Icon#

Depending on which island the game is saved on the game uses one of two icons. Since there are only two islands, this third icon goes unused. GTA-VCS_safe3.png

Cut Characters#

There are strings of text showing that Leo Teal would return from GTA: Vice City. He also has five missions mentioned in the game's files.

 CH_LANC: Lance Vance
 CH_LEOT: Leo Teal
 CH_LOUI: Louise Williams

 LEO_C01: REMOVED
 LEO_C02: REMOVED
 LEO_C03: REMOVED
 LEO_C04: REMOVED
 LEO_C05: REMOVED

Several multiplayer characters from the PSP version appear to have been cut as well.

MPC_018: Paramedic - Lose this one
MPC_022: Gloria - Lose this one
MPC_023: Woman - Lose this one
MPC_024: Bloke 1 - Lose this one
MPC_025: Bloke 2 - Lose this one
MPC_026: Woman - Lose this one
MPC_027: Woman - Lose this one
MPC_028: Bloke 3 - Lose this one
MPC_029: Bloke 4 - Lose this one
MPC_033: Beach guy - Lose this one
MPC_034: Woman - Lose this one
MPC_040: Worker - Lose this one
MPC_041: Cabbie - Lose this one
MPC_042: Construction guy - Lose this one
MPC_047: Bloke 5 - Lose this one
MPC_050: Bloke 6 - Lose this one?
MPC_052: Beach guy - Lose this one
MPC_055: Bloke 7 - Lose this one
MPC_065: Old Guy - Lose this one
MPC_067: Woman - Lose this one
MPC_069: Bloke 8 - Lose this one
MPC_074: Construction dude - Lose this one
MPC_075: Golf woman - Lose this one
MPC_076: Golfer - Lose this one
MPC_079: Woman - Lose this one
MPC_081: Bloke 9 - Lose this one
MPC_083: Woman bum - Lose this one
MPC_084: Old bum - Lose this one
MPC_086: Bloke 10 - Lose this one
MPC_111: Golfer - Lose this one
MPC_112: Golfer - Lose this one
MPC_129: Buger Bar - Lose this one?
MPC_136: Cameraman - Lose this one

Unused Text#

Placeholder radio station.

PLACEHOLDER STATION NAME

Stats for Hidden Packages, which were replaced by 99 Red Balloons in this game.

Hidden Packages collected

Apparently you were meant to be able to take screenshots in the PSP version of the game, no such feature seems to exist though.

Do you want so save this screenshot to your Memory Stick
? Press ~X~ to save or press ~O~ to go back to the game.
There is no Memory Stick
 in your PSP. If you want to save this screenshot, insert a Memory Stick
 and then press ~X~ to save or press ~O~ to go back to the game.
Your Memory Stick
 does not have enough disk space. If you want to save this screenshot, insert a Memory Stick
 with sufficient disk space and then press ~X~ to save or press ~O~ to go back to the game.
Please wait... Saving... Do not remove your Memory Stick
 or go into suspend mode until saving is finished.
Saving successful! The screenshots are stored on the Memory Stick
 in folder PSP/SAVEDATA/ULUX80212_SCREENSHOTS. Press ~X~ to go back to the game.
An error occured while saving. Have you removed the Memory Stick
 or did you go into suspend mode? If you want to try again press ~X~ to save or press ~O~ to go 
back to the game.

An additional pager message from Phil, possibly after Where It Hurts the Most. Oddly, this text was stored away from the mission related text, where the other pager text was stored.

Phil: Thanks for looking after Louise, man. I appreciate it. Any time I can help - just call...

Oddities#

  • During the mission Brawn of the Dead, a woman on a Ventoso is spawned on top of the mall. Her Ventoso is unique in that it has altered handling and the "heavy" property. Neither she or her bike appear at any point in the mission otherwise.

Regional Differences#

Japanese Version Differences#

  • The menu in the Japanese version uses different wording for its options and the word "Map" uses the same font as in Liberty City Stories. Additionally, subtitles are turned on by default in the Japanese version.

US/EU

JP

  • Damage taken was reduced in the Japanese version, demonstrated below. Additionally, attacking and targeting downed enemies is disabled.

US/EU

JP

Watch on YouTube

Watch on YouTube

  • The Mac-10 rampage near the Downtown Ammu-Nation was moved further north in the Japanese version.

US/EU

JP

GTA-VCS_MacRampageUS.png
GTA-VCS_MacRampageUS_Map.png

GTA-VCS_MacRampageJP.png
GTA-VCS_MacRampageJP_Map.png

  • The gang members that are spawned by the rampage on the rooftop near the junkyard use baseball bats and pistols in the international versions, while in the Japanese versions their bats were replaced by machine guns.
  • Analog sensitivity was increased in the Japanese version.
  • The Japanese version applies a three star wanted level instead of a two star one in the missions Jive Drive (after taking out the attacking Cholos) and Purple Haze (after taking out the drug thieves and retrieving the van).
  • In the mission Burning Bridges your weapons are taken away and placed nearby, but presumably due to a bug, any weapon in the assault rifle slot or above is lost. This was fixed in the Japanese version as well as the PS2 port.

Other Differences#

  • Like with other 3D Universe Grand Theft Auto games, blood was removed in the German version.
  • The song "Sex (I'm A...)" by Berlin (played on Wave 103) is only present in the US release of the game for unknown reasons. The unique DJ intro and outro to the song thus go unheard in other versions as well.

Intro

Outro

  • Certain releases of the game, such as the PS2 port and the Japanese PSP version, implemented a check to stop the player from wasting money at Ammu-Nation if they already have maximum ammo. In earlier releases, e.g. the European PSP release, the player is able to constantly spend money on buying ammo, which doesn't add to the limit cap of 9999 units.

(Source: Grand Theft Wiki)

To do:
Check all the retail versions and document, at which point in development this feature got implemented. Also check if the actual string exists in the files of the revisions, where it's not present in-game.

PS2

Japanese PSP

Version Differences#

To do:
More in-depth info would help with picture comparisons.

When ported over to the PlayStation 2, several minor changes and new features were added. Watch on YouTube

  • The resolution was increased; texture quality, vehicle reflections, and draw distance improved.
  • A Trails option and Bloom effects were added.
  • Multiplayer content was removed.
  • Six new side missions were added. Caddy Daddy, Crims on Water Wings, Hyman Memorial O.D.T., Playground on the Park, Playground on the Dock and Rush!.
  • Five new rampages were added. Additionally, the Mac-10 rampage is found in the same place as in the Japanese PSP version.
  • Five new Unique Stunt Jumps were added. Some used ramps which were previously only used as decoration, while others required some changes to the map.
  • "Seagulls Sniped" was added to the stats.
  • A new Easter egg was added to the VCN building, and several returning ones were altered.
  • Several sound effects were changed, including ones for the stubby shotgun, rocket launcher and grenades. The sound of some aircraft and bikes was also made higher pitch.
  • Planes are less durable and explode upon impact.
  • The Air Ambulance now has a radio.
  • The sniper scope was changed from pink to green.
  • The garbage and leaves floating around the city are much more visible.
  • The Wintergreen received a different windshield.
  • The "Hired Muscle" outfit now includes gloves on the in-game model as well. In the PSP version they were only visible on the cutscene model, most likely due to an oversight.
  • In Soldier, the hitmen do no damage to you.
  • In Home's on the Range, Jesús' clothing was changed.
  • In Domo Arigato, Domestoboto, the gun Armando fires at Domestobot was changed from the pistol to the Equalizer.