"Ah shit, here we go again."
Grand Theft Auto: San Andreas - The Definitive Edition is nothing but a port of the infamous 2013 mobile version, with several "enhanced" features.
Development Leftovers#
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This needs some investigation. |
Uncompiled Mission Script#
In the files for the Switch port, Gameface\Content\OriginalData\GTASA\Scripts contains the uncompiled scripts for story missions, side missions and various other parts of the game. In most cases they also contain notes from developers, possibly from the original developers as well as Grove Street Games.
Touch Features And Keyboard Support#
In the Nintendo Switch version during portable mode it is possible to play with touch controls to perform certain actions. Some of these features were intentionally included while others are leftovers from the mobile version, as the game still maintains the Widgets but in an invisible way.
On the other hand, the console versions of PlayStation and Xbox have half mouse and keyboard support, because you can only do a limited number of actions.
-A and D move the character left and right
-Left clicking and moving the mouse will move the camera to a certain point.
-The directional keys and the enter key work in the menus.
-ESC Pause and unpause the game, it also serves to go back in the menus.
-Using the mouse wheel zooms in and out on the map.
notusedtext.txt#
Found in Gameface\Content\OriginalData\GTASA\Text is notusedtext.txt, which unsurprisingly contains a large amount of unused text from an earlier point in development.
GXT Maker#
Found in Gameface/Content/OriginalData/GTASA/Text is gxtmaker.exe, an application used to convert .txt files into .gxt text containers for the game.
Edit Docs#
The Text folder also includes a folder of documents detailing changes made to the american.gxt file during the development of the PC version. The files are dated between January and April (presumably) 2004.
Unused Interiors Changes#
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To do: |
The unused Interiors and even the ones used during the Hot Coffee were remastered with improved textures, rescaled and some taken from Grand Theft Auto V/Online. Some of these interiors have strange changes, such as Helena's barn, which has all the collisions corrected, since in the original version it had some very bugged ones but they didn't matter due to the use of the interior. Another example is the interior of the Fanny Batters, which in the original version had a low quality texture of a woman with her breasts exposed, while in the Definitive Edition the image was changed to a better quality one, with the exception that she has two stars that cover her breasts. This leads one to think that there was human work to make these unnecessary changes and they were not by an AI.
Unused Music#
Much like the previous re-releases, certain songs were cut. However, instead of actually removing them completely, these songs are still in the files but prevented from being played in-game by a script.
(Source: @Ash_735)
Oddities#
Classic Radar#
In the “GameUserSettings.ini” file for each of the three games, there is a setting called “ClassicRadar” which is set to false by default. This setting is not found in the game’s settings menu, and enabling it causes the radar to adopt the classic 2D perspective, rather than being constantly tilted. This option is especially useful in Vice City and San Andreas, as it fixes a bug that caused the player’s position to become misaligned when flying a helicopter or airplane.
Regional Differences#
Japanese Version Changes#
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This page or section needs more images. |
- As in the original Japanese release, missions that involve killing innocent civilians will now be indicated by the game as being affiliated with the Ballas, but now the Pimping missions and the 4th quarry mission have been brought back for this version. But now in the prostitutes they are referred to as "temporary workers" in the pimping missions. And in the quarry burn 4th mission the game will tell you to burn belongings/evidence, instead of burning the bombers. Although you can still see the bodies of the bombers in the dump truck.
- Now the Sex Shop employees use the same Millie skin with the sadomasochistic outfit. This is probably due to a bug for porting the mobile versions to the unreal engine, since previously for the Japanese port of PS3, the sex shop employees and millie shared a totally different skin from the rest of the versions.
- The decorative dildos that were inside the sex shop were removed for the Japanese version. This is something that did not happen in the previous Japanese versions.
- Both the dildo and the vibrator in this version have their model completely straight and with flat edges, at the same time that their icon in the interfaces was changed to resemble the new models of this version.
Revisional Differences#
As expected with every other game broken on launch, this one received a multiload of fixes and updates...but has yet to be fully fixed as it's still missing many of the unique features the original games had whilst unintentionally making the game even buggier in the process.
[11/11/2021] 1.0.0 / Patch 1.0.1 (NSW : 1.0.3)#
- Initial digital and physical release
- Based on Unreal Engine 4 (instead RenderWare) for graphics / physics rendering
- Some tools was used to convert in a readable language the old files of missions, scripts and driving caracteristics of cars
- Some assets comes from GTA V
- AI was used to upscale and improve some old textures
- Another old or small textures was redesigned or completely replaced
- 3D models was upgraded (most faces looks wrong, but bodies are less cubics and hands got improvements)
- All trees and vegetation was replaced
- Some lights was added around all the map to compensate the lack of direct lighting
- Parallax interior effects for PS5 / Xbox Series X / PC versions
- Controls are more like GTA V (selection wheels for weapons and radio stations, vehicles driving)
- PS2 Multiplayer mode is missing
- Hot coffee minigame is still unused
- "GTA San Andreas : The Introduction" video is still not included in the game since the PS2 Special Edition release
- A tracking system (like a GPS) was added on the map menu
Shortly after release, the Windows version was made unavailable as Rockstar "remove[d] files unintentionally included" in the game. The game was restored on November 14, 2021 with the uncompiled mission scripts and unused music removed from the files.
[11/19/2021] Patch 1.0.2 (NSW : 1.0.4)#
- Better rain effect
- A fog option is added to make the Mount Chiliad more beautiful
- A big hole around Grove Street is fixed
- View distance is improved on Nintendo Switch
- Another bugfixes
[11/30/2021] Patch 1.0.3 (NSW : 1.0.5)#
- Cinematic camera
- The missing bridge bug is fixed
- "Old Reece's" now appears really old
- The Burger Shot sign is now animated
- Another bugfixes
- Physical release of Nintendo Switch version is based on this patch
[02/25/2022] Patch 1.0.4 (NSW : 1.0.6)#
- Framerate improvements
- Tail Lights for the cars
- Some grass was removed around Mount Chiliad to improve the framerate
- Another bugfixes
However, this patch add one new issue : Incorrect background texture in selection wheels (on NSW)
[10/18/2022] Patch 1.04.5 (NSW : 1.0.7)#
- Unknown
More polished Netflix / iOS / Android versions was released on 14th December 2023. Those fixes, plus new updates was included on 13th November 2024 in 1.112 patch for all platforms.
[11/13/2024] Patch 1.112 (NSW : 1.0.8)#
- Classic PS2 lighting option (with original colours, fog, clouds, rainbows, birds and weather effects)
- Whatever on classic or modern lighting, the color of the light of the lampposts was ajusted to match the 1992 style (orange instead white)
- CJ skeleton is fixed
- CJ now drinks correctly
- Punching bags was fixed
- More objects are now animated (X Sign, King Ring Donut, Motel Sign, Rock Hotel Sign, Oil Fields, Sprunk Bottle, The Big Pecker)
- Issue from NSW 1.0.6 patch is fixed (the background of the circular menu is now grey)
- Better audio synchronisation on the opening introduction (NSW)
- Possibility to pause during cutscenes
- Shadows of trees are more dynamic on day time
- The collision of a palmtree in the center of Los Santos is now fixed (before, CJ can be locked inside)
- Wheels and rims on some vehicles was fixed
- Ambiant lighting in supermarkets is now fixed (before, some shelves was entirely dark depending of the time of the day)
- Gym and swimming physics was corrected
- The color of the pyramid in Las Venturas is now green instead of red
- The door of the aircraft hangar around Las Venturas is fixed
- The level of the water on a river around the Mount Chiliad is now fixed
- The Enemy Health Indicator colors are back while aiming
- Like before, the screen shakes when CJ... meet his GF in her home
- Distant loadings improvements on PS5
- Some broken trees was removed
- Claude model is now based on GTA III DE, which makes his appearance more clear for the player, but also makes an inconsistency (1992 vs 2001)
- Some ugly parallax interior effects was removed (PS5 / XSX / PC)
- New splashscreen, reference to GSG was removed
- VGD (Rockstar Australia) was added in the credits
- Another bugfixes
- The mirror effect in the hair salon is worse than the previous patch.
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The Grand Theft Auto series | |
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2D Universe | |
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Windows |
Grand Theft Auto • London 1969 • Grand Theft Auto 2 (Prototype) |
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PlayStation |
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Game Boy Color |
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Dreamcast |
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3D Universe | |
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Windows |
Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) |
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PlayStation 2 |
Grand Theft Auto III • Vice City (Prototype) • San Andreas • Liberty City Stories • Vice City Stories |
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Xbox |
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Game Boy Advance |
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PlayStation Portable |
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Android, iOS |
Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) • Liberty City Stories |
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PlayStation 3, Xbox 360 |
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HD Universe | |
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Nintendo DS |
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PlayStation Portable |
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PlayStation 3, Xbox 360 |
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Windows |
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