the cutting room mirror

Garfield's Nightmare

A game in which Garfield breaks his alarm clock and the pieces for some reason shatter into his dreams where he needs to collect them and repair them to wake up.

Not to be confused with the former dark ride of the same name at Kennywood.

Sub-Pages#

Unused Graphics#

Debug Font#

Garfield's_Nightmare_-_font8x8.png

Present in font8x8.bin in the debug folder.

Development Text#

In offset 0x62875 through 0x62ab0, there is some development code relating to debug features.

Print _PrintInt
_PrintVector
_SetRandomSeed
_GetRandomS
_GetRandomSM
_in_GetRando
_GetLanguage
_isDebug
_isRelease
_isRom
_Abs
_GetAngle_GetDistance
_GetGameTime_GetSystemTime
_SetGameTime_GetCosinus_GetSinus
_GetCosinusScale
_GetSinusScale
_Smooth_SmoothVecFx32
_GetDirectionScale
_GetReflectionVector
_PreloadEntity
_PreloadFx.

At offset 0x3e2c27, there is some development text relating to walking and moving (as the text suggests).

walk.ini
t.test.rot
init.ini
t.move.move

Oddities#

The tutorial states that Garfield can carry up to five pizza slices, but he can actually only carry up to three. This appears to be a leftover from an earlier stage in development when Garfield could carry up to five slices.