the cutting room mirror

Fire Emblem: Shadow Dragon

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Unused Portraits#

Fire_Emblem_Shadow_Dragon_Midia_Less_Formal_Portrait.pngFire_Emblem_Shadow_Dragon_Minverva_Less_Formal_Portrait.pngFire_Emblem_Shadow_Dragon_Caeda_Less_Formal_Portrait.pngFire_Emblem_Shadow_Dragon_Unused_Boss_Portrait.png Fire_Emblem_Shadow_Dragon_Early_Tomas_Portrait.png Fire_Emblem_Shadow_Dragon_Early_Kannival_Portrait.png Fire_Emblem_Shadow_Dragon_Early_Merach_Portrait.png Fire_Emblem_Shadow_Dragon_Dummy_Portrait.png Fire_Emblem_Shadow_Dragon_Blue_Mage_Portrait.png

There are several unused portraits:

  • Midia, Caeda, and Minerva, all dressed in a less formal attire.
  • A duplicate of the boss Zharov's portrait, intended to be used by Nehring, a boss from Mystery of the Emblem. This is rather bizarre, as not only does Nehring not appear in any version of Shadow Dragon, but he uses a completely different portrait in New Mystery of the Emblem.
  • Early portraits for Tomas, and the bosses Kannival and Merach.
  • A dummy portrait obviously used in the early stages of the game before the portraits were drawn out. The Japanese text on the portrait is 制作中, which means "in production." The miniboss, Heimler, still uses this portrait for his full portrait which can be seen if he's hacked into the player army.
  • A blue hooded figure, simply labeled MAGE_BLUE. Only a mini portrait exists, as the full version is only the dummy portrait. Given mini portraits are only used by units that appear within battle, its possible this was intended to be used by a miniboss of sorts.

(Source: Previous (The Spriters Resource), Fire Emblem wiki)

Unused Classes#

Fire Dragon, Mage Dragon, and Divine Dragon are separate classes in the game's files, but lack working map animations. Their data is used when fighting with their respective Dragonstones, though.

There is also data for on-foot Cavaliers, which hints at dismounting, like in Mystery of the Emblem, but this was ultimately dropped from the final game.

Unused Item#

The Torch item, which is used to increase a unit's vision in fog of war maps, is present in the game's data. It was likely cut due to the fog of war mechanic being exclusive to multiplayer versus matches in Shadow Dragon.

Unused Hair Color Settings#

Blonde and purple hair colors for women are both fully implemented and functional in Shadow Dragon, even though these colors wouldn't be used until New Mystery of the Emblem.

Scrapped Features#

Unused My Unit/Avatar Feature#

A feature that appears in later games, starting with this game's sequel remake, New Mystery of the Emblem, and continuing through Fates. There's strings for both My Unit and My Unit Registration, suggesting it was meant to be used here, but ultimately left on the cutting room floor.

Order Function#

FE1-DS-UnusedTutorial.png

It seems Intelligent Systems were planning to implement the ability to issue orders to units, like in Path of Radiance and Radiant Dawn, but this was dropped at the last moment for this game and New Mystery. This function would have been used to tell all units, besides Marth, how to behave when you end the turn without manually giving them instructions.

The unused tutorial for US releases translated the text strings, but not the text in the screenshots, as the feature was cut before release.

Strings for this feature are still in the ROM, located in the m/en_system file for English releases:

Avoid

Order units to stay out of enemy range unless otherwise instructed.

Attack

Order units to attack nearby enemies unless otherwise instructed.

Follow

Order units to stay with Marth unless otherwise instructed.

Protect

Order units to protect Marth unless otherwise instructed.

Wait

Order units to stay put unless otherwise instructed.

(Source: https://serenesforest.net/general/unused-content/)

Development Text#

Within arm9.bin, 0xD05F8 (EU):

Offline Shop
かいわそのた
Talk 016-204
Talk 005-015
10KMI_MyUnit
Preview Face
オープニング
Wireless対戦
Anytime Load
10DebugMenu2
Sound Player
イベント回想
金子 第2章
10EMI_Record
Ohashi(Link)
Battle Aging
大橋(通信)
11KMI_IDAging
Wi-Fi Utility
11DialogYesNo
11DbMI_Kaneko
11DbMI_Ohashi
11DbMI_Ending
My Unit Entry
ロードメニュー
12KMI_MagAging
LR : Round %2d
フレンドリスト
メインメニュー
Practice Match
Wireless Match
Preview Battle
Preview Effect
どこでもロード
12DbMI_Kaneko2
12LMI_Practice
12LMI_Wireless
12DbMI_Opening
Title Sequence
スタッフロール
13OMI_OnMapUnit 
13KMI_AgingSkip

(Source: Original TCRF research)

Japanese

English

Japanese

English

Japanese

English

オフラインショップ

Offline Shop

Wireless対戦

Wireless Match

大橋(通信)

Ohashi(Link)

かいわそのた

Talk etc.

どこでもロード

Anytime Load

バトルエイジング

Battle Aging

かいわ 016-024

Talk 016-024

10デバッグメニュー2

10DebugMenu2

大橋(通信)

Ohashi(Link)

かいわ 005-015

Talk 005-015

サウンドプレイヤー

Sound Player

11KMI IDエイジング

11KMI_IDAging

10KMI マイユニット

10KMI_MyUnit

イベント回想

Event Recollection

Wi-Fiユーテリティ

Wi-Fi Utility

プレビューフェイス

Preview Face

金子 第2章

Kaneko the Chapter 2

11ダイアログはいいいえ

11DialogYesNo

オープニング

Opening

10EMI リコード

10EMI_Record

11DbMI 金子

11DbMI_Kaneko

Japanese

English

Japanese

English

Japanese

English

11DbMI 大橋

11DbMI_Ohashi

メインメニュー

Main Menu

12LMI プラクティス

12LMI_Practice

11DbMI エンディング

11DbMI_Ending

プラクティス対戦

Practice Match

12LMI ワイヤレス

12LMI_Wireless

マイユニットエントリー

My Unit Entry

ワイヤレス対戦

Wireless Match

12DdMI オープニング

12DbMI_Opening

ロードメニュー

Load Menu

プレビューバトル

Preview Battle

タイトルシーケンス

Title Sequence

12KMI マグエイジング

12KMI_MagAging

プレビューエフェクト

Preview Effect

スタッフロール

Staff Roll

LR:ラウンド%2d

LR : Round %2d

どこでもロード

Anytime Load

13OMI オンマップユニット

13OMI_OnMapUnit

フレンドリスト

Friend List

12DdMI 金子2

12DbMI_Kaneko2

13KMI エイジングスキップ

13KMI_AgingSkip

Oddities#

A specific tile in Chapter 12 is defined as a Forest tile, even though there is no Forest tile visible on the map. Since a Forest tile is present at that location in the original Shadow Dragon and the Blade of Light, the developers likely just forgot to place a Forest tile there.

(Source: https://www.fireemblemwod.com/fe11/errores.htm)

Fire_Emblem_11_JP_tut014.PNGFire_Emblem_11_JP_tut015.PNG

In the Japanese version, two tutorial images show a Vulnerary with five uses. However, in any release of the final game, a Vulnerary can only be used three times. This matches how Vulneraries worked in the original Shadow Dragon and the Blade of Light game, where Vulneraries had five uses.