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Fire Emblem: Shin Monshou no Nazo

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SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Lots of content lifted directly from this site. Please rewrite the Unused Dialogue and Unused Playable Character sections and give proper credit.

Fire Emblem: Shin Monshou no Nazo is a remake of the second half of Monshou no Nazo and, as a nice bonus, modified remakes of all four episodes of the Monshou spinoff BS Fire Emblem: Akaneia Senkihen (becoming one of the few Satellaview exclusives to see an official rerelease in some form following the service's closure).

After the remake of the first half of Monshou sold poorly and the Nintendo 3DS' release approached, however, the marketing team decided that English-speaking audiences didn't need to know how Marth's tale finishes. Whether the tale of collapsing marriages bringing out apocalypse by mole dragon is even Marth's tale anymore is up to interpretation. After all, wasn't Kris, the Hero of Shadow, the actual savior of Archanea?

What, he never existed and was only invented for this remake? Don't be ridiculous.

Debug Map#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Other consequences of the code.

Like many Fire Emblem games, Shin Monshou contains a debug map. To access this chapter, go to 39C585D in a hex editor and replace the "bmap202" string with "bmap000". This will take the player to the debug map upon completion of Prologue 1. Alternatively, one can disassemble their ROM and edit any of the "bmap" files in the "script" folder.

This code can be used to load the debug map as well. Hold L when loading from suspend.

02021164 E0820280
94000130 FDFF0000
02021164 E1A00002
D0000000 00000000

(Source: GSCentral)

"Chapter 99: Debug Map (デバッグマップ)"

The map itself is comprised of a simplistic recreation of the first chapter of Shadow Dragon and the Blade of Light and Book 1 of Monshou, "Marth Embarks". As opposed to reusing the map texture of Shadow Dragon's version of the chapter, tiles corresponding to the appropriate terrain are placed without any heed being paid to it actually looking visually appealing.
In addition to the standard geography of Talys, a door connecting to a roof, a drawbridge, and a treasure chest are located at the southeast tip of the island, south of the player's starting position. Unit placement is similar to the chapter's previous incarnations for general consumption, but somewhat offset from their actual locations.
The player has access to 16 playable units, twice the standard amount of 8 that the chapter normally has by its conclusion.

Name:

Class:

Location:

Inventory

Notes

Marth

Lord

26, 7

Rapier, Lightsphere, Lifesphere

Marth holds a standard rapier along with the Light- and Lifespheres. This allows for adjusting their effects. Marth can also use the Falchion that one of the enemies drops.

Kris

Choice

25, 8

Own items

Kris is loaded in before the debug map is ever accessed. Therefore, their default inventory cannot be seen.

Phina

Dancer

26, 8

Ladyblade

The Ladyblade can only be used by women. Men are incapable of using it. In addition, Phina's presence allows for testing of dancing.

Caeda

Pegasus Knight

27, 7

Wing Spear

She has a conversation with Marth, but it does absolutely nothing. It presumably was intended to serve as a Support test.

Cain

Cavalier

24, 9

Iron Lance, Iron Sword

There is nothing of interest here.

Abel

Cavalier

25, 9

Javelin, Iron Sword, Door Key, Bridge Key

In addition to Abel's starting inventory, he comes with two keys to open the door and bridge close to his initial location. Abel is a Paladin when he is actually recruited, as is the case in FE3. However, he is a Cavalier in his FE1 appearance, which this layout is based upon.

Draug

Knight

24, 4

Iron Lance

There is nothing of interest here.

Gordin

Archer

26, 5

Iron Bow

Still nothing interesting.

Julian

Thief

25, 11

Iron Sword, Master Key

Julian has a Master Key to test its usage on the locks to the south. However, he makes no use of it because as a Thief, he can already pick these locks naturally.

Lena

Sage

27, 9

Resire, Barrier, Unlock, Thief

Lena comes with a variety of staves to test. Interestingly, she is a Sage here rather than her standard Cleric or Bishop. She remains as a Bishop in her appearance in the final chapter. Lena was probably used to test class swapping.

Tiki

Manakete

24, 6

Divinestone, Firestone, Magestone, Icestone, Wyvernstone

Tiki comes with every dragonstone available to the player, so presumably she's present to test their functionality.

Xane

Freelancer

23, 7

Iron Sword

Xane is present in order to test his transformation functionality.

Palla

Pegasus Knight

29, 4

Iron Lance, Elysian Whip

Level 10

Catria

Pegasus Knight

28, 5

Iron Lance, Elysian Whip

Level 10

Est

Pegasus Knight

29, 6

Iron Lance, Elysian Whip

Level 10. All three pegasus sisters have identical inventories. Their purpose is twofold: one is to test the triangle attack, the other is to test Falcon Knight promotion.

Merric

Sage

23, 8

Excalibur, Starlight, Glower, Meteor

Merric should be capable of using these tomes to test their effects, but in the final version he has a mere D rank in tomes and even the promotion to Sage does not grant enough extra Tome proficiency to allow him to use Starlight, Glower, or Meteor.

Most of the enemies are pretty much the equivalent to the Galder Pirates, the standard enemies fought in Shadow Dragon and the Blade of Light's first chapter. Their positions are slightly offset, which leads to the boss no longer standing on the intended cell. In addition, almost every enemy is named "NoName" in plain English. Only the more interesting enemies will have their information shown here. Otherwise, the generic enemy formation is a measly level 1 pirate with iron axes. It appears they were not programmed to move, making them a slapstick for your units to deal with at their leisure.

Name:

Class:

Location:

Inventory

Notes

NoName (Gazzak)

Pirate

6, 4

Steel Axe, Vulnerary

Level 5. Despite lacking a name, Gazzak will trigger a boss music to play when he is engaged.

NoName

Thief

23, 11

Iron Sword, Vulnerary x2, Falchion, Master Key

This thief drops several items, most importantly the Falchion. It is most likely dropped in order to test the "key item obtained" sound effect.

Hardin

Emperor

21, 8

Gradivus, Darksphere

Hardin sports his Chapter 20 appearance. Neither of his items drop. A few in the army have enough strength to exceed Hardin's defense.

Gharnef

Sorcerer

22, 9

Imhullu, Meteor

Intended to test Imhullu's effects and the use of siege tomes. However, grinding on the weak enemies is required for Merric or Lena to acquire enough tome rank to use Starlight and pierce Imhullu's protection. Ten casts of their starting tomes will get them to this mark.

Bantu

Earth Dragon

21, 5

Dark Breath

Presumably present to test dragon functionality. Notably, Bantu is canonically a Fire Dragon, not an Earth Dragon.

There are several landmarks scattered around for the player to interact with.

  • A save point can be found at 25, 10.
  • The right hand village hands out a Steel Sword and a Vulnerary in addition to its standard 10,000 gold reward.
  • The left hand village cannot be visited.
  • There is an armory available at 27, 3, selling:
    • Iron Sword
    • Brave Sword
    • Iron Lance
    • Brave Lance
    • Iron Axe
    • Brave Axe
    • Iron Bow
    • Fire
    • Heal
    • Vulnerary
    • Master Seal
    • Elysian Whip
  • An arena can be found at 29, 7.
  • The seize point is at 25, 7. Castle siege takes the player to Chapter 1.
  • The treasure chest contains a Vulnerary.
  • The drawbridge can be lowered, but this does nothing.
  • The door removes the roof when opened.
  • Several houses around the Debug Map are inaccessible.

Items#

Almost a Fire Emblem tradition with how unused items usually involve a Torch effect, which is an item(or a staff) that increases the cell vision in Fog of War maps. Torch was probably cut due to just how limited its usefulness would be outside of multiplayer purposes, since Fog of War only appears in two of the game's 45 total story maps.

Dialogue#

To do:
Document Boah's unused classic and casual death quotes

During Prologue 7, Katarina asks My Unit if there's a person who gives them a purpose to live. Kris responds that Marth is their liege, but strangely there is an unused dialogue branch where they’re unsure if there is such a person. Previous interactions would provide a yes or no answer. In this case, it was likely scrapped for story inconsistencies since Kris is going to become one of Marth's knights regardless of the choice, serving as an oddity that such an important unit that doesn’t know whether that choice is right ends up doing it anyways. Especially when it’s established that this is what My Unit wanted to do right up to this point.

String ID

Japanese

Translation

MS207_ED2_B_PCM1

クリス: いや、おれには… まだよくわからないな。

カタリナ: そうですか。 あはは…なんか私変ですね。

私の気持ちを [Avatar]にわかってもらいたくて… いっぱい喋ってしまいました。

もうすぐですね…私たちは もうすぐアリティア騎士になる。 そうなったら…

おやすみなさい、[Avatar]。

Kris: Sorry, But… I don’t have one.

Katarina: Really? I guess I’m weird for asking such a question.

I wanted [Avatar] to understand a bit more about me… I may have talked too much.

It’s almost time… We’re going to become Altea’s knights soon.

Well then… Goodnight, [Avatar].

MS207_ED2_B_PCF1

クリス: ごめんなさい。 私には… まだよくわからないわ。

カタリナ: そうですか。 あはは…なんか私変ですね。

私の気持ちを [Avatar]にわかってもらいたくて… いっぱい喋ってしまいました。

もうすぐですね…私たちは もうすぐアリティア騎士になる。 そうなったら…

おやすみなさい、[Avatar]。

Kris: I’m sorry. I really don’t think I do…

Katarina: Really? I guess I’m weird for asking such a question.

I wanted [Avatar] to understand a bit more about me… I may have talked too much.

It’s almost time… We’re going to become Altea’s knights soon.

Well then… Goodnight, [Avatar].

(Source: http://serenesforest.net/general/unused.htm)

At the end of Prologue 8, there is an unused scene where Norne says goodbye to the Avatar, like most of their other allies. Judging from the dialogue, it seems Norne was concerned about Ryan’s wounds if he fell in battle. Norne also has an unused retreat line, suggesting that she was to be playable in an earlier prologue chapter.

String ID

Japanese

Translation

MS208_ED3_4_2_PCM1
MS208_ED3_4_2_PCF1

ノルン: [Avatar]さん、 じゃああたし、 村に帰りますね。

ライアンくんのケガ、 もうじき治るそうですよ。 良かったですね。

クリス: 今までありがとうございました、 ノルン殿。

ノルン: お役に立てて嬉しかったです。 また何かあったら 気軽に言ってくださいね。

Norne: [Avatar], Well then, I’m heading back to the village.

I hope Ryan’s injury will heal soon. That’d be great news.

Kris: Norn… Thank you for everything.

Norne: I’m just glad I could be of some help. If anything comes up again, please don’t hesitate to let me know.

MDIE_NORN_P

ノルン: 無茶… しすぎちゃった……

[Avatar]さん、ごめんなさい。 傷を治さないと… 私一旦下がります。

Norne: Did I... push myself too much...... I'm sorry, [Avatar]. I must tend to my wounds... I'll fall back for now.

In Chapter 3x, Clarisse flees from the battlefield after a few turns before anyone (with an exception of Wrys) can reach her, however with cheating devices, you can see her opening and fallback quote by attacking her.

String ID

Japanese

Translation

MS103_BT_BOSS

クライネ: なん…ですって? お前、一体どこから…!

Clarisse: Wh—what?! Where on earth did you…!

MS103_DIE_BOSS

クライネ: ち…まずい… こんな連中相手に退くなんて… おぼえてなさいよ…!

Clarisse: Oh... No... Back off

Maria, Nyna, Elice, and Lena have “How's Everyone” quotes, which go unused because they can only join at a certain point in the late storyline. For context, “How's Everyone” is only accessible from the preparation menu. It doesn’t offer anything groundbreaking though as their dialogue is the same for each situation.

String ID

Japanese

Translation

MRC_TALK_ENHANCE_*
MRC_TALK_NONE_*

今日はなんだか調子が良いわ。

I'm feeling great today.

MRC_TALK_EXPERIENCE_*

良い訓練ができたな。
何かつかめた気がする。

That was a good training session.
I feel like I'm getting the hang of things.

MRC_TALK_ITEM_*

ん? これは…なんだろう。

Huh? I wonder what this is...

MRC_TALK_RELIANCE_*

なんだか[Avatar]のことが気になる…

I wonder how [Avatar]'s doing…

Asterisks at the end of the string IDs stand for MARIA, NIENA, ERICE, or RENA.

Gotoh has death and retreat quotes as a playable character, but those are unused, as Gotoh is never playable in the game.

String ID

Japanese

Translation

MDIE_GATO (m/Die)

ガトー: ここで…果てるか…

Gotoh: To think... I would fall here...

MDIE_GATO (m/DieRookie)

ガトー: わしをここまで追い込むとは… すまぬが離脱させてもらうぞ…

Gotoh: To think I'd be cornered like this... My sincerest apologies, but I must withdraw...

(Source: Fire Emblem wiki)

An aftermath scene for Chapter 6x if both Caesar and Radd were killed went unused. The message lines implies that Kris is speaking to Marth, by also erroneously using Marth's portrait. Due to a mistake in the internal script; a control character giving the dialog to Kris was overlooked(or perhaps scrapped as it was worked on) and so the game assigns the dialog to Marth instead.

String ID

Japanese

Translation

MS106_ED1D

マルス: マルス様、戦闘は終了しました。

マルス: [Avatar]、 シーザとラディは…前の戦争では ぼくたちの仲間だったんだ。

Marth: My Lord, the battle is over.

Marth: [Avatar], Caesar and Radd... were our allies in the last war.

Unused Playable Character#

Gotoh is the only playable character from Shadow Dragon who doesn't make a return in New Mystery. His single non-playable appearance in a scene in Chapter 14, though, does have stats attached.

Max HP

Strength

Magic

Skill

Speed

Luck

Defense

Resistance

Base Stat

12

0

9

11

14

0

7

4

(Source: http://serenesforest.net/general/unused.htm)

Anti-Piracy#

Normal

Pirated

FireEmblemShinMonshou2_AntiPiracy_Normal.png
FireEmblemShinMonshou2_AntiPiracy_Normal2.png

FireEmblemShinMonshou2_AntiPiracy_Pirated.png
FireEmblemShinMonshou2_AntiPiracy_Pirated2.png

The game uses the DS Protect anti-piracy library to ensure that it is not being run off a flashcart or emulator. If any of the DS Protect checks fail, the game removes several NPCs and infinitely loops the starter cutscene of Prologue 1 by restarting when the player reaches the tutorial section. Screen graphics will also get corrupted, even if you were to restart it repeatedly.

(Source: TWiLightMenu AP-patched games list)

(Source: Original TCRF research)