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Fire Emblem Fates

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Unused Items#

To do:
Test if the items work as intended.

There are a few items in the game's code which go unused.

Normal Items#

Icon

Name (JP)

Name (EN)

Description text (JP)

Description text (EN)

Notes

絆の王の紋章

Master Emblem

所持中、全能力+1

Grants +1 to all stats when carried.

Works as intended if hacked into the game.

Skill Books#

Icon

Name (JP)

Name (EN)

Uses

Description text (JP)

Description text (EN)

Notes

鎧盾

Armor Shield

1

「鎧盾」のスキルを習得できる

Teaches the skill Armor Shield.

Works as intended

獣盾

Beast Shield

1

「獣盾」のスキルを習得できる

Teaches the skill Beast Shield.

Same as above.

翼盾

Winged Shield

1

「翼盾」のスキルを習得できる

Teaches the skill Winged Shield.

Same as above.

攻防一体の陣

Bold Stance

1

「攻防一体の陣」のスキルを習得できる

Teaches the skill Bold Stance.

Same as above.

(Source: Fire Emblem Wiki)

Accessories#

There are two particular accessories which go unused in all versions of the game.

Type

Name (JP)

Name (EN)

Description text (JP)

Description text (EN)

Price

Notes

ダーククラウン

Dark Crown

暗夜王が被る吸い込まれるような漆黒の冠。
相手キャッスルで戦闘時、受けるダメージ-2。

A pitch-black crown worn by Nohrian kings.
-2 damage taken while in other castles.

FE14-ruby.png 30

Seemingly meant to be an equippable version of Garon's crown. Currently unknown if it retains any functionality.

白夜の面当て

Hoshido Crown

大きな角の獅子を施した白夜王の白い面。
相手キャッスルで戦闘時、与えるダメージ+2。

A horned lion helmet for Hoshidan kings.
+2 damage dealt while in other castles.

FE14-coral.png 30

Seemingly meant to be an equippable version of Sumeragi's crown. Currently unknown if it retains any functionality.

(Source: Fire Emblem Wiki)

Unused Reward Type#

Besides the Visitor and Battle rewards, there is a third kind of redeemable rewards in the game that went unused and whose requirements are unknown; its final unlockable item would have been the Master Emblem, while the rest of the rewards consists of items which are either rare, availably only via DLC, or also went unused.

Icon

Item

Renown

Boots

1

Witch's Mark

5

Winged Shield

7

Dragon Herbs

10

Strengthtaker

15

Sighting Lens

20

Paragon

25

Armor Shield

30

Lucktaker

35

Witch's Mark

40

Dragon Herbs

45

Magictaker

50

Boots

60

Skilltaker

70

Sighting Lens

80

Beast Shield

90

Speedtaker

100

Bold Stance

125

Boots

150

Resistancetaker

175

Point Blank

200

Defencetaker

250

Boots

300

Master Emblem

341

(Source: Sereneforest)

Unused Skills#

There are four skills which are never used in any capacity in-game. All of them work as intended if manually added to a character via hacking.

Icon

Name (JP)

Name (EN)

Description text (JP)

Description text (EN)

Notes

鎧盾

Armor Shield

敵からアーマー特効を受けなくなる

Nullifies any FE14-armor.pngarmor weakness on the unit.

Meant to protect Armored units from Armor-effective weapons.

獣盾

Beast Shield

敵から獣馬特効を受けなくなる

Nullifies any FE14-beast.pngbeast weakness on the unit.

Meant to protect Beast units from Beast-effective weapons.

命中回避+10

Hit/Avoid +10

命中・回避+10

+10 hit rate and avoid each.

命中回避+20

Hit/Avoid +20

命中・回避+20

+20 hit rate and avoid each.

(Source: Fire Emblem Wiki)

Debug Mode#

Debug Font#

A simple English debug font. This exact font also appeared in Fire Emblem Awakening. The font itself is located in the "font" directory.

Debug Text#

To do:
There's a stack trace file in /Debug, too. What does it do? Is the debug mode still in the game?

Debug text remains in a text archive called, fittingly enough, "Debug". The text inside was translated to English.

Settings
Debug Settings
Edit Data
Save
Load
Castle Menu
Camera
Army Data
Cluster Units
All
Blue
Red
Green
Placement Data
Generate Unit
Add All Allies
Add All Guest Units
Add All Named Guest Units
Add All Minor Guest Units
Increase Characters' Lv to:
Convoy
Convoy (Individually)
Forged Items
Daily Encounter
Flags
Variables
Records
Parley
Reload Field
Reload Unit
Field Viewer
Object Viewer
Clear the Map
Return to Title
Parameter
Max Stats
Level Up
Equipments
Support Rank
Support Rank Gauge
Status Ailments
List of Skills
Edit Player Info
Family Tree
AI
Auto Command
Update Player Icon
Switch
Restore HP
Critically Injured
Knocked Out
Move Unit
Building Menu
Visit Shops Directly
People in My Castle
Adjustable Parameters
Wireless Test
Add an Ally
Remove Guest Units from Roster
Change Shop Lv.
Shop Inventory
Preset Layout
Lilith
Unlock characteristics
amiibo
Accessory List
Add All Accessories
Gems
Ingredients
Add All Resources
Edit My Unit
Edit My Room
Alter In-game Time

Build Timestamps#

TimeStamp.txt, located in the Debug folder, contains a build date and revision version.

Birthright

2015/11/17 (Tue.) 12:19:21, yasuhara, Revision 27274, 26826.

Conquest

2015/11/17 (Tue.) 12:30:05, yasuhara, Revision 27274, 26826.

Special Edition

2015/11/17 (Tue.) 12:40:53, yasuhara, Revision 27274, 26826.

Unused Animations#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Do more unused animations exist beyond these ones? Are projectiles assigned when Corrin's dragon form is forced to attack from a distance?

Watch on YouTubeCorrin's dragon form has animations in the game's code for when it performs ranged attacks, even though they can only only deal damage to adjacent units while in their dragon form in the final release.

(Source: Nack The Dragon)

Watch on YouTubeThe skill Dragon Fang has two unused animations for critical hits with a tome equipped, differentiated by the user's gender (a split which doesn't exist for any other attack animations). In the final game, activating the skill in this scenario simply reuses its sword critical animation instead.

(Source: At0m1cpickle)

Unused Voice Clips#

To do:
Upload these as individual sound clips, with filenames.

Grunts, Groans and... Localized Face Touching Dialogue?!#

Watch on YouTubeLeftover in the English version of the game are many unused voice clips. Most of them are just grunting, laughing, or moaning, and some of them are very similar to clips used in-game. Others seem to be, surprisingly, leftovers from an English version of the face-touching minigame! It appears the minigame was fully translated before the decision was made to remove it, as characters have anywhere between one and four unused lines. Note that Kana and Rhajat are the only "child" characters with unused lines.

(Source: Deathchaos)

Male Kana#

To do:
Possibly more unused Kana lines? This post suggests there are, but are they used in Heirs of Fate?

In the English version of the game, Male Kana has unused lines of him calling Leo's, Elise's, Takumi's, and Sakura's names. Given that Male Kana doesn't reuse one of the Male Avatar's voice banks in this version, and instead has a unique one, these lines were likely recorded to keep the number of voice lines consistent with Female Kana, who herself reuses one of the Female Avatar's voice banks. (In the Japanese version, both Kanas have reused Avatar voice banks, so there wasn't a need for any extra line recordings there.)

Audio (EN)

File name

Dialogue (EN)

KANNA_M_49

"Leo!"

KANNA_M_53

"Leo..."

KANNA_M_50

"Elise!"

KANNA_M_54

"Elise..."

KANNA_M_51

"Takumi!"

KANNA_M_55

"Takumi..."

KANNA_M_52

"Sakura!"

KANNA_M_56

"Sakura..."

(Source: Robotortoise (audio rips))

Route-Specific Critical Hit Lines for Kana#

Watch on YouTubeBoth male and female Kana have critical hit voice clips in the data which were meant to be specific to the Birthright, Conquest, and Revelation routes, similar to Corrin's case. Despite this, the clips for both Kanas were never properly implemented for unknown reasons.

(Source: Deathchaos)

Nichol#

To do:
Add the JP version of the line.

An unused line for Nichol.

Audio (EN)

File name

Dialogue (EN)

NACHT_12

"I fear death above all things."

(Source: Robotortoise (audio rip))

Lissa's Battle Voice Clips#

To do:
Post Lissa's sounds here. Are all of Chrom and Frederick's sounds ported, too? If so, check to make sure they're all used.

Lissa also has sounds for attacking and fighting which go unused due to being in a non-offensive class for the duration of the Before Awakening DLC. The clips themselves seem to have been ported straight from Awakening.

Hidden Truths Anankos's Voice Clips#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are Anankos's voice clips reused for the DLC saga Heirs of Fate?

Despite not being playable at all during the DLC Hidden Truths 1 & 2 missions, Anankos's good side is practically fully voiced; he has voice clips for attacking, dual wielding, victory, etc.

Unused Captured Villager#

To do:

  • Check to see if this unit is properly associated with theoretical capturable enemy Villagers.
  • Ascertain which section of the captured recruit name bank this unit slot is set to draw from upon capture. The logical assumption would be that it draws from the male Hoshidan name set, but this may not necessarily be the case.

Player unit ID 0x82 contains data for a generic male Villager recruited through the Capture system. As all generic enemy Villagers in the game are Vallites who cannot be captured, this data ends up going unused. The captured Villager functions normally in-game, but is assigned ???'s portrait (??? being the hooded version of Sumeragi appearing in Chapter 5, Birthright Chapter 11 and Revelation Chapter 25) rather than either of the two existing generic Villager portraits. He also has defined personal growth rates:

Stat

Growth Rate

HP

35%

Strength

30%

Magic

10%

Skill

25%

Speed

25%

Luck

20%

Defense

20%

Resistance

10%

(Source: Serenes Forest (personal growth rates))

Unused Map Data#

An unused data block can be found in C008.bin.lz, the Person file for Chapter 8 of the Revelations route. (The Person file controls the stats and skills of enemy and ally units.) This block is labelled as PID_C008_サクラ, with サクラ being Sakura's name in Japanese. The block is located directly under the blocks for Yukimura, Saizo, and Orochi (the three bosses of the map), and gives Sakura much higher stats than the other Shrine Maiden on the map, as well as the accompanying music STRM_BOSS_A3, otherwise known as "You of the Light", the music that plays when a unit battles one of the Hoshidan siblings. This all suggests that Sakura might've been a boss of the map, healing the other three bosses. If one were to insert the block onto the map using the chapter's Dispos file (which controls where units on the map spawn), Sakura would be a fully functional enemy. Sakura does appear on the map in a cutscene, but this instance of Sakura is controlled by a distinctly different block, namely PID_C008_EDイベント用サクラ.

(Source: Original TCRF research)

Oddities#

Bath Towel#

Female Kana and Candace cannot equip the Bath Towel accessory. A glitch in the Japanese release prevented Kana from removing the bath towel, so they "fixed it" in the international release by not allowing her to equip it in the first place. Candace can't equip the bath towel because that would've required making an additional model of it to fit her body type. As she is the only character to use her body type, the designers chose to simply prevent her from equipping the bath towel instead as a way to save time.

Nichol and Candace#

Nichol and Candace have empty directories located in among the supports for characters that can only support with Corrin. This, alongside with their critical hit cut-ins, supports the theory that they once had more relevance.

Bölverk#

Despite Bölverk's description stating it can only be wielded by Garon, it is not flagged to be usable only by him, unlike weapons with similar conditions (e.g. Fujin Yumi can only be wielded by Takumi). If hacked into a unit's inventory, it can be wielded by them as long as they have an S rank proficiency with axes.

Critical Voice Clip Assignments#

To do:
Add the JP versions of the lines.

Iago, Hans, and Zola have lines assigned for performing a critical hit/activating a skill, implying they were meant to have critical/skill activation cut-ins at one point. As none of them have critical cut-in portraits, they remain silent whenever they perform a critical hit or activate a skill in-game. It should be noted that the voice clips themselves are not unused, as they are used during story dialogue.

Audio (EN)

File name

Dialogue (EN)

GANZ_6

Hans: "That's it!"

MAKUBEX_6

Iago: "I have you now!"

ZORA_6

Zola: "Enough of this charade!"

(Source: Robotortoise (audio rips))