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Disney Princess: My Fairytale Adventure

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Disney Princess: My Fairytale Adventure is a video game based on the Disney Princess franchise, where a young apprentice travels through magical worlds alongside Disney Princesses to restore peace to their kingdoms.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Figure out how to access the leftover Debug HUD / Debug Tracker functionality.
  • Check the 3DS and Windows versions to see if these strings are also there
  • Find out what the ModelTestTarget and StateCycler components are used for.

Debug Memory Interface#

Strings for a debugging and memory-monitoring interface remain in the Wii executable. These include "HHeap Summary", "Total Footprint", "Local Footprint", "Child Heaps", "Used Memory", "Debug Memory", "Debug HUD", and "Debug Tracker". The strings are accompanied by a group of function pointers and routines responsible for calculating heap statistics.

No method of accessing this interface in the retail game has been found yet.