the cutting room mirror

Amphibia: Locust Pocus

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To do:

  • Confirm the date.
  • Early revisions (1.0.6-1.0.10) on the CDN.

Anne and Sprig forgot to set the locust traps this year, causing them to invade Amphibia! Help the two get rid of them while collecting goodies on the way for the townsfolk!

Unused Audio#

Audio in the game is defined in the Flambe asset manifest. Some entries are present but never used throughout the game.

Filename

Audio

Description

anne_eww.ogg

According to a commented line in the source code4, this had a chance to play after Sprig enters a hole.

anne_explosion_mimic.ogg

Anne mimicking an explosion sound.

anne_ha_haaaah.ogg

Anne taunting, probably at, something.

anne_jump.ogg

Possibly an alternative jump sound for just Anne.

anne_oh_shoot.ogg

anne_oh_thats_gross.ogg

destroy_bug_2.ogg

destroy_mushroom.ogg

Strangely the one with the typo is used instead.

destroy_other.ogg

failure.ogg

A failure jingle.

heron_incoming.ogg

placeholder_silent.ogg

N/A

Just silence.

quest_complete.ogg

ribbit.ogg

sprig_found_something.ogg

Possibly an alternate sound for Sprig finding something.

sprig_oops_no_loot.ogg

According to a commented line in the source code, this was originally intended to play when Sprig fails to find an object after digging.

sprig_search.ogg

this_way.ogg

Debugging Material#

To do:
Inaccessible free mode. Other ingame debug tools.

Character Debug Logging#

world.elements.character.* contains a variable called _debugOutput, setting it to true prints log traces of animations for the character.

ANIMATE: *

Sprite Selector#

workinman.DebugSpriteSelector contains a static variable called _ALLOW_DEBUG, setting it to true allows being able to pulling up a window for modifying the transform positions, alpha level, and visiblility of a sprite on the fly when clicking on one while holding ⇧ Shift.

Debug Panel#

Pressing ⇧ Shift + ~ displays a debug pane for Workinman's HTML5 engine, allowing you to adjust the time scale, show guide boxes, toggle cloud flags, wipe local storage, and open the default debug screen. According to the welcome message, the tool is supposed to only be in debug builds.

Debug Screen#

Pressing CTRL + F + Y allows pressing ⇧ Shift + Y to open a debug screen that unfortunately isn't too interesting as it's likely a base for a developer to add buttons to, which aren't defined aside from the close button, at least the version number is there.

Development Paths#

The game includes a JavaScript source mapping file on the server, exposing the local source paths of the game's development environment. The JSON files for the game's levels and textures also mention original directories. Interestingly, one mentions Disney Jr, suggesting that the project might have been meant for a show on that channel instead.

/Users/workinman007/Documents/projects/disney_channel/amphibia/rpg/git/src
/assets_folders/
/Users/workinman016/Desktop/Disney Games/Amphibia/spine/test
/Users/workinman027/Documents/Projects/Projects/disney Jr/amphibia_rpg/03_production/design/02_working/characters

References#


  1. Game code↩︎
  2. Workinman's new RPG for Disney's Amphibia launch is a hit↩︎
  3. Disney NOW games API↩︎
  4. world/elements/characters/Sprig.hx↩︎