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Dead or Alive Ultimate

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Dead or Alive Ultimate is a bundle containing a no-frills port of the Saturn version of Dead or Alive and a remake of Dead or Alive 2 using the Dead or Alive Xtreme Beach Volleyball graphical engine. The latter game is the focus here, as it has added gameplay mechanics from Dead or Alive 3, a new playable character (Hitomi from said game), a new opening movie and Xbox Live support for both games. Only one Aerosmith track here.

To do:

  • Analyse the [https://hiddenpalace.org/Dead_or_Alive_1_Ultimate_(Oct_12,_2004_prototype) prototype]
    • Compared to the doa 1U disc :
      • Root of the disc : DOA1 and Media folder are identical. xtalkamp.bin, doau.xbx, doa1.txt, doau20001.sim and 20002.sim (save images) are identical to retail. dashupdate.xbe, default.xbe, Doa1.xbe, DOA2.xbe and update.xbe are different.
      • DOA2 folder : 2_VI_WIDE_B.sfd, 4_VI_STD_B.sfd, bgm.afs, datadvd.afs, datahdd2.afs, doa2_op.sfd, ninja.aix and voice.afs are identical. cg01.afs, cg02.afs, cg03.afs, cg04.afs, cg05.afs, cg06.afs, DOA_G4.sfd and datahdd.afs are different.
  • The Miyama apparently has remnants that indicate it was supposed to be selectable (title card and icon)
  • Verify the booster pack in every version (including the Korean version), as it also is in the European version. also, is it the same in every version (like the models and if only the installing part is available)?
  • Apparently this game has a title update coming with the European version that must be downloaded separately on US and JP version. Document it (if it really exist) and what did it change.
  • IGN images shows an early look at 2U's Danger Zone, radioactive stuff already lit, black claws, and different radioactive icon, the wiki has those images. Verify if any other stages has changes.
    • Images can be seen here (according to the date below the images, the image referred dates from march 10th 2004) or on the stage's page on the wiki.
  • Apparently Ultimate's demo is based on an early version of the game, there is some very interesting content in it to be added (like an early name for both The Cyclotron (The Spark Danger) and The Shrine (The Fire Works)), note: all the costumes present in the files seems to appears in the attract demo.

Unused Audio#

DOA2 Ultimate#

DOA2 Ultimate contains an audio file, "spLIVE", which is just 2 minutes and 34 seconds of silence. In the files, spLIVE is related to the online modes.

Stages#

DOA2 Ultimate#

Doa2U-spStgsel-001-P8-1-256x256.png
  • In a texture containing the stages names, 2 stages are greyed out, the L's castle and The Octagon. Those stages are not available in Ultimate but were in previous iterations of Dead or Alive 2. This means these stages might have been considered to be brought back before being shelved.
  • Note:
    • The octagonal stage in DoA 2: Hardcore was named D Octagon.
    • Another octagonal stage called the X Octagon also exist in Dead or Alive 3.
  • Test stages from Dead or Alive 3 are also present amongst the files.
  • The Miyama was supposed to be usable outside of Story mode, as shown by the above texture mentionning it and the stage select texture showing the autumn variation, a similar texture is found in spCmdlst.xpr.

(Source: FreeStepDodge)

spStgsel.xpr :

spCmdlst.xpr :

Models and Costumes Oddities#

DOA2 Ultimate#

  • Costumes aren't in the files order, for example Ryu Hayabusa's first costume in this game (the one from Ninja Gaiden (Xbox)) is actually ryu07.xpr.
    • The files' order seems to continue the order of the costumes of DOA 2 Hard*core.
  • Hitomi has 2 duplicates of kor00.xpr (her first costume) in place of between kor11.xpr and kor14.xpr, meaning 2 costumes were probably removed. The same applies for Bayman which has a duplicate of bay00 in place of bay04.
  • Hel09.xpr isn't among the other costumes of Helena creating an empty space among those, as it's in datadvd.afs for the simple reason that it's only intended for cutscenes.
  • There is a photo of Maria (Helena's mother) in every model of Helena's models (including the story model for the flashback sequence in datadvd.afs), similar to the one in the locket survival item.
Nothing unusual right ? Well... the photo is actually bigger than what the locket would make you think.
What's stranger is the fact that the locket's photo from survival mode is actually slightly different from the one in the models ...