the cutting room mirror

Atelier Elie GB and Marie GB

Debug Menu#

Game Genie code 182-71F-5DA will start you in a fairly elaborate debug menu granting access to a map viewer, level select, sprite viewing, music testing and voice playback! Beware as some of the options menus hang the game indefinitely. You can switch to a second menu by pressing the Select button.

On the first screen:

  • The left column says (from top to bottom): Game, Picture Viewer, Mix, Item, Sequence, Face. Selecting "Mix" sends you back to this menu, and "Item" softlocks the game.
  • The right column says (from top to bottom): Opening, Ending, BGM, PCM, -, -, Save-load. Selecting "Save-load" sends you back to this menu.

To do:
Trace what makes "Main 1" to go execute code in SRAM, getting stopped literally by a STOP instruction at 0:AA0D in the SRAM in a new savefile

Marie_no_Atelier_GB_J_GBC_Glitched_Level_Up.png

On the second screen, the left column says (from top to bottom): Main 0, Main 1.

  • "Main 0" brings you to the start of the game.
  • "Main 1" crashes the game.
  • The third unnamed option brings the menu where you send the Fairy on an adventure.
  • The fourth unnamed option brings a glitched level-up screen with a massive stat increase, with Elie exclaiming "Level Up!". Then the game crashes at an undefined opcode at 2:516A.
  • The remaining unnamed options send you back to this menu.

Marie_no_Atelier_GB_J_GBC_Link_Failure.pngMarie_no_Atelier_GB_J_GBC_Link_Success.png The right column says (from top to bottom): Sub 0, Sub 1, Sub 2.

  • "Sub 0" softlocks the game.
  • "Sub 1" attempts a link communication:
    • If there's no link communication or if the communication fails after a short while, an error message describing a connection timeout is displayed.
    • If the link connection is successful, no message appears. Pressing A resets the link connection and re-establishes it; the other Game Boy will see the status of the second GB temporarily switch from E3h to 00h.
  • "Sub 2" brings you to the menu after the title screen.
  • The remaining unnamed options softlock the game.

Below is a translation of the debug menu:

Japanese:

エリーのアトリエ デバッグモード

ゲーム     オープニング
絵を見る        エンディング
調合      BGM
アイテム        PCM
シーケンス   ------
顔       ------
------      セーブロード
----

English:

Elie of Atelier Debug Mode

Game           Opening
View Pictures  Ending
Mixing         BGM
Item           PCM
Sequence       ------
Face           ------
------         Save/Load
----

(Source: nensondubois)