the cutting room mirror

Advance Wars: Days of Ruin

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Alternate C15 Ending#

Completing "Icy Retreat" or "Escape on Ice" while Brenner/O'Brian's tank is still alive gives additional dialogue from him during the ending. It is unlikely this is possible in normal gameplay.

Unused Music#

Some unused music can be found nested in the game's SDAT. Some of it includes midi renditions of what are played as wave streams (.strm) in the final release, while others are just not played in the game.

BGM_RESULT1#

Appears to be a victory track. Replaced by a different one of the streaming audio tracks.

BGM_HAPPY2#

A remix of the song "For the Sake of Omega Land" from Advance Wars: Dual Strike, not used anywhere in the game.

BGM_SADLV2#

An unused track that appears to be two tracks stitched together.

BGM_GMAP4#

A MIDI rendition of the streaming track "Final Reckoning" in the game.

BGM_TITLECALL1 to BGM_TITLECALL4#





MIDI renditions of all of the Mission Intro music that is never played, due to the tracks existing as streams in-game.

Unused Graphics#

Japanese Title Screen#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Explain how to make the Japanese logo appear. Is this graphic in the European ROM?

The US ROM contains two leftover title screens: the final European version, and the then-unreleased Japanese version. In the 2013 DSiWare release, its outline was darkened.

US ROM

DSiWare

Test Graphic#

The US and EU ROMs also contains a test graphic located in the /ending/ folder as a single graphic "test.cg". The graphic says "title" in hiragana.

Unused Aircraft Carrier#

Found in "bmap_fs/taiki3d.tex", graphics for a smaller aircraft carrier with a seaplane on it can be found. This might've been an older version of the aircraft carrier with specific graphics for when carrying a seaplane. The full graphics for the unit can be found in "mu/ship_k", while the used is in "mu/ship_s". AdvanceWars-DoR-AircraftCarrier.png

Unused

Used

Unused

Used

Unused Weapon#

AdvanceWars-DoR-WeaponList.png

The graphic for the list of weapons lists an "AA Artl" weapon, "Anti-Air Artl." in the Dark Conflict version. No unit uses this weapon, the closest being the Missiles unit, which uses "Anti-Air Msl". Though since it's a shortened name of Anti-Air Artillery, it's most likely it might be the Anti-Air Artillery from Super Famicom Wars since it matches the name and most likely acted mostly the same since in Super Famicom Wars, it's basically an artillery version of the Missiles.

Unused Terrain Name#

AdvanceWars-DoR-TerrainList.png Both English versions list an unused "Plsm. trace" terrain name. This was likely meant for land tiles where plasma once was but got removed. These tiles instead use the "Plain" name, albeit with unique graphics for the tile.

Unused Tile#

Tile ID 01C0 is a tile for a neutral HQ. Capturing it allows the player to have an additional HQ, after this, it acts as a normal HQ.

Debug Options#

Found in "bmap_fs/e_menu00/e_mapmenu_lose_l" and "bmap_fs/e_menu00/e_mapmenu_win_l" are debug options which say "Debug [Lose!]" and "Debug [Win!]". Duplicates can be found in e_menu01.
AdvanceWars-DoR-DebugLose.png
AdvanceWars-DoR-DebugWin.png

Unused Text#

In mission 13, Greyfield Strikes/Rearguard Action, Greyfield/Sigismundo will give orders for the unit you have the most of to be disabled the next day. Text exists for this regarding all units, however, as the war tank/mega tank cannot be produced until mission 16, the text for these units goes unused.

Days of Ruin

Dark Conflict

Report on the units in Brenner's group.
Where does their strength lie?
War Tanks? Understood. Ensure
you relay my orders tomorrow!


All war tanks, halt! Don't move an
inch without my leave!
Report on the units in O'Brian's Legion.
In which units does their strength lie?
Mega Tank units? Understood. Ensure
you relay my orders tomorrow...


Mega Tank units remain stationary!
Don't move an inch without my say so!

Unused Japanese Mode#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How to access the Japanese script in the European ROM.

The American and European versions of the game contain the complete Japanese version, later used in the 2013 DSiWare release, that is functional but dummied out in the game files. The Japanese script most closely resembles the non-English scripts of the European version.

The functionality can be restored by turning your Firmware Language to Japanese and changing the byte of the US ROM at 0xE720F from 05 to E5. While changing this byte does not enable the Japanese title screen, it has an additional effect of restoring German and Italian to the European version's behavior (the US version normally only plays in English, French, or Spanish).

Japanese

American

Japanese

American

Unused Maps#

nakazawa53.map#

Advance_Wars_-_Days_of_Ruin_nakazawa53map.png

This map appears in the filesystem, but is unreferenced anywhere else by the game. It is a versus or Trial style map.

hori2.map#

This is a map from the previous games called "Switchback".

TR22.map#

This map appears to be an unfinished pre-deployed Trial map.

Map

+ Pre-Deploy

TR35.map#

This map also appears to be an unfinished pre-deployed Trial map.

Map

+ Pre-Deploy

yasuhara04.map#

Advance_Wars_-_Days_of_Ruin_yasuhara04map.png

This map appears to be a Versus map of some variety.

Extra Unit Lists#

To do:
Transfer all the tables. Add the WIP revision unit lists as well.

Every map with predeployed units has a unit list associated with it that is called on map load or by the in-game scripting engine. Some of these are unused in the filesystem and never loaded.

dispos/cmp01_01#

An enemy reinforcement list for the first mission of the Campaign, C1. The one used in the final build (dispos/cmp01_02) only has a Recon and a Tank.

Unit

Position

Army

Player 2

Mech

15,3

Mech

15,7

Recon

15,4

Tank

15,6

dispos/test#

Test map! Belongs to one of the deleted maps in the batch file of the same name.

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Army

Player 1

Rockets

5,27

Rockets

1,28

Rockets

14,28

Rockets

18,27

Rockets

29,26

Infantry

8,27

Infantry

12,27

Infantry

0,28

Infantry

4,27

Infantry

2,28

Infantry

9,27

Infantry

19,27

Infantry

22,28

Infantry

11,27

Infantry

17,27

Infantry

24,28

Infantry

28,26

Infantry

5,21

Infantry

3,21

Infantry

1,24

Infantry

3,24

Infantry

7,24

Infantry

17,21

Infantry

21,19

Infantry

22,22

Infantry

28,22

Anti-Air

16,22

Anti-Air

21,22

Anti-Air

1,19

Anti-Air

10,29

Anti-Air

4,28

Army

Player 2

Lander

3,4

Lander

5,4

Lander

7,4

Lander

20,4

Lander

22,4

Lander

24,4

Lander

13,4

Lander

15,4

Lander

10,3

Lander

11,3

Lander

17,3

Lander

14,4

Lander

4,4

Lander

6,4

Lander

21,4

Lander

23,4

Lander

29,5

Infantry

29,4

Lander

27,5

Infantry

3,2

Mech

3,1

MidTank

6,2

Recon

4,2

Infantry

7,2

Mech

7,1

Mech

11,1

Infantry

11,2

Infantry

15,2

Mech

15,1

Infantry

21,3

Mech

21,2

Infantry

23,3

Mech

23,2

WarTank

22,3

Tank

14,2

Infantry

17,2

WarTank

5,2

Tank

20,3

Tank

10,2

Infantry

13,2

Mech

17,1

Recon

24,3

Bomber

1,7

Bomber

10,7

Bomber

18,7

Bomber

27,7

Mech

29,3

Infantry

27,4

Mech

27,3

Mech

13,1

dispos/reinforcement_test#

A test unit list used for the reinforcement function. Note the overlapping position of the Rig and the first Infantry - it appears to be testing that two units on the same tile get loaded correctly.

Unit

Position

Army

Player 1

Infantry

4,6

Infantry

4,4

Rig

4,6

Army

Player 2

Mech

4,5

dispos/Beached#

Looks like a beach head defence map, with a large number of indirects and meatwalls to deal with Player 2's many landers, mechs and tanks. Belongs to one of the deleted maps in the batch file of the same name.

dispos/BHD#

Appears to be a map about dealing with a huge swarm of infantry. Looks like some kind of Trial or Campaign map. Belongs to one of the deleted maps in the batch file of the same name.

dispos/Bigfoot#

A map that appears to be some kind of predeployed Trial map or similar. Belongs to one of the deleted maps in the batch file of the same name.

dispos/daisuke_48#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/daisuke_52#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/daisuke_57, daisuke_58 and daisuke_59#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/Ezload#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/G-JET and dispos/G_JET#

Two copies of a unit list, with an identical name to one of the deleted maps (see the batch script). Judging by the units, the map would appear to be a similar type of map as the map "T17: Coast Assault" but with a focus on aerial units, rather than a navy/land invasion. The only difference between the two files is the filename.

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Unit

Position

Army

Player 1

Bomber

9,0

Bomber

0,0

Duster

4,0

Duster

5,0

Fighter

2,1

Fighter

7,1

Army

Player 2

Anti-Air

5,7

Battle Copter

4,6

Duster

4,8

Duster

5,8

Missiles

4,7

Battle Copter

5,6

dispos/gocircle#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/guringurin#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/hairpin#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/Ezload#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/ichihachi#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/jisohou#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu25#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu27#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu28#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu29#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu30#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu31#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu53#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu70#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa01#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa02#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa03#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa06#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa08#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa14#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa18#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nisikawa01#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nisikawa02#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/plasmaimpact#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/plasmamap#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/plasmazuru#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/sakuttomap#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/Sky4#

Belongs to one of the deleted maps in the batch file of the same name.

dispos/T-Star#

Duplicate unit list for the deleted T-STAR.map, which is a duplicate of T_STAR.map ("Rotor Battle").

dispos/zzz_maeda09#

Belongs to one of the deleted maps in the batch file of the same name.

Cleanup Batch Script#

Present in the file system is a batch script called unused_map.bat, a standard batch file with commands to delete a huge amount of maps that are supposedly unused. There appear to be a list of test maps and a maplist by various developers who had a category of maps removed.

Filenames systematically seem to refer to either games or individuals within Intelligent Systems.

AGB = Game Boy Advance (Advance Wars)
SFW = Super Famicom Wars
daisuke = Daisuke Nakajima
muramatu = Toshitaka Muramatsu
nakazawa = Kyouko Nakazawa
hayashi = Hiroyuki Hayashi
cmp = Days of Ruin Campaign (cmp00.map was likely a Campaign test map or tutorial map)

The maps with the w2_ and w3_ prefix appear to refer to Advance Wars 2 maps, and Advance Wars: Dual Strike maps respectively, which can be worked out from the remaining maps in the game that conform to that pattern.

DEL agb00.map
DEL agb04.map
DEL Beached.map
DEL BHD.map
DEL Bigfoot.map
DEL cmp00.map
DEL daisuke01.map
DEL daisuke02.map
DEL daisuke03.map
DEL daisuke04.map
DEL daisuke05.map
DEL daisuke06.map
DEL daisuke08.map
DEL daisuke10.map
DEL daisuke11.map
DEL daisuke13.map
DEL daisuke14.map
DEL daisuke15.map
DEL daisuke18.map
DEL daisuke19.map
DEL daisuke20.map
DEL daisuke21.map
DEL daisuke22.map
DEL daisuke24.map
DEL daisuke25.map
DEL daisuke26.map
DEL daisuke34.map
DEL daisuke36.map
DEL daisuke38.map
DEL daisuke48.map
DEL daisuke52.map
DEL daisuke56.map
DEL daisuke57.map
DEL daisuke58.map
DEL daisuke59.map
DEL daisuke60.map
DEL Ezload.map
DEL G-JET.map
DEL gocircle.map
DEL guringurin.map
DEL G_JET.map
DEL hairpin.map
DEL hayashi05.map
DEL hayashi06.map
DEL hayashi07.map
DEL hayashi08.map
DEL hayashi10.map
DEL hayashi11.map
DEL hayashi12.map
DEL hayashi13.map
DEL hayashi15.map
DEL hayashi16.map
DEL hayashi17.map
DEL hayashi19.map
DEL hayashi21.map
DEL hayashi22.map
DEL hayashi24.map
DEL higuchi_001.map
DEL hori04.map
DEL hori05.map
DEL hori06.map
DEL ichihachimap.map
DEL Jeff_map.map
DEL jisouhou.map
DEL kawasaki001.map
DEL kawasaki002.map
DEL kawasaki003.map
DEL muramatu01.map
DEL muramatu02.map
DEL muramatu03.map
DEL muramatu04.map
DEL muramatu05.map
DEL muramatu06.map
DEL muramatu09.map
DEL muramatu10.map
DEL muramatu100.map
DEL muramatu11.map
DEL muramatu12.map
DEL muramatu13.map
DEL muramatu14.map
DEL muramatu15.map
DEL muramatu16.map
DEL muramatu18.map
DEL muramatu19.map
DEL muramatu20.map
DEL muramatu21.map
DEL muramatu23.map
DEL muramatu24.map
DEL muramatu25.map
DEL muramatu26.map
DEL muramatu27.map
DEL muramatu28.map
DEL muramatu29.map
DEL muramatu30.map
DEL muramatu31.map
DEL muramatu32.map
DEL muramatu34.map
DEL muramatu35.map
DEL muramatu39.map
DEL muramatu40.map
DEL muramatu41.map
DEL muramatu42.map
DEL muramatu43.map
DEL muramatu44.map
DEL muramatu45.map
DEL muramatu46.map
DEL muramatu47.map
DEL muramatu48.map
DEL muramatu49.map
DEL muramatu50.map
DEL muramatu51.map
DEL muramatu53.map
DEL muramatu54.map
DEL muramatu55.map
DEL muramatu56.map
DEL muramatu57.map
DEL muramatu58.map
DEL muramatu59.map
DEL muramatu60.map
DEL muramatu61.map
DEL muramatu62.map
DEL muramatu63.map
DEL muramatu64.map
DEL muramatu65.map
DEL muramatu66.map
DEL muramatu67.map
DEL muramatu68.map
DEL muramatu69.map
DEL muramatu70.map
DEL muramatu71.map
DEL muramatu72.map
DEL muramatu73.map
DEL muramatu74.map
DEL muramatu75.map
DEL muramatu76.map
DEL muramatu77.map
DEL muramatu78.map
DEL muramatu79.map
DEL muramatu80.map
DEL muramatu81.map
DEL muramatu82.map
DEL muramatu83.map
DEL muramatu84.map
DEL muramatu85.map
DEL muramatu86.map
DEL muramatu87.map
DEL muramatu88.map
DEL muramatu89.map
DEL muramatu90.map
DEL muramatu91.map
DEL muramatu92.map
DEL muramatu93.map
DEL muramatu94.map
DEL muramatu95.map
DEL muramatu96.map
DEL muramatu97.map
DEL muramatu98.map
DEL muramatu99.map
DEL nakazawa01.map
DEL nakazawa02.map
DEL nakazawa03.map
DEL nakazawa06.map
DEL nakazawa08.map
DEL nakazawa10.map
DEL nakazawa13.map
DEL nakazawa14.map
DEL nakazawa15.map
DEL nakazawa17.map
DEL nakazawa18.map
DEL nakazawa20.map
DEL nakazawa22.map
DEL nakazawa23.map
DEL nakazawa24.map
DEL nakazawa25.map
DEL nakazawa26.map
DEL nakazawa27.map
DEL nakazawa28.map
DEL nakazawa31.map
DEL nakazawa33.map
DEL nakazawa34.map
DEL nakazawa35.map
DEL nakazawa36.map
DEL nakazawa37.map
DEL nakazawa38.map
DEL nakazawa39.map
DEL nakazawa41.map
DEL nakazawa43.map
DEL nakazawa44.map
DEL nakazawa45.map
DEL nakazawa46.map
DEL nakazawa47.map
DEL nakazawa48.map
DEL nakazawa49.map
DEL nakazawa50.map
DEL nakazawa51.map
DEL nakazawa52.map
DEL nakazawa54.map
DEL nakazawa55.map
DEL nisikawa1.map
DEL nisikawa2.map
DEL nisikawa4.map
DEL nisikawa6.map
DEL ohashi01.map
DEL plasmaimpact.map
DEL plasmamap.map
DEL plasmazuru.map
DEL sakuttomap.map
DEL san04.map
DEL sf2_01.map
DEL sf2_02.map
DEL sf2_03.map
DEL sf2_05.map
DEL sf2_07.map
DEL sf2_09.map
DEL sf2_11.map
DEL sf2_12.map
DEL sf2_13.map
DEL sf2_14.map
DEL sfw05_4.map
DEL sfw06_4.map
DEL sfw08_4.map
DEL sfw09_4.map
DEL sfw10_4.map
DEL Sky4.map
DEL T-STAR.map
DEL tei00.map
DEL test.map
DEL test01.map
DEL test02.map
DEL umi07.map
DEL w2_m3p03.map
DEL w2_m4p01.map
DEL w2_m4p02.map
DEL w2_t2p01.map
DEL w2_t2p02.map
DEL w2_t2p03.map
DEL w2_t2p04.map
DEL w2_t2p05.map
DEL w2_t2p06.map
DEL w2_t3p01.map
DEL w2_t3p02.map
DEL w2_t4p01.map
DEL w2_t4p02.map
DEL w2_test01.map
DEL w2_test03.map
DEL w2_test08.map
DEL w3_2p01.map
DEL w3_2p03.map
DEL w3_2p04.map
DEL w3_2p05.map
DEL w3_2p06.map
DEL w3_4p01.map
DEL w3_4p02.map
DEL w3_4p03.map
DEL w3_4p05.map
DEL w3_e3_01.map
DEL w3_e3_02.map
DEL w3_e3_03.map
DEL w3_s2p01.map
DEL w3_s2p02.map
DEL w3_s2p03.map
DEL w3_s3p01.map
DEL w3_s3p02.map
DEL w3_s3p03.map
DEL w3_s4p01.map
DEL w3_s4p02.map
DEL w3_s4p03.map
DEL w3_s4p04.map
DEL w3_t2p01.map
DEL w3_t2p02.map
DEL w3_t2p03.map
DEL w3_t3p01.map
DEL w3_t3p02.map
DEL w3_t3p03.map
DEL w3_t4p01.map
DEL w3_t4p02.map
DEL w3_trytest02.map
DEL w3_trytest03.map
DEL webbridge.map
DEL zzz_maeda01.map
DEL zzz_maeda02.map
DEL zzz_maeda04.map
DEL zzz_maeda07.map
DEL zzz_maeda08.map
DEL zzz_maeda09.map

Regional Differences#

In English the message for running into a unit in the fog of war is No!!!, while in Japanese it's Shit!.

Japanese

English

References#


  1. https://web.archive.org/web/20080104133134/https://www.nintendo.com/games/detail/nLeg9iJkPgq3fWBcqtpDNWUJ4IvmaQBY↩︎
  2. https://web.archive.org/web/20131102090133/http://club.nintendo.jp/rank2013/famicomwars/index.html↩︎
  3. https://www.nintendo.co.uk/Games/Nintendo-DS/Advance-Wars-Dark-Conflict-269934.html↩︎