This is a sub-page of Advance Wars: Days of Ruin/English Translation Differences.
Zooming#
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There are two map views: overview and zoom. Toggle between them with R or by tapping the icon. |
There are two map sizes: Overview and Zoom. Toggle between the views with the R Button or by tapping the icon. Select the best view for the conditions. |
Unit Deployment#
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Select the unit you want to deploy, then where you want it to go. Options sometimes appear after a unit moves. |
Select the unit you want to deploy and where you want to move it to in the area displayed. Options sometimes appear for units to perform actions after moving. |
Ending a Day#
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You and your enemy will take turns moving your units. Select End Turn from the menu to finish your forces' moves for the day. |
During battles, you will take it in turns with your opponent to move your units. Select End Turn from the Menu to finish your force's manoeuvres for that day. |
Direct Attacks#
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To perform a direct attack, move your unit next to an enemy unit and choose Fire. |
If an enemy unit is within the range of movement of your unit or an enemy moves to a square adjacent to your unit, you can attack that enemy unit. |
About Map Info#
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(Units) |
(No. of units) |
About Unit Info#
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Enemies (Deadly, Bad) |
Enemies (Fatal, Avoid) |
Leveling Up Units/Levelling Up Units#
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If you defeat an enemy unit, the winning unit's level will rise, increasing its attack and defense. A single unit can rise 3 levels. |
Defeat an enemy unit, and your unit's level will go up, increasing attack and defence abilities. *Maximum level=3 |
Tactics#
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Open the menu, select Mission Info, then choose the Tactics option to receive strategy for the current battle. |
Select Mission from the Menu, and choose the Tactics option. You'll get useful advice there. |
Ammunition/Main Weapon Ammunition#
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Most units have main weapons that can run out of ammo. Keep an eye on the ammo indicator. |
Some units are equipped with powerful main weapons. But be careful to resupply before ammo runs out! Keep an eye on the ammo indicator... |
Indirect Attacks#
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Indirect-attack units can fire over long distances without facing a counter-attack, but they cannot move and attack in the same turn. |
Unlike direct attacks, indirect attacks must be launched before moving the unit. Indirect attack units can fire over long distances without facing enemy attacks. |
Attack Range/Strike Range#
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To see a unit's attack range, choose it and hold down B, or touch the unit and hold down the stylus. You can also view enemy attack ranges. |
Select a unit and hold down B or touch the unit to see its full attack range, including after it has moved. You can also view enemy units' attack ranges. |
Terrain Effects#
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Use map info to see features and defenses offered by different terrain. The more stars on the gauge, the more protection it provides. |
Check Map Info to see the features and defence offered to your units by different terrains. The more stars on the gauge, the safer it is for your units. |
Fuel#
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Though rare, it is possible for a unit to run out of fuel. Units can refuel at any friendly city or base. |
It is rare for fuel to run out, but in a long battle it can become a problem and units can grind to a halt. Remember to refuel at your bases. |
Unit Chart#
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Select Mission Info from the menu and choose Chart to display all of your units. Use this chart to help plan your strategy. |
Select Mission from the Menu and choose Chart to display all of the units you have deployed. Consulting the chart is useful when considering your strategy. |
Terms#
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Select Terms from the menu to view victory conditions. These conditions vary by map. |
Select Terms from the Mission Menu to check conditions for victory. Wipe out all enemy units, capture the HQ-and there can be other objectives... |
Joining/Joining Forces#
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By combining 2 damaged units, you can create a single unit with more HP. If 2 units with different levels join, the highest level will be kept. |
By combining units, you can restore the maximum 10 HP to damaged units. When joining two units with different levels, the highest level will be retained. |
Fog of War#
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Thick, black dust makes it impossible to see enemies from a distance. Units hiding in woods or rubble can only be seen from an adjacent square. |
Thick black dust makes locating enemies impossible until you are near them. Units hiding in Woods or Ruins can only be seen when adjacent. |
Flare Rockets#
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Flares are designed for Fog of War conditions. Their rockets clear the fog and help your forces see. |
Flare rocket launching vehicles are not chiefly built for attack, but for Fog of War conditions. Their flares increase the range of vision of your forces. |
Mountain Vision#
This term is referred to as "Infantry/Bazooka Vision" in the UK version.
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Mountains add 3 to the vision of infantry and mech units. |
Add +3 to Infantry and Bazooka units' vision by deploying them on Mountains where they gain a better view of the surrounding area. |
Surprise Encounters#
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During Fog of War, units will be forced to end their turn prematurely if they encounter a hidden enemy. |
In Fog of War conditions with reduced visibility, an encounter with a hidden enemy entails a forced wait. |