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Advance Wars: Days of Ruin

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This page contains info on data for the game Advance Wars: Days of Ruin.

Dispos/Pre-Deploy Data#

Pre-Deploy data, stored in the "dispos" folder is made from 16 bytes.

Byte

Usage

0

X Position (FE = section start, FF = terminator)

1

Y Position (If previous byte is FE, also defines section's team)

2

Class

3

Readiness (0 can move, 1 moved)

4

Level (0 unpromoted, 1 for I, 2 for II, 3 for A/V)

5

Health (64 = max, 0 = none)

6

Ammo (64 = max, 0 = none)

7

Fuel (64 = max, 0 = none)

8

1st Cargo ID

9

2nd Cargo ID

10

CO on board (max 1)

11

Unknown?

12

Unknown?

13

AI mode. 0 = attack, 1 = all out, 6 = hold position, 8 = defense

14

Unknown? Positional data?

15

Unknown? Positional data?

Note: Giving Davis/Cole a CO unit won't crash the game immediately but will when the CO unit gets into combat as it tries to load a portrait.

Class#

ID

Class

00

Nothing

01

Infantry

02

Mech

03

Bike

04

Recon

05

Flare

06

Anti-Air

07

Tank

08

Medium Tank

09

War Tank

0A

Artillery

0B

Rockets

0C

Missiles

0D

Rig

0E

Fighter

0F

Bomber

10

Duster

11

Seaplane

12

Battle Helicopter

13

Transport Helicopter

14

Battleship

15

Carrier

16

Submarine

17

Cruiser

18

Lander

19

Gunboat

1A

Anti-Tank

Map Data#

The first two bytes are for the X and Y sizes of the map, the following bytes are an array of two bytes for each tile, stored for each row and then going to the next. The first byte of each tile is the class of the tile. The second byte is to access the upper 256 tiles.

Second byte set to 0:

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

00

?

10

?

20

?

30

?

40

?

50

?

60

?

70

?

01

?

11

?

21

?

31

?

41

?

51

?

61

?

71

?

02

?

12

?

22

?

32

?

42

?

52

?

62

?

72

?

03

?

13

?

23

?

33

?

43

?

53

?

63

?

73

?

04

?

14

?

24

?

34

?

44

?

54

?

64

?

74

?

05

?

15

?

25

?

35

?

45

?

55

?

65

?

75

?

06

?

16

?

26

?

36

?

46

?

56

?

66

?

76

?

07

?

17

?

27

?

37

?

47

?

57

?

67

?

77

?

08

?

18

?

28

?

38

?

48

?

58

?

68

?

78

?

09

?

19

?

29

?

39

?

49

?

59

?

69

?

79

?

0A

?

1A

?

2A

?

3A

?

4A

?

5A

?

6A

?

7A

?

0B

?

1B

?

2B

?

3B

?

4B

?

5B

?

6B

?

7B

?

0C

?

1C

?

2C

?

3C

?

4C

?

5C

?

6C

?

7C

?

0D

?

1D

?

2D

?

3D

?

4D

?

5D

?

6D

?

7D

?

0E

?

1E

?

2E

?

3E

?

4E

?

5E

?

6E

?

7E

?

0F

?

1F

?

2F

?

3F

?

4F

?

5F

?

6F

?

7F

?

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

80

?

90

?

A0

?

B0

?

C0

?

D0

?

E0

?

F0

?

81

?

91

?

A1

?

B1

?

C1

?

D1

?

E1

?

F1

?

82

?

92

?

A2

?

B2

?

C2

?

D2

?

E2

?

F2

?

83

?

93

?

A3

?

B3

?

C3

?

D3

?

E3

?

F3

?

84

?

94

?

A4

?

B4

?

C4

?

D4

?

E4

?

F4

?

85

?

95

?

A5

?

B5

?

C5

?

D5

?

E5

?

F5

?

86

?

96

?

A6

?

B6

?

C6

?

D6

?

E6

?

F6

?

87

?

97

?

A7

?

B7

?

C7

?

D7

?

E7

?

F7

?

88

?

98

?

A8

?

B8

?

C8

?

D8

?

E8

?

F8

?

89

?

99

?

A9

?

B9

?

C9

?

D9

?

E9

?

F9

?

8A

?

9A

?

AA

?

BA

?

CA

?

DA

?

EA

?

FA

?

8B

?

9B

?

AB

?

BB

?

CB

?

DB

?

EB

?

FB

?

8C

?

9C

?

AC

?

BC

?

CC

?

DC

?

EC

?

FC

?

8D

?

9D

?

AD

?

BD

?

CD

?

DD

?

ED

?

FD

?

8E

?

9E

?

AE

?

BE

?

CE

?

DE

?

EE

?

FE

?

8F

?

9F

?

AF

?

BF

?

CF

?

DF

?

EF

?

FF

?

Second byte set to 1:

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

00

Road (←↑→↓)

10

Ocean (Hole)

20

Plasma (Land)

30

Ocean (Hole)

40

Plasma (land)

50

Plains (destroyed meteor)

60

Plasma (land)

70

Plains (destroyed meteor)

01

Road (←↑→↓)

11

Ocean (Hole)

21

Plasma (Land)

31

Ocean (Hole)

41

Plasma (land)

51

Plains (destroyed meteor)

61

Plasma (land)

71

Plains (destroyed meteor)

02

Plasma (Land)

12

Beach (NW corner)

22

Null

32

Ocean (Hole)

42

Plasma (land)

52

Plains (destroyed meteor)

62

Meteor (land)

72

Plains (destroyed meteor)

03

Plasma (Land)

13

Beach (NE corner)

23

Null

33

Ocean (Hole)

43

Plasma (land)

53

Plains (destroyed meteor)

63

Null

73

Ocean

04

Null

14

Ocean (Hole)

24

Plasma (Land)

34

Ocean (Hole)

44

Plasma (land)

54

Plains (destroyed meteor)

64

Plasma (land)

74

Ocean

05

Null

15

Ocean (Hole)

25

Plasma (Land)

35

Ocean

45

Plasma (land)

55

Ocean (Hole)

65

Plasma (land)

75

Ocean

06

Plasma (Land)

16

Ocean (Hole)

26

Plains

36

Ocean (Hole)

46

Plasma (land)

56

Ocean (Hole)

66

Meteor (land)

76

Ocean

07

Plasma (Land)

17

Ocean (Hole)

27

Plains

37

Ocean (Hole)

47

Plasma (land)

57

Ocean (Hole)

67

Null

77

Ocean

08

Ocean (NE corner, S land)

18

River (←↓→)

28

Ocean (NE, SW, SE corners)

38

River (←↑→)

48

Ocean (Hole)

58

Null

68

Reef

78

Null

09

Ocean (NW corner, S land)

19

River (←↓→)

29

Ocean (NW, SW, SE corners)

39

River (←↑→)

49

Bridge (ocean, ↑↓)

59

Null

69

Bridge (ocean, ↑→)

79

Neutral temp airport

0A

Ocean (NE, NW corners, S land)

1A

River (←↑→)

2A

Ocean (four corners)

3A

Null

4A

Bridge (ocean, ↓→)

5A

Null

6A

Bridge (ocean, ←→)

7A

Red temp airport

0B

Ocean (NE corner, S+W land)

1B

River (←↑→)

2B

Ocean (four corners)

3B

Null

4B

Bridge (ocean, ←↓)

5B

Null

6B

Bridge (ocean, ←↑)

7B

Blue temp airport

0C

Ocean (NW corner, S+E land)

1C

Ocean (north river)

2C

Ocean (four corners)

3C

Null

4C

Bridge (ocean, ←↑→)

5C

Null

6C

Bridge (ocean, ←↓→)

7C

Yellow temp airport

0D

Ocean (Hole)

1D

Ocean (east river)

2D

Ocean (Hole)

3D

Null

4D

Bridge (ocean, ←↑↓)

5D

Null

6D

Bridge (ocean, ↑→↓)

7D

Black temp airport

0E

Ocean (Hole)

1E

Null

2E

Ocean (Hole)

3E

Null

4E

Bridge (ocean, ←↑→↓)

5E

Null

6E

Null

7E

Null

0F

Ocean (Hole)

1F

Null

2F

Ocean (Hole)

3F

Null

4F

Plains (destroyed meteor)

5F

Null

6F

Plains (destroyed meteor)

7F

Null

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

ID

Class

80

Silo

90

Null

A0

Silo (Fired)

B0

Null

C0

Neutral HQ

D0

Yellow factory

E0

Null

F0

Null

81

Ruins

91

Null

A1

Fire

B1

Null

C1

Neutral factory

D1

Yellow city

E1

Null

F1

Null

82

Null

92

Null

A2

Null

B2

Null

C2

Neutral city

D2

Yellow airport

E2

Null

F2

Null

83

Null

93

Null

A3

Null

B3

Null

C3

Neutral airport

D3

Yellow port

E3

Null

F3

Null

84

Null

94

Null

A4

Null

B4

Null

C4

Neutral port

D4

Black HQ

E4

Null

F4

Null

85

Null

95

Null

A5

Null

B5

Null

C5

Red HQ

D5

Black factory

E5

Null

F5

Null

86

Null

96

Null

A6

Null

B6

Null

C6

Red factory

D6

Black city

E6

Null

F6

Null

87

Null

97

Null

A7

Null

B7

Null

C7

Red city

D7

Black airport

E7

Null

F7

Null

88

Null

98

Null

A8

Null

B8

Null

C8

Red airport

D8

Black port

E8

Null

F8

Null

89

Null

99

Neutral temp port

A9

Null

B9

Neutral comm tower

C9

Red port

D9

Neutral radar

E9

Null

F9

Null

8A

Null

9A

Red temp port

AA

Null

BA

Red comm tower

CA

Blue HQ

DA

Red radar

EA

Null

FA

Null

8B

Null

9B

Blue temp port

AB

Null

BB

Blue comm tower

CB

Blue factory

DB

Blue radar

EB

Null

FB

Null

8C

Null

9C

Yellow temp port

AC

Null

BC

Yellow comm tower

CC

Blue city

DC

Yellow radar

EC

Null

FC

Null

8D

Null

9D

Black temp port

AD

Null

BD

Black comm tower

CD

Blue airport

DD

Black radar

ED

Null

FD

Null

8E

Null

9E

Null

AE

Null

BE

Null

CE

Blue port

DE

Null

EE

Null

FE

Null

8F

Null

9F

Null

AF

Null

BF

Null

CF

Yellow HQ

DF

Null

EF

Null

FF

Null