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Pokémon Masters EX

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This page details one or more prototype versions of Pokémon Masters EX.

This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

To do:

  • Find the file location for Tina's early names
  • Anything else different in the Singapore/Canada 1.0.0 build?
  • The placeholder for A Day with N?

On July 25th 2019 pre-registered users in Singapore were able to try the 1.0.0 preview build of the game with access to the Main Story (up to Interlude 1: Brock's Grit.).1 Roughly two weeks later on August 6th 2019 Canada got access to the same build of the game.2 It contains interesting leftover assets that were changed or removed before the full release.

Early Graphics#

Trainers#

Standard Renders#

The characters in their basic poses.

Viola

Final is more zoomed in. Her neck seemed longer.

Early

Final

Wikstrom

Final is more zoomed in and has slightly different reflections.

Early

Final

Rachel

Final is more zoomed in (up to the heels)

Early

Final

Tina

Smile is a few pixels higher, slightly different shading on her knee.

Early

Final

Portraits#

A few Portraits were changed between 1.0.0 and the full game.

Clair

Early

Final

Her Ponytail is positioned in a different way, more of the portrait is visible. Final is brighter.

Cheren

Hair at the top isn't blurred, More of the portrait is visible (up to his tie pin)

Early

Final

Viola

Repositionings, her right hand isn't blurred off.

Early

Final

Brawly

Less POV-centric fists, bunch of repositioning elsewhere, more of the portrait is visible.

Early

Final

Wikstrom

Left elbow repositioning, more of the portrait is visible.

Early

Final

Rachel

Blur isn't applied properly to the early one. More of her hair was visible before it was blurred over.

Early

Final

Tina

Small reposition.

Early

Final

Scouts#

Lyra

Chikorita is shaded differently and has a smaller outline, Lyra has slightly different shading on her left hand.

Early

Final

Emotes#

Stamp dmy 01.ktx

Stamp dmy 02.ktx

Stamp dmy 03.ktx

Three Co-op emotes for Blue found within ui/image/actor/Trainer/Ch9999_99_Red in 1.0.0. These emotes have differently colored backgrounds compared to the emotes in the final game. The 4th "Thanks!" emotes are not present in the 1.0.0 build.

Mindscapes#

Early

Final

Early

Final

Pokémon#

Mega Pinsir

Mega Pinsir's wings are a less bright yellow (transparent) in the final game.

Early

Final

Pokemonmastersex_old_pm0127_51_megakailios_128.ktx.png
Pokemonmastersex_old_pm0127_51_megakailios_256.ktx.png

Pokemonmastersex_pm0127_51_megakailios_128.ktx.png
Pokemonmastersex_pm0127_51_megakailios_256.ktx.png

Items#

The following item images are larger, unfinished versions of battle items which are in the final game. All X Items are missing detail.

Filename

Image

Description

i001_0001_00.ktx

Early icon for a Potion.

i001_0002_00.ktx

Early icon for a Full Heal.

i001_0003_00.ktx

Early icon for X Attack.

i001_0004_00.ktx

Early icon for X Defense.

i001_0005_00.ktx

Early icon for X Sp. Atk.

i001_0006_00.ktx

Early icon for X Sp. Def.

i001_0007_00.ktx

Early icon for X Speed.

i001_0008_00.ktx

Early icon for Dire Hit.

i001_0001_01.ktx

A smaller graphic featuring the unfinished Dire Hit with a "temporary" symbol placed by it. This image is repeated for many items throughout version 1.0.0.

i011_0001_00.ktx

A graphic for some kind of early event exchange item.

i011_0001_02.ktx

A graphic for some kind of early event exchange item. i011 0001 01 is a repeated version of the "temp" Dire Hit.

Sync Move Videos#

A set of four videos were found in the Movie/Scout folder in 1.0.0 that have small differences. These videos are normally able to be viewed in the shop when the specific character is available as a featured Sync Pair.

Blue and Lyra's Sync Move videos play the audio as they normally do, with the one difference being they play a voiceline in Japanese. In the final game, Sync Move videos do not use any voicelines.

Pokemonmastersex_blue_sync.mp4
Pokemonmastersex_lyra_sync.mp4

Hilbert and Olivia's Sync Moves videos have no audio at all, no sound effects or anything. Olivia's video also lags at the start of the attack.

Pokemonmastersex_hilbert_sync.mp4
Pokemonmastersex_olivia_sync.mp4

Textures#

Misty (Swimsuit)

The Swimsuit (initial) version of Misty's face textures weren't finalised when this version of her was pushed back for a later release. When she was released her face textures were copied from the finished LGPE version. Noticeable differences include update placements of the pupils and reflections added to her mid-blink face.

Old (1.0.0)

New (2.12.0)

Area Backgrounds#

Shop menu

Early

Final

PML Stadium

Early

Final

Unused Graphics#

Trainers#

Red

Blacked out renders of an early version of Red with a "temporary" symbol placed over the images. The silhouettes' shoes resemble Red's Pokémon Red and Blue design. Design documents from the October 2024 Teraleak for the game pitch reveal that this model was created as an experiment to adapt old designs to match the artstyle and proportions of the newer games, ultimately it was decided to go with pre-existing redesigns from newer games instead3. Eventually a new iteration of this design sticking far closely to the original 1996 artwork than trying to modernize it would be added to the game in version 2.66.0. A nighttime version of this Mindscape would later be created for Lear & Hoopa.

Cheren

Renders of Cheren using his design from Pokémon Black and White with "temporary" symbols placed over the images. While Cheren is playable in this game, he uses his design from Pokémon Black 2 and White 2 instead. This Cheren model was once accidentally used in the Champion Stadium promotional video uploaded to the Official Pokémon YouTube channel before the game's 1st Anniversary. His Mindscape features Route 5 from Black and White.

Scientist ♂

Blacked out renders of the Scientist (♂) Trainer Class with a "temporary" symbol placed over the images. Along with the Mindscape as evidence it is believed the Scientist could've been playable at some point. The images are found within the character folders for the Player's character Scottie(♂) and Bettie(♀), though the significance of this is unknown. Trainer Classes would not become playable until the addition of Naomi (Sightseer (♀)) & Sandslash. As of yet there is still no playable Scientist.

Other Trainer Graphics

A blacked out render of the Blackbelt Trainer Class with a "temporary" symbol placed over the image.

A render of Professor Bellis in a T-Pose with a "temporary" symbol placed on her hair. Considering it's found within ui/image/tutorial, It may have been a placeholder graphic for a tutorial.

Pokémon#

Filename

Image

Description

pm0025_01_pikachu_128.ktx

Placeholder graphic for a unimplemented Pokémon, showing an image of a Rattata.

pm0025_01_pikachu_256.ktx

Placeholder graphic for a unimplemented Pokémon, showing an image of a Rattata.

pm_9999_99_dummy.ktx

Placeholder graphic for a unimplemented Pokémon, showing an image of a Machamp.

020448000000_512.ktx

A close-up image of Lucario. The textures seem to have been smoothed.

pm0448_00_lucario_640.ktx

A second close-up image of Lucario. The textures are brighter and more pixelated, closer to the final game's graphics.

pm_497_00_jalorda_1024.ktx

A cropped image of Serperior. What this might've been used for during development is unknown.

Unused Menu Graphics#

A dummy graphic found in ui/Battle/image within version 1.0.0.

A image found in Terrain\s000\Textures, showing 2D stock Hoopa promotional artwork from the 18th movie as well as in-game renders of Paulo and a currently unknown girl next to a Hoopa ring, using Cheryl's Mindscape as a background.

Old tips image for Status Conditions found within ui/image/tutorial/dialog. This shows early icons of the Poisoned, Badly Poisoned, Paralyzed, Burned and Frozen Status Conditions.

Old tips image for Co-op battles also found within ui/image/tutorial/dialog. This image shows Rosa, Wulfric and Cheren (with his unused BW1 design) with their Partner Pokémon.

Old Mission image for found within ui/image/Dialog/NewMission/. Features a older design for the Poryphone with stretched out eyes and is seemingly unshaded.

Mock-up images found within ui/image/Dialog/Deck/. Features an early version of the Co-op battle screen with the unused version of Red (& Pikachu) as a Sync Pair at level 199. Red would later form a Master Sync Pair with his Pikachu for the game's 3rd Anniversary.

A mock-up image of the Unity Attack gauge found in ui/image/Dialog/BondGauge. Looks completely different to the final game's Unity Attack meter.

A mock-up banner image found in ui/image/banner/LoginBonus. Appears to be a cropped in-game Vs screenshot against Crasher Wake.

Unused Video#

A very basic, short Scouting video named "gacha_TranerGateIn.mp4" found in the Movies filepath in version 1.0.0. It was likely a placeholder before the final set of scouting videos were created later in development.

Pokemonmastersex_gacha_TranerGateIn.mp4

Unused Models#

All the models here are only present in versions 1.0.0 to 1.3.0 and have been deleted from current versions of the game.

Trainers#

Filename

Image

Description

Ch0014_00_cheren.lmd

The 3D model of BW1 Cheren. Here he can be observed freely, without an obnoxious dummy graphic in his face.

Ch0069_00_30elitem.lmd

Originally the Male Ace Trainer from ORAS was in the game before it was changed to use the Male Ace Trainer design from Gen 7 instead.

Ch9999_00_common.lmd

A generic humanoid figure with a flat texture. This character model appears in the unused Sync Pair Scout video.

Pokémon#

Filename

Image

Description

pm0257_01_bursyamo.lmd

A model of Female Blaziken. Currently only Male Blazikens are used (Sygna Suit May & Blaziken).

pm0307_00_asanan.lmd

A model of Male Meditite. Currently only Female Meditite are used (Maylene & Medicham before Evolution).

pm0737_51_megabohmander.lmd

A model of Mega Salamence. There are two Sync Pairs with Salamence (Drake & Salamence, Zinnia & Salamence) but neither are able to Mega Evolve their Salamences.

pm0445_00_gaburias.lmd

A model of Male Garchomp. Starting with the debuf of one of the Mysterious Stones chapters added to the game in an update, Volo uses a male Garchomp during story events.

pm0725_12_d.lmd

Contrary to its appearance, it is a 3D model, albeit a flat one. It has no animations. May have been used during Pokémon Sun and Moon's development.

pm0725_13_gekkougasatoshi.lmd

The model of Ash-Greninja. Doesn't seem likely to be added to the game anytime soon.

Objects#

Filename

Image

Description

ev0000_00_hooparing.lmd

A model of a circular ring. As the name implies, it's connected to Hoopa's space-time twisting powers.

ob0203_00_greatball.lmd

A model of a Great Ball. It's different from the one that appears on Lyra (Special Costume)'s belt.

Audio#

Pokémon Cries#

Mega Blaziken's cry was very scuffed in version 1.0.0. When SS May was added the cry re-added with the proper audio.

1.0.0

Final

pvnj841.ogg is a cry belonging to a unknown Pokémon. 841 is Flapple's dex number but Pokémon Sword and Shield content would not be added to Masters until December 2020. It was later replaced by Rowlet's cry as 841 happens to be Rowlet's internal ID.

1.0.0

Final

Sound Effects#

A lot of sounds in 1.0.0 were lower pitched for some unknown reason.

se_btl_select_waza.ogg

1.0.0

Final

se_cmn_notify.ogg

1.0.0

Final

se_cmn_open_story_main.ogg

1.0.0

Final

se_cmn_org_in.ogg

1.0.0

Final

se_cmn_org_out.ogg

1.0.0

Final

se_cmn_page.ogg

1.0.0

Final

se_cmn_pin.ogg

1.0.0

Final

se_cmn_pin_wpm.ogg

1.0.0

Final

Kukui's Sync Move sound effects were split into two separate files.

1.0.0

Final


Move Sounds#

In 1.0.0 some move sounds lasted longer, significantly longer in the case of Bubble Beam...

SEQ_SE_W018.ogg (Heat Wave)

1.0.0

Final

SEQ_SE_W132.ogg (Bubble Beam)

1.0.0

Final

SEQ_SE_W332.ogg (Sand Tomb)

1.0.0

Final

SEQ_SE_W375.ogg (Shadow Ball)

1.0.0

Final

SEQ_SE_W431.ogg

1.0.0

Final

SEQ_SE_W536.ogg

1.0.0

Final

SEQ_SE_W544.ogg

1.0.0

Final

SEQ_SE_W553.ogg

1.0.0

Final

SEQ_SE_W567.ogg (Sludge Wave)

1.0.0

Final

SEQ_SE_W569.ogg

1.0.0

Final

Unused Textures#

Scottie#

A set of 9 unused character textures relating to Scottie (the Male Player character) from 1.0.0. These textures only work on the player character models from before 2.28.0 (the update which properly added Player character customization) due to how the player character models were split into parts. None of the textures are currently used as clothing sets. They seem to be a bit mismatched.

Color 1

Color 2

Color 3

Model (front)

Model (back)

Model (bag)

Bettie#

Bettie (the Female Player character) also has her own wardrobe of 9 unused character customization textures. The yellow and red colourings mirror Scottie but the blue (or aqua?) is much brighter. Her textures are more mismatched compared to what Scottie has.

Color 1

Color 2

Color 3

Model (front)

Model (back)

Model (bag)

Unused Music#

Battle! (Red), Battle! (Rachel and Sawyer), and bgm_arena_01 (internally named bgm_city01.ogg here) all exist in the game's files, but these wouldn't be used until future updates. The Arena theme would not be heard in-game until the game's 5th Anniversary.

References#


  1. Singapore 1.0.0↩︎
  2. Canada↩︎
  3. Red's test model↩︎