the cutting room mirror

Maps

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This is a sub-page of Proto:Pokémon HeartGold and SoulSilver/2008/January 2008 Builds.

To do:

  • Add every other map, including interiors where applicable.
  • Add comparison images.
  • Describe all of the differences on display.
  • Some maps use different music as a placeholder, and should be documented.

In this early prototype, a large amount of Johto is implemented, though almost every Kanto map is a flat placeholder. Many areas in Johto still use graphics from Pokémon Diamond and Pearl, often with broken tree graphics strewn about.

New Bark Town#

Although New Bark Town causes the game to crash, it is possible to warp into its buildings using the debug menu.

Elm's Lab#

January 31 2008

Final

Pokemon_HGSS_Jan_31_08_Elm's_Lab.png

The Poké Balls containing the starters are fully functional, allowing you to pick your starter if you have not obtained a Pokémon yet in a manner more similar to Gold/Silver than the final games.

Violet City#

Sprout Tower#

To do:
Is there a name for "entrance cutscene" by the way?

Sprout Tower appears in the prototype, and the Violet City music is used. Instead of ladders, warp panels seem to be used instead, and there is currently no entrance cutscene.

Route 36#

January 31 2008

Final

Past the gate to the left, there's invisible sections of tall grass, including the taller type used in National Park.

Pokemon_HGSS_Jan_31_08_Route_36_Invisible_Grass_1.pngPokemon_HGSS_Jan_31_08_Route_36_Invisible_Grass_2.png

The placement bears a striking resemblance to National Park's Poké Ball patterned grass. There are also some trees that can be walked through. In the image below, the tall grass is marked in yellow, the taller grass seen in National Park is marked in red, and trees that can be walked through are marked in blue.

To do:
Make a tile accurate version of this image as it's currently a rough approximation.

Pokéathlon Dome#

January 31 2008

Final

The Pokéathlon dome uses a gate as a placeholder. The receptionist can be spoken to in order to start the Pokéathlon as documented on its sub-page.

Route 37#

January 31 2008

Final

There's an unusual object near the gate to Ecruteak City which changes its graphics depending on the time of day.

Morning

Day

Evening

Night

Ecruteak City#

January 31 2008

Final

Ecruteak Gym#

January 31 2008

Final

Ecruteak Gym uses a house interior as a placeholder. Interacting with Regigigas will give the Gym Guide's dialogue from Pokémon Gold and Silver. Maylene is used as a placeholder sprite for Morty who can be fought.

Burned Tower#

January 31 2008

Final

The Burned Tower uses a house interior as a placeholder. Interacting with the NPC will give Silver's dialogue.

Barrier Station to Bell Tower#

January 31 2008 (Used)

January 31 2008 (Unused)

Final

Barrier Station to Bell Tower has a rather empty placeholder in this build. There's also another room only accessible by warping to T27R0301 using the debug menu, which is a placeholder house with an old man in it. The old man uses dialogue from a Sage referring to the history of the towers, Ho-Oh, and Lugia.

Route 38#

January 31 2008

Final

Route 39#

January 31 2008

Final

Olivine City#

January 31 2008

Final

Empty Houses#

There are a few maps which consist of empty houses which seem to have no way to enter and do not have defined maps to exit to. The intended purposes of these maps are unknown, as their internal names correspond to areas that either have all of their interior areas implemented by other maps or never had any in the first place. Their location names all display as Jubilife City as a placeholder.

Internal Name

Possible Location

T27R0101

Ecruteak City

R09R0101

Route 9

T22R0501

Violet City

Empty Maps#

A number of dungeon maps exist but are completely empty placeholders. Most of them are named, but the last few seem to fall back on Diglett's Cave as a placeholder name.

Internal Name

Location Name

D01R0101

Diglett's Cave

D02R0101

Mt. Moon

D05R0101

Rock Tunnel

D10R0101

Safari Zone

D17R0101

Bell Tower

D23R0101

Radio Tower

D24R0101

Ruins of Alph

D27R0101

Olivine Lighthouse

D35R0101

Team Rocket HQ

D36R0101

Ilex Forest

D37R0101

Goldenrod Tunnel

D38R0101

Mt. Mortar

D40R0101

Whirl Islands

D41R0101

Mt. Silver

D43R0101

Victory Road

D44R0101

Dragon's Den

D03R0101

Diglett's Cave

D11R0101

Diglett's Cave

D46R0101

Diglett's Cave

D47R0101

Diglett's Cave