the cutting room mirror

Unused Actors & Objects

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This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.

Unused actors and objects in the Ocarina of Time iQue leak.

To do:
This page is not completely illustrated and is already slow to load, especially with the videos; splitting it up or changing to images/gifs instead of embeds may be inevitable. (Or native video embeds may be enough)

Actors

En_Skeleton#

Act.

Obj.

Filename

Translation

0001

0004

En_Skeleton

Skeleton

This actor and its object were dummied out in z_scene_bank.decl.

This Stalfos first appeared in pre-release footage from October, 1996. It seems to have been replaced with the final Stalfos around September, 1997, when a new design appeared in concept art that wasn't publicly released until 2011's Hyrule Historia.

zelda_skelton#

Watch on YouTube

Obj.

Filename

Translation

0004

zelda_skelton

Skeleton

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

(Source: Restoration: zel.)

En_Iron#

Act.

Obj.

Filename

Translation

0003

0005

En_Iron

Iron

This actor and its object were dummied out in z_scene_bank.decl.

The Iron Knuckle first appeared in pre-release footage from January, 1997, battling with Link.

zelda_ironknack#

Watch on YouTube

Obj.

Filename

Translation

0005

zelda_ironknack

Iron Knuckle

The folder for this object can be found in data/shape2. The sword model is missing from the data; to show the movement of the sword bone, the restoration video replaces it with a second shield.

(Source: Restoration: zel.)

En_Slim#

Act.

Obj.

Filename

Translation

0005

0010

En_Slim

Slime

This actor and its object were dummied out in z_scene_bank.decl.

These Slime enemies first appeared in pre-release footage from May, 1997. They resemble the Gels from earlier Zelda games.

zelda_slime#

Watch on YouTube

Obj.

Filename

Translation

0010

zelda_slime

Slime

The folder for this object can be found in data/shape2.

The texture for their body is the first texture file in gameplay_keep. It's also used for most reflections in the game.

(Source: Restoration: zel.)

En_Bskel#

Act.

Obj.

Filename

Translation

0006

0011

En_Bskel

Baby Skeleton

This actor and its object were dummied out in z_scene_bank.decl.

zelda_baby_skel#

Watch on YouTube

Obj.

Filename

Translation

0011

zelda_baby_skel

Baby Skeleton

The folder for this object can be found in data/shape2. Judging by its filename, it appears to be an early concept for the Stalchildren.

(Source: Restoration: zel.)

Dummy_player#

Act.

Obj.

Filename

Translation

0017

[?]

Dummy_player

Dummy Player

This actor was dummied out in z_actor_dlftbls.decl. Its object and purpose are unknown.

En_Bee#

Act.

Obj.

Filename

Translation

001A

[?]

En_Bee

Bee

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.

Previously encountered in A Link to the Past, bees were later reintroduced in Majora's Mask.

En_F_Obj#

Act.

Obj.

Filename

Translation

001F

0002

En_F_Obj

Field Objects

This actor was included in z_actor_dlftbls.decl. Its object is 0002, gameplay_field_keep, which is used in the final game.

En_D_Obj#

Act.

Obj.

Filename

Translation

0022

0003

En_D_Obj

Dungeon Objects

This actor was included in z_actor_dlftbls.decl. Its object is 0003, gameplay_dangeon_keep, which is used in the final game.

Magic#

Act.

Obj.

Filename

Translation

0031

[?]

Magic

Magic

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.

En_OA_1#

Act.

Obj.

Filename

Translation

0036

[?]

En_OA_1

OA 1

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown. However, object_oA1 contains an early version of the Kakariko Rooftop Man in the final game, so it may have been linked to that.

En_NPC#

Act.

Obj.

Filename

Translation

0053

[?]

En_NPC

NPC

This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.

En_Stree#

Act.

Obj.

Filename

Translation

0073

0078

En_Stree

Small Tree

This actor and its object were dummied out in z_scene_bank.decl.

zelda_stree#

Watch on YouTube

Obj.

Filename

Translation

0078

zelda_stree

[?] Tree

The folder for this object can be found in data/shape2. It also features unused textures.

(Source: Restoration: zel., Textures: M-1)

En_Kui#

Act.

Obj.

Filename

Translation

0074

0079

En_Kui

Stump

This actor and its object were dummied out in z_scene_bank.decl.

zelda_kui#

Watch on YouTube

Obj.

Filename

Translation

0079

zelda_kui

Stump

The folder for this object can be found in data/shape2.

(Source: Restoration: zel.)

En_Maruta#

Act.

Obj.

Filename

Translation

0075

007A

En_Maruta

Log

This actor and its object were dummied out in z_scene_bank.decl.

zelda_maruta#

Watch on YouTube

Obj.

Filename

Translation

007A

zelda_maruta

Log

The folder for this object can be found in data/shape2. Its textures, "jyuhi_txt" (bark) and "kirikabu2_txt", (cut stump) are stored in data/shape2/zelda_stree/zelda_stree.o.

(Source: Restoration: zel., Texture Info: M-1)

En_Saku#

Act.

Obj.

Filename

Translation

0076

007B

En_Saku

Fence

This actor and its object were dummied out in z_scene_bank.decl.

zelda_saku#

Watch on YouTube

Obj.

Filename

Translation

007B

zelda_saku

Fence

The folder for this object can be found in data/shape2.

(Source: Restoration: zel.)

En_Twood_01#

Act.

Obj.

Filename

Translation

0078

007D

En_Twood_01

Tunnel Wood 01

This actor and its object were dummied out in z_scene_bank.decl.

zelda_twood01#

Watch on YouTube

Obj.

Filename

Translation

007D

zelda_twood01

Tunnel Wood 01

The folder for this object can be found in data/shape2, but its textures, c_mokume03_txt (wood grain) and c_kihada03_txt (bark), are stored in spot04_texture.o, which contains textures for Spot 04 - Kokiri Forest, suggesting it may have been used there.

It is preceded in the object list by 007C, zelda_wood02, which contains grass and trees (some used, some not).

(Source: Restoration: zel., Texture Info: M-1)

En_Kabu02#

Act.

Obj.

Filename

Translation

0079

007E

En_Kabu02

Stump 02

This actor and its object were dummied out in z_scene_bank.decl.

zelda_kabu02#

Watch on YouTube

Obj.

Filename

Translation

007E

zelda_kabu02

Stump 02

The folder for this object can be found in data/shape2.

(Source: Restoration: zel.)

En_Board#

Act.

Obj.

Filename

Translation

007A

007F

En_Board

Board

This actor and its object were dummied out in z_scene_bank.decl.

zelda_board#

Watch on YouTube

Obj.

Filename

Translation

007F

zelda_board

Board

The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_board.zar.

(Source: Restoration: zel.)

En_Floater#

Act.

Obj.

Filename

Translation

007B

00B0

En_Floater

Floater

This actor and its object were dummied out in z_scene_bank.decl. Its display list attempts to load two removed textures, hence the bizarre technicolour.

zelda_floater#

Watch on YouTube

Obj.

Filename

Translation

0080

zelda_floater

Floater

The folder for this object can be found in data/shape2. Its collision is present but unused in Ocarina of Time 3D as dk_floater.zar.

To do:
Is it possible to fix or remove the erroneous texture?

(Source: Restoration: zel.)

En_Spia#

Act.

Obj.

Filename

Translation

007E

0083

En_Spia

Spear

This actor and its object were dummied out in z_scene_bank.decl.

zelda_spira#

Watch on YouTube

Obj.

Filename

Translation

0083

zelda_spira

Spear

The folder for this misspelled object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_spia.zar.

(Source: Restoration: zel.)

En_Stoneb#

Act.

Obj.

Filename

Translation

007F

0084

En_Stoneb

Stone Bridge

This actor and its object were dummied out in z_scene_bank.decl.

zelda_stoneb#

Watch on YouTube

Obj.

Filename

Translation

0084

zelda_stoneb

Stone Bridge

The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_stonebridge.zar.

(Source: Restoration: zel.)

Hidan Pompfly#

Act.

Obj.

Filename

Translation

0083

[?]

Hidan Pompfly

Fire Dungeon Pump Fly

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Magic_Wind#

Act.

Obj.

Filename

Translation

009E

0001

Magic_Wind

Magic: Wind

This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Farore's Wind effect.

zelda_magic_wind#

Obj.

Filename

Translation

[?]

zelda_magic_wind

Magic - Wind

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

To do:
Restore with the proper colors.

Magic_Fire#

Act.

Obj.

Filename

Translation

009F

0001

Magic_Fire

Magic: Fire

This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Din's Fire effect.

zelda_magic_fire#

Obj.

Filename

Translation

[?]

zelda_magic_fire

Magic - Fire

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

To do:
Restore with the proper colors.

Magic_Ice#

Act.

Obj.

Filename

Translation

00A0

0001

Magic_Ice

Magic - Ice

This actor was dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of an effect for an ice spell that was removed from the final game.

zelda_magic_ice#

Obj.

Filename

Translation

[?]

zelda_magic_ice

Magic - Ice

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

To do:
Restore with the proper colors.

Watch on YouTubeA video of these early magic effects in action.

Bg_Haka_Kumo#

Act.

Obj.

Filename

Translation

00B2

[?]

Bg_Haka_Kumo

Background - Grave - Spider

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

En_Npc2#

Act.

Obj.

Filename

Translation

00CE

[?]

En_Npc2

NPC 2

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

En_Npc3#

Act.

Obj.

Filename

Translation

00D8

[?]

En_Npc3

NPC 3

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Boss_Goma2#

Act.

Obj.

Filename

Translation

00EA

00E3

Boss_Goma2

Boss - Gohma 2

This actor was dummied out in z_actor_dlftbls.decl, but are still declared in z_scene_bank.decl.

As Boss_Fd is the actor for Volvagia's flying form and Boss_Fd2 is the actor for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight.

zelda_go2#

Obj.

Filename

Translation

00E3

zelda_go2

Gohma 2

The folder for this object can be found in data/shape2. Unfortunately, its contents appear to have been dummied out.

As zelda_fd is the object for Volvagia's flying form and zelda_fd2 is the object for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight. In the final version, object list entry 00E3 is a copy of 00E5, zelda_ny, which contains a spike trap.

En_Stk#

Act.

Obj.

Filename

Translation

00EB

00E4

En_Stk

Stal Kid

This actor and its object were dummied out in z_scene_bank.decl, in which they are labeled "Skull Kid".

zelda_stk#

Obj.

Filename

Translation

00E4

zelda_stk

Stal Kid

The folder for this object can be found in data/shape2. Unfortunately, its contents appear to have been dummied out.

Magic_Light#

Act.

Obj.

Filename

Translation

00F2

[?]

Magic_Light

Magic - Light

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown. However, given that it shares a similar name to the medallions, which at one point in development were all equip-able as elemental spells; along with the apparent placeholder effects above for the fire, wind, and ice magics; it can be reasonably assumed that this was a placeholder object for the light medallion spell.

Magic_Soul#

Act.

Obj.

Filename

Translation

00F3

[?]

Magic_Soul

Magic - Spirit

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown. However, given that it shares a similar name to the medallions, which at one point in development were all equip-able as elemental spells; along with the apparent placeholder effects above for the fire, wind, and ice magics; it can be reasonably assumed that this was a placeholder object for the Spirit medallion spell.

Bg_Jya_Sutarukage#

Act.

Obj.

Filename

Translation

00FB

[?]

Bg_Jya_Sutarukage

Background - Evil - Stal Shadow

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Jyasinzou, meaning "evil god statue" is the internal name for the Spirit Temple.

Arrow_Dark#

Act.

Obj.

Filename

Translation

0109

[?]

Arrow_Dark

Arrow - Dark

This actor was dummied out in z_actor_dlftbls.decl.

Arrow_Soul#

Act.

Obj.

Filename

Translation

010D

[?]

Arrow_Soul

Arrow - Spirit

This actor was dummied out in z_actor_dlftbls.decl.

Arrow_Wind#

Act.

Obj.

Filename

Translation

010E

[?]

Arrow_Wind

Arrow - Wind

This actor was dummied out in z_actor_dlftbls.decl.

Obj_Breakbox#

Act.

Obj.

Filename

Translation

0128

xxxx

Obj_Breakbox

Object - Breakable Box

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

Obj_Hahen#

Act.

Obj.

Filename

Translation

0129

[?]

Obj_Hahen

Object - Fragment

This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.

En_Stopge#

Act.

Obj.

Filename

Translation

0134

0123

En_Stopge

Blocking Gerudo

This actor and its object were dummied out in z_scene_bank.decl.

zelda_stopge#

Watch on YouTube

Obj.

Filename

Translation

0123

zelda_stopge

Blocking Gerudo

The folder for this object can be found in data/shape2.

(Source: Restoration: zel.)

En_Nc#

Act.

Obj.

Filename

Translation

0154

xxxx

En_Nc

[?]

This actor and its object were dummied out in z_actor_dlftbls.decl.

En_Warp_Box#

Act.

Obj.

Filename

Translation

015D

xxxx

En_Warp_Box

Warp Box

This actor and its object were dummied out in z_actor_dlftbls.decl. The actor was removed on 1998-10-14 by Matsutani.

En_Zl22#

Act.

Obj.

Filename

Translation

0161

xxxx

En_Zl22

Zelda 2 2

This actor and its object were dummied out in z_actor_dlftbls.decl.

En_Zl2 is the actor used for Adult Zelda during cutscenes.

En_Mother#

Act.

Obj.

Filename

Translation

0180

xxxx

En_Mother

Mother

This actor and its object were dummied out in z_actor_dlftbls.decl.

Bg_Mizu_Switch#

Act.

Obj.

Filename

Translation

01AA

xxxx

Bg_Mizu_Switch

Background - Water - Switch

This actor and its object were dummied out in z_actor_dlftbls.decl.

Objects

ID Known#

zelda_oF1#

Obj.

Filename

Translation

003A

zelda_oF1

Object oF1

To do:
Add gifs for the animations.

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

There are two other similarly-named objects. zelda_oF1d_map contains Goron, Medigoron, and Biggoron, and zelda_oF1s contains an early, unused Goron.

The model itself looks like zelda_oF1s, but is missing the unreferenced display list for the Goron curl and seems to utilize a different animation format.

Pre-release

Final

The animation data is stored separately inside zelda_oE_anime, which includes 2 different animations.

Animations#

oFx_konnichiwa_anim
OoT oFx konnichiwa.gif
oFx_matsu_anim
OoT oFx matsu.gif

zelda_gate#

To do:
Restore this.

Obj.

Filename

Translation

00FA

zelda_gate

Gate

In the final version, this object list entry is a duplicate of 00FB, zelda_md, which contains Mido.

zelda_gi_milk_2#

Watch on YouTube

Obj.

Filename

Translation

0120

zelda_gi_milk_2

Get Item - Milk - 2

The folder for this object can be found in data/shape2. It's commented out in data/obj_make.

This unused item is "Ingo Milk". The Hylian text on the label indeed spells "ingo- miruku" i.e. "インゴー ミルク" as opposed to the used Lon Lon Milk's label ("ronron miruku"). It used to be sold in the removed Lon-Lon Ranch store (also present in these files, and referenced in the internal list of shops and items inside ovl_En_Ossan in the final game).

(Source: Restoration: zel.)

zelda_spot01_objects2#

Obj.

Filename

Translation

016E

zelda_spot01_objects2

Spot 01 - Objects 2

The folder for this object can be found in data/shape2. According to the commit logs, it was added to the game on 1998/08/17. Unfortunately, its contents appear to have been dummied out.

There is a zelda_spot01_objects in the final game, which contains objects for Kakariko Village, such as the windmill blades and the wooden well beam, but no zelda_spot01_objects2.

ID Unknown#

be_old#

This object is mentioned in z_majora/data/shape/a, which, despite its filepath, is actually a list of assets from Ocarina of Time. However, no corresponding folder for it remains. The following references to it are made:

zelda_field_keep/be_old/Nin/be_head.c
zelda_field_keep/be_old/Nin/be_body.c
zelda_field_keep/be_old/Nin/be_Rwing.c
zelda_field_keep/be_old/Nin/be_Lwing.c
zelda_field_keep/be_old/Nin/be_eyes.c
zelda_field_keep/be_old/bee_hovering_mdl.c
zelda_field_keep/be_old/bee_hovering.c

Other source code references to this removed bee indicate that it would have been visible on the overworld and catchable in a bottle. It appears to have been replaced in the final game with the green spidery bug we know and love.

zelda_bombB#

This file is mentioned in keep.objs, but no corresponding folder for it remains.

zelda_dgnd#

To do:
Restore this.

The folder for this object can be found in data/shape2. It's an early version of Ganondorf for use in cutscenes.

zelda_door#

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_dustA#

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_elf#

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_firecircle#

To do:
Restore this.

The folder for this object can be found in data/shape2. It's commented out in data/obj_make. Its model file is referenced to as old_OB_F_firecircle_modelT, but the display lists seem to have been removed.

zelda_hidan_*#

The final game contains a single file called object_hidan_objects, which contains various objects used in the Fire Temple, whose scene name is hidan (Fire Dungeon). The leak, on the other hand, contains six zelda_hidan_objects files, as well as a zelda_hidan_tex file.

zelda_hidan_objects2#

To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_hidan_objects3#

To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_hidan_objects4#

To do:
Restore this and add more information.

The folder for this object can be found in data/shape2. It contains earlier versions of objects that are used in the final game.

m_FOtiBFhead_model

This model's filename may translate to "model - Fire Fall: Before Fall head - model". It only contains the head section, whereas the final version of the file in object_hidan_objects displays it with the pillar attached.

Pre-release

Final

m_FOtiBFtail_model

This model's filename may translate to "model - Fire Fall: Before Fall tail - model". The pillar is a separate model in the earlier object file and has some minor differences compared to the final version.

m_FOtiAF_model

This model's filename may translate to "model - Fire Fall: After Fall - model". It does not appear in the final object_hidan_objects at all.

zelda_hidan_objects5#

To do:
Restore this and add more information.

The folder for this object can be found in data/shape2.

m_Fdalm_model

This model's filename may translate to "model - Fire daruma - model". It is an earlier version of an object used in the final game.

Pre-release

Final

zelda_hidan_objects6#

To do:
Restore this.

The folder for this object can be found in data/shape2. It contains two earlier versions of objects that are used in the final game.

m_Fhocklift_model

This model's filename may translate to "model - Fire hook lift - model". It is an earlier version of the Hookshot lift in object_hidan_objects, which is used by the actor Bg_Hidan_Fslift in Room 5 of the Fire Temple.

Pre-release

Final

m_Fbmfl_model

This model's filename may translate to "model - Fire breakable metal floor - model". It is a gated floor section, which was replaced with the cracked floor section in object_hidan_objects.

Pre-release

Final

zelda_hidan_tex#

To do:
Restore this.

The folder for this object can be found in data/shape2. It also features an unused texture.

zelda_lensflare#

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_lightA#

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_moon#

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_oAx#

The folder for this object can be found in data/shape2 and contains a later iteration of the removed object zelda_oA1, although internally it's still labeled as object_oA1.

It's an earlier version of Object_Ani - the Kakariko Village Rooftop Man.

Pre-release

Final

The animation data for this object is stored separately inside zelda_o_anime and includes 6 different animations.

Animations#

oAx_aruku1_anim
  • "aruku" means "walk".
oAx_jijii_anim
  • "jijii" means "old man", and depicts a hunched-over pose.
oAx_matsu1_anim
  • "matsu" translates to "wait" and depicts an idle pose.
oAx_pose_anim
  • This animation file includes 10 different static poses.
oAx_uku_anim
  • A static pose. "uku" means "float".

zelda_oBx#

The folder for this object can be found in data/shape2 and contains a later iteration of zelda_oB1. It is labeled as "fat (1)" inside z_scene_bank.decl.

The animation data for this object is stored separately inside zelda_o_anime and features 2 different animations, whereas the earlier version includes the animation data in its object file.

zelda_oB1#

The folder for this object can be found in data/shape2. It's commented out in data/obj_make, where its data is overwritten by zelda_sh.o (Object_Ossan).

It contains an earlier version of Object_Ossan, the bazaar shopkeeper, and features two animations.

A later iteration of this object can be found in zelda_oBx.

Pre-release

Final

Animations#

ossan_counter_anim
ossan_yamete_anim
  • "yamete" translates to "stop"

zelda_sun#

This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.

zelda_rock#

Watch on YouTube

The folder for this object can be found in data/shape2. It's commented out in data/obj_make. Due to its appearance and because it contains files prefixed with "orock", it can be assumed that this was the rock projectile used by the early Octoroks.

(Source: Restoration: zel.)

zelda_soldier#

To do:
Restore and compare with zelda_th.

The folder for this object can be found in data/shape2. The model itself looks similar to zelda_th, but seems to use a different format.

zelda_th#

The folder for this object can be found in data/shape2.
It contains an earlier version of object_sd and is visible in screenshots released during Space World 1997.
The model reveals only a minor differences in the appearance itself, but includes 6 unused animations.

Pre-release

Final

Animations#

soldier_kyotuke_anim
  • "kyotuke" translates to "At Attention"
soldier_r_slide_anim
soldier_r_stop_anim
soldier_slide_anim
soldier_stop_anim
soldier_supprise_anim

zelda_scale_trans#

To do:
Restore this.

The folder for this object can be found in data/shape2.

zelda_torch2#

To do:
Restore this.

The folder for this object can be found in data/shape2. It's commented out in data/obj_make, where its data is overwritten by zelda_black_link.o (Dark Link).

This object is an early flame animation with eight frames.

The fire effect used in the final game consists of two overlapping textures, a flame shape and a noise image. The noise image scrolls to create the illusion of flickering. This is less resource-intensive, and uses a longer animation loop.

zelda_va#

No corresponding object for this folder remains, but it's commented out in data/obj_make. Volvagia is referred to as z_boss_va.o, so this file may have been related to it.

Early Versions#

To do:
Document these. Are there any more in from keep.objs not mentioned here?

zelda_box#

To do:
Check if this is the same as the final zelda_box.

zelda_fire#

To do:
Check if this is the same as the final zelda_fire.

zelda_firefly#

To do:
Check if this is the same as the final zelda_ff.

zelda_gi_niwatori#

This object is mentioned in data/obj_make, where its data is overwritten by zelda_gi_chicken.o.

zelda_oc#

These land-based Octoroks first appeared in pre-release footage from April, 1997.

Watch on YouTube

The folder for this object can be found in data/shape2. It's also mentioned in data/obj_make, where its data is overwritten by zelda_oc2.o

(Source: Restoration: zel.)

zelda_okuta#

To do:
Check if this is the same as the final zelda_okuta.

zelda_poh#

To do:
Check if this is the same as the final zelda_poh.

zelda_marker#

To do:
Investigate this in conjunction with the unused marker function. Did this just get moved to gameplay_keep in the final? Also, what's the file path for the MM file?

According to a file called find_Gfx.tag, which, despite being found in the directory of Majora's Mask, references early Ocarina of Time material, this actor contained the following:

./zelda_marker/Shape/marker_shape.c:19:extern Gfx marker_model[]={

zelda_tg#

Watch on YouTube

The folder for this object can be found in data/shape2. Its filename may translate to "testgirl".

(Source: Restoration: zel.)

zelda_tg2#

To do:
Restore this and compare with zelda_human.

The folder for this object can be found in data/shape2. Its animation files are prefixed with "testgirl2". The model itself looks similar to objects_human, but seems to use a different format.

zelda_wm#

Like the Octorok above, this spooky early Wallmaster also first appeared in pre-release footage from April, 1997.

Watch on YouTube

The folder for this object can be found in data/shape2.

(Source: Restoration: zel.)