the cutting room mirror

Removed Maps

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This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.

The following maps are referred to by text only, and no other leftovers of them are currently known to remain.

house_A#

This map is mentioned in the commit logs of z_ocarina2/src/spec. It was added to the game on 1997/05/22 by chief programmer Kenzō Hayakawa.

house_A2#

This map is mentioned in the commit logs of z_ocarina2/src/spec.segment. It's unknown when it was added to the game, but it was removed on 1998/04/08 by Hayakawa.

house_B2#

See house_a2.

i_shop#

See house_a2.

i_shop23#

See house_a2.

i_shop24#

See house_a2.

item_room#

See house_a2.

item_shop#

See house_a2.

LODtest01#

See house_a2.

mark_shop#

See house_a2.

MARKET_ALLEY_R#

This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.

Based on the naming scheme of the final game, where the suffix-less version of a scene (e.g. "MARKET_ALLEY") is the daytime version, the _N-suffixed version (e.g. "MARKET_ALLEY_N") is the nighttime version, and the _R-suffixed version is the ruined Adult Link version, it can be inferred that "MARKET_ALLEY_R" is a ruined version of the Back Alley. In the final game, the entrances to the back alley are blocked off with rubble in the ruined Market.

TARON_SHOP#

This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game. It may have been renamed to or replaced by LONRON_SHOP.

shop2#

See house_a2.

shop3#

See house_a2.

SPOT14#

This map is mentioned in the NATURAL SOUND INIT FLAG section of audio_game.h:

#define NA_NS_INIT_SPOT14       0x0e

SPOT19#

This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.

It is listed as being part of the Death Mountain maps and thus using message bank 0x3000.

    case SPOT16:
    case SPOT17:
    case SPOT18:
////////    case SPOT19:
    case DDAN_BOSS:
    case HIDAN:
    case FIRE_BOSS:
    mes_b = 0x3000;
    break;

It is also mentioned in the NATURAL SOUND INIT FLAG section of audio_game.h:

#define NA_NS_INIT_SPOT19       0x13