This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.
Early Versions#
The following maps are earlier versions of used pre-renders.
Know-It-All Brothers' House#
K_HOME#
This is an earlier pre-render of the Know-It-All Brothers' House, located in data\shape2\zelda_scene\K_Home.bak. It reveals that the whole layout of this room was mirrored later during development and some other minor differences, including an additional table.
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Pre-release |
Final |
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The "Set Message Test" portion of z_actor.c refers to this map as though it is still part of the game, indicating that this section of code dates from a time before it was removed.
See 3D Maps for more information about the earlier version of the Know-It-All Brothers' House.
Kokiri Shop#
KOKIRI.bak#
An earlier version of the Kokiri Shop render, found in z_ocarina\data\shape2\zelda_scene\Kokiri.bak. Its minor differences from the final pre-render include the counter being slightly higher and the lack of a stool.


See 3D Maps for more information about the earlier version of the Kokiri Shop.
Back Alley - Day#
Files in zelda_tool_scene grace us with alternate pre-renders of the Back Alley.
Back Alley 1#
A subtle difference: the far-left building corner had a wooden panel wrap to the other side.


Back Alley 2#
This iteration doesn't have the famous lamp post from pre-release screenshots (see right), but it does have a bundle of wood on the left to compensate!


- The shadowed areas were slightly brightened for the final render, likely because the details may have been hard to see. The pre-release screenshot is much brighter than either of these.
- A door on the right is present. This can also be seen in the pre-release screenshot.
- The presence of the right-side door, darker shadows, and no lamp post seems to place this render later than the lamp post screenshot but before the final render.
Back Alley 3#
A door lies at the far back, and there is no tree across from the messenger guard. The angle of the alley also differs.


This version appears almost identical to Back Alley 3 as seen in pre-release footage:


Back Alley - Night#
Texture files in zelda_tool_scene also gifted us alternate pre-renders of a starry night in the Back Alley.
Back Alley 1#


Back Alley 2#


Back Alley 3#


Market Entrance#
From zelda_tool_scene.
Market Entrance Day
Subtle cobblestone differences on the left.

Market Entrance Night
The entrance was dark until guards complained about the poor lighting.


Market Potion Shop#
Ah, nothing like an upgrade from wood to stone. From zelda_tool_scene.


Mido's House#
For some reason, the developers really wanted to add that pot next to Mido's bed.


Kakariko House#
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Pre-release |
Final |
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Market House 1#
Market House 2#


Tent#


Depth Test#
Temple of Time Exterior#
An early background render of the Temple of Time exterior area, with several differences compared to the final version. The whole area seems to be more open, the stairs leading up to the area are oriented sideways, and trees are located in front of the building, with dirt paths going around to both sides.
Note that there is no sign of the Triforce above the entrance.
CHAPEL#
This pre-render, labeled "Castle Town Church", is commented out in the spec.segment file. It includes vr_CHVR_static and vr_CHVR_pal_static.
As seen at right, this version of the background render first appeared in a pre-release screenshot in April, 1998.
CHAPEL_NIGHT#
This pre-render, labeled "Castle Town Church (Night)", is commented out in the spec.segment file. It includes vr_CNVR_static and vr_CNVR_pal_static.
CHAPEL_RUINS#
This pre-render, labeled "Castle Town Church (Ruins)", is commented out in the spec.segment file. It includes vr_CRVR_static and vr_CRVR_pal_static.
Removed Pre-renders#
The following maps are pre-rendered locations that were removed from the game entirely.
FAY#
A pre-rendered background image of what may be an early iteration of the Temple of Time interior, with a hall of torches and columns leading up to a pedestal inside a bave. The interior architecture, with a vaulted ceiling and a nave, resembles the interior of a typical medieval cathedral, matching somewhat more to the temple's exterior than the final's interior does. The layout is also similar to an earlier, far more archaic pre-render often referred to as the "Hall of Time" seen in prerelease material; the column models in particular seem to be the same in both images (ignoring their new attachments to the vaulted ceiling in the FAY render.)
GARDEN#
This pre-render, labeled "Inner Castle Garden", is commented out in the spec.segment file. It includes vr_GVR_static and vr_GVR_pal_static.
It's an early rendition of the area that would become Zelda's Courtyard.
I_SHOP#
This pre-render, labeled "Item Shop", is commented out in the spec.segment file. It includes vr_ISVR_static and vr_ISVR_pal_static.
KAKARIKO_HOME2#
This pre-render, labeled "Kakariko House 2", is commented out in the spec.segment file. It includes vr_KR2VR_static and vr_KR2VR_pal_static.
This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.
K_HOME2#
This pre-render, labeled "Kokiri House 2", is commented out in the spec.segment file. It includes vr_K2VR_static and vr_K2VR_pal_static.
The "Set Message Test" portion of z_actor.c refers to this map as though it is still part of the game, indicating that this section of code dates from a time before it was removed.
KAKARIKO_SHOP#
This pre-render, labeled "Adult Shop", is commented out in the spec.segment file. It includes vr_KKSVR_static and vr_KKSVR_pal_static.
This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.
LONRON#
This pre-render, labeled "Talon's Shop", is commented out in the spec.segment file. It includes vr_TRVR_static and vr_TRVR_pal_static.
The "Set Message Test" portion of z_actor.c refers to this map as though it is still part of the game, indicating that this section of code dates from a time before it was removed.
LONRON_SHOP#