the cutting room mirror

Ys VIII: Lacrimosa of Dana

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This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: mp_9999 text.

To do:

  • Debug menu located in \script\test.bin.
  • Document map tes1201d.

Unused Maps#

Much like Trails of Cold Steel and Trails of Cold Steel 2, a lot of test maps remain in this game as well. You can find all of the game's NPCs, enemies, and objects in these maps. There are also a handful of maps used to test various scripts.

Access#

To access these unused maps, you will need Cheat Engine and a hex editor to figure out what map you currently are in. To figure out what map you are in, follow the steps listed below.

  • 1. Save in any map. Make sure you backup your save before editing.
  • 2. Find your save data folder. This should be in Ys VIII - Lacrimosa of DANA\savedata\save.
  • 3. Open the save in your hex editor. At the very top of the save file will be similar text to the following: map/mp0018/mp0018.arg.
  • 4. Copy the part of the text string after the map/ text. We'll be using this for Cheat Engine.

After you have found your map name in your save file, open Cheat Engine and follow the steps listed below.

  • 1. Attach the ys8.exe process to Cheat Engine while Ys 8 is running.
  • 2. In the main window of Cheat Engine, change the Value Type to String.
  • 3. Paste your map name that you retrieved from your save file in the Value box and hit New Scan then First Scan.
  • 4. There should only be one result. Right click it then then click the first option in the list.
  • 4.1 If there is several results for your search, find the one where it says the map text name below the internal map name in the memory editor window.
  • 5. Finally, edit the text by double clicking the Value box below with anything from the sections below.
  • 6. Save your game with the edits you made.
  • 7. Load the edited save.

Sometimes when editing map text strings, you may need to make sure there is no leftover text strings when saving. To do that, in the memory editor window, replace the trailing text strings with the value 00 in hexadecimal.

(Source: Original TCRF research)

Test Maps#

mp_9999 (Scenario & Level Select)#

YS8_Unusedmap-mp_9999-1.png
This map originated from Ys: Memories of Celceta, and was given minor updates and a new debug menu in Ys VIII.

Upon entering this map, you will be placed on a large map of Celceta with a debug menu on-screen. From here, you can select bosses, story events, quest events, and various others to instantaneously warp to. You would be able to warp to some test maps in this map as well, however they are no longer present in the game.

YS8_Unusedmap-mp_9999-2.png YS8_Unusedmap-mp_9999-3.png
{| class="wikitable" |- ! Text !! Notes |- | Balance Test || Warps you to various parts in the story.
It also levels your party according to where you will be placed in the story. |- | Boss Test || Warps you to a selected boss of your choice. |- | Event Jump || Warps you to a selected cutscene. |- | General Related || Warps you to certain sections in the story. |- | Sub Event Related || This presumably sets various system flags. |- | Test || Toggles various testing scripts. |- | Suppression Battle Test || Sends you into a part in the story where a suppression battle will take place. |- | Useful Functions/Previous Test Version || This mostly allows you to obtain all items and reach max level. |}

Balance Test Menu

Event Jump Menu

General Related Menu

Text

Translation

プロローグ

Prologue

第一部

Chapter 1

第二部

Chapter 2

第三部

Chapter 3

第四部

Chapter 4

第五部

Chapter 5

第六部

Chapter 6

エピローグ

Epilogue

Sub Event Related Menu

Test Menu

YS8_Unusedmap-mp_9999-6.png YS8_Unusedmap-mp_9999-7.png YS8_Unusedmap-mp_9999-8.png

Useful Functions/Previous Test Version Menu

YS8_Unusedmap-mp_9999-10.png YS8_Unusedmap-mp_9999-11.png

Selecting Previous Test Version Entrance will yield the following options:

Both of these options will put you after the shipwreck occurs. It is unclear if there is anything different when using these options.

YS8_Unusedmap-mp_9999-13.png YS8_Unusedmap-mp_9999-14.png YS8_Unusedmap-mp_9999-15.png YS8_Unusedmap-mp_9999-16.pngYS8_Unusedmap-mp_9999-17.png

tes_UI#

To do:
Cover more options.


YS8_Unusedmap-tes_UI-1.png YS8_Unusedmap-tes_UI-2.png YS8_Unusedmap-tes_UI-3.png

This map contains various shop menu options and debug options such as shop menus, flag editors, story progress management, and test messages.

The setting NPC will yield these options:

Selecting Item Test will present you with these options:

Text

Translation

Notes

Everything except weapons +1

-

Adds all items to your inventory, except weapons and increases them by 1.

Everything except weapons +10

-

Adds all items to your inventory, except weapons and increases them by 10.

Everything except weapons +100

-

Adds all items to your inventory, except weapons and increases them by 100.

武器以外を-1

Except weapons -1

Subtract all items, except weapons by 1.

武器以外を-10

Except weapons -10

Subtract all items, except weapons by 10.

武器を+1

Weapons +1

Adds all weapons to your inventory and increases them by 1.

冒険具を取得

Obtain adventure gear

Unlocks all adventuring gear.

Selecting Add Character will present you with these options:

Text

Translation

Notes

全キャラ追加

Add all characters

Adds all characters to your party.

ラクシャ&サハド追加

Add Laxia & Sahad

Adds Laxia and Sahad to the party.

ヒュンメル追加

Add Hummel

Adds Hummel to the party.

リコッタ追加

Add Riccota

Adds Riccota to the party.

ダーナ追加

Add Dana

Adds Dana to the party.

Selecting Status Effect Test will present you with a list of status aliments to add to your party member.

testmap#

YS8_Unusedmap-testmap-1.png YS8_Unusedmap-testmap-2.png YS8_Unusedmap-testmap-3.png YS8_Unusedmap-testmap-4.png YS8_Unusedmap-testmap-5.png YS8_Unusedmap-testmap-6.png YS8_Unusedmap-testmap-7.png YS8_Unusedmap-testmap-8.png

A very large test map. This contains various platforming objects, unused teddy bear balls, and various types of slopes to traverse.

testmap2#

YS8_Unusedmap-testmap2-1.png YS8_Unusedmap-testmap2-2.png

This map is mostly the same as the above map, except it has the teddy bears removed in place of some objects. It also contains a few textures previously not seen in testmap. To enter this map, you need to use the text string testmap/testmap2.arg.

tes0001 (Object Map 1)#

YS8_Unusedmap-tes0001-1.png YS8_Unusedmap-tes0001-2.png YS8_Unusedmap-tes0001-3.png YS8_Unusedmap-tes0001-4.png YS8_Unusedmap-tes0001-5.png YS8_Unusedmap-tes0001-6.png YS8_Unusedmap-tes0001-7.png YS8_Unusedmap-tes0001-8.png YS8_Unusedmap-tes0001-9.png

This map contains a wide variety of Castaway Village objects, breakable objects, treasure chests, and save points.

tes0002 (NPC Map 1)#

YS8_Unusedmap-tes0002-1.png YS8_Unusedmap-tes0002-2.png YS8_Unusedmap-tes0002-3.png YS8_Unusedmap-tes0002-4.png

This map contains Castaway Village and fairy NPCs. Talking to anyone here will begin various facial animation scripts. Talking to Io will allow you to see various animations that are exclusive to her.

YS8_Unusedmap-tes0002-5.png YS8_Unusedmap-tes0002-6.png YS8_Unusedmap-tes0002-7.png YS8_Unusedmap-tes0002-8.pngYS8_Unusedmap-tes0002-9.png YS8_Unusedmap-tes0002-10.png

tes0003 (NPC Map 2)#

YS8_Unusedmap-tes0003-1.png YS8_Unusedmap-tes0003-2.png YS8_Unusedmap-tes0003-3.png

This map contains Eternian NPCs.

tes0004 (NPC Map 3)#

This map contains Castaway Village and Eternian NPCs.

tes0008 (NPC Map 4)#

YS8_Unusedmap-tes0008-1.png YS8_Unusedmap-tes0008-2.png YS8_Unusedmap-tes0008-3.png

This map mostly contains animal type NPCs.

tes0009 (NPC Map 5)#

YS8_Unusedmap-tes0009-1.png YS8_Unusedmap-tes0009-2.png YS8_Unusedmap-tes0009-3.png YS8_Unusedmap-tes0009-4.png

This map contains all of the Castaway Village NPCs.

tes0101 (NPC Map 6)#

YS8_Unusedmap-tes0101-1.png YS8_Unusedmap-tes0101-2.png YS8_Unusedmap-tes0101-3.png YS8_Unusedmap-tes0101-4.pngYS8_Unusedmap-tes0101-5.png

This map mostly contains Eternian NPCs.

tes0102 (Enemy Map 1)#

YS8_Unusedmap-tes0102-1.png YS8_Unusedmap-tes0102-2.png YS8_Unusedmap-tes0102-3.png YS8_Unusedmap-tes0102-4.pngYS8_Unusedmap-tes0102-5.png

This map mostly contains low level enemies.

tes0103 (Enemy Map 2)#

YS8_Unusedmap-tes0103-1.png YS8_Unusedmap-tes0103-2.png YS8_Unusedmap-tes0103-3.png

This map mostly contains tropical type enemies.

tes0104 (Enemy Map 3)#

YS8_Unusedmap-tes0104-1.png YS8_Unusedmap-tes0104-2.png YS8_Unusedmap-tes0104-3.png

This map contains an assortment of enemies.

tes0105 (Enemy Map 4)#

YS8_Unusedmap-tes0105-1.png YS8_Unusedmap-tes0105-2.png

This map contains another batch of assorted enemies.

tes0106 (Enemy Map 5)#

YS8_Unusedmap-tes0106-1.png YS8_Unusedmap-tes0106-2.png

This map contains Sky Path enemies.

tes0107 (Enemy Map 6)#

YS8_Unusedmap-tes0107-1.png YS8_Unusedmap-tes0107-2.png YS8_Unusedmap-tes0107-3.png YS8_Unusedmap-tes0107-4.png

This map contains Northern Region and Great Plains enemies.

tes0108 (Enemy Map 7)#

YS8_Unusedmap-tes0108-1.png YS8_Unusedmap-tes0108-2.png YS8_Unusedmap-tes0108-3.png

This map contains various Ancient Species enemies.

tes0109 (Enemy Map 8)#

YS8_Unusedmap-tes0109-1.png YS8_Unusedmap-tes0109-2.png YS8_Unusedmap-tes0109-3.png YS8_Unusedmap-tes0109-4.png

This map contains various high level enemies.

tes0110 (Enemy Map 9)#

YS8_Unusedmap-tes0110-1.png YS8_Unusedmap-tes0110-2.png YS8_Unusedmap-tes0110-3.png

This map mostly contains Kingdom of Eternia enemies.

tes0111 (Enemy Map 10)#

YS8_Unusedmap-tes0111-1.png YS8_Unusedmap-tes0111-2.png YS8_Unusedmap-tes0111-3.png YS8_Unusedmap-tes0111-4.png

This map contains mostly Sanctuary Crypt enemies.

tes0118 (Enemy Map 11)#

YS8_Unusedmap-tes0118-1.png YS8_Unusedmap-tes0118-2.png YS8_Unusedmap-tes0118-3.png YS8_Unusedmap-tes0118-4.png

This map contains various low level to mid level enemies. None of which will attack you.

tes0119 (Enemy Map 12)#

Another map which contains various enemies.

tes0120 (Enemy Map 13)#

YS8_Unusedmap-tes0120-1.png YS8_Unusedmap-tes0120-2.png YS8_Unusedmap-tes0120-3.png YS8_Unusedmap-tes0120-4.png YS8_Unusedmap-tes0120-5.png

This map contains most of the major bosses in the game.

tes0200 (Enemy Map 14)#

This map contains a single enemy.

tes0201 (Enemy Map 15)#

YS8_Unusedmap-tes0201-1.png YS8_Unusedmap-tes0201-2.png

This map contains a few enemies from Dana's side of the story.

tes0202 (Enemy Map 16)#

YS8_Unusedmap-tes0202-1.png YS8_Unusedmap-tes0202-2.png

This map contains a couple of enemies and breakable objects. One enemy here is unused.

Text

Translation

(無属性)ダメージ計算用球

(No attribute) ball used for damage calculation.

tes0203 (NPC Map 7)#

YS8_Unusedmap-tes0203-1.png YS8_Unusedmap-tes0203-2.png YS8_Unusedmap-tes0203-3.png

This map mostly contains Eternian related NPCs.

tes0204 (Enemy Map 17)#

YS8_Unusedmap-tes0204-1.png YS8_Unusedmap-tes0204-2.png YS8_Unusedmap-tes0204-3.png YS8_Unusedmap-tes0204-4.png YS8_Unusedmap-tes0204-5.png

This map contains various boss enemies.

tes0205 (Enemy Map 18)#

This map contains Dana story related bosses.

tes0206 (Object Map 2)#

YS8_Unusedmap-tes0206-1.png YS8_Unusedmap-tes0206-2.png YS8_Unusedmap-tes0206-3.png

This map contains various objects, such as Castaway Village objects and swords. It also contains two boss enemies.

tes0207 (NPC Map 8)#

YS8_Unusedmap-tes0207-1.png YS8_Unusedmap-tes0207-2.png YS8_Unusedmap-tes0207-3.png YS8_Unusedmap-tes0207-4.png

Talking to anyone here will begin a scripted facial expression test. It will cycle through various animated expressions as well as display their internal NPC name.

tes0208 (Object Map 3)#

This map only contains a few breakable objects.

tes0209#

YS8_Unusedmap-tes0209-1.png YS8_Unusedmap-tes0209-2.png YS8_Unusedmap-tes0209-3.png YS8_Unusedmap-tes0209-4.png

This map appears to be for testing various water depth levels and terrain types.

  • Talking to Naked Lady will yield invisible menu options. Selecting anything here will make the game attack you with various status aliments.
  • Talking to Lady will also yield invisible menu options. These options relate to various talking icons.

tes0210#

YS8_Unusedmap-tes0210-1.png YS8_Unusedmap-tes0210-2.png YS8_Unusedmap-tes0210-3.png

This map contains the main cast. You can set various facial expressions by talking to anyone here.

tes0211#

YS8_Unusedmap-tes0211-1.png YS8_Unusedmap-tes0211-2.png YS8_Unusedmap-tes0211-3.png

This is a test version of the true ending map, however it is missing several small details, such as the flowers around the tree in the center. It also has odd shadowing.

tes0301 (Object Map 4)#

YS8_Unusedmap-tes0301-1.png YS8_Unusedmap-tes0301-2.png YS8_Unusedmap-tes0301-3.png YS8_Unusedmap-tes0301-4.png YS8_Unusedmap-tes0301-5.png YS8_Unusedmap-tes0301-6.png YS8_Unusedmap-tes0301-7.png

This map contains an assortment of objects, treasure chests, trees, items, and various door types.

tes1201b (Script Test Map)#

To do:
Grab more screenshots of the conversations.


YS8_Unusedmap-tes1201b-1.png YS8_Unusedmap-tes1201b-2.png

This map appears to be the testing grounds for various scripts. This is rather evident when talking to anyone here.

Euron:

YS8_Unusedmap-tes1201b-3.png YS8_Unusedmap-tes1201b-4.png YS8_Unusedmap-tes1201b-5.png YS8_Unusedmap-tes1201b-6.png YS8_Unusedmap-tes1201b-7.png YS8_Unusedmap-tes1201b-8.png

Miralda:

YS8_Unusedmap-tes1201b-9.png YS8_Unusedmap-tes1201b-10.png YS8_Unusedmap-tes1201b-11.png YS8_Unusedmap-tes1201b-12.png YS8_Unusedmap-tes1201b-13.png

Dina:

YS8_Unusedmap-tes1201b-14.png YS8_Unusedmap-tes1201b-15.png

Franz:

YS8_Unusedmap-tes1201b-16.png YS8_Unusedmap-tes1201b-17.png YS8_Unusedmap-tes1201b-18.png YS8_Unusedmap-tes1201b-19.png YS8_Unusedmap-tes1201b-20.png YS8_Unusedmap-tes1201b-21.png YS8_Unusedmap-tes1201b-22.png YS8_Unusedmap-tes1201b-23.png YS8_Unusedmap-tes1201b-24.png YS8_Unusedmap-tes1201b-25.png YS8_Unusedmap-tes1201b-26.png

tes1201e#

YS8_Unusedmap-tes1201e-1.png YS8_Unusedmap-tes1201e-2.png YS8_Unusedmap-tes1201e-3.png YS8_Unusedmap-tes1201e-4.png

This map contains all possible Castaway Village NPC variations. The layout is a bit different in this map. It also contains differently arranged map objects.

tes1213#

YS8_Unusedmap-tes1213-1.png YS8_Unusedmap-tes1213-2.png YS8_Unusedmap-tes1213-3.png YS8_Unusedmap-tes1213-4.png YS8_Unusedmap-tes1213-5.png YS8_Unusedmap-tes1213-6.png

This map contains various camp related tasks, such as enhancing your base, and setting the base NPCs to maximum level.

Miscellaneous Maps#

mp0015#

YS8_Unusedmap-mp0015-1.png YS8_Unusedmap-mp0015-2.png YS8_Unusedmap-mp0015-3.png

The honored guest room of the Lombardia. You can't ever enter this place normally. It has some odd glitched white texture embedded in the door.

References#


  1. https://gamefaqs.gamespot.com/vita/836701-ys-viii-lacrimosa-of-dana/data↩︎