This is a sub-page of Undertale.
Unused Graphics#
Pole#
A pole that uses the same sprite as the body of the lava test creature above, only without the face.
Unused Hearts#
spr_another_heart_placeholder#
Exactly what it says on the tin. A heart placeholder that goes unused.
spr_creditsheart#
A sloppy heart that was supposedly used for the credits, but even if it was, it definitely isn't used for them now.
spr_purpleheart#
A purple heart placeholder.
spr_bluedontmove#
Some light blue, sloppy text that says "DON'T MOVE". Probably an early version of explaining how light blue attacks work in-battle before Toby decided to have Sans explain it instead after Doggo's fight.
Ballet Shoes#
An overworld sprite for the ballet shoes. While the ballet shoes are obtainable items in-game, they are located in a pile of grass, leaving this sprite unused.
Rock Candy Dish#
The sprite for the unused object obj_candydish2 which appears in the unused room room_ruins12B_old, with it giving the otherwise unused item Rock Candy. It was replaced with the Spider Bake Sale.
Ruins Pillar Variants#
Overgrown and crumbled variants of the pillars found in the Ruins.
Spider Table and Chairs#
A table and two chairs. Based on the name, they were likely meant for Muffet's room.
Grillby's Chairs#
Unused chairs meant to be used in Grillby's. The difference is that these chairs have legs.
An isolated sprite of the stools found in Grillby's. In the final game, the stools are simply part of the background.
Blue Circle Bullet#
An unused blue variation of the circle bullets used by Loox. This sprite was updated in version 1.001 alongside other blue bullets to be darker.
Lone Bone#
A lone bone.
Sans Footprints#
Crudely drawn footprints likely intended for when Sans follows you out of the Ruins. These are used by an unused object called obj_sanssteps which has unique interaction dialogue.
Back of Sans's Sentry Station#
An unused back wall to Sans's sentry station.
Sans & Papyrus House Pillars#
The pillars that hold up the overhang above the door to Sans & Papyrus' house, isolated from the house itself. They have white backgrounds instead of transparency.
Papyrus Arrow#
Arrow signs that, based on their file names, were related to Papyrus' date, or the True Pacifist ending screen where Papyrus rides a car on a street.
Undyne Placeholders#
Tile Spear Old#
An ugly old version of the spear that pops out of the ground.
Arrow Placeholders#
Circles with arrows on them. Their file name suggests they are early versions of Undyne's attacks, which are under spr_bullet_test and spr_bullet_testx_arrow.
There are also these purple and red bullets in a similar style.
Regular Spear#
An animation of Undyne's old spear moving left.
Ground Torch#
A crudely drawn torch that appears in the unused room room_water7_older. It acts similarly to the mushrooms present in Waterfall. Interacting with it will light the torch and then interacting with it again will put it out.
Two rows of stars light your path after you light the torches in that room, using this sprite.
Shyren Concert Leftovers#
You can trigger an extended battle with Shyren if you continue to sing after she's sparable. Eventually the narration will describe a crowd forming and throwing socks while Sans sells makeshift concert tickets. From what's visible, this crude sketch seems to match what's described, meaning a more cleaned up version was likely meant to appear in the overworld afterwards. The sprite is used by an unused object called obj_shyrenstrewn which has text associated with it.
Rusty Fridge#
A fridge that was meant to appear in the trash area of Waterfall. It's used by an unused object called obj_garbagefridge and has unused text for interacting with it to open it.
Left Facing Trash Heap#
The left side of the trash heaps found in Waterfall's trash area. In game, the right side is simply mirrored to create the whole pile.
Undyne Door#
A regular looking (yet very purple) placeholder door meant to be seen in front of Undyne's house, in contrast to the jaws that open up in the final game.
Stable#
A crudely drawn stable related to this unused text.
Early Spotlight#
A cropped variant of the spotlight that forms around the player in the darkening lantern room. In the final sprite, the surrounding black is big enough to cover the whole screen.
Old Forcefield#
Most likely a placeholder for the blue forcefields found around Hotland.
Hotland Shooting Puzzle Text#
Two seemingly placeholder sprites, possibly intended for the shooting puzzles in Hotland, judging by their filenames being structured the same as the other text in these puzzles, and the "MISSION FAILED" text appearing in the same style as the used "RESTART" and "RESTAURANT" sprites.
Mettaton's Explosive Words#
Mettaton's explosive vocabulary, fully assembled and marked as a test.
Chaos Bomb#
This cluster of friendliness pellets was meant to be in the Photoshop Flowey fight. Judging from its file name, it probably would've functioned similarly to Asriel's star attack.
Big Bob#
Nothing is known about this image, aside from the fact that it's Big Bob. Jokes aside, Big Bob was used for testing bullet patterns. I swear he looks familiar...
Glyde Line#
An unused bullet intended for Glyde's fight. In the final game, all it does is shoot small crosses and big crosses.
Mettaton#
Placeholder Flying Character#
A placeholder sprite most likely used for Mettaton's cooking show, during the jetpack section.
Lightning meant to be used by Mettaton in the same scene.
Quiz Touch#
A crude drawing of the word "touch". Likely meant for the quiz, where the game would explicitly tell the player to touch an answer's box to answer a question. It was probably cut because it was pretty obvious what the player had to do anyways.
Placeholder Quiz Answer Letters#
Old letters used for Mettaton's quiz show.
Egg Carton#
Sprites of an egg carton breaking, apparently to be used in battle. Likely related to Mettaton's cooking show.
Egg Bullet#
An egg that presumably falls out of said carton when it's destroyed. Aside from its own object obj_eggbullet_pl, it is also used in relation to Big Bob as obj_bobskids.
Up Box#
A box meant for Mettaton EX's fight that would slowly float upward when you shot it with the yellow soul.
Mettfodder#
Crudely drawn white and black smiley faces. Based on the name, they may have been placeholders for something in a Mettaton battle.
Early Tiny Mettatons#
Early variations on the tiny Mettatons seen in Mettaton EX's fight. In the final fight they're only ever seen with a parasol spitting hearts at you. These Mettatons would've held their arms close, and if not destroyed fast enough, would flash and then unleash a flurry of sparkles and start dancing.
Tiny sparkles thrown by the cut dancing Mettaton bullet above.
Kiss Bullet#
An early version of Mettaton's heart bullets, depicting kissing lips instead of an MTT-branded heart.
Money Bullet#
A money bullet that resembles a koban. Possibly related to Mettaton EX's fight based on its location in the files.
Debug Sprites#
The following sprites were used in GameMaker Studio's room editor to make usually invisible objects like collision visible for editing convenience. These are hidden in-game. Using the built-in debug mode can make some of these sprites visible again.
These mark where doors are located.
These mark where a player spawns in a room when going through a door.
These mark events and interactables.
These mark collision.
This marks a fade in or out; it's just the event tile's graphic again with a white smudge at the top left.
Solidobj#
A very early sprite for a collision object which isn't used by anything in the final game. This could be seen at the top of a very early screenshot of the game taking place in room_overworld. In the final room, many spaced out obj_solidsmall objects exist in the places where spr_solidobj appeared in the early screenshot, suggesting that this sprite was used for those objects at some point, with the size of the object originally being much larger than it later became.
Unused Sprite Variations#
Water Ice#
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Early |
Final |
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Likely a crude placeholder for the ice blocks thrown into the river by Jimmy Hotpants.
Early Gyftrot Presents#
Older versions of the presents used in Gyftrot's attack. Oddly, the second sprite was changed in version 1.001 to change the shade of blue to the shade all other blue attacks were changed to in that version, despite being unused.
Music Bullet#
A second variation of the music note bullet used in Shyren's battle.
MOVIE#
An obvious placeholder for the movie poster seen in Mettaton's old house.
Aqua Heart#
An aqua-colored version of the soul used in battle. This is not the sprite used in the Photoshop Flowey battle, as that sprite is known as the first frame of spr_allsoul in the game's files.
Orange Heart#
Same as above, but it's in orange this time and has two sprites. This is also not the sprite used in the Photoshop Flowey battle. The sprite used is the second frame of spr_allsoul.
Lab Concept Art#
This mockup of the Lab's layout is made of two sprites in the game's files. Amusingly enough, the bed with the laptop on it was replaced with an "easy-to-draw" cube in the final version.
Undyne's House Concept Art#
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Concept Art |
Final |
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This concept art sprite for Undyne's house shows some graphical elements that were never added:
- A pet fish (in a bowl, duh) on a table in the bottom-right corner.
- A window in the bottom-right corner.
- A second chair behind the main table.
- A drawer to the left of the sink.
- Cabinets above the sink.
- Cabinets above the cutting board.
- An unknown object to the right of the cutting board.
The used version does have a couple of aspects that the concept art is missing, however: there's no drawer below the cutting board in the concept art, and the oversized sword is missing.
Splash Image#
This splash image was used in the demo while the game was loading, but wasn't used in 1.00. This was brought back in 1.001, however. This file used to only be in the Mac OS X version of 1.00, and is now in all versions of 1.001.
(Source: Dr. Yay)
Spell Button#
Two placeholder icons for a "Spell" command, which can be seen in an early screenshot of the game. Although these types of commands would later make their way into Deltarune, they were renamed to Magic, and the icon was changed to depict fire similar to the bullets Toriel and Asgore use instead of what appears to be either a cane or wand.
Asriel Fight Background#
This is the background used for when you fight Asriel. It is not seen in-game because it rotates colors.
Faceless Gaster Blaster#
A Gaster Blaster with no face that was possibly meant to be used as an NPC, as it has "npc" in its filename.
Unused Target Choices#
Alternative versions of the "spr_targetchoice" sprite used in the battle menu.
Unfinished Scene#
Mettaton's News Show#
spr_scaffoldingplaceholder
Mettaton's News Show has a partially-obscured placeholder sprite visible during the MTT News Segment.
spr_mettnewslogo
Underneath the top paneling is an overlapped logo of MTT News, likely erroneously given the unfinished nature of the scene. The letter 'M' can be briefly seen during the stage collapse. As of v1.08, the logo isn't unused anymore.
Unused Tilesets#
As most of the tilesets in the game were drawn by other people, many of them have elements in them that aren't present in the final game.
Evolution of the Ruins Tileset#
Waterfall#
Both tilesets used in Waterfall have unused tiles containing the color palettes of the tileset.
While technically not unused, the boarded-up variant of the wooden doorframes is only found in the second room of Waterfall, where a large portion of it is obscured by Sans's sentry station.
There are also early versions of the normal and boarded up doorframes found in the first Waterfall tileset. The door found in Snowdin's ice cave is actually a retextured and longer version of the early boarded-up door. The boarded-up door exists in the second room of Waterfall hidden under its final version as well as the Snowdin ice cave hidden under the final door.
Unused crystal tiles found in the second Waterfall tileset. Toby directly mentions regretting not using these in the Undertale art book.
Unused tiles for a crystal mirror and an entrance that may have gone together from the second Waterfall tileset.
Unused tiles for an abandoned mining system including a minecart, rails, a pickaxe, a geode, a variation of the doorframe tiles with rubble at the bottom, and various wooden support beams, which can all be found in the second Waterfall tileset. One of the vertical wooden support tiles (excluded from the image here) is used in the final game as bridge supports. One of the wooden beams on the right also has a stray blue-ish gray pixel from a spider web tile found in the tileset, used in the Spider Bakesale room in Hotland. According to Kenju, the creator of these tiles, he made these sprites under the assumption that Waterfall was an abandoned mine.
Various decorative mushroom tiles from both Waterfall tilesets. The second tile ended up being used for objects in Waterfall that reveal paths to the player when lit up.
A very good-looking version of a sign from the second Waterfall tileset.
Early Lab Entrance and Exit Tileset#
An unused tileset for the entrance and exit of Alphys's Lab. The final game uses one image each for the entrance and exit, and the final exit has some remnants of this in its sprite. This early lab can be seen if you remove the final lab sprite.
Temporary Hotland Tileset#
An early tileset for Hotland, marked as "temp". The bottom left tile is used in the bottom half of the room where you fight Mettaton.
Hotland Shooter Puzzle Controls#
Early tiles for the controls of the shooter puzzles found in hotland.
Hidden Alpha Pixels#
Some sprites have hidden pixels that have an alpha value of 0, making them not normally visible.
Omega Flowey Vines#
The vines from the Omega Flowey boss fight have hidden pixels that show more of the original image used for them.