the cutting room mirror

Ruins

This is a sub-page of Undertale/Unused Text.

Unused Toriel Intro Line#

An unused line of dialogue intended to be spoken by Toriel when she saves you from Flowey, which isn't shown as the line right after it where she says she will guide you through the catacombs mistakenly overwrites it.

I will do my best
to ensure your
protection during
your time here.

Early Ruins Introduction#

A slightly earlier version of Toriel's dialogue introducing you to the Ruins, with a different line break placement. Removed by version 1.001-4 (1.05 on PC), being replaced by the final dialogue.

Early

Final

 * Allow me to educate you
  in the operation of
  the RUINS.

 * Allow me to educate you
  in the operation of the
  RUINS.

Switch Room#

Unused dialogue from Toriel likely meant for the switch room, as it is placed between other dialogue used in that room. It is unknown how it would have triggered, as there is no code associated with it.

English

Japanese

 * You are very curious, 
  are you not?

 * あらあら
  あまのじゃくさん…

 * Please understand. 
  I only want the best
  for you.

 * いいこだから…
  わたしのいうとおりに
  してちょうだいね。

(Source: Original TCRF research)

Early Dummy Room Dialogue#

Slightly early dialogue from Toriel in the dummy room when speaking to her before talking to the dummy. A Japanese translation of this does exist; however, it is exactly the same as the Japanese translation of the final line.

Early

Final

 * Practice talking to
  the dummy.

 * Practice talking to
  the dummy.

 * You can say anything... 
* I do not think the dummy
  will be bothered.

 * You can say anything... 
* The dummy will not
  be bothered.

Pillar Interaction#

Text likely meant for interacting with the pillar in the long hallway.

English

Japanese

 * Just a regular old pillar.

 * ごくふつうの はしらだ。

(Source: Original TCRF research)

Toriel forgot to hang up#

Unused hanging up text for when Toriel calls you about if you like things other than butterscotch or cinnamon in Hard Mode, which isn't shown as the line before it is set to end the conversation.

English

Japanese

 * Click...

 * ツー…

(Source: Original TCRF research)

Rock Candy Bowl#

Text for interacting with obj_candydish2, an early version of the Monster Candy dish found in room_ruins12B_old that gives the unused Rock Candy item.

 * It says 'Take them all.'
* Take a candy?
         Yes         No

(Interacting with the bowl)

 * You decided not to take some.

(If you don't take a candy)

 * You took a piece.
* Boy, that's heavy.

(If you do take a candy)

 * You can't carry more.
* It's just too heavy.

(Attempting to take a candy while already carrying one)

Early Toriel Sock Drawer Dialogue#

Early dialogue for interacting with Toriel's sock drawer in her room, tied to obj_readable_room1 instead of obj_sockdrawer. Strangely, in the demo of Undertale, this was the same as the final dialogue, however it was changed for unknown reasons.

English

Japanese

 * You peek inside...
* Scandalous!

 * なかを のぞいてみた…
* …ヘンタイッ!

 * It's TORIEL's sock
  collection.

 * トリエルの
  くつしたコレクションだ。

(first interaction)

English

Japanese

 * You can't stop looking
  at the socks.

 * どうしても くつしたが
  きになる。

(after first interaction)

English

Japanese

 * (You came all the way
  back here to look at
  Toriel's socks.)

 * (トリエルのくつしたを みるために
  はるばる こんなところまで
  もどってきた)

 * (You have great priorities
  in life.)

 * (じんせいにおいて
  なにが いちばん たいせつか
  よくわかっている しょうこだ)

(during True Pacifist epilogue)

(Source: Original TCRF research)

Unused Pre-Toriel Genocide Battle Message#

During the Genocide Route in the Demo, in the cutscene before the fight with Toriel, Toriel's normal dialogue plays up until after her saying "Prove yourself..." then the lines above will display. However, they don't display in the final game, as the related code now requires the kill counter for the Ruins and Snowdin to be greater than 11 to be ran, and one normally can't access Snowdin without fighting Toriel.

English

Japanese

 * Prove to me that you
  are...

 * あなたの つよさを
  しょうめい…

 * Hey, let me finish

 * ちょっと!
  まだ はなしの
  とちゅうよ!

True Pacifist Tree Dialogue#

Unused dialogue intended to appear when interacting with the tree outside Toriel's house during the True Pacifist epilogue; however, it is mistakenly part of the code for the top half of the tree, and only the bottom half is interactable.

English

Japanese

 * (It's natural for a tree to
  lose its leaves.)

 * (木のはが かれて おちるのは
  しぜんな ことだ)

Battle#

Froggit#

The first Froggit encounter uses a separate enemy object from regular Froggits called obj_fakefroggit. In the code for this version of Froggit are early versions of some flavor text that appears throughout the battle that has broken spacing, line breaks, and indentation.

obj_fakefroggit (Early)

obj_froggit (Final)

 * The battlefield is filled   wit
h the smell of
   mustard seed.

 * The battlefield is filled
  with the smell of mustard
  seed.

 * You are intimidated by
  Froggit's raw strength.
  * Only kidding.

 * You are intimidated by
  Froggit's raw strength.
* Only kidding.

Loox#

Text that is supposed to appear after picking on Loox; however, it doesn't as the code for it appearing mistakenly checks if Loox's mercy percentage is less than -100% instead of less than or equal to -100%.

English

Japanese

 * Loox has gone bloodshot.

 * ルークスの めは
  ちばしっている。

Text that is supposed to appear after not picking on Loox; however, it doesn't as the code for it appearing mistakenly checks if Loox's mercy percentage is greater than 100% instead of greater than or equal to 100%.

English

Japanese

 * Loox doesn't care about
  fighting anymore.

 * ルークスは もう たたかいたく
  ないようだ。

(Source: Original TCRF research)

Whimsun#

Text that is supposed to appear if Whimsun's health is less than its max health; however, that is impossible to happen as any attack deals enough damage to instantly kill Whimsun.

English

Japanese

 * Whimsun is having trouble
  flying.

 * ナキムシは うまく
  とべないようだ。

(Source: Original TCRF research)

Migosp#

Text that is supposed to appear when Migosp is alone and not spareable; however, whenever there are no other enemies in a battle, Migosp is automatically able to be spared.

English

Japanese

 * Migosp skitters around.

 * ミ=ゴスは かけまわっている。

 * Migosp is knitting its brow.

 * ミ=ゴスは みけんに シワを
  よせている。

 * Migosp is whispering to the
  others.

 * ミ=ゴスは なかまに なにか
  ささやいている。

 * It's starting to smell like
  a roach motel.

 * Gホイホイの においが する。

(Source: Original TCRF research)

Parsnik#

Text that is supposed to appear when Parsnik is spareable; however, it doesn't as the code for it appearing mistakenly checks if Parsnik's mercy percentage is greater than 100% instead of greater than or equal to 100%.

English

Japanese

 * Parsnik seems satisfied.

 * パースニックは まんぞくそうだ。

(Source: Original TCRF research)

Vegetoid & Loox Encounter#

The encounter message for an unused encounter involving Vegetoid and Loox.

English

Japanese

 * Vegetoid and Loox attacked!

 * ベジトイドと ルークスが
  おそってきた!

Toriel#

A duplicate line from the Napstablook battle that is oddly in Toriel's boss code. Napstablook's kill code was likely copy and pasted for Toriel, which is why this exists.

English

Japanese

 * YOU WON!
* You lost 1 experience point.

 * YOU WIN!
* けいけんちを 1うしなった。

(Source: Original TCRF research)

Test/Error Messages#

Writer Test#

Placeholder sign text for room_ruins7 used to test the writer. It starts out with no speaker, switches to Toriel, and then switches the font and character sounds to Sans and Papyrus. Removed by version 1.001-4 (1.05 on PC).

 123456789012345678901234567890123
4567890

 12345678901234567890123456
7890

 12345678901234567890123456
7890

 1234567890123456789
01234567890

Flowey's Error#

The default placeholder message for Flowey's dialogue that appears when you first meet him if you had reset a Genocide or Neutral run. It is also used as a placeholder message for when you meet Flowey after fighting Toriel, and ends up appearing if you enter that room before fighting Toriel. It appears to softlock the game when triggered.

English

Japanese

 * Error

 * エラー

Pie Flavor Error#

If you reset your game, Toriel will guess your favorite pie flavor from the choice you made pre-reset. If this went wrong and the value of what pie you chose is set to 0, this message would be displayed.

English

Japanese

 * It is ERROR MESSAGE!

  Yes         No      

 * エラーメッセージです!

 はい     いいえ