This is a sub-page of Undertale/Unused Text.
Dog Food Bag#
An unused ellipses that is intended to appear as the second line of dialogue when interacting with the bag of dog food in Alphys's lab, however it is either mistakenly or intentionally replaced by the line saying "you just remembered something funny".
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(Source: Original TCRF research)
Alphys's Crush#
LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK
The script for Mettaton's quiz contains a variable with the name fsgsfgsx with this comment, ostensibly meant to be an in-character quote from Alphys. Specifically, it's placed right after when Mettaton mentions that Alphys names programming variables after her crush, and thus appears to be a bit of an in-joke to people reading the game script.
Monster History Part 6, 7, and 8#
Unused monster history book texts that include the only outright confirmation of what "fallen down" monsters (as discussed in Alphys's journals) are. Oddly enough, in versions prior to 1.001-4 (1.05 on PC), Part 6 appears in the script twice.
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Unused Alphys Status Updates#
Two unused Alphys status updates intended to appear in room_fire10, the room with the three switches puzzle and the infamous donkeykongismyfavoritemarvelsuperhero variable. The first status update appears before completing the puzzle, and the second appears after completing the puzzle. Removed by version 1.001-4 (1.05 on PC).
ALPHYS updated status.
* (PIC OF ME GIVING A THUMBS UP
AS I BACKFLIP INTO THE SUN)
ALPHYS updated status.
* OH MY GOD HOW DID THAT EVEN
END UP WORKING LMAO
(Source: Original TCRF research)
Pyrope NPC#
An unused second line of dialogue intended for the Pyrope NPC found in the Burnt Pan room during the True Pacifist epilogue. It ends up going unseen as the first line is set to end the dialogue, and the unused line is strangely set as the third message instead of the second. Removed by version 1.001-4 (1.05 on PC).
* This crime just gets perfecter
and perfecter.
(Source: Original TCRF research)
Early Blue and Orange Laser Phone Call#
An early version of Alphys's phone call explaining blue and orange lasers. These are located right before the final lines, and end up getting overwritten by them. Removed by version 1.001-4 (1.05 on PC).
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(not spoken by Alphys, but still shows face) |
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(Source: Original TCRF research)
Early Puzzle Door Phone Call#
An early version of Alphys's phone call about the door locked by the two puzzles. Similarly to the blue and orange laser phone call, these are also located directly before the final lines and are replaced by those. Removed by version 1.001-4 (1.05 on PC).
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(Source: Original TCRF research)
Tri-Switch Puzzle Alphys Call#
Alternate dialogue for the three switch puzzle in the event that you somehow hit all three of the switches before Alphys calls you, which is impossible.
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(Source: Original TCRF research)
There is also unused text for Alphys hanging up in both the used dialogue for this scene and the previously mentioned unused dialogue, which goes unused as the line before it is set to end the conversation.
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Mortal Enemy Request#
Unused dialogue for Mettaton sending you a "Mortal Enemy request", possibly a joke based on the idea of a "friend request". When accepting the request, Papyrus makes a comment on it. Afterwards, there is dialogue for Mettaton sending you an invitation to "Die."
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This string seems to be placeholder text for the response of any choice when Mettaton sends you an invitation to "Die". Yes, a placeholder for an unused choice.
* Bepis valley Granola Bars
Art Club Room#
This message can be found if you read the sign in the art club room in Hotland (where the secret boss So Sorry normally is) on a genocide route. However, the entire second floor of Hotland is blocked off by a force field when on the genocide route, making this impossible to see normally. As the sign suggests, So Sorry never appears there during that route.
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An early version of the default text on the Art Club sign, in which "Art Club" is misspelt as "Ark Club" and it specifically mentions Tuesday October 10th being the date instead of just any October 10th. The code that this is found in even checks for this, meaning that the So Sorry fight would've been even rarer to encounter without changing your device's date and time settings. Removed by version 1.001-4 (1.05 on PC).
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(Source: Original TCRF research)
Early Laser Conveyor Call Text#
An early version of the phone ring text that appears when Alphys calls you in the laser conveyor room at the beginning of the third floor. This is a placeholder line replaced by the full dialogue taken from SCR_TEXT, in which the ringing text has parenthesis around it.
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(Source: Original TCRF research)
Slow-dance with Mettaton#
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Located in the code for the "Undertale: the Musical" cutscene, possibly indicating that you were originally meant to dance with Mettaton. There's even broken code to handle it!
These once were seen in the Xbox One release, playing out as intended, due to a technical oddity that really was a bug. They were later removed in a patch.
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Moving around for 3.33 seconds (100 frames). |
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Moving around for 10 seconds (300 frames). |
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Moving around for 16.66 seconds (500 frames). |
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Moving around for 16.66 seconds (500 frames) whilst moving a distance greater than 38 pixels every half second more than 15 times. |
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Moving around for 16.66 seconds (500 frames) whilst touching Mettaton for 10 seconds (300 frames). |
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Moving around for 16.66 seconds (500 frames) whilst constantly changing directions more than 100 times. |
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Moving around for 16.66 seconds (500 frames) whilst constantly changing directions more than 200 times. |
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Moving around for 23.33 seconds (700 frames). |
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Moving around for 23.33 seconds (700 frames) whilst moving a distance greater than 38 pixels every half second more than 20 times. |
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Moving around for 23.33 seconds (700 frames) whilst touching Mettaton for 13.33 seconds (400 frames). |
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Moving around for 23.33 seconds (700 frames) whilst constantly changing directions more than 120 times. |
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Moving around for 23.33 seconds (700 frames) whilst constantly changing directions more than 300 times. |
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Moving around for 30 seconds (900 frames). |
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Moving around for 30 seconds (900 frames) whilst moving a distance greater than 38 pixels every half second more than 25 times. |
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Moving around for 30 seconds (900 frames) whilst touching Mettaton for 16.66 seconds (500 frames). |
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Moving around for 30 seconds (900 frames) whilst constantly changing directions more than 140 times. |
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Moving around for 30 seconds (900 frames) whilst constantly changing directions more than 400 times. |
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Moving around for 36.66 seconds (1100 frames). |
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Moving around for 43.33 seconds (1300 frames). |
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Moving around for 50 seconds (1500 frames). |
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The default text for the floating lyric objects in Mettaton's musical. Seems like developing this part was difficult.
What the fuck is wrong
Alphys forgot to hang up#
Unused hanging up text for Alphys's phone call after the colored tile puzzle that isn't shown as the line before it is mistakenly set to end the conversation.
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(Source: Original TCRF research)
Sans Outside MTT Resort#
Similar to Waterfall, Sans has text that's supposed to show when talking to him if you killed Papyrus when talking to him outside of MTT Resort, but he doesn't appear if you did. The "grievous error" placeholder string from Waterfall also exists in this Sans NPC's code.
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(Source: Original TCRF research)
Bratty & Catty#
Leftover dialogue from Gerson's shop that was shown when exiting the "Buy" section.
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(Source: Original TCRF research)
Hotel Lobby Sign#
Very odd messages shown when a sign is placed in the MTT Hotel's lobby. May have been jokes purely for testers to catch while testing out the hotel, considering the names of the locations listed being slightly off compared to what actually surrounds the hotel, and where the strings themselves are located. Removed by version 1.001-4 (1.05 on PC)
* East: Burgertown
* North: Cord
* West: Restraint
* This area's not done so no
fun is allowed here yet.
* Signed, the Manmengent
Hotel Doors#
Default text for interacting with the room service doors in MTT Hotel that ends up getting replaced by the dialogue of the person inside.
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(Source: Original TCRF research)
Unused Mettaton Death NPC Dialogue#
If you kill Mettaton, various NPCs around Hotland will have new dialogue talking about his death. Due to you not being able to go through Alphys's lab after this point, the areas between her lab and the cooking show are inaccessible; however, the NPCs for these areas still have unique dialogue talking about Mettaton's death.
Purple skateboard girl outside left shooter puzzle (room_fire8):
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Green flame girl outside left shooter puzzle (room_fire8):
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Business dude outside right shooter puzzle (room_fire9):
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Black flame holding coffee outside right shooter puzzle (room_fire9):
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Disembodied fox head in right shooter puzzle (room_fire_shootguy1):
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(Source: Original TCRF research)
Battle#
Mettaton's Quiz Show#
This is listed as question 99 despite it not being possible to go that high in-game. The correct answer is Red.
What's a pretzel's
favorite color?
Black
Yellow
Red
Dusk
This is listed as question 14 and once again it is not possible to go that high in-game. Despite the question text being the same color as all other questions (#FFFFFF), the correct answer is 84% Bright.
How bright is
this text?
85% Bright
84% Bright
86% Bright
83% Bright
Unused dialogue for failing the "Would you smooch a ghost?" question. Based on the dialogue, you were likely intended to be able to fail this question by running out of time, but the timer for this question ticks up, making that impossible.
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So Sorry#
Placeholder dialogue of So Sorry screaming that gets replaced by other dialogue. It's very similar to his dialogue shown when the Doodlebogs are in the battle.
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Flavor text set to appear when So Sorry's mercy is greater than 100%, which is impossible to see as the battle ends before it can be shown. Based on the punctuation at the end and the context of the message, it seems like it wasn't intended to be seen and was just meant for testing.
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(Source: Original TCRF research)
RG01 & RG02#
Unused dialogue from RG01 intended to show when responding to RG02 asking if he wants to get ice cream, which goes unused as the dialogue intended to be used as the second line is mistakenly set to replace this.
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An early version of the flavor text hinting you towards cleaning RG02's armor found in the code for RG01. The flavor text in the battle is handled through 02's object. (except for when he's dead, but even then this would get replaced by the flavor text for that scenario)
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(Source: Original TCRF research)
Undefined Bomb#
A generic name and Check text for the bombs in the bomb-defusing minigame. In-game, these are immediately overwritten by text specific to the type of bomb encountered.
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In v1.00, this had ATK and DEF stats, which were removed in v1.001 alongside stats shown on used bomb Check descriptions.
* BOMB 1 ATK 0 DEF
* Could blow at any moment.
Test/Error Messages#
Water Cooler Errors#
Two generic error messages. The former is located around the "Give Undyne the water?" question and appears when the water cooler is not there. The latter appears when you interact with the water cooler, but the game can't decide whether to use the "Take a cup of water?" question or "Get rid of the water?" question.
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Mettaton EX Face Test#
When a sign is placed in the water cooler room (room_fire2), the following text likely intended to test Mettaton EX's faces is shown. Removed by version 1.001-4 (1.05 on PC).
* B
* B
* B
* B
* B
* B
* B
* B
* B
* B
Mettaton's Quiz Show Placeholders#
A placeholder for Mettaton's response when you answer a quiz question.
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The following strings are placeholders for the actual questions and options that appear.
No question.
The following answers, in order 1-4. There is no correct answer, as it is listed as -1.
Funyuns
Juggalos
Happy Beefsteak
Thunder muffin
This misspelled string is a placeholder for the object that displays the answers.
Errror Babye
Placeholder flavor text shown during your turn for the quiz. This is used in-between turns during the pre-EX phase of Mettaton's battle. Strangely, this is located alongside leftover flavor text from Aaron.
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Pyrope Error#
The default text for Pyrope's speech bubble that was added in v1.001, with it not being in the game's initial release version.
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(Source: Original TCRF research)
Laser Switch Error#
A placeholder message for interacting with the switch that deactivates the lasers. Removed by version 1.001-4 (1.05 on PC).
* Hi.
(Source: Original TCRF research)
Capital Wenisberry#
Placeholder for Mettaton's comments in the "Cooking With a Killer Robot" segment. This doesn't translate so well as an error message in Japanese, so instead the Japanese version says "Forcefield area message".
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MTT News Report Selection Error#
Placeholder text for interacting with an item when choosing what to report on during the MTT News segment.
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That error's a bomb!#
Two generic error messages from Alphys for when you defuse a bomb in the bomb defusing minigame. The latter is for when there is only one bomb left.
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Muffet#
This is an error related to the dialogue when Muffet receives a telegram from the other spiders that changes depending on your spending choices.
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The default text for Muffet's speech bubble.
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Hotel Receptionist Bepis#
A bepis error message for the receptionist of MTT Hotel. "bepis" gets localized into Japanese differently, this time as "Shit."
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Burgerpants Goofy Goober Error#
The strangest error message so far is among Burgerpants's lines, for his second talk option. It appears to be a reference to the 2004 film The SpongeBob SquarePants Movie.
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