This is a sub-page of Undertale/Unused Graphics.
Completely Unused Characters#
Doge#
A test monster that was also unused in the demo, by the name of "Doge". In the artbook for the game, Toby points out how this design went unused because it "didn't look crappy enough". It should be noted that the first sprite is called spr_testimage, suggesting that it was used as a test. It also has a noticeably different tail compared to the other sprites, is half their size, and isn't used anywhere by the enemy's object.
Lava Test Creature#
This odd lava.... thing has "test" in its name. Presumably, it is a test NPC.
Crudely-drawn Test NPC#
Another test NPC.
Separate collision masks for their down/up and left/right sprites respectively. Likely before baking collision directly into sprites was decided.
Monster Test #1#
This... "nice" thing is a test.
Monster Test #2#
This "nice" thing is also a test.
Monster Placeholder#
An even "nice"r placeholder monster.
Tile Guy#
A very generic-looking stick figure that goes by the name of 'tile guy'... despite not having anything in the slightest to do with tiles.
Unused Snowman NPCs#
Sprites for two scrapped snowman NPCs that would've appeared at Grillby's. These sprites are used by two objects named obj_grillbynpc_snowman1 and obj_grillbynpc_snowman2 respectively, which both have unused dialogue. Interestingly, the snowman on the left would later be translated into cross stitch form for the Undertale Cross Stitch Book.
Robot NPC#
An unused NPC of a robot with the number 98 on its body. It was to be used in Hotland with a lot of robots, but ultimately didn't fit in with Mettaton being there as well.
RG03 and RG04#
Unique head and arm sprites for the unused RG03 and RG04 enemies. According to Toby Fox in the Undertale tenth anniversary stream, he planned to include a total of six royal guard enemies, but this was cut down to two in the final game. Most of their other assets are shared with RG01 and RG02. The fists have pink dots on them likely meant for rigging the characters.
An X-shaped bullet that RG03 and RG04 would've used.
Unused Character Walking Cycle#
In Waterfall, when pressing Space while debug mode is enabled, the variable death will be set to 1, causing the flipped version of these sprites appear as your reflection in the puddles. These are all named "chara", suggesting that they may have been an early design for Chara intended to appear in the reflection either during the genocide route or after selling your soul to Chara at the end of one (for reference, the Chara seen at the end of a genocide run is named "truechara"). They are unlikely to be early versions of Frisk's sprites as they did not exist in any of the Undertale demos. These sprites also bear a strong resemblance to Kris’ overworld sprite in the later released Deltarune. Hmm...
Frisk#
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Early |
Final |
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Frisk with dark purple hair. These are set to be enabled by an unused script called scr_turnb.
Flowey#
spr_19_2, spr_19_3, and spr_19_4

In the demo, Flowey had the ability to edit the instruction manual depending on your progress in the game. Unfortunately (or maybe fortunately), when the project was ported to GameMaker: Studio, this became impossible due to the file system "sandbox". These sprite files are still left over from the demo.
Unused Flowey faces found among the sprites used for the cutscene before the Asriel Dreemurr fight. Some of these are possibly leftovers from a joke ending idea where Flowey would be left flabbergasted if the protagonist somehow killed Asgore in one hit, as seen in this concept art.
These two sprites are specifically coded to appear while Asgore is talking, but they don't as they're set to appear during strings 2 and 3 rather than strings 0 and 1.
Toriel#
An early version of Toriel holding Frisk's hand, which uses the older version of their sprite with black hair.
An unused sprite of Toriel walking with her phone. Toriel never walks while using the phone in-game.
An unused sprite of Toriel mad, which is never used as Toriel is only seen facing up and to the right before her battle.
Various unused face sprites for Toriel. The first two sprites are coded to appear as Toriel's dialogue sprite when her emotion is set to 5, while the others aren't programmed anywhere.
A sprite of Toriel's head without a face, set to be used as emotion 15 during the pre-Asriel cutscene where all the main bosses meet up. The face emotion variable is never set to that value during this cutscene, leaving this face unused.
Variant of Toriel's sad sprite, in which her eyes are closed.
Among the sprites used during the conversation Toriel has with you if you decide to spare her can be found this unused talk sprite. Oddly enough, this is the only talking frame used during this scene, suggesting this was an early leftover.
Toriel kneeling due to fatal damage, with an accepting expression on her face... which the filename refers to as "incredulous", for some reason. Despite how odd this may seem, this may come from a much earlier version of the game in which killing Toriel was required, given how Asgore dying later on uses a sprite very similar to this one... Or maybe it was just a placeholder.
Another face of Toriel's "hurt" image with a... spooky file name of spr_torielboss_suicide. It's extremely similar to the used sprite, except Toriel is smiling instead of grimacing. This file was present in the demo as well. While Toriel never commits suicide in any version of the game, the concept was ultimately recycled for Asgore if the player attempts to spare him after "killing" Flowey in a previous playthrough.
Napstablook#
Unused headphone-less variations of Napstablook facing left and right, which are never seen.
An overworld sprite of Napstablook adjusting a snail.
Sans#
An overworld sprite for Sans with white dots in his eyes. Labeled "Dangerous" in the files. The name suggests this could have been intended as a sort of inverse of how Sans' eyes disappear in his dialogue portraits.
An overworld sprite of Sans eating Nice Cream. Apparently, this was supposed to be a part of a gag where getting to the Judgment Hall fast enough would result in Sans remarking how quick you were, then proceeding to eat an ice cream cone for one excruciating minute, with these sprites being synced to a silly song. An official recreation of this can be seen here.
An overworld sprite of Sans laughing.
A sprite of Sans sleeping on his side meant to be used in the Start Menu, where Sans is only seen standing in the final game. A stray pixel is left off to the side for one frame.
An unused talking sprite of Sans with a tired expression.
Papyrus#
A date sprite of a confused Papyrus, drawn by Guzusuru. Like the unused Doge enemy, this animation was instead replaced with a simpler version because it looked "too good".
Two alternate versions of Papyrus blushing during his date/hangout. The second one doesn't look like a blush, but apparently it was supposed to be one.
Undyne#
Undyne facing up and holding a phone. Meant for an early version of her introductory cutscene where Papyrus calls her instead of approaching her.
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Early |
Final |
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A test animation for Undyne's armored form. The shading is different from the final and it uses the old pants from below.
An old Undyne stark lighting sprite with her old spear and less shading.

Some more Undyne, this time without the shading and still with her old spear and pants. For some reason the right walking sprite is labelled as "pantstest" and isn't transparent.
Three unused dialogue portrait sprites for Undyne.
Among the sprites used for Undyne the Undying laughing as she changes the SOUL color, lies this less exaggerated one which was never used.
Woshua#
A battle sprite of Woshua with a happy expression.
Temmie#
Unused walking sprites for the Temmies. Like most NPCs in the game, they never move.
Bird That Carries You Over A Disproportionately Small Gap#
An animation of the small yellow bird from Waterfall crying.
Alphys#
An unused flustered face sprite for Alphys.
Mettaton EX#
Mettaton EX's broken SOUL.
Unused sprites for Mettaton EX's face after being defeated.
Madjick#
While these sprites are technically used, Madjick's hat always covers the top half of its head, thus leaving its eyes covered at all times.
An unused hand sprite for Madjick, which can be seen in an unused assembled sprite of the monster alongside other hands that don't exist separately.
Astigmatism#
Sprites for Astigmatism that have a red background and lack an outline like the final sprites have. The red background indicates this sprite is very old, as the only sprites which use colored backgrounds are all from early development.
Photoshop Flowey#
Photoshop Flowey's fight room has invisible background layers that would spawn red edge sprites on the edges of the screen, which would be animated by obj_flowey_bgdraw. The screenshot above was made by modifying the game to show how the fight's background would look in-game if the layers were made visible.
(Source: Original TCRF research)
The original concept art/mock-up of Photoshop Flowey that was given to Everdraed remains as an unnamed sprite in the game's files. Oddly, one of the 4 souls that appears in the canisters is colored pink, which isn't found in the final version. In fact, a pink soul never appears anywhere in the game.
(Source: varkarrus from r/Undertale/)

Two unused frames of Photoshop Flowey's "Finger Gun" attack still have the hand connected to an arm, as opposed to being photoshopped together with vines. The second frame's flowers lack the Flowey-esque faces on them.
Some unused alternate versions of the mouth sprites from Photoshop Flowey's "Mouthball" attack, featuring fuller lips, reduced or absent teeth, and (in the case of the non-"old" sprites) an odd greenish color.
Unused full versions of Photoshop Flowey's eyes. In-game, the eyelids, eyes, and pupils are separated so that they can be animated during the fight. The pupil on the second eye seems to be lower quality than the final sprite.
The frying pan attack from the green soul's segment of the Photoshop Flowey battle has an unused second frame where it's been flipped upwards. Even though this was removed, the hitboxes corresponding to where it would've been are still present during the battle in the final game!
Presumably an earlier version of Photoshop Flowey's flames.
Asriel Dreemurr#
Older versions of Asriel's sword. Asriel's arm also seems to be slightly different.
Just like above, but for Asriel's gun. There are also sprites for the gun shooting.
An early version of the charging meter for Asriel's gun.
Two sprites intended for Asriel's HYPER GONER attack. One of them is just a bigger version of the debris blocks that fly into its mouth, while the other seems to be an alternate design for its lower jaw.
All of these are versions of various parts of Asriel's second form without transparency. The filenames for these all end in "_o", which the used sprites do not use.
An unused face sprite for Asriel.
Assembled Monsters#
So Sorry |
Final Froggit |
Knight Knight |
Whimsalot |
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Astigmatism |
Madjick |
Asriel Dreemurr (final form) |
Temmie |
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Fully assembled sprites for So Sorry, Final Froggit, Knight Knight, Whimsalot, Astigmatism, Madjick, Asriel's final form, and the Temmie shopkeeper. Sprites in Undertale are split into several parts to be able to move, rendering these sprites unused. Notably, Madjick has 3 unused hands, Whimsalot is missing a wing, and the Temmie has blue ears and no shading on its hair. While Undyne the Undying and Asriel's first form have fully-assembled sprites, they are used.
Asriel's sprite is meant as a reference sheet, and Temmie's is an example of the sprites put together, judging by their file names.