the cutting room mirror

Snowdin

This is a sub-page of Undertale/Unused Text.

Mettaton#

Unused dialogue seemingly related to Mettaton, but is actually located within the red demon NPC object in Snowdin for some reason. If it is placed in room_tundra1, it uses this dialogue. Removed by version 1.001-4 (1.05 on PC).

 * PATHETIC HUMAN.

 * I AM METTATON, BIG TIME
SEXY ROBOT LOVER.

Sans Footprints#

Dialogue for an unused object of Sans's footprints named obj_sanssteps, which were likely intended to appear when Sans is following you after entering Snowdin.

English

Japanese

 * Seems like someone was
  walking in circles just
  to make noises...

 * だれかが おなじばしょを グルグル
  あるいて あしおとを たてていた
  ようだ…

(Source: Original TCRF research)

Snowman#

A line of dialogue from the snowman that was intended to show when interacting with him during the True Pacifist epilogue if you still have his piece and was meant to appear as his second line; however, the line where he mentions the barrier being opened up mistakenly overwrites this.

English

Japanese

 * Thank you.

 * ありがとうございます。

(Source: Original TCRF research)

Sans says "hi"#

Unused dialogue of Sans saying "hi", intended to be part of obj_sans_room. This string is oddly not mentioned anywhere in the code, only being in the textdata scripts, and it wasn't even in version 1.0 of Undertale.

English

Japanese

 * ... hi.

 * …よう。

(Source: Original TCRF research)

Instructions#

Unused dialogue for interacting with the cardboard box sentry station if it is placed in the colored tile puzzle room.

English

Japanese

 * These instructions
  are written in
  chicken scratch.

 * ミミズが はったような じで
  せつめいが かいてある。

(Source: Original TCRF research)

Papyrus says "HUMAN!"#

Placeholder dialogue for the event where Papyrus asks you about his spaghetti trap in the first XO puzzle room, which is overwritten by the final dialogue.

English

Japanese

 HUMAN!

 ニンゲン!

(Source: Original TCRF research)

Ice XO Puzzle Sign#

Unused dialogue for a sign in the ice XO puzzle.

English

Japanese

 * (You will not slide on
  an X, O, or triangle.)

 * (X O または さんかくの
  うえでは すべらない)

(Source: Original TCRF research)

No Problem#

Unused dialogue from Sans with an unknown purpose, intended to be part of obj_sans_room. Similar to the dialogue where Sans says hi, this also isn't in the code for the object, only being in the textdata scripts.

English

Japanese

 * no problem, huh?

 * …ラクショーか。

(Source: Original TCRF research)

Snowdin Town#

Sans Date#

The default dialogue for Sans requesting food for you and him at Grillby's, which is overwritten depending on what you chose to order.

English

Japanese

 * ok, coming right up.

 * よし ちょっとまってな。

(Source: Original TCRF research)

Snowman NPCs#

Dialogue for two unused snowman NPCs named obj_grillbynpc_snowman1 and obj_grillbynpc_snowman2. Based on the object names, they likely would've appeared at Grillby's.

 * Fashion! Scarves!
* Layers!!
* Carrots!!!

(obj_grillbynpc_snowman1)

 * This guy's stupid hobby is
  going to make him melt.

(obj_grillbynpc_snowman2)

(Source: Original TCRF research)

Fighting Book Bear#

Dialogue for an unused bear NPC in Snowdin Town named obj_townnpc_fightingbear that uses Doggo's sprites as a placeholder.

 * Hey, shrimp!
* You look like you get your
  butt kicked a lot!

 * Why don't you check out
  my new book on fighting
  in the library?

 * That is...
* If you're tough enough to
  love reading books!

 * GROWL!!

(Source: Original TCRF research)

Early School Report About Monster Funerals#

An early version of the school report about monster funerals from the Snowdin Town librarby, where instead of saying they're "cool as heck" it says that they're "super crap". It is set to show when interacting with obj_readable_room1 if the room ID is 9999999. Removed by version 1.001-4 (1.05 on PC).

Early

Final

 * (It's a school report about
  monster funerals.)

 * (It's a school report about
  monster funerals.)

 * Monster funerals, technically
  speaking, are super crap.

 * Monster funerals, technically
  speaking, are cool as heck.

 * When monsters die, their
  bodies turn into dust.

 * When monsters get old and
  kick the bucket, they turn
  into dust.

 * One time this kid at my school
  went missing for a week and
  everyone thought he was dead...

 * But then he came back

!

 * Turns out he was visiting his
  girlfriend in Hotland and
  and didn't tell anyone!

 * To be scientific, it sucks
  that no one ever knows
  if anyone's dead or alive.

 * So yeah, what do we do at
  funerals, anyway?

 * Professionally speaking:

 * DUH

!

 * We pour the dust on whatever
  that person liked.

 * At funerals, we take that
  dust and spread it on that
  person's favorite thing.

 * Then they will live on...
  ... in that object...
  ... symbolically...

 * Then their essence will live
  on in that thing...

 * Uhhh, did I reach the page
  minimum yet?
* I'm kinda sick of writing.

 * Uhhh, am I at the page
  minimum yet?
* I'm kinda sick of writing this.

(Source: Original TCRF research)

Second House in Upper Snowdin Town#

Unused dialogue for knocking on a door in upper Snowdin Town that has an X position greater than 200; no such house exists there.

English

Japanese

 * Who's there?
* I'm in the middle of
  my favorite TV program.

 * だれだい?
* いま テレビで おきにいりの
  ばんぐみを みてるんだ。

 * I know, I know...
* Staring at a screen...
* Sounds like a boring hobby.

 * ああ わかってる…
* 「つまらんシュミだな」って
  いいたいんだろ?

 * But TV offers an escape
  to another world.
* We really need that.

 * でもな テレビをみれば
  べつせかいへ とうひこうできる。
* われわれには ありがたいことだ。

(First knock)

English

Japanese

 * You wanna watch too?
* Sorry, this is a one-player
  TV show.

 * あんたも みたいって?
* わるいな このばんぐみは
  シングルプレイせんよう だよ。

(Subsequent knocks)

(Source: Original TCRF research)

Post-Papyrus#

This is intended to be the last line of dialogue for when Papyrus gives you the option to not fight him after losing to him 3 times, but it doesn't appear as the string that sets up the choicer prompt is mistakenly set to be the sixth message, replacing this.

English

Japanese

 SO...
WHAT DO YOU SAY?

 どう
する…?
まだやる?

Papyrus Town#

Unused dialogue for the Papyrus NPC in Snowdin Town.

English

Japanese

 HELLO, MY FRIEND.

 こんにち
はッ!

 WHAT BRINGS YOU
TO PAPYRUS TOWN?

 ここは
パピルス
タウン
だッ!

(Source: Original TCRF research)

Papyrus's Punishment Shack#

Dialogue intended to show when interacting with the door to Papyrus's Toolshed if you had been sent there previously by losing to Papyrus in his battle; however, it doesn't appear, as the value for keeping track of how many times you lost to Papyrus gets set its default value of 0 after getting past him.

English

Japanese

 READY FOR ANOTHER
NIGHT IN THE
PUNISHMENT SHACK?

 また
おしおき
ごやで、
ひとばん
すごし
たいのか?

(if only Papyrus is outside)

English

Japanese

 READY FOR ANOTHER
NIGHT IN THE
PUNISHMENT SHACK?

 また
おしおき
ごやで、
ひとばん
すごし
たいのか?

 * Oh my GOD, I don't
  even wanna KNOW.

 * おしおき小屋!?
  だれが そんなものに
  はいるか!

 DON'T BE SO
JUDGMENTAL,
UNDYNE.

 ひどいぞ、
アンダイン/

 MY SHACK IS A
FOUR STAR
ESTABLISHMENT.

 オレさまの
小屋は、
四つぼし
ホテルなみ
の、
ごうか
しゅくはく
しせつ
だッ!

 * What, lemme guess.

 * フン… なら どんな
  サービスがある?

 * Sometimes you cut a
  hot dog into the
  dog food, right?

 * ホットドッグを ちいさく
  きって ドッグフードに
  まぜる とかか?

 WHAT!?!?

 えええッ!

 HOW'D YOU KNOW?

 どうして
わかった
のッ?

 * OH MY GOD! NO!
* I WAS JOKING

!

  • DON'T DO THIS

(if Papyrus and Undyne are outside)

(Source: Original TCRF research)

Papyrus's Room#

The default dialogue for the Papyrus NPC before you start the date with him.

English

Japanese

 TAKE A LOOK
AROUND!

 ゆっくり
みて
まわって
ね!

(Source: Original TCRF research)

Papyrus Date#

This was intended to be the last line of dialogue when inspecting Papyrus's biceps, but the line before it is mistakenly set to end the dialogue.

English

Japanese

Undertale-spr_face_papyrus_date.gif

TRY AGAIN!

Undertale-spr_face_papyrus_date.gif

だが、
ふせいかい
だッ!

These were intended to be the last two lines when inspecting Papyrus's shirt; however, similar to inspecting his biceps, the line before these is set to end the dialogue.

English

Japanese

Undertale-spr_face_papyrus_date1.gif

BUT THAT'S NOT A
SECRET!!!

Undertale-spr_face_papyrus_date1.gif

だが!
それは
オレさまの
シーク
レット
ではない!

Undertale-spr_face_papyrus_date1.gif

IT'S JUST GOOD
ADVICE!!!

Undertale-spr_face_papyrus_date1.gif

ただの
ワン
ポイント
アドバイス
だ!

This was intended to be the last line of dialogue when the present under Papyrus's hat is revealed, but it doesn't show as the choicer for opening it appears before it does, meaning you can't progress the textbox to it.

English

Japanese

Undertale-spr_face_papyrus_date.gif

GO AHEAD!
OPEN IT!

Undertale-spr_face_papyrus_date.gif

どうぞッ!
あけて
みてッ!

This was intended to be the last line of dialogue when Papyrus offers you the spaghetti, but it goes unused for the same reason as the last line of dialogue.

English

Japanese

Undertale-spr_face_papyrus_date1.gif

EAT THIS!
MY ULTIMATE
TECHNIQUE!!!

Undertale-spr_face_papyrus_date1.gif

オレさまの
ひっさつ
スパゲティ
を…
くらえッ!

Battle#

Snowdrake#

Alternate text for using the Joke act when other monsters are in a battle where the other monsters are being imitated instead of Snowdrake. This version of the act sets Snowdrake's mercy percentage to 200%.

English

Japanese

IT'S
JUST
LIKE
'EM

どっかの
だれかさん
みたい
やなあ

HAHA
YOU'RE
BETTER

ハッハ
じぶんのが
おもろい
やん

YOU
NAILED
IT

わかっとる
やん!

English

Japanese

 * Snowdrake is laughing at
  your imitation of its
  cohort.

 * オワライチョウは なかまが
  モノマネされるのを みて
  おおわらい している。

This was intended to show when using the Joke act with other monsters in the battle, but the code for it mistakenly checks if Snowdrake's mercy percentage is -35% instead of -25%, which is what it's set to when using that act. However, even if the number it checked for was correct, this would still go unused as it would end up being replaced by the text intended to show after using the Heckle act, which checks if Snowdrake's mercy percentage is less than -10% instead of equal to -10%.

 * Snowdrake pretends not to
  care.

 * オワライチョウは きにしてない
  ふりをしている。

(Source: Original TCRF research)

Сhilldrake#

Alternate text for using the Joke act when other monsters are in a battle where the other monsters are being imitated instead of Chilldrake. This version of the act sets Chilldrake's mercy percentage to 200%.

English

Japanese

IT'S
JUST
LIKE
'EM

だれかさん
みたい
だな!

HAHA
WOWEE

ぶはは
おもしれー
し!

YOU
NAILED
IT

カンペキ
じゃん!

English

Japanese

 * Chilldrake is laughing at
  your imitation of its
  cohort.

 * いきがりバードは なかまが
  モノマネされるのを みて
  おおわらい している。

This was intended to show when using the Joke act with other monsters in the battle, but the code for it mistakenly checks if Chilldrake's mercy percentage is -35% instead of -25%, which is what it's set to when using that act. However, even if the number it checked for was correct, this would still go unused as it would end up being replaced by the text intended to show after using the Heckle act, which checks if Chilldrake's mercy percentage is less than -10% instead of equal to -10%.

 * Chilldrake pretends not to
  care.

 * いきがりバードは きにしてない
  ふりをしている。

(Source: Original TCRF research)

Doggo#

Unused dialogue from Doggo that was intended to show in subsequent turns after using the Stick on him; however, it mistakenly checks if Doggo's mercy percentage is 200% or 201% instead of 100% or 101%, which is what his mercy percentage is set to when using the Stick.

English

Japanese

FETCH?

ぼうは?

(Source: Original TCRF research)

Lesser Dog#

Unused dialogue from Lesser Dog that is intended to appear when using the Stick; however, it ends up getting overwritten by other dialogue.

English

Japanese

(Pants
fast)

(ハッハッ…
ハッハッ…)

(Source: Original TCRF research)

Ice Cap#

Early text for Ice Cap that can be found in Jerry's code. Removed by version 1.001-4 (1.05 on PC).

Early

Final

Better
a hatter
than a
HATER.

Fine!!!
I don't
care!!!

Insults
won't
fix your
outfit!

OK!
I'll
ignore
you too.

What?
My hat's
too loud
sorry.

Better
a hatter
than a
HATER.

(Ignore Act)

Early

Final

DUH!
Who
DOESN'T
know?

DUH!
Who
DOESN'T
know?

Envious?
TOO BAD!

Envious?
TOO BAD!

Get your
own,
twerp.

My hat's
too loud
for me to
hear you.

(Compliment Act)

Early

Final

 * You tried to steal Ice Cap's
  hat...

 * You tried to steal Ice Cap's
  hat...

 * ... but failed!

 * ... but it's not weakened
  enough!

 * And succeeded!
* (It melts in your hands...)

 * And succeeded!
* (It melts in your hands...)

(Steal Act)

(Source: Original TCRF research)

Dogaressa#

The default text for Dogaressa's speech bubble.

English

Japanese

(...)

(…)

(Source: Original TCRF research)

Gyftrot#

Dialogue intended to show when using the Gift act after using the Decorate act on Gyftrot, but it ends up getting overwritten by either the dialogue for having not used the Undecorate act or the dialogue for betraying Gyftrot, which happens when you use Decorate after using Undecorate.

English

Japanese

Keep
away
from me!

やめろ!
みたくも
ないわい!

Text intended to appear when using the Gift act, though in order for the act to succeed you need to use Undecorate, which causes the text for that act to replace this. The first line would appear when you give money, and the second line would appear when you give friendship by having no money.

English

Japanese

 * Gyftrot pretends to refuse
  your gift.

 * ギフトロットは えんりょする
  フリをした。

 * Gyftrot politely accepts
  your gift.

 * ギフトロットは れいぎただしく
  ギフトを うけとった。

Glyde#

Text that is intended to appear when Glyde is spareable, but the code for this mistakenly checks if Glyde's mercy percentage is greater than 100% and not greater than or equal to 100%.

English

Japanese

 * Glyde seems satisfied.

 * グライドは まんぞくしたようだ。

Greater Dog#

Default text for using the Pet and Play acts on Greater Dog.

English

Japanese

 * You pet the dog.

 * イヌを なでた。

 * You play with the dog.

 * イヌと あそんだ。

(Source: Original TCRF research)

Papyrus#

Text that is intended to appear on the 11th turn after using the Flirt act, but by that point Papyrus spares you, and the text gets replaced by "Papyrus is sparing you". Removed by version 1.001-4 (1.05 on PC).

 * Papyrus has lumps of weird-
  smelling ointment on his
  head.

Text that is intended to show when Papyrus's health is less than 100, but it is impossible to get his HP that low without killing him or before he offers to spare you.

English

Japanese

 * Papyrus is at the edge of
  defeat.

 * パピルスのHPは
  のこりすくない。

Mad Mew Mew#

Placeholder for Mad Mew Mew's dialogue in the Nintendo Switch version.

English

Japanese

HAHAHA!!!!

ハハハ!!!

(Source: Original TCRF research)

Unmewsed~

(Source: blaize.mayes)

Test/Error Messages#

Sans and Papyrus Test Conversation#

A test conversation between Sans and Papyrus which is part of an unused object named obj_papyrussign. Papyrus's line here is reused from the cutscene where you first meet him, though it is slightly different.

 * hey there.
* this is just a little test.

 I WILL BATHE IN
A SHOWER OF KISSES
EVERY MORNING !

 * no. not today.

(Source: Original TCRF research)

Snowed Inn Error#

Placeholder dialogue for Snowed Inn innkeeper, the first for the NPC object and the second for the dialogue of you getting a room key.

English

Japanese

 * Error.

 * エラー。

English

Japanese

 Error.

 エラー。

Puzzle Solver Loox Error#

Placeholder text for the dialogue when you interact with the puzzle-solving Loox in the Librarby.

English

Japanese

 * Beautiful.
* An error message.

 * すばらしい。
* エラーメッセージだ。

Papyrus Never Bepises#

Placeholder text for Papyrus's "I CAN'T EVEN STOP SOMEONE AS WEAK AS YOU..." line in the cutscene after the fight with him. The Japanese text forgoes using bepis as a verb in favor of "to joke around".

English

Japanese

 I WAS NEVER ONE
TO BEPIS.

 オレさま
は、
ふざけたり
しない

Papyrus's Toolshed Note#

If you get into Papyrus's toolshed without losing to him by manipulating save data, reading the note will result in this message.

English

Japanese

 WHAT!?
THAT'S IMPOSSIBLE.

 なッ!
ありえん!

Papyrus Date#

Self-explanatory placeholder text for Papyrus's dialogue when you inspect his hat.

English

Japanese

Undertale-spr_face_papyrus_date.gif

HAT DIALOGUE.

Undertale-spr_face_papyrus_date.gif

ぼうしの
ダイアログ

Placeholder dialogue for when Papyrus says what armor you are wearing.

English

Japanese

Undertale-spr_face_papyrus_date.gif

THAT THING ON
YOUR BODY...

Undertale-spr_face_papyrus_date.gif

きさまが
みにつけて
いる、
それは…

Gyftrot Error#

The default text for Gyftrot's speech bubble.

English

Japanese

Error!!

ナシナシ
!!!

Glyde Bepis#

Placeholder bepis for Glyde's responses to the "Boo" act, if the variable for how many times you've booed hasn't been set. Removed by version 1.001-4 (1.05 on PC).

Bepis

Papyrus Battle#

This is placeholder text for the dialogue where Papyrus sends you to the garage. This can be triggered in-game if you were to set the value that keeps track of how many times you lost to Papyrus in your save file to be less than -3.

THIS IS AN ERROR
MESSAGE.
REALLY!!!

Dog Shrine#

An error message for interacting with something in the Dog Shrine that doesn't have a proper ID assigned to it.

English

Japanese

 * (What the hey is this?)

 * (これは なんだろう…)

An error message for the donation box.

English

Japanese

 * (Something is wrong with
  the box.)

 * (さいせんばこの
  ようすが おかしい)

(Source: Original TCRF research)