the cutting room mirror

Debug Mode

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This is a sub-page of Undertale.

To do:

To do:
Offset is wrong for v1.08 Mac.

A debug mode can be activated by using a hex editor: change 00725B24 (in version 1.0), 00725D8C (in version 1.001), 00725DDC (in version 1.001 Linux), or 007748C4 (in 1.08) to 01 in data.win (Windows versions), game.unx (Linux), or game.ios (Mac OS X).

A slow but friendlier way to enable/disable Debug Mode is to download UndertaleModTool, open the aforementioned data file with it, and run the builtin EnableDebug script; this works for almost every version of Undertale.

In the Windows 1.00 version, data.win can be extracted from UNDERTALE.exe with any decent archiving tool like 7-Zip or WinRAR. It's actually a self-extracting .cab containing all the game's resources along with the real executable, which can be run normally from wherever you extract the files to. game.ios can be found in the OS X version by browsing into the Undertale application using "Show Package Contents".

If you are playing the Steam version, you should delete steam_api.dll (or if you're extracting v1.00, extract every file except that), or the debug mode won't be activated.

(Source: Mirrawrs)

For some mysterious reason, the Xbox One version almost purged all of these, invalidating a good chunk of this page. Keybinds that still work will be denoted with "works on Xbox".

(Source: IAmAnIssue)

General#

  • Since v1.001-4 (consoles)/v1.05 (PC), the run time of the currently loaded save file (by seconds) is shown on the top-left of the screen. The code for drawing it is present from the very start, but obj_time, the object responsible for drawing it, wasn't made visible until v1.05.
    • Debug messages regarding the saving and loading functionality are also shown on consoles.

(Explanation for why the time counter didn't show up: OceanBagel)

  • All Gaster Follower encounters will be triggered, as well as Sans's fridge phone call and Alphys' pizza phone call.

Keyboard Shortcuts#

Key

Effect

G

Opens dimensional box.

O

Opens a normally unused dialog to take items out of a dimensional box.

I

Same as above, but to put away.

0-4

Changes the save file slot from 0 to 4. The game utilizes this feature only for temporary saves (slot 9), or for the autosave before Photoshop Flowey (slot 8).

S

Opens the save dialog.

L

Instantly loads your save file.

M

Increase murder level by 1.

F

Sets game speed to 200, for the duration of a room. Does not affect sound. (works on Xbox)

W

Slows game down to 10 FPS. (works on Xbox)

P

Toggle room speed between fast and normal.

R

When pressed six times in quick succession, restarts the game. (works on Xbox)

U

Toggles Undyne phone calls. Turns the player blue if enabled, yellow if disabled.

V

Make room collision solids (without slopes) visible.

← Backspace

Increases walk speed when held down. (works on Xbox - right and down only)

Pg Up

Increase encounterer "steps" by 100.

Pg Down

Sets AT in the STAT menu to 989. As AT is recalculated every time you enter a battle, this is essentially cosmetic-only.

End

Plays the next monster (Flowey if in a genocide run) dialogue from New Home.

Home

Starts a battle with the current battle group. Default is 140 (So Sorry) in version 1.0, 80 (Mettaton third encounter) in version 1.001, and 57 (Mettaton second encounter) in later versions. Target battle group can be changed with the ChangeHomeBattlegroup script in UndertaleModTool. Alternatively, with a hex editor, modify 009F553C (in version 1.0), 009EB414 (in version 1.001), 009EB918 (in version 1.001 Linux) or 00BD8200 (in version 1.06) in data.win, game.unx or game.ios to change. List of battle groups here.

If the battle group is invalid, the last dialogue script is shown in the battle box under the YOU WON! text. The battle ends if you spare, flee, try to use an item, or act. The game crashes if you try to fight.

5

Increase the ID of the battle group used by the Home key by 1. Does not roll over to 0 after 256. For some reason, this is the only debug key that is handled even if debug mode is disabled.

Insert

Teleport to the next room in the room list. Places you in whatever position Toby put you at in his room editor.

Del

Teleport to the previous room.

F3

Places a file system_information_962 in your save folder, making the game think you've erased the world at the end of the Genocide Route.

F7

Adds 500 gold.

F9

Stops all sounds and music currently playing.

F10

Toggle collision with walls.

F11

Teleport to the room after Papyrus's boss fight (room_water1/id:82).

F12

Sets the game to act as if you're at the True Pacifist ending and restarts the current room. (works on Xbox)

6 + R

Teleport to Ruins tile puzzle room (room_ruins2/id:7).

6 + T

Teleport to outside of Ruins exit (room_tundra1/id:44).

6 + W

Same as F11.

6 + F

Teleport to Hotlands water cooler room (room_fire2/id:138).

6 + E

Teleport to New Home entrance (room_castle_front/id:219).

6 + Y

Teleport to True Lab entrance (room_truelab_elevator/id:244).

(0-4 functionality: tanwave)

Debug Flags#

Flag

Line in savefile

Description

28

59

If set to 1, holding C in dialogues will skip through them quickly. This would later become a feature in Deltarune.

26

57

Overrides murder level when set to a non-zero value.

4

5

If set to 1, before Undyne's fight, her monologue will act as if you've killed no monsters if you kill only one.

69

100

If set to 1, changes Burgerpants' intro dialogue slightly. This appears to be once applicable to all shops, but only effective on Burgerpants' in the final game. No longer makes any difference since v1.001-4/v1.05.

(Source: Undertale reversing (steviegt6 mirror))

Overworld Specific#

First Sans Encounter#

Press J to zoom in on Sans and make a rimshot sound. Note that this could crash the game.

Alternate Reflection#

Toby Fox messing with us.

The reflections of yourself in the puddles in Waterfall are replaced with a sprite of an unknown character when Space is pressed. According to the game's files, the character seems to be Chara, but they also suspiciously look like Kris from Deltarune. The related variable in the code that controls showing this alternate reflection is called death, which may indicate that this was once used after you sold Chara your soul.

Monster Kid Climb#

Maybe next time, we'll try a relaxing shade of green.

Two numbers will appear over the player's head, starting at -1 and 0. The first number indicates the frames left before progression to the next "con", while the second number indicates Monster Kid's state.

Undyne Second Spear Chase#

Pressing K sets HP to 999. (works on Xbox)

(Source: Original TCRF research)

Pre-Battle Undyne#

During Undyne's pre-battle monologue, pressing Space will make the camera zoom in on Undyne, play Spear of Justice, and display the text "*TEST!!!". This was meant to test the part of the cutscene where Undyne says "SCREW IT!" and the camera zooms in on Undyne multiple times.

Fight Specific#

Key

Effect

1

Halves game speed. Cannot go below 1 FPS, or game crashes.

2

Doubles game speed. Cannot go past 2x normal game speed. Crashes game if pressed too many times.

8

Shortens current enemy turn.

9

Extends current enemy turn.

Space

Shortens current enemy turn to 2 frames.

Delete

Sets HP to 999 for the current fight. (works on Xbox)

F6

Sets attack to 999 and enables fleeing.

P + O

Sets mercy to 9999, enabling the spare option instantly. Some enemies that cannot be normally spared turn into Aaron.

(Source: Undertale reversing (steviegt6 mirror), Dobby233Liu)

Lesser Dog#

Key

Effect

J

Increases mercy progress, and consequently head height. (works on Xbox)

Dogamy & Dogaressa#

Key

Effect

J

During the "heart hoops" attack, toggles clipping bullets in the arena.

(Source: Original TCRF research)

Greater Dog#

Key

Effect

Space

Makes the enemy act as if it has been ignored 3 times.

(Source: Original TCRF research)

Papyrus#

Key

Effect

Space

Sets Papyrus's next attack and dialogue to "THE KING WILL TRIM A HEDGE IN THE SHAPE OF MY SMILE!!!"

O

Decreases the turn counter by 1. (works on Xbox)

P

Increases the turn counter by 1. (works on Xbox)

(Source: Dobby233Liu, OceanBagel)

Shyren#

Key

Effect

3

Increases the emotion variable, used during the fight to affect her status.

Mad Dummy#

A red number starting from 300 appears attached to the right of the Mad Dummy, indicating its health. Pressing A will set the number to 180, make the dummy float around, and make its next attack the "FINAL ATTACK!"

Undyne#

Note: Undyne cannot be spared with the key combination O+P.

Undertale_v1.13X_Undyne_LessonCounter.png

In the Xbox One version, the current attack pattern (lesson) is shown during a green soul attack.

Key

Effect

7

Sets the player's HP to 999.

A

Decreases turn counter by 1.

A (during green soul attacks)

Attempts to increase turn counter by 1, but effectively does nothing to it as the previous debug shortcut lowers it again. Due to the turn counter and the variable handling Undyne's dialogue being separate, it ends up decreasing Undyne's dialogue variable while keeping the turn counter the same.

S (during green soul attacks)

Decreases turn counter by 1.

C or Ctrl (during green soul attacks)

Speeds up the spawning of green soul spears.

U

Sets Undyne's HP to 2.

(Source: Original TCRF research)

Near-Death Effect#

Hold Space and one of these keys to modify the effect:

Key

Effect

Right

Increases wave intensity.

Left

Decreases wave intensity.

Up

Increases wave width. As the effect attempts to approach an "ideal" value, the change doesn't persist for long.

Down

Decreases wave width. Has the same caveat as Up.

(Source: Original TCRF research)

Muffet#

Key

Effect

D

Increases turn counter by 1.

A

Decreases turn counter by 1.

(Source: Original TCRF research)

Mettaton Quizzler#

To do:
When was N added?

Key

Effect

N

(post-v1.00) Changes the selected question to "What monster is this?" The next question to this is "Would you smooch a ghost?"

Space

Makes the quiz prompt ask the next question.

(Source: Original TCRF research)

Mettaton EX#

Key

Effect

S

Increases turn counter by 1.

A

Decreases turn counter by 1.

(Source: Original TCRF research)

Asgore#

I think it's a metaphor for his impatience.

A turn counter counts up from 0 in the top left corner of the screen. The higher the counter is, the harder Asgore's attacks are and the less defense Asgore has. Press A to decrease, press S to increase. If above 20, it is set back to 20 each time Asgore does his orange-blue attack. If set manually to above 22 or below 1, crashes the game when Asgore attacks.

There's unused code in User Event 12 of obj_asgore_finalintro, which simply increases the cutscene's con value by 1 if debug is enabled. What this could be for is unknown.

Flowey#

I think he's enjoying it.

The text "debug" in yellow comes down on the right side of the screen alongside Flowey. The intro and game over screens are skipped after the first death.

Key

Effect

Home

Attack Flowey instantly. Does 6000 damage if all soul indicators are darkened.

Pg Up

Darkens the soul indicators in order, increasing damage and affecting the next soul battle. Disables darkening when all are darkened, and the next time a soul battle occurs, the game will crash.

⇧ Shift/X

Darkens the soul indicators in order, increasing damage and affecting the next soul battle.

Q

Starts the battle instantly during the intro. Does not stop the intro, so you cannot move and the attacks miss you until Flowey is closer.

W

Slows game down to 10 FPS. If used in Flowey's death state, starts the attack after Flowey's health is restored.

E

One burst of three stars from each eye.

R

One burst of seven stars from each eye.

I

Makes Flowey laugh and restart his attacks, including in a soul battle.

O

Purple Soul fight (books)

P

Green Soul fight (frying pan)

A

Toggle flamethrower

S

Saves battle state. Shows "FILE 2 SAVED" at bottom left corner.

F

Doubles game speed. Lock on pellet attack.

G

Orange Soul fight (glove)

H

One hand-gun attack

J

Yellow Soul fight (gun)

K

Aqua Soul fight (knives)

L

Loads battle state. Shows "FILE 2 LOADED" at bottom left corner. If there is no save, crashes game.

C

Toggles Flowey's mouth flap waving around.

V

Single vine attack.

N

Single F-Bomb.

M

Ball of teeth/dentata attack.

⇧ Shift

Deactivates souls one at a time.

B

Resets unused bullet obj_chaosbomb. (works on Xbox?!)

(Source: /u/Nox13last, IAmAnIssue (B key))

Asriel#

Phase 1

Key

Effect

C or Ctrl

Toggles Asriel's floating around and staying still above the middle of the screen. (works on Xbox)

Space

Same as above, but closer to the top. Asriel must be still for any of the below keys to work. Attacks stack and start instantly. (works on Xbox)

I

Increases turn counter by 1

U

Decreases turn counter by 1

S

Star Blazing/Galacta Blazing

B

Shocker Breaker/Shocker Breaker II

W

Chaos Saber/Chaos Slicer, slows the game down to 10 FPS.

G

Chaos Buster/Chaos Blaster

H

H Y P E R G O N E R

Phase 2

During an "ultima" attack, Space spawns a bullet.

(Source: Original TCRF research)

Undyne the Undying#

Note: Undyne cannot be spared with the key combination O+P.

Undertale_v1.13X_UndyneTheUndying_LessonCounter.png

In the Xbox One version, the current attack pattern (lesson) is shown during an green soul attack.

Key

Effect

7

Sets the player's HP to 999.

A

Decreases turn counter by 1.

A (during green soul attacks)

Attempts to increase turn counter by 1, but effectively does nothing to it as the previous debug shortcut lowers it again. Due to the turn counter and the variable handling Undyne's dialogue being separate, it ends up decreasing Undyne's dialogue variable while keeping the turn counter the same.

S (during green soul attacks)

Decreases turn counter by 1.

C or Ctrl (during green soul attacks)

Speeds up the spawning of green soul spears.

Sans#

Key

Effect

E

Sets Sans' next attack to his special attack.

W (v1.00)/Q

Sets Sans' next attack to the part where he spares you.

(Source: /u/sheik999)

Shop-Specific#

Key

Effect

G (all shops except Snowdin shop)

Sets gold to 5000.

Bratty & Catty#

Key

Effect

Space

Increases expression value of both shopkeepers by 1.

B

Advances flag indicating how much you've talked with Burgerpants and these two about each other.

K

Puts you into Burgerpants' shop.

(Source: Original TCRF research)

MTT-Brand Burger Emporium (Burgerpants)#

Key

Effect

B

Advances flag indicating how much you've talked with him and Bratty & Catty about each other.

L

Puts you into Bratty & Catty's shop.

(Source: Original TCRF research)

Miscellaneous#

Undertale Logo Before Entering Snowdin#

For some reason, setting global.debug to 999 allows you to rotate the Undertale logo with the Left and Right keys if you didn't kill any monster, like in the Demo. (works on Xbox?!)

(Source: Original TCRF research)

Cast Roll Splitter#

Setting splitter to 1 in gml_Object_obj_castroll_Create_0 shows a list of frame numbers on the top-left side of the screen, with a new number being added when you enter a new room in the scene, representing how long you've been in them. This likely was used by Toby to adjust the timing of the scene. (works on Xbox)

(Source: Original TCRF research)

Quiche Guilt#

The unused object obj_quicheguilt, which was used to handle a scrapped mechanic where dropping the Abandoned Quiche would make some dialogue appear after a few second when going to another room, causes two aqua-colored timers to appear above the player's head that handle when the dialogue appears if debug mode is enabled.