the cutting room mirror

CORE

This is a sub-page of Undertale/Unused Text.

Unused Core Branch Phone Call Dialogue#

Unused dialogue from Alphys intended to show when she calls you in the Core Branch section of CORE; however, they get replaced by her lines immediately after saying "I don't know?" and "This doesn't look like my map at all..." Whether these were accidentally or purposefully cut is unknown.

English

Japanese

 * Head to the...
* Head to the...

 * み…
* ひだ…

 * I... I...

 * じゃなくて…

(Source: Original TCRF research)

Alphys forgot to hang up, again#

Unused hanging up text for when Alphys calls you about the elevator not working, which isn't shown as the line before it is set to end the conversation.

English

Japanese

 * Click...

 * ツー…

(Source: Original TCRF research)

Early Pre-Mettaton Battle Dialogue#

An early version of Mettaton's dialogue before you fight him, which ends up getting replaced by the final dialogue immediately after. Removed by version 1.001-4 (1.05 on PC).

Old

Final

 * OH YES.
* THERE YOU ARE, DARLING.

 * OH YES.
* THERE YOU ARE, DARLING.

 * IT'S TIME TO HAVE OUR
  LITTLE SHOWDOWN.

 * IT'S TIME TO HAVE OUR
  LITTLE SHOWDOWN.

 * IT'S TIME TO FINALLY STOP
  THE "MALFUNCTIONING" ROBOT.

 * IT'S TIME TO FINALLY STOP
  THE "MALFUNCTIONING" ROBOT.

 * ... NOT

!

 * MALFUNCTION?
* REPROGRAMMING?
* PLEASE.

 * MALFUNCTION?
* REPROGRAMMING?
* GET REAL.

 * THIS WAS ALL JUST A BIG
  SHOW.

 * THIS WAS ALL JUST A BIG
  SHOW.

 * AN ACT.

 * AN ACT.

 * MY "MALFUNCTION" WAS ALL
  MADE UP BY DR. ALPHYS.

 * ALPHYS HAS BEEN PLAYING
  YOU FOR A FOOL THE
  WHOLE TIME.

 * AS SHE WATCHED YOU ON THE
  SCREEN, SHE GREW ATTACHED
  TO YOUR ADVENTURE.

 * AS SHE WATCHED YOU ON THE
  SCREEN, SHE GREW ATTACHED
  TO YOUR ADVENTURE.

 * SHE DESPERATELY WANTED TO
  BE A PART OF IT.

 * SHE DESPERATELY WANTED TO
  BE A PART OF IT.

 * SO SHE DECIDED TO INSERT
  HERSELF INTO YOUR STORY.

 * SO SHE DECIDED TO INSERT
  HERSELF INTO YOUR STORY.

 * THIS SCENARIO, WHERE SHE
  "SAVES" YOU FROM ME, WAS
  HER CREATION.

 * SHE REACTIVATED PUZZLES.
* SHE DISABLED ELEVATORS.
* SHE ENLISTED ME TO TORMENT YOU.

 * ALL SO SHE COULD SAVE
  YOU FROM DANGERS THAT
  DIDN'T EXIST.

 * ALL SO YOU WOULD THINK
  SHE'S THE GREAT PERSON...

 * THAT SHE'S NOT.

 * AND NOW, IT'S TIME FOR
  HER FINEST HOUR.

 * EVEN NOW, SHE IS WAITING
  OUTSIDE THIS ROOM.

 * AT THIS VERY MOMENT,
  ALPHYS IS WAITING OUTSIDE
  THE ROOM.

 * DURING OUR "BATTLE," SHE
  WILL INTERRUPT.

 * DURING OUR "BATTLE," SHE
  WILL INTERRUPT.

 * THEN SHE WILL PRETEND TO
  "DEACTIVATE" ME, "SAVING" YOU
  ONE FINAL TIME.

 * SHE WILL PRETEND TO
  "DEACTIVATE" ME, "SAVING" YOU
  ONE FINAL TIME.

 * FINALLY.
* SHE'LL BE THE HEROINE OF
  YOUR ADVENTURE.

 * FINALLY.
* SHE'LL BE THE HEROINE OF
  YOUR ADVENTURE.

 * FINALLY.
* SHE'LL BE SOMEONE SOMEBODY
  ACTUALLY LIKES.

 * YOU'LL REGARD HER SO HIGHLY
  SHE'LL EVEN BE ABLE TO
  CONVINCE YOU NOT TO LEAVE.

 * YOU'LL REGARD HER SO HIGHLY
  SHE'LL EVEN BE ABLE TO
  CONVINCE YOU NOT TO LEAVE.

 * ... OR NOT.

 * ... OR NOT.

 * YOU SEE, I'VE HAD ENOUGH OF
  THIS PREDICTABLE CHARADE.

 * YOU SEE, I'VE HAD ENOUGH OF
  THIS PREDICTABLE CHARADE.

 * I HAVE NO DESIRE TO HARM
  HUMANS.
* FAR FROM IT, ACTUALLY.

 * I HAVE NO DESIRE TO HARM
  HUMANS.
* FAR FROM IT, ACTUALLY.

 * AS METTATON, MY ONLY DESIRE
  IS TO ENTERTAIN.

 * MY ONLY DESIRE IS TO
  ENTERTAIN.

 * AFTER ALL, THE AUDIENCE
  DESERVES A GOOD SHOW,
  DON'T THEY?

 * AFTER ALL, THE AUDIENCE
  DESERVES A GOOD SHOW,
  DON'T THEY?

 * AND WHAT'S A GOOD SHOW...

 * AND WHAT'S A GOOD SHOW...

 * WITHOUT A PLOT TWIST?

 * WITHOUT A PLOT TWIST?

(Source: Original TCRF research)

Battle#

Astigmatism#

Unused dialogue from Astigmatism for if you use the Challenge ACT while its mercy is greater than 80, which is impossible as the ACT sets Astigmatism's mercy to 0.

English

Japanese

You've
pushed
your
luck.

そこまでだ

(Source: Original TCRF research)

Madjick#

Unused flavor text from Madjick's battle for if its mercy is exactly 140, which never happens. The first is shown when its mercy is 140 with no other conditions, and the second is shown when its mercy is 140 and you are confused from using the Talk ACT before using Clear Mind. Based on how the game says that Madjick is talking to itself when you use the Talk ACT, it's possible these were intended to appear after doing that; in fact, the Talk ACT sets Madjick's mercy to 190, which the game never checks for anywhere, so it's possible that the wrong number was used for this text's conditions.

English

Japanese

 * Madjick is distracted by its
  own voice.

 * マジクは じぶんの こえに
  きが ちっている。

English

Japanese

 * Madjick is distracted.
* You still feel confused.

 * マジクは きが ちっている。
* あたまが こんらんする…

(Source: Original TCRF research)

Mettaton Rules The School#

Very odd placeholder flavor text for Mettaton's pre-EX cutscene fight. Removed by version 1.001-4 (1.05 on PC).

 * MEttaton Rules the school.

 * Mettaton is A- OK .

 * No on e cares.

(If Mettaton's HP is under 30)

Mettaton EX#

Undertale-satisfiedex.png

This text originates from obj_basicmonster, the template for monster objects. It exists the Mettaton EX object, and will appear by pressing O + P in debug mode while fighting Mettaton EX, then sparing him. Fixed by version 1.001-4 (1.05 on PC).

English

Japanese

 * Monster seems satisfied.

 * モンスターは まんぞくそうに
  している。

A rating boost title that used to show up when changing armor during Mettaton EX's fight; however, due to a bug in versions 1.001-4 (1.05 on PC) and up where the code mistakenly looks for the text string mett_ratings_beauty (which doesn't exist) instead of mett_ratings_fashion, the text is no longer displayed.

English

Japanese

Fashion

ファッション

An unused rating boost called "HyperAction". On its first use it awards 400 score, on its second use it awards 300 score, on its third and fourth uses it awards 200 score, and on every subsequent use it awards 100 score.

English

Japanese

HyperAction

ハイパーアクション

Mettaton EX Testing Build#

Text that seem to be leftovers from a build made for testers to test out Mettaton EX's attacks.

Instructions from obj_startroom_pl#

INSTRUCTIONS ROOM.

YOU WILL ENCOUNTER A SERIES OF ATTACK.

PRESS [Z] TO FIRE THE WEAPON.

YOU CAN TEST WEAPON HERE.
SPECIAL RULE:
BLUE LASERS WILL NOT HURT YOU IF YOU ARE STANDING STILL.

PRESS [SPACEBAR] TO CONTINUE.

Between attacks text from obj_nextbattle_pl#

waiting for the
next battle...

attack NumberX

(Shown if the current attack is from 1 - 50; "X" is replaced by the current attack number) final attack51

(Shown if the current attack is 51)

X heal items left

("X" is replaced by the amount of heals you have. You start with 6 heals, with each of them healing you to full health)

press H to use one

your HP is X/20

("X" is replaced by your current HP)

blue lasers don't hit
you if you don't
move

(Shown if the attack is 39 or 40)

press SPACE to continue

Game over text from obj_gameover_test_pl#

Game Under

(Shown if health is 0 or less)

Big Wienener Zone.

(Shown if health is above 0)

Hall of failure.

Attack X : Y

(This is displayed 30 times, with "X" being replaced by 26, with the number going up by 1 each time up to 56, and "Y" being replaced with the amount of times you got hit by the attack displayed)

TAke a screenshot
of this every time
for balancing purposes.

Hold SPACEBAR to restart from
Attack 30